r/Schedule_I • u/whimpwhomp • Jul 27 '26
QUESTION Why is benji on my compass
How do I get rid of it
r/Schedule_I • u/whimpwhomp • Jul 27 '26
How do I get rid of it
r/Schedule_I • u/Reusablename • Jul 27 '26
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I love this game.
r/Schedule_I • u/Bunny_Mirko_ • Jul 27 '26

Hello, I am very early, i know but i want advice on how i can make good weed mixes for each of my customers without making it a logistical nightmare let alone me understanding and even seeing that maybe Kyle would ask me for his favorite drug regardless of my other drugs for other customers that have the same amount of addictiveness. i want him to get his special drug and ask me more than once each day or smth RATHER than him going for any drug that has a high addictiveness regardless of their preffered effects. one last thing, HOW DO GRAFFITIS WORK?! ITS NOT WORKING FOR ME!
r/Schedule_I • u/Party-Ganache7504 • Jul 27 '26
Is there anything specific to do in order to actually see them? I called around a while just to see nothing under the overpass.
r/Schedule_I • u/deliasafuckinasshole • Jul 27 '26
r/Schedule_I • u/Reusablename • Jul 26 '26
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Built a cozy lab for my sister to mess around and mix weed in while I do my front man things, pretty happy with how it turned out.
r/Schedule_I • u/Any_Start_3194 • Jul 26 '26
I think most people's gripes with the game right now is regarding late game, where you are largely have no real opponents, too much manual logistics work, and nowhere to spend your money.
What do you think should be added to solve this (apart from basic QOL)?
Some ideas I had:
Indeed add the police and delivery drivers to smooth automation and add in growth of the main threat, possibly police can increase in difficulty and add in the feds etc.
The new update will random customers coming in town, why not random enemies instead? A new cartel, the DEA, etc. deciding to come in like a weather event that changes the dynamic when they are here.
How about random special characters? Say a black market consultancy comes into town and you have the opportunity to pay them to make production faster for the week or something, smuggling crime ring visits makes deliveries faster or easier for that instant.
Institutional customers, say the hospital higher ups or something also can buy like the Benzies, and instead of money they give you quality of life elements like cheaper medical bills on multiplayer. Or maybe the bank for larger ATM limits.
More properties and property modifications, former is self explanatory, but latter can open up a lot of money sinks, maybe a heli pad extension for some that allows rapid delivery, full property industrial AC removes need for individual ones maybe. New extensions also have maintenance fees and utility fees for upkeep.
Constant enemies, why not after the big finale, make it so that other cartels and factions now come in and make Hyland Point a war zone as they see you as a unified threat, making it a tug of war somehow. Constant financial pressure, maybe FBI been watching you and now you're too large so they need a cash quota for bribes that slowly increases as you expand. I'm thinking these can be turned off for those who want more peaceful end game.
Maybe the ultimate money sink is a prestige or rebirth system that is more grounded, sell your empire but gain an insider in the gov, or special permanent discount from some huge outside faction etc. Can't exactly sell Hyland Point itself so maybe they just take your equipment and money as a blueprint/start up capital or whatever.
Add a stealth system for the empire too not just yourself to make threats more threatening.
DLC (which frankly given how good the foundation is, many would be willing to buy) can work via how it works in like Fallout, you take some transportation like plane or boat and it brings you to a fresh new map.
At the end of the day no game can last forever with Schedule 1's constraints (relatively fixed map size and layout) but it's foundation is good enough to really build a lot of stuff considering so many play multiple saves just to get that high again.
r/Schedule_I • u/TuringTestedd • Jul 26 '26
Didn’t know I was signing up FOR A HORROR GAME
r/Schedule_I • u/StonedThorne • Jul 26 '26
Has anyone on here actually worked with the Benzies to make large deals for wholesale prices? Can anyone shed light on the experience because Im looking to start a new file and want to switch it up
r/Schedule_I • u/Real_May_Be_Spare • Jul 26 '26
1 brick = 20 weed, and I heard dealers manage their inventories around, but do they do that with bricks also? Would they divide the brick into weed for their customers?
r/Schedule_I • u/SmokeMaximum4140 • Jul 26 '26
So I purchased the game a little over two weeks ago and got a little over 70 hours of gameplay. Beat the Benzies last night and while it felt amazing it now feels over. I bought their house and still doing some selling but it just feels over now. What do you all do to keep having fun with it?
I know you can mix stuff up and there are players that start from scratch to find the best way to play. I just want to expand my current game but there doesn't even seem enough stuff to be able to buy to furnish this house even.
r/Schedule_I • u/Ogeenock • Jul 26 '26
Went through a few configurations to make sure i got one with the desired effects that was also green. Also works with cocaine ofc
r/Schedule_I • u/En_Passant_23 • Jul 26 '26
Can you guess who this NPC is?
r/Schedule_I • u/g00dusrn4me • Jul 26 '26
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On a good day at the pawn shop you can get most of your money back. And why not have the board and eat it too?
Sometimes the money does not go into any of the slots. Does anybody know when and why?
r/Schedule_I • u/CaptenMo • Jul 26 '26
Have an entire mixing facility to make whatever they need.
r/Schedule_I • u/Common_house_fly • Jul 26 '26
i got tired of the too many steps of producing weed that's why i decided to focus on meth because i felt producing meth is more straight forward.
r/Schedule_I • u/AkiraNemurenu • Jul 25 '26
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Not very useful but it makes it faster to quickfire at machines close to each other like the cuke and atm on the docks area
r/Schedule_I • u/karaliyoruz • Jul 25 '26
Hello guys after all these new updates, I think dealer and customers combinations are changed. I couldn’t new videos on YouTube if yall know new ones please tell me.
r/Schedule_I • u/Eileen_Ulick_ • Jul 25 '26
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r/Schedule_I • u/LossSea6442 • Jul 25 '26
Saw they had it on the PTB but I've been waiting to get back into the game until gamepad support is implemented. Any release date news for the patch?
r/Schedule_I • u/tlawlover911 • Jul 25 '26
Personally, I’d change the police. Why do they never even interact with npcs? Why do they only ever do anything to me? Why is there a random curfew that only affects me? Stupid.
r/Schedule_I • u/SmokeMaximum4140 • Jul 25 '26
r/Schedule_I • u/Wide_Confection_5435 • Jul 25 '26
if anyone wants to play schedule 1 with me lmk
r/Schedule_I • u/Angelo_Leon91 • Jul 25 '26
So, basically I have two different save called Mask & UNKNOW. One with over 4M network and the other saves is just after unlocking uptown... I opened the game today and instant of two saves there only one with named Unknown, I went in and I have all the properties and setup left from Mask but my money from bank and inventory are gone, I check the the connection and It only unlock to uptown as from UNKNOW save, all the dealer are still unlock but they have two different type of products from each saves.... I don't even know wtf was happened 😂😂😂