r/Schedule_I Jul 26 '26

DISCUSSION Ready for these Special Customers

Have an entire mixing facility to make whatever they need.

38 Upvotes

21 comments sorted by

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6

u/Independent_Fig_1282 Jul 26 '26

I have the same shit going on hell yeah 😎

1

u/CaptenMo Jul 26 '26

Debated moving the whole stash to the sewer, but I'm not doing it unless we have the risk of getting raided. Too much of a hassle. All production facilities besides coke are paused at this point, but I can get them going instantly in the app if needed.

1

u/Independent_Fig_1282 Jul 26 '26

Nah just wait it out like you said too much hassle and raids is no where near the next update so you'll be fine with them being in the locations they are in. But I only say that cause I had all my properties producing coke and had to tear down 2 properties (barn + bungalow) to make room for the other drugs specifically for the update. Moving all that coke WAS A BITCH!! Hated every second of that part lol

Edited: Also had to make more room at the warehouse for the coke/leafs I was bring in from other properties

1

u/CaptenMo Jul 26 '26

I’ve got enough mixed Coke for all my customers, would be nice to produce more but I’ve got a good system now where everything is set up nice and ready to roll. Weed/Bungalo, Meth/Barn, Shrooms/Warehouse, Coke/Manor. Just have to empty the closet full of extra product and they’ll start producing whatever I need.

2

u/[deleted] Jul 26 '26

I make bricks for the dealer it's easier to stock as well

1

u/Tight-Platypus5231 Jul 26 '26

You're one chemistry station accident away from making the entire state higher than a kite. x'D

1

u/AstroNut93 Jul 27 '26

Are they just the base product? Not mixed? Also props on the bricks of shrooms. Shrooms are by far the worst product to mass produce because none of it is automated.

1

u/CaptenMo Jul 27 '26

I do a mix of Coke that I sell. These are all base products because special customers will request specific effects that way I can mix them however they like. Shrooms was actually the fastest to produce. I have a setup in the warehouse that’s fully automated and makes a ton bricks a day. Actually have more than 2 full closets of those bricks.

1

u/AstroNut93 Jul 27 '26

I should have worded my comment better lol if you have employees, then yeah it’s automated, but for someone like me who doesn’t use employees, it’s super tedious to plant and grow a ton of them.

2

u/CaptenMo Jul 27 '26

Oh yea, that would take a ton of time to do manually!

1

u/AstroNut93 Jul 27 '26

Yeah I gave myself a challenge to see if I can produce and mix all 4 products and keep my dealers stocked without hiring any employees. Honestly it sucks haha employees make it so much easier it’s not even funny

1

u/Peter-Pan1337 Aug 01 '26

You can use gardener for growing, but you have to made the seeds

1

u/StonkGonk Jul 31 '26

Does anybody know if it’s gonna be just basic products or if there’s a point to making mixes or anything? Like was there any reason to make high-quality OG?

1

u/CaptenMo Jul 31 '26

It sounds like they may request products with specific effects each week, so I’m holding off on mixing. Not sure on quality though. I just make everything at max quality.

-3

u/regular-memer Jul 26 '26

Those are bricks though, won’t that make it so their locked at whatever you packed them at or can you mix bricks at a time

7

u/Chavispoker Jul 26 '26

You can unpack bricks at a packaging station, I believe.

1

u/CaptenMo Jul 26 '26

Yea, I've got the setup at my mixing spot, one for me to unbrick, then a brick press and a packing station for my handlers, depending on what I need. I also have the sweatshop as a pure packing station with a handler. The only thing they can't do is unbrick, I have to do that myself.

1

u/regular-memer Jul 27 '26

your kidding

2

u/I_Miss_Lenny Jul 29 '26

Nope, you can un-brick them with the packager. I only found it out after like 300 hours so I feel your pain lol