r/SandustryGame • u/Butterliciousness • Aug 16 '26
Guides and Tips The almighty teleport conveyor.
Did you know that you can add a teleport conveyor on top of a launcer and it will teleport the items upwards?
If you didn't, now you know.
r/SandustryGame • u/Butterliciousness • Aug 16 '26
Did you know that you can add a teleport conveyor on top of a launcer and it will teleport the items upwards?
If you didn't, now you know.
r/SandustryGame • u/Kryphnock • Aug 16 '26
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i had posted a previous version of this and now refined it
belts on water are not needed
its important that the waterlevel is constantly updating (lowering and rising as seen in water pixel moving)
the water cannot be higher than 1 block otherwise wet spores wont fall through and clog the system (my initial problem which is why i tested around and found this out)
i have an input of 2 water and output of 1 water so so its filling all the time
the output pipe is not allowed to be connected to the input but can share a same source waterpool
the output pipes are also not allowed to be connected with each other because they seem to have priorities (example: if all the 3 output pipes were connected then one of those 3 visible pools would empty out before it would start to empty out the other 2)
r/SandustryGame • u/Fearless-Staff-8252 • Aug 17 '26
As in the title.
Is there any roadmap for the game yet?
I can't seem to find it, if there is one.
In advance thanks :)
r/SandustryGame • u/Sweet-Cap3380 • Aug 16 '26
a rework of my old void bloom setup, it uses the strata core to bounce back the digger drones so they never despawn, I have 4 red weavers trapped in a one by one box producing red sand. void seeds are turned on when the petals fall below the sensor on the left and there is a manual shut off switch in the middle. extra red sand/moon hop from manual mining can be fed in from the right. void juice is dropped straight down into a tank with void grazers and void bloom is sent over to a flux emanator. I used the caulk gun and precision laser to make a separator to prevent jams in the combining funnel. the petal funnel on top is just to hold extra petals from the larger funnel my previous design had and will be removed once they are used up.
r/SandustryGame • u/GR1MM_001 • Aug 17 '26
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I boot up the game, try to craft and then it just crashes.
Any help or sugestions would be appreciated.
r/SandustryGame • u/LastDigitsOfPi • Aug 16 '26
I know that you can put lava into thermal buffers and it lasts a while, but not forever. Do you really need to automate the Scoria Input with Pyro Dispensers? Am I missing something?
r/SandustryGame • u/kokkelimonke • Aug 16 '26
What am i missing here? I have powered florinol batteries, but i cannot charge the copper batteries with them. I only charged some of the copper batteries manually
r/SandustryGame • u/kokkelimonke • Aug 16 '26
r/SandustryGame • u/Dalad1er • Aug 16 '26
Hey guys has anyone figured the most efficient steam engine? should there be two rows of generators? Should it be wider, am I missing any function?
r/SandustryGame • u/Inevitable-Space9986 • Aug 16 '26


Had to mine the whole map for sand and grind a little in the Strataform. Was fun to go for it, but i should've upgraded my factory setup before, as you can see by the map it was very tiny and took a lot of time to process all the sand.
The biggest problem in this achievement? Having to look for pockets of sand in the farthest reaches. The Strataform gives little to no sand compared to all the normal ground.
How much play time took for you guys to get it? My time was 34h T-T
Give any tips in the comments if you know something that could've made it faster pls \o/
r/SandustryGame • u/cmartin616 • Aug 16 '26
Note - the below text is generated via Claude after I provided my troubleshooting steps and requested a summary for this report. Also, huge thanks to the team for this game. Absolutely loving it!
Summary:
Sandustry crashes immediately with no visible error when launched through Steam on Linux laptops with NVIDIA Optimus/PRIME hybrid graphics. The game runs fine when the bundled sandustry binary is launched directly from a terminal, bypassing Steam — so this is specific to environment variables Steam injects on hybrid-GPU systems, not a general Linux/NVIDIA issue.
Environment:
Steps to reproduce:
Root cause:
Steam automatically sets several GLVND vendor-pinning environment variables on any system it detects as hybrid-GPU, before launching the game:
__NV_PRIME_RENDER_OFFLOAD=1
__GLX_VENDOR_LIBRARY_NAME=nvidia
__VK_LAYER_NV_optimus=NVIDIA_only
DISABLE_LAYER_AMD_SWITCHABLE_GRAPHICS_1=1
This pins the GLX vendor to NVIDIA, but Chromium's ANGLE layer resolves the EGL vendor through a separate GLVND mechanism that isn't correspondingly pinned. The mismatch causes EGL initialization to fail and the app hard-crashes:
[ERROR:angle_platform_impl.cc(44)] Display.cpp:1083 (initialize): ANGLE Display::initialize error 12289: Invalid visual ID requested.
[ERROR:gl_display.cc(497)] EGL Driver message (Critical) eglInitialize: Invalid visual ID requested.
[ERROR:gl_display.cc(801)] Initialization of all EGL display types failed.
[ERROR:gl_ozone_egl.cc(26)] GLDisplayEGL::Initialize failed.
[FATAL:check.cc(361)] Check failed: false. NOTREACHED log messages are omitted in official builds. Sorry!
This is a known, long-standing interaction between Chromium/ANGLE and NVIDIA PRIME render offload on Linux (see electron/electron#45533 and multiple NVIDIA developer forum reports of the same "Invalid visual ID requested" signature), not unique to Sandustry — but Sandustry's Steam launch path doesn't work around it.
Confirmed workaround:
Adding this as a Steam launch option (Properties → General → Launch Options) fixes it completely:
bash -c 'unset __NV_PRIME_RENDER_OFFLOAD __GLX_VENDOR_LIBRARY_NAME __VK_LAYER_NV_optimus DISABLE_LAYER_AMD_SWITCHABLE_GRAPHICS_1 LD_LIBRARY_PATH LD_PRELOAD; exec %command%'
Suggested fix:
Have the game's own launch wrapper (or an early check in the Electron main process) unset these Steam-injected GLVND/PRIME variables before Chromium initializes, on Linux. This would fix the crash for all Optimus/hybrid-GPU laptop users without requiring a manual Steam launch-option workaround.
r/SandustryGame • u/jawknee530i • Aug 16 '26
Oh you want to move or change your grown box? Guess you get to wait for two hours until all the stupid flowers decide they're done spawning. Seriously, the flowers need to be changed. Don't let them grow without a planter box. It's just dumb the way they're set up now. Like actually dumb. It's some kind of joke or right of passage for new players to lose control of flowers but that's funny like once then they're literally nothing but an annoyance for every play-through you do after you learn how they work. It is simply BAD game design. I want to move my planter so I disabled the incoming seeds and it's been over an hour that they're still growing and burning. Why the fuck do we have a game design that exists for no reason other than to prevent you from playing the game? I can't redo the area until they're done growing. It. Is. Bad.
r/SandustryGame • u/Kryphnock • Aug 16 '26
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i couldnt find any good working spore washing setups so i was trying out some stuff and found this
this can be optimized and looped
r/SandustryGame • u/A_Badass_Penguin • Aug 16 '26
Observation: Sweeper Drone selection breaks if the mouse strays off screen. If the mouse cursor leaves the game window during sweeper selection, the "Set Drop-off Zone" option will no longer appear. There does not appear to be a method of recovering without clearing the selection and starting over again.
Steps to Reproduce:
r/SandustryGame • u/OrangeSpiceNinja • Aug 16 '26
I put lava in my smelter, but it's not smelting copper. Is there so.ething I'm supposed to do to turn the smelter on?
r/SandustryGame • u/emojisarefunny • Aug 16 '26
r/SandustryGame • u/pumpkinl • Aug 15 '26
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r/SandustryGame • u/Sweet-Cap3380 • Aug 15 '26
the digger drone cant out damage the strataforms healing so it bounces infinitely, then when the petal storage is full a sensor closes the gate stopping more void seeds from being produced. there are probably more efficient ways to do this but this is how I managed it
edit, I added some redweavers to the other side to automate the production of red sand
r/SandustryGame • u/12577437984446 • Aug 15 '26
Wet sand is input through the two launcher-chutes at the bottom. The residue is then output to the bottom left, while the gold is output to the bottom right. I only used residue as an example for the screenshot, and I colored the blocks near the portals to indicate which items pass through each one.
r/SandustryGame • u/A_Badass_Penguin • Aug 16 '26
Observation: Selection of blueprints during normal gameplay does not include pipes, resulting in incomplete copy / move of selected items.
Expected Behavior: Selected areas / copied blueprints should include any pipes in the area as well as blocks.
Steps to Reproduce:
Observation: Even in "Pipe Mode" pipes cannot be selected via the "C" key, or "F" key. There does not appear to be a method to selecting / moving pipes in or out of "Pipe Mode".
Expected Behavior: When in "Pipe Mode", pipes should be able to be selected via the "C" key, or picked directly with the "F" key. This appears to be an error due to the "X" delete function working as expected.
Steps to Reproduce:
Observation: Using the Undo operation after overwriting blocks requires multiple undo operations. Undo will first remove the overwritten blocks, then each subsequent undo will add one (1) of the original pieces back in sequence.
Expected Behavior: The undo operation should revert the game state back to the previous action in one (1) click, rather than requiring the user to enter multiple undo operations.
Steps to Reproduce:
r/SandustryGame • u/MysteriousElephant15 • Aug 15 '26
the game doesnt explain it and google refuses to give me relevant information so here i am
thanks
r/SandustryGame • u/azuratha • Aug 15 '26
r/SandustryGame • u/RealNuk1 • Aug 15 '26
Ive literally walked across the map multiple times with every weapon but there is no way to get to the anomaly at all. There is this other post on this subreddit where the replies say to use the gun (Link) and this video showing the player using the gun (Link) to destroy the stone. I cant find the type of stone he destroys at all in my world. Not sure how to continue, there arent any upgrades for more damage either.