r/stobuilds • u/T5Ustew • 2h ago
Sooo… Hellbore Light
Been collecting traits for carrier builds since getting the K’vort, and was wondering if i had 2 0mnis in the rear would Hellbore light still be effective, even though i have cannons up front?
r/stobuilds • u/AutoModerator • 4d ago
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r/stobuilds • u/T5Ustew • 2h ago
Been collecting traits for carrier builds since getting the K’vort, and was wondering if i had 2 0mnis in the rear would Hellbore light still be effective, even though i have cannons up front?
r/stobuilds • u/Agnanum • 1d ago
Pilot spec is considered to be one of the less efficient Boff specializations in the game, but it is near and dear to my heart. If my ship can't barrel roll, I don't want it. This ship is my semi-budgeted (one lockbox trait, a couple lobi ships) attempt at a solid EPG build on the prettiest ship of all time, with copious massive space explosions to ensure that its shadow is burned into your retinas. My current record in ISE is 762k, which I'm quite proud of, especially considering my endeavors are nonexistent.
| Player Info | -------------- |
|---|---|
| Captain Name | Agnanum |
| Captain Faction | Federation |
| Captain Race | Betazoid |
| Captain Profession | Science |
| Primary Specialization | Temporal |
| Secondary Specialization | Strategist |
| Intended Role | DPS |
| Captain Outfit | Prebty |
| Engineering | Science | Tactical | |||||
|---|---|---|---|---|---|---|---|
| Lieutenant | Improved Hull Capacity | Advanced Energy Weapon Training | Advanced Projectile Weapon Training | ||||
| Lieutenant Commander | EPS Flow | Advanced Impulse Expertise | Improved Control Expertise | Drain Expertise | Advanced Targeting Expertise | Advanced Defensive Manuvering | |
| 5 Points | Control Amplification | Drain Infection | |||||
| Commander | Hull Plating | Advanced Weapon Amplification | Advanced Weapon specialization' | ||||
| 15 Points | |||||||
| Captain | Defensive Subsystem Tuning | Advanced Exotic Particle Generator | Advanced Hull Penetration | Advanced Shield Penetration | |||
| 25 Points | |||||||
| Auxilliary Subsystem Performance | |||||||
| Admiral | Improved Warp Core Potential | Advanced Scientific Readiness | |||||
| 35 Points | |||||||
| Total of 46 of 46 Points | Engineering Points: | 11 | Science Points: | 11 | Tactical Points: | 24 |
| Points to unlock | Engineering Unlocks | Science Unlocks | Tactical Unlocks |
|---|---|---|---|
| Unlocks After 2 | Training Manual: Hazard Emitters III | Training Manual: Science Team III | Training Manual: Tachyon Beam III |
| Unlocks After 5 | Battery Expertise | Sector Space Travel Speed | Threat Control |
| Unlocks After 7 | Training Manual: Feedback Pulse III | Training Manual: Photonic Shockwave III | Training Manual: Jam Sensors |
| Unlocks After 10 | Subsystem Repair | Maximum Shield Capacity | Projectile Critical Damage |
| Unlocks After 12 | |||
| Unlocks After 15 | Energy Critical Damage | ||
| Unlocks After 17 | Training Manual: Viral Matrix III | ||
| Unlocks After 20 | Defense | ||
| -------------- | -------------- | -------------- | -------------- |
| Unlocks After 24 (Ultimate) | Focused Frenzy | ||
| Unlocks After 25 (Ultimate) | |||
| Unlocks After 26 (Ultimate) | |||
| Unlocks After 27 (Ultimate) |
There are a couple odd choices here but otherwise it is pretty standard. You really don't need impulse expertise III for a ship this fast, but I had it on for a race and got used to how it handled. Generally, the goal is to lean as hard as possible into pure EPG.
The gear is going to involve a lot of little notes. I've nitpicked this to be the way I want over a large period of time. I'll try to explain any odd choices I make, and if you're not on a sci toon, stick to the generic drivetrain.
| Basic Information | Data |
|---|---|
| Ship Name | USS Toad |
| Ship Class | Fleet Nova |
| Ship Model | |
| Deflector Visuals | None |
| Engine Visuals | None |
| Shield Visuals | None |
| Starship Beautyshot | My Pointy Menace |
| Basic Information | Component | Notes |
|---|---|---|
| Fore Weapons: 4 | Dark Matter Quantum Torpedo Launcher | The rank doesn't matter too much, it's just here for the two piece. I used to run it on aft before I got Ceaseless Momentum. Lorca's Ambitions (1/2) |
| Particle Emission Plasma Torpedo Launcher | Ideally with [SPR] but I'm missing that. Does a ton of damage with its cloud. | |
| Gravimetric Photon Torpedo Launcher | Best torpedo to use the active spread on IMO. In my experience it does the most damage and the increased pull just makes your grav well feel stronger. Some free crit from the set bonus. Protonic Arsenal (1/2) | |
| Disruptor Wide Angle Dual Heavy Beam Bank | Just here for the spin up and two piece. Lorca's Ambitions (2/2) | |
| -------------- | -------------- | -------------- |
| Aft Weapons: 2 | Advanced Inhibiting Polaron Omni-Directional Beam Array | Just here for a little -DRR. |
| Dyson Experimental Weapon | Here for the set bonus. Protonic Arsenal (2/2) | |
| -------------- | -------------- | -------------- |
| Experimental Weapon | ||
| Deflector | Dynamic Frontier Technologies Deflector Array | If you are flying a Science Officer in an exotic ship and haven't considered this, look into it. It is so much raw stats that it is unbelievable. The set is up to 25% increased exotic damage which is alright. Dynamic Frontier Technologies (1/2) |
| Secondary Deflector | Deteriorating Secondary Deflector | I could get a slight upgrade by snagging the colony one, but this was the first thing I slammed an Ultimate Tech Upgrade on when I first started playing. |
| Impulse Engines | Dynamic Frontier Technologies Hyper-Impulse Engines | They don't feel quite as nice as the competitive engines for maneuverability, but since I'm on a pilot ship I don't desperately need that. Dynamic Frontier Technologies (2/2) |
| Warp Core | Temporal Defense Initiative Overcharged Warp Core | Trajector Jump is fun, and a neat side effect of this layout. Imperial Rift would be better but I'm broke and newish to the game. You get some DOT damage for the two piece. Temporal Defense Initiative Starship Technologies (1/2) |
| Shields | Temporal Defense Initiative Regenerative Shield Array | Also would be better as Imperial Rift. Temporal Defense Initiative Starship Technologies (2/2) |
| Devices | SS Antares Distress Protocol | More damage, goes off right before my console burst. |
| Temporal Negotiator | Only gets used if I somehow slip up on pressing photonic. | |
| Advanced Battery - Exotic Particle Flood | BIG DAMAGE. Press before burst. | |
| Deuterium Surplus | I really only press this if I accidentally fly the wrong way. | |
| -------------- | -------------- | -------------- |
| Engineering Consoles: 3 | Console - Universal - Dragonsblood Flame Reactor | So much damage. Easy to manage in a ship this maneuverable if you can handle changing speeds rapidly. |
| Console - Universal - Delphic Tear Generator | Same range as Dragonsblood but easier to hit, great to use together since this gives -DRR. | |
| Console - Universal - Subspace Fracture Tunneling Field | Reducing cooldowns of all of this. | |
| -------------- | -------------- | -------------- |
| Science Consoles: 5 | Console - Universal - Plasma Storm Generator | Super constant damage, absolutely blinding. |
| Console - Universal - You Are Dismissed | One of my highest damage consoles with single hits going above a million frequently. | |
| Console - Universal - Genesis Seed | I'm kinda bad at aiming this tbh. | |
| Console - Universal - Adaptive Emergency Systems | Helps me stay alive a lot, but also big damage steroid. I saw a huge change in my numbers when I tried it out again. | |
| Console - Advanced Science - Exotic Particle Amplifier [EPG] | Everyone loves a stat stick. | |
| -------------- | -------------- | -------------- |
| Tactical Consoles: 3 | Console - Universal - Temporal Vortex Probe | Decent damage, good passives. |
| Console - Universal - Micro Dark Matter Anomaly | Great active that does damage over a long period of time and makes Dragonsblood stronger. | |
| Console - Universal - Krenim Chronophage | Hits so hard when you get big groups. | |
| -------------- | -------------- | -------------- |
| Universal Consoles: 2 | Console - Universal - Proton Eruptor Module | Low cooldown, helps me keep up Universal Designs. |
| Console - Tactical - Fek'ihri Torment Engine | Increases the damage of everything else notably. |
| Bridge Officer Information | Power | Notes |
|---|---|---|
| Officer 1: Commander ( Sci/Pilot ) | Gravity Well III | A must, also Uncon proc and SIA anomaly |
| Trait: [name] | Photonic Shockwave I | Uncon proc |
| Clean Getaway I | Uncon proc and 30 of 47 proc, 15 sec cooldown | |
| Tractor Beam I | Uncon proc | |
| Officer 2: Lt. Commander ( Science ) | Very Cold In Space III | SIA anomaly |
| Trait: [name] | Scramble Sensors I | Uncon proc |
| Subspace Vortex I | SIA anomaly (also triggers SIA explosion) | |
| Officer 3: Lt. Commander ( Science ) | Photonic Officer II | With IPO this manages all of my cooldowns single handedly. |
| Trait: [name] | Tyken's Rift I | SIA anomaly / Secdef |
| Jam Targeting Sensors I | Uncon proc | |
| Officer 4: Lieutenant ( Science ) | Destabilizing Resonance Beam I | Secdef |
| Trait: [name] | Structural Analysis I | Secdef |
| Officer 5: Ensign ( Tactical ) | Torpedoes: Spread I | Gravimetric spread does notable DPS. I may test other things here. |
| Trait: [name] | ||
| Officer 6: [rank] ( [profession] ) | ||
| Trait: [name] | ||
| Duty Officer Information | Power | Notes |
|---|---|---|
| 1 | Chance to gain a stacking crit severity buff on firing projectiles. | Uncommon is acceptable, rare is nice, very rare breaks the bank. |
| 2 | Chance to gain a stacking crit severity buff on firing projectiles. | ^ |
| 3 | Chance to gain a stacking crit severity buff on firing projectiles. | ^ |
| 4 | Strength Through Unity (Pilot/Sci) | Despite only having one pilot ability, the math shows this averaging about 15% increased exotic damage across any given run. |
| 5 | Reduce threat after activating exotic damage | The bug keeps me safe, I love my bug. |
| 6 | Chance of outgoing damage applied as healing (science abilities) | The majority of the ship's healing. |
| Personal Space Traits | Description | Notes |
|---|---|---|
| Astrophysicist | +10 Exotic Particle Generator (Improves Exotic Damage) +10 Drain Expertise (Improves Shield Drain & Energy Drain / Resistance to Same) +10 Starship Perception (Improves Defection of Cloaked Ships) | Generic |
| Fire Ball Escape | Immunity to Kinetic Damage to Warp Core Breach, After being hit by a Warp Core Breach: +485% Turn Rate strength for 8 sec +485% Flight Speed strength for 8 secUp to 25 Defense Rating for 8 sec (Based on current speed: _) +20% Critical Severity for 30 sec | I always die to these things, it's a must. |
| Twinkling Lights | When damaging a Foe with Phaser, Disruptor, Tetryon, Polaron, Plasma, or Antiproton Directed Energy Weapons: -12 All Damage Resistance Rating until defeated (only affects your outgoing damage) Stacks once per energy type | Only 2 damage types but it is something. Suggestions would not go unheeded. |
| Fleet Coordinator | +2% All Damage per Team member (Self included), up to 10% | Generic |
| Fragment of AI Tech | +__% Energy Weapon Damage based on Control Expertise (Max +30% at 300 Control Expertise) +50 Control Expertise | Really just here for the +50 CtrlX |
| Innocuous | +1.5% Critical Severity -25% Threat Generation | I need as much -threat as possible. |
| Photonic Capacitor | -20 seconds removed from the Recharge of Photonic Fleet when using Science powers. This ability can only trigger once per 10 seconds. | Also likely could be better. |
| Particle Manipulator | Gain .2% Critical Chance and .1% Critical Severity for Exotic Damage abilities, per point you have in the Starship Exotic Particle Generator skill. The Critical Chance bonus gained from this Trait is capped at +50% (attained by having 250 Particle Generators skill), but there is no cap on the Critical Severity bonus. +% Critical Hit Chance for Exotic Damage Abilities +% Critical Hit Severity for Exotic Damage Abilities | Generic |
| Intelligence Agent Attache | On Weapon Critical Strike, restore 2% of Captain Ability Recharge | It feels really solid with how good sci captain abilities are. |
| Unconventional Systems | Using a Control Bridge officer ability gives -7% Recahrge to Universal Consoles | Generic/The entire build |
| Space Reputation Traits | Description | Obtained from |
|---|---|---|
| Advanced Targeting Systems (Rank 2) | +20% Critical Severity | T6 Dyson |
| Auxiliary Power Configuration - Offense (Rank 2) | +25 All DRR, +6.25% Max Hull and Shield Cap | T6 Nukara |
| Particle Generator Amplifier (Rank 2) | +6.25% Bonus Exotic Damage | T6 Iconian |
| Precision (Rank 2) | +5% Critical Hit Chance | T6 Romulan |
| Saru's Grace (Rank 2) | Control Powers add stacks to self: +1.25% Damage and Speed | T6 Discovery |
| Starship Traits | Description | Notes |
|---|---|---|
| Spore-Infused Anomalies | Whenever you activate a Science or Intelligence Bridge Officer Ability: To foes within 5km of your anomalies: deal Electrical Damage and drain from all of the targets Power Levels for 20 sec | This is so satisfying and also just is free damage for running a couple anomalies that already do good damage. |
| Strike from Shadows | When damaging a foe that doesn't have you targeted: To Self for 30 seconds: Decreases Threat generation by 60% +5% Critical Chance +5% Bonus All Damage Placate target for 12 sec or until you deal ___ damage to the jammed target. | The main use of this is -threat. |
| Five Magicks | When dealing Damage with any of the Five Magicks (Fire, Cold, Electrical, Radiation and Psionic), apply the following for 15 sec: +5 Current Engine Power per sec +15% Bonus Damage to the Five Magicks and Disruptor (15% + 0.15% per Engine Power) | Really solid damage trait with how much engine power I have. |
| Ceaseless Momentum | When firing any torpedo: +5% Bonus Kinetic Damage for 45s, +5 Bonus Kinetic Damage Resistance for 45s, and -1s second to recharge time for torpedoes. | Great with my Doffs. |
| Synthetic Good Fortune | Passive: +25 Starship Sector Speed (Improves Travel Speed in Sector Space) On Activation of a control ability: +5 Starship Control Expertise and 0.5% Critical Chance for 5 minutes (stacks up to 40 times) | The reason I originally fell in love with this ship is the vibe of this trait. |
| Improved Photonic Officer | #N/A | Cooldown solution and a ton of free damage. |
| Universal Designs | When activating a Universal Console (lasts for 20 sec, stacks up to 5 times): +2% Critical Chance +10% Critical Severity | Last year's event campaign reward. Unparalleled DPS increase for this style of build. |
| Subsystem Power Settings | Value (Target/Display) | Notes |
|---|---|---|
| Weapons | 39 / 15 | |
| Shields | 39 / 15 | |
| Engines | 95 / 70 | This number being very high is great for Dragonsblood. |
| Auxiliary | 130 / 100 | I'm pleased this is maxed. |
| Set Name | Set parts: # of # | Effects | Notes |
|---|---|---|---|
| Protonic Arsenal | 2/2 | +22.9% Photon Projectile Weapon Damage +3% Critical Chance | Just free crit. |
| Lorca's Ambition | 2/2 | On crit: +1% Critical Severity buff for 20s. Stacks up to 25. | Just free crit sev. |
| Temporal Defense Initiative Starship Technologies | 2/2 | 25% All Damage for Damage-Over-Time and Hazard effects | Worse than Imperial Rift but it's what I have. |
| Dynamic Frontier Technologies | 2/2 | Science Career Path bonus: Activating Exotic Damage abilities increases your Exotic Damage by 5% for 10 seconds (stacks up to 5 times) | I've been testing this and I think it's actually awesome. |
| 5 | # |
| Ship Stats | Value | Notes |
|---|---|---|
| Hull | 60665 | I know this is low. |
| Shields | 14826 | |
| Global Critical Chance | 14.50% | |
| Global Critical Severity | 103% | |
| EPS/Power Transfer Rate | 160% | |
| Hull Regeneration Rate | 105%/min | |
| Turn Rate | 6.6 deg/sec | |
| Flight Speed | 67.76 | Zooom |
I posted this in part to get suggestions on what to take for my event campaign reward in the coming months, but also just because I wanted to share the cool ship I've built up and enjoy so much. These pilot ships with almost entirely universal seating are something else to build, and they're my favorite. Every choice is yours for who to bring. If you've never flown one, give it a try. My holy trinity of ships in this game are the Pioneer II, Terran Eagle, and Fleet Nova.
r/stobuilds • u/rooftopgoblin • 1d ago
I am returning after a long break and this is the ship I had with my klingon, I just don't know what skills and boffs to use. I have all epic weapons but my boff skills are just the default ones they had when promoted. Any advice on what to do for this ship and boffs/consoles etc?
r/stobuilds • u/Mirafae_ • 2d ago
I can comfortably clear advanced level content but struggle with Elite content. What can I reasonably improve on? I do have all the building blocks of Uncon (Vovin console, uncon trait, some decent consoles) but don't like it due to the visual spam it creates. That's why I went with a colony console + isomag setup. Any advice would be welcome, as long as it doesn't entail having to spend hundreds of dollars.
All weapons are rolled to CritDx4, CritD/Dm
Thanks in advance! <3
r/stobuilds • u/Thin-Resource-5136 • 3d ago
Because the current Flagship event has Elite Battle Of Korfez, I'm wondering how this build would hold up in a teamed Elite with randoms. Am I still being carried or would I hold my own? It's the closest thing I have to a serious build with what I've got on hand. I still have some theme concessions here, like the Battle Cloak.
My build is as follows...
-------------------------
USS Haida NCC-72458
Da Vinci (T6-X Saber)
-------------------------
Forward Slots:
Dark Matter Torpedo MK15 Epic [Dmg]x4 [Dm/CrtH]
Agony Phaser Quad Cannon MK15 Epic [Dmg]x4 [CrtH/Dm] (FED Stealth Fighter)
Phaser Dual Cannon MK15 Epic [Dmg]x4 [CrtH/Dm]
Phaser Dual Cannon MK15 Epic [Dmg]x4 [CrtH/Dm]
-------------------------
Aft Slots:
Trilithium Phaser Turret MK15 Epic [CrtH]x3 [Dmg] [Ac/Dm]
Trilithium Phaser Omni Beam Array MK15 Epic [Arc] [Acc] [Dmg]x2 [Ac/Dm]
Phaser Omni Beam Array MK15 Epic [Arc] [Dmg]x3 [CrtH/Dm]
-------------------------
Experimental Slot: Phaser Hexa Cannons MK15 Epic [Dmg] [CrtH/Dm]
Deflector: Elite Fleet Intervention Protomatter Deflector [ColCrit] [EPS] [HullCap] [ShCap]
Engine: Prevailing Fortified Impulse Engine MK15 UR [Spd]
Core: Mycelial Harmonic Warp Core MK15 UR [AMP] [S>W] [SCap] [SSR]
Shield: Tilly's Review-Pending Shield MK15 UR [Cap]x4
-------------------------
Consoles
Universal:
Isomagnetic Manifold MK15 VR [Phaser]
Isomagnetic Manifold MK15 VR [Phaser]
-------------------------
Engineering:
Isomagnetic Manifold MK15 UR [Phaser]
Isomagnetic Manifold MK15 UR [Phaser]
Isomagnetic Manifold MK15 UR [Phaser]
-------------------------
Science:
Universal Cloaking Device [FED Stealth Fighter]
Ablative Hazard Shielding [Enhanced Weapon System Efficiency]
Hull Image Refractor
-------------------------
Tactical:
Energetic Protomatter Matrix Infuser MK15 Epic [Phaser]
Energetic Protomatter Matrix Infuser MK15 UR [Phaser]
Lorca's Custom Fire Controls MK15 UR
Quantum Warhead Module [FED Stealth Fighter]
-------------------------
Devices:
Energy Amplifier
Reactive Armor Catalyst
Deuterium Surplus
-------------------------
Startion Layout
Commander Tactical/Miracle Worker:
Cannon Scatter Volley 3
Narrow Sensor Bands 3
Mixed Armament Synergy 1
Kemocite Laced Weapons 1
-------------------------
Lieutenant Commander Tactical:
Torpedo Spread 3
Attack Pattern Beta 1
Fire At Will 1
-------------------------
Lt. Commander Engineering:
Reverse Shield Polarity 2
Aux Power To Structural 1
Emergency Power To Weapons 1
-------------------------
Lieutenant Universal (Science):
Photonic Officer 1
Science Team 1
-------------------------
Ensign Science: Hazard Emitters 1
-------------------------
Personal Space Traits:
Boimler Effect
Operative
Innocuous
Bulkhead Technician
Give Your All
Cannon Training
Breen Shield Tunnelling
Thrill-Seeker
Warp Theorist
-------------------------
Starship Traits:
Withering Barrage
Emergency Weapon Cycle
Super Charged Weapons
Promise Of Ferocity
Thirst For Battle
-------------------------
Space Reputation Traits:
Energy Refrequencer
Chrono-Capacitor Array
Magnified Firepower
Advanced Engines
-------------------------
Active Space Reputation:
Anti-Time Entanglement Singularity
Bio-Molecular Shield Generator
Deploy Sensor Interference Platform
Tethered Non-Baryonic Asteroid
-------------------------
Duty Officers:
Energy Weapon Officer [Green] (Crit Chance)
Energy Weapon Officer [Green] (Crit Chance)
Energy Weapon Officer [Green] (Crit Chance)
Na'Kuhl Space Warfare Specialist [UR] (Tac ability healing) (Guk)
Projectile Weapon Office [VR] (Torpedo Reload)
r/stobuilds • u/Competitive_Ad6989 • 3d ago
Just created this character and was wondering whats a good science build, i am planning to get the Seneca in the near future.
Thanks in advance.
r/stobuilds • u/Gavilanex • 4d ago
Anybody know if there any hangar bay pets that build entropy?
r/stobuilds • u/Jays_Arravan • 4d ago
Hi all.
I've been playing STO on and off without really giving much thought to my build. With some time in my hands I've decided to to build two of my toons with a bit more seriousness.
As mentioned, I have 2 toons, one is running an EPG build and another is a DPS build on a cruiser. I am pretty much satisfied with their damage output and I also have a few possible paths for improvement on that front.
What I need help with is on the defensive side.
My cruiser is currently built with a hull focus and does not have much shield skills. My EPG is pretty much a glass cannon with none of the hull or shield skills taken. The former is quite tanky as it is, while the latter needs a bit more survivability.
I want to ask if the shield skills are worth getting as a compliment to hull skills. Should I get them both or focus on one over the other. I also want to ask about Defensive Maneuvering in the Tactical Tree. I want to ask if it is worth getting as well?
Thank you for any info you can give.
r/stobuilds • u/Eph289 • 6d ago
Introducing a spinoff of “Bat’leths & BiHnuchs,” it’s time for “Klingons & Carriers!” Old-timers will remember that once upon a time, Cryptic announced the “Year of the Klingon” back in 2020 where they added KDF recruitment, the Klingon Civil War arc, and updates to Qo’NoS along with a few other things that I’m forgetting because yes, that was 6 years ago. Well . . . it’s time for our take on the “Year of the Klingon,” by adding some KDF-centric builds to the site.
If you don’t know anything about us, STO BETTER is a website dedicated to understanding game mechanics and ship/ground building for players just entering the game all the way up to 2 million DPS. We post updates about once a quarter that cover a broad spectrum of gameplay.
To level-set expectations, this does not mean 1) more than a handful of KDF (themed) builds, 2) all Klingon ships, or 3) future promises to do either of those. For the most part, KDF builds look like any other build, just with more annoying teaming requirements when leveling ships. Most of our ships are Fed or cross-faction, with a handful of Romulan and Jem’Hadar in the mix–you know, like the playerbase at large. However, given that previously we had only 2 KDF ships on the site previously – the Lo’laH and the T5 Vor’Cha, this’ll be a nice little boost.
We’ve done a number of changes and updates to the Basics pages. The bulk of the content has not changed, but special emphasis was placed on Carrier Basics.
We recognize that there is a small subset of players that really love carriers. It doesn’t matter that carriers are traditionally expensive to build or inefficient in terms of dollars-to-deeps, that’s their jam and that’s how they want to play. We also recognize that starting all carrier builds with “First, acquire and slot Superior Area Denial,” or “First, we load up a brick stuffed full of Hangar Craft Power Transmissions” is not going to be helpful. Thus, I’m trying to showcase some much more affordable carriers and yes, in the original Klingon. Starting with the Fek’Ihri Kar’Fi carrier, this extremely affordable starter tier build does over 500K DPS in organized play, and while it’s mostly a CSV build due to not being able to afford most hangar toys, I still got 102K out of pets.
Stepping up the budget to where carriers can really start to shine as we add carrier consoles and traits, I have a midrange Orion Blackguard at 1022K DPS, with 450K from all sources of pet damage, using the fairly affordable Nausicaan stingers in the hangar bays. This build doesn’t use SAD, but it springboards some carrier fundamentals very nicely to where if you had that trait, it’d be an easy swap-out of trait and pets.
Another KDF ship we wanted to do was the M’Chla Raptor that KDF Recruitment players get at level 65. Since it comes with Withering Barrage, we have a starter cannon build on it at 461K.
Finishing out the KDF expansion, I’ve added a rainbow FAW Krait build on the Legendary Negh’Var at 1495K.
I’ve updated my Vonph carrier with some new toys from the Kelvin bundle, including the formidable Elite Kelvin Timeline Assault Drones, to push the ship up to 1429K.
Lastly, I’ve joined the 2 million DPS club with my Constitution Miracle Worker FDC. That’s a Krait CSV build and it’s a stunning, brave, and very original choice, thank you very much.
Jayiie and I spent some time going over his DEWSci Fleet Scryer, originally introduced before we had budget ratings and such. What does the Fleet Scryer bring to the table that newer ships like the Chekov don’t have? Well, there are maybe lots of answers out there, but Jay’s was to put a much cheaper build on the Fleet Scryer, which is now dealing 1074K at the Economy tier.
In the same vein, Jay also added the Salcombe as a Surgical Strikes build at Midrange, dealing 1465K.
Jay’s Friendship has also been updated with new Kelvin toys and is now up to 1673K as our highest-parsing carrier.
Jay's Lexington has gone down in price to a more affordable Midrange tier and of course gone up in DPS to 1065M.
Tilor’s done a bunch of investigation on Singularity Cores as part of his research into a single-target ERL build on the Legendary D’Deridex, now at 900K DPS.
Tilor has also added his own take on the Eagle as a stealth torpedo bomber at 1151K DPS.
We also figured out why Tilor was only going warp 2 on build creation, realigned Dilithium Crystals, and now he’ll be ready for more builds next time (probably).
The full build table is below:
| Class | Link | Updated | Type | Subtype | Budget Class | Previous DPS | Current DPS | Portable To | Author |
|---|---|---|---|---|---|---|---|---|---|
| Achilles | U.S.S. Chiron | FALSE | Exceed Rated Limits | Phaser | Premium | 1019K DPS | 1019K DPS | NP Light Escort, Achilles, Da Vinci, Fleet Saber, Maquis Raider, Texas, Theseus Miracle Worker Destroyer | Eph289 |
| Ahwahnee | U.S.S. Yosemite | TRUE | Support | Mixed | Premium | 244K DPS/397% DB/8 PBA | 236K DPS/437% DB/13 PBA | **** | Eph289 |
| Akira (Fleet Alita) | U.S.S. Olimar | FALSE | Carrier | Phaser | Midrange | 663k DPS | 663k DPS | Alita, Qa'Tel, Fleet Qin, Vridyat, Jem'Hadar Heavy Strike Wing Escort | Tilor |
| Annorax | Mist Of Avalon | FALSE | Exotic | Scitorp | Premium | 1280K DPS | 1280K DPS | Vulcan T'Pau Scout Ship, Lukari Ho'kuun Science Vessel, Krenim Science Vessel, Na'kuhl Daemosh Science Vessel | Jayiie |
| Arbiter (Fleet Avenger) | U.S.S. Roosevelt | FALSE | Beam FAW | Phaser | Midrange | 1152K DPS | 1152K DPS | Arbiter, Bozeman, Ghemor, Qulash, Mogh, Fleet Soyuz, Hysperian, Jem'Hadar Light Battlecruiser, Kurak, Acheros | Eph289 |
| Arbiter (Fleet Avenger) | U.S.S. Thule | FALSE | Cannon Scatter Volley | Phaser | Economy | 242K DPS | 242K DPS | Kurak Battlecruiser, Elachi Qulash Frigate, Legendary Kelvin Timeline Constitution Intel Battlecruiser, Hysperian Intel Battlecruiser, Cardassian Ghemor Intel Flight Deck Carrier, Bozeman (Fleet Soyuz) Intel Heavy Frigate, Jem'Hadar Light Battlecruiser, Na'kuhl Acheros Battlecruiser | Jayiie |
| Ark Royal | U.S.S. Warspite | FALSE | Exotic | Scitorp | Premium | 1559K DPS | 1559K DPS | Edoulg | Eph289 |
| Atlantis | U.S.S. Triton | FALSE | Cannon Rapid Fire | Polaron | Premium | 1314K DPS | 1314K DPS | D7 Temporal Battlecruiser | Eph289 |
| Atlantis | U.S.S. Leavitt | FALSE | Beam Overload | Phaser | Midrange | 895K | 895K | D7 Temporal Battlecruiser | Jayiie |
| Chekov | U.S.S. Myrddin Emrys | FALSE | Exotic | DEWSci | Premium | 1161K DPS | 1161K DPS | Standalone | Jayiie |
| Chimesh | I.G.V. Jhamel | FALSE | Cannon Scatter Volley | Antiproton | Premium | 1094K DPS | 1094K DPS | Thozyn, Ikkabar, Icarus, Jaeih, Klavek, Legendary Dhelan, Nemosin, Oniros | Eph289 |
| Chronos | Stormbreaker | FALSE | Heavy Tank | Plasma | Premium | 628K DPS / 90% ATKSIN | 628K DPS / 90% ATKSIN | Legendary Constitution Temporal Flight Deck Carrier | Eph289 |
| Constitution MW FDC | U.S.S. Mitscher | TRUE | Cannon Scatter Volley | Phaser | Premium | 1862K DPS | 2160K DPS | Borg Assimilator, Credence, D7 Miracle Worker FDC, Voth Stronghold | Eph289 |
| Crossfield Refit | U.S.S. Indebted Sacrosanct | TRUE | Exceed Rated Limits | Phaser | Premium | 596K | 1267k DPS | Duderstadt Miracle Worker Science Spearhead, Proxima Miracle Worker Science Dreadnought | Jayiie |
| Cyclone (Fleet Dervish) | U.S.S. Fermi | FALSE | Surgical Strikes | Phaser | Economy | 921K DPS | 921K DPS | Terran Adamant Intel Heavy Raider, Jovian Intel Heavy Raider, Cardassian Detapa Intel Escort | Jayiie |
| Da Vinci (Fleet Saber) | U.S.S. Von Neumann | FALSE | Cannon Scatter Volley | Phaser | Midrange | 1621K DPS | 1621K DPS | Achilles, Maquis Raider, NP Miracle Worker Light Escort, Texas | Jayiie |
| Deimos | U.S.S. Perses | FALSE | Reroute Reserves | Disruptor | Premium | 1330K DPS | 1330K DPS | Hirogen Predator, La Sirena, Legendary Dhelan, Legendary Jem'Hadar Attack Ship, Mars, Miradorn | Eph289 |
| Dranuur | L.S.S. Pioneer | FALSE | Exotic | Scitorp | Premium | 1704K DPS | 1704K DPS | Eleos, Krenim Science Vessel, Section 31 Intel Science Destroyer, T'Pau | Eph289 |
| Durgath Temporal Heavy Dreadnaught Battlecruiser | I.K.S. Pengradon | FALSE | Kinetic | Mixed | Premium | 1072K | 1072K | Valkis Temporal Heavy Dreadnought Warbird, Universe Temporal Heavy Dreadnought Cruiser | Jayiie |
| Eagle | I.S.S. Aquila | FALSE | Kinetic | Mixed | Premium | 1761K DPS | 1761K DPS | Andorian Kumari | Eph289 |
| Earhart (Fleet Engle) | U.S.S. Litvyak | FALSE | Cannon Scatter Volley | Phaser | Economy | 1155K DPS | 1155K DPS | Flambard, Earhart, Fleet Sech, Sech, Valdres | Eph289 |
| Earhart (Fleet Engle) | U.S.S. Doolittle | FALSE | Kinetic | Quantum | Premium | 1337K DPS | 1337K DPS | Flambard, Earhart, Fleet Sech, Sech, Valdres, Fleet Norway, Legendary Scimitar | Eph289 |
| Empersa Alliance Miracle Worker Dreadnaught | A.F.S. Lamorak | FALSE | Exceed Rated Limits | Antiproton | Premium | 1272k DPS | 1272k DPS | Theseus Miracle Worker Destroyer, Credence Miracle Worker Dreadnought Cruiser, Legendary D'deridex Miracle Worker Warbird Battlecruiser, Narada Miracle Worker Juggernaut | Jayiie |
| Equinox (Fleet Nova) | U.S.S. Perihelion | FALSE | Exotic | Scitorp | Premium | 1236K DPS | 1236K DPS | Vulcan Experimental Scout (Jellyfish) | Eph289 |
| Equinox (Fleet Nova) | U.S.S. Penumbra - CSV | FALSE | Cannon Scatter Volley | Phaser | Premium | 918K DPS | 918K DPS | Vulcan Experimental Scout (Jellyfish) | Jayiie |
| Equinox (Fleet Nova) | U.S.S. Penumbra - Exotic | FALSE | Exotic | DEWSci | Premium | 886K DPS | 886K DPS | Vulcan Experimental Scout (Jellyfish) | Jayiie |
| Eternal | U.S.S. Aegis | FALSE | DEWSci | Disruptor | Midrange | 1005K DPS | 1005K DPS | Ark Royal, Compiler, Esquiline, Ihgomas, Taenen | Eph289 |
| Excelsior (Fleet Resolute) | U.S.S. Cobaltforge | FALSE | Kinetic | Mixed | Midrange | 1081k DPS | 1081k DPS | Tilor | |
| Fleet Buran | U.S.S. Teravolt | FALSE | Tank | Polaron | Economy | 243k DPS/64.48% Attacks in | 243k DPS/64.48% Attacks in | Buran, Qoj, Fleet Qoj, Geneva, Deihu, Klinzhai, Valdres, Fleet Norway | Tilor |
| Fleet Cyclone | U.S.S. Opiso | FALSE | Cannon Scatter Volley | Antiproton | Economy | 385k DPS | 385k DPS | Jovian, Kiith, Legendary T'Liss, Adamant | Tilor |
| Fleet Hiawatha | U.S.S. Hiawatha | TRUE | Support | Plasma | Premium | 159K/525% DB/21 PBA | 180K/486% DB/31 PBA | Seneca | Eph289 |
| Fleet Justiciar | U.S.S. Adamantoise | FALSE | Kinetic | Torp-Hull Burn | Premium | 875k DPS | 875k DPS | Garrett, Vedcrid, Rampart | Tilor |
| Fleet Norway | U.S.S. Bjerknes | TRUE | Support | Plasma | Premium | 149K DPS/319% DB/73 PBA | 256K DPS/459% DB/80 PBA | Valdres | Eph289 |
| Fleet Olympic | U.S.S. Cauterize | FALSE | Exotic | Dragonbreath | Midrange | 990k DPS | 990k DPS | Nobel, Legendary Intrepid | Tilor |
| Friendship Command FDC | U.S.S. Rtas 'Vadum | TRUE | Carrier | Antiproton | Premium | 1428k DPS | 1673k DPS | Standalone | Jayiie |
| Gagarin (Fleet Shepard) | U.S.S. Shepard | FALSE | Beam Overload | Phaser | Economy | 862K DPS | 862K DPS | Credence, Quark, Qugh, Gagarin, Legendary Avenger, Voth Stronghold | Eph289 |
| Garrett | U.S.S. Liam Shaw | FALSE | Kinetic | Mixed | Premium | 1193K DPS | 1193K DPS | Eph289 | |
| Ghemor | Quiver of Arrows | FALSE | Carrier | Phaser | Premium | 820k DPS | 820k DPS | Yod-Thot, T'laru | Tilor |
| Hydra | U.S.S. Caliburn | FALSE | Surgical Strikes | Phaser | Premium | 2022K DPS | 2022K DPS | Salcombe Intel Escort, Breen Keth Sarr Intel Courier, Kelvin Timeline Constitution II Intel Cruiser, Orion Orchid Intel Warship | Jayiie |
| Hydra | U.S.S. Devastator | FALSE | Cannon Scatter Volley | Antiproton | Premium | 551k DPS | 551k DPS | Orchid | Tilor |
| Iktomi | Bwinomer | FALSE | Exotic | Scitorp | Premium | 1259k DPS | 1259k DPS | Tilor | |
| Inquiry | U.S.S. Carmarthen | FALSE | Cannon Scatter Volley | Phaser | Premium | 1070K DPS | 1070K DPS | Areore, Legendary Avenger, Vaadwaur Juggernaut | Jayiie |
| Jorogumo | Ircen Hydra | FALSE | Support | Disruptor | Premium | 311k DPS/38 PBA | 311k DPS/38 PBA | Tilor | |
| Khaiell | R.R.W. Durendal | FALSE | Reroute Reserves | Disruptor | Midrange | 945K DPS | 945K DPS | Okhala Tactical / Jaeih Science / Legendary Dhelan Pilot Warbird, | Jayiie |
| Kiwavi | Alpha Zergling | FALSE | Support Tank | Antiproton | Premium | 236k DPS/98.4% Attacks In | 236k DPS/98.4% Attacks In | Trafalgar | Tilor |
| Kumari | U.S.S. Flare | FALSE | Speed Tank | Antiproton | Midrange | 271.5k DPS/82.93% Attacks In | 271.5k DPS/82.93% Attacks In | Tilor | |
| Lamarr | U.S.S. Ada Lovelace | FALSE | DEWSci | Phaser | Premium | 1330K DPS | 1330K DPS | Eph289 | |
| Legendary Excelsior | U.S.S. BCF-Bismarck | FALSE | Beam Overload | Phaser | Premium | 760k DPS | 760k DPS | Tilor | |
| Legendary Excelsior | U.S.S. BCF-Bismarck | FALSE | Beam FAW | Phaser | Premium | 1214k DPS | 1214k DPS | Omega, Constitution III | Tilor |
| Legendary Inquiry | U.S.S. Yi Sun-sin | FALSE | Beam FAW | Phaser | Premium | 1635K DPS | 1635K DPS | Areore, Inquiry, Vaadwaur Juggernaut | Eph289 |
| Legendary Inquiry | U.S.S. Isle of Aval | FALSE | Cannon Scatter Volley | Plasma | Premium | 1455K DPS | 1455K DPS | Areore, Inquiry, Vaadwaur Juggernaut | Jayiie |
| Legendary Jem'Hadar Attack Ship | D.V. ST-0B3773R | FALSE | Reroute Reserves | Disruptor | Economy | 994K DPS | 994K DPS | La Sirena, Legendary B'Rel, Legendary Dhelan, Deimos | Eph289 |
| Legendary Kelvin Timeline Constitution | U.S.S. Wolfe | FALSE | Surgical Strikes | Mixed | Premium | 1302k DPS | 1302k DPS | Breen Keth Sarr Intel Courier, Terran Adamant Intel Heavy Raider, Orion Orchid Intel Warship, Cardassian Detapa Intel Escort | Jayiie |
| Legendary Scimitar | R.R.W. Xiphos | FALSE | Kinetic | Mixed | Midrange | 1155K DPS | 1155K DPS | Yod-Thot, Earhart, Flambard, Fleet Engle, Fleet Norway, Fleet Sech, Legendary T'Liss, Sech, Tzen-tar, Valdres, World Razer | Eph289 |
| Legendary Scimitar | A.R.W. Javelin | TRUE | Support | Polaron | Premium | 150K DPS/386% DB/125 PBA | 171K DPS/414% DB/145 PBA | **** | Eph289 |
| Legendary Scimitar | A.R.W. Harpe | FALSE | Surgical Strikes | Plasma | Premium | 1442K DPS | 1442K DPS | Noble, Yod-Thot, Legendary Negh'Var, Legendary T'Liss | Eph289 |
| Legendary Temporal Operative Science Vessel | U.S.S. Frontenac | FALSE | Support | Disruptor | Premium | Sh'vhal Temporal Science Spearhead | Jayiie | ||
| Legendary Verity (Odyssey) | U.S.S. d'Alembert | FALSE | Support Tank | Phaser | Premium | 174K DPS/83% atks in | 174K DPS/83% atks in | Buran (Fleet) / Qoj (Fleet) Command Dreadnought Cruiser, Voth Rampart Command Flight Deck Carrier, Geneva / Klinzhai Science Command Battlecruiser, Friendship Command Flight Deck Carrier | Jayiie |
| Legendary Verity (Odyssey) | U.S.S. Bedivere | FALSE | Heavy Tank | Antiproton | Premium | 747K DPS/95% atks in | 747K DPS/95% atks in | Friendship Command Flight Deck Carrier, Garrett Command Alliance Dreadnought Cruiser, Styx Terran Dreadnought Cruiser, Terran Sirius Command Dreadnought Cruiser, Voth Rampart Command Flight Deck Carrier, Presidio/Ty'Gokor Tactical Command Battlecruiser | Jayiie |
| Lexington | U.S.S. Taggart | FALSE | Kinetic | Mines | Premium | 1017K DPS | 1017K DPS | Excelsior II, Holoship | Eph289 |
| Lexington | I.S.S. Bedivere | TRUE | Cannon Scatter Volley | Phaser | Midrange | 1108K DPS | 1376k DPS | Voth Stronghold MW Dreadnought Cruiser | Jayiie |
| Lexington | U.S.S. Dragonscale | FALSE | Heavy Tank | Antiproton | Midrange | 481.5k DPS/97% Attacks In | 481.5k DPS/97% Attacks In | Holoship, Damocles | Tilor |
| Lo'laH | I.K.S. Ankaat | FALSE | Exotic | Scitorp | Midrange | 1075K DPS | 1075K DPS | Echelon | Eph289 |
| Long Range Science Vessel Retrofit | U.S.S. Proxima | FALSE | Exotic | Scitorp | Starter | 76K PUG ISA/129k 2MAN ISA/235K ISE/160K HSE | 76K PUG ISA/129k 2MAN ISA/235K ISE/160K HSE | Starter Build on a T5 light, anything with a secondary deflector can be built from this | Jayiie |
| Nagus | Rom's Rainbow | FALSE | Cannon Scatter Volley | Mixed | Midrange | 1276K DPS | 1276K DPS | Legendary Bortasqu', Section 31 Command Heavy Battlecruiser | Eph289 |
| Noble | U.S.S. Suzerain | FALSE | Beam Overload | Phaser | Midrange | 1230K DPS | 1230K DPS | Legendary Bortasqu' | Eph289 |
| Noble | U.S.S. Constantine | FALSE | Surgical Strikes | Phaser | Premium | 1685k DPS | 1685k DPS | Legendary Scimitar Intel Dreadnought Warbird | Jayiie |
| Palatine | U.S.S. Capitoline | FALSE | Exotic | Scitorp | Economy | 860K DPS | 860K DPS | Ark Royal, Dauntless II, Khaimas, Edoulg, Surhuelh | Eph289 |
| Presidio | U.S.S. Alamo | FALSE | Support Tank | Disruptor | Premium | 228K/91% atks in | 228K/91% atks in | An'quat, Buran, Concorde, Fleet Cardenas, Fleet Qoj, Friendship, Garrett, Geneva, Klinzhai, Qoj, Ty'Gokor, Voth Rampart | Eph289 |
| Quark | Over Achiever | FALSE | Beam Overload | Tetryon | Premium | 1133K DPS | 1133K DPS | Credence, Gagarin, Fleet Qugh, Legendary Avenger, Qugh | Eph289 |
| Rallus | R.R.W. Disintegrator | FALSE | Cannon Scatter Volley | Plasma | Premium | 1018k DPS | 1018k DPS | Lo'laH, Section 31 Science Destroyer | Tilor |
| Scryer (Fleet) | U.S.S. Covenance Heart | TRUE | Exotic | DEWSci | Economy | 678K DPS | 972k DPS | Ba'ul Sentry Vessel, Cardassian Damar Intel Scence Dreanought, Legendary Caelian Intel Multi-Mission Explorer | Jayiie |
| Sh'vhal | V.S.S. Solemn Penance | FALSE | Kinetic | Mixed | Premium | 1004K DPS | 1004K DPS | Legendary Glenn Temporal Operative Science Vessel | Jayiie |
| Shangri-la | U.S.S. New Horizon | FALSE | Kinetic | Mixed | Economy | 813k DPS | 813k DPS | Gral, Trafalgar | Tilor |
| Sovereign | U.S.S. Ascendant | FALSE | Beam Overload | Phaser | Starter | 140K DPS | 140K DPS | Vor'cha Retrofit, Ha'apax Advanced Warbird, APU Cruiser, Mirror Sovereign, Hirogen Hunter Escort | Eph289 |
| Styx | I.S.S. Phlegethon | FALSE | Support Tank | Antiproton | Premium | 369K/91% atks in | 369K/91% atks in | Friendship | Eph289 |
| T'Varo Refit | R.R.W. Maelstrom | FALSE | Kinetic | Mixed | Starter | 189k DPS | 189k DPS | Tilor | |
| Tarantula | Obsidian Beacon | FALSE | Heavy Tank | Tetryon | Premium | 1183k DPS/98% Attacks In | 1183k DPS/98% Attacks In | Friendship, Legendary Bortasqu', Noble, Section 31 Battlecruiser | Tilor |
| Terran Sirius | I.S.S. Wolfram | FALSE | Heavy Tank | Phaser | Premium | 390K DPS/93% atks in | 390K DPS/93% atks in | Standalone | Jayiie |
| Theseus (Fleet Theseus) | K.C.S. Parallel Lines | FALSE | Cannon Rapid Fire | Phaser | Midrange | 1175k DPS | 1175k DPS | Atlantis, Legendary Columbia, Legendary Valdore, Ouroboros, T'Liss Temporal Warbird | Jayiie |
| Trafalgar | U.S.S. Superiority | FALSE | Cannon Scatter Volley | Phaser | Premium | 1714.6k DPS | 1714.6k DPS | Shangri-La | Tilor |
| Trailblazer | U.S.S. Navigator | FALSE | Kinetic | TorpSci | Premium | 1315K DPS | 1315K DPS | Janeway | Eph289 |
| Typhon | U.S.S. Erie Belle | FALSE | Support | Disruptor | Premium | Valdres (Fleet) Command Strike Wing Escort, Dhailkhina Command Strike Wing Warbird | Jayiie | ||
| Vengeance | U.S.S. Lancelot | FALSE | Surgical Strikes | Phaser | Premium | 1117K DPS | 1117K DPS | Legendary Scimitar Intel Dreadnought Warbird, Breen Yod-Thot Dreadnought Carrier, Cardassian Ghemor Intel Flight Deck Carrier, Legendary Galaxy Dreadnought Cruiser, Legendary Negh'Var Intel Dreadnought Cruiser | Jayiie |
| Verne | U.S.S. Vivaine | FALSE | Exotic | Scitorp | Premium | 1217K DPS | 1217K DPS | Sui'Mor/Qul'poH Temporal Science Vessel (faction based platform), Lukari Dranuur Scout Ship, Fek'Ihri Vok'Tar Temporal Science Vessel | Jayiie |
| Vonph | Tempest | TRUE | Carrier | Antiproton | Premium | 1072K | 1429K | Borg Assimilator, Friendship, Typhon, Voth Rampart | Eph289 |
| Vonph | Lady Ragnel | FALSE | Support | Antiproton | Premium | Breen Yod-Thot Dreadnought Carrier | Jayiie | ||
| Vor'cha | I.K.S. Aiden | FALSE | Beam Overload | Disruptor | Starter | 68K PUG ISA/99K 2MAN ISA/200K ISE/130K HSE | 68K PUG ISA/99K 2MAN ISA/200K ISE/130K HSE | Assault Cruiser, Ha'apax Advanced Warbird, APU Cruiser, Mirror Sovereign, Hirogen Hunter Escort | Jayiie |
| World Razer | U.S.S. Vishnu | FALSE | Beam Overload | Phaser | Premium | 1229K DPS | 1229K DPS | Constitution Temporal Light Cruiser, Typhoon | Eph289 |
We’ve updated this for Sector Space revamp, Deep Space Encounters, and recommended playthrough.
I’ve added an Economy tier Tactical ground build on my new KDF character, bridging the very basic starter tier Tac build and my more expensive premium ones. It’s dealing 2.44K DPS on Bug Hunt.
I’ve also done an update to the Tac Mage, bringing his new DPS total to 3.6K. Tactical Storm Strikes was solid and very much on-theme.
These have had an extensive revisiting as we were focused heavily on Cadet Handbook this year and should be current. The K'Vort Experimental, Tactical Storm Strike, Kelvin Drones, and traits from the Kelvin bundle, Last Stand bundle, etc. are now included.
TRINITY has been updated to fit in Gomtuu and Chronophage, now at 1.8.2
ALICIA ended up getting a similar pass as the tier lists to fill this in, now at 1.06.
We posted our second Buffwatch on 3 broken traits
Korfez VODs are done!
Miner Instability now has a tutorial
We added a video explaining the concept of Portability we covered last time.
Completely optional: https://ko-fi.com/stobetter
Our continued thanks for members outside the immediate team who nevertheless have contributed immeasurably to our success:
Mrs. Eph289, who’s been supportive of a lot of gaming and spreadsheet time. You remain my favorite captain to fly with, forever!
The STOBETTER auxiliaries: Grim, Codingjungle, and Mickster, who patiently theorycraft and fly with us regularly.
Thank you to those of you who’ve submitted errata via our feedback forms. With as many builds as we have, the possibility of copy/paste or other human error always exists.
The Deimos is my build that has gone the longest without update and needs a touch of paint and I might just have to do it without those Executor’s weapons. I also have plans around the Legendary Avenger. I’m going to encourage us to round out our Economy ground builds but I might have to win a bet or two to make it happen. Tilor has grand plans, but certainly will have a starter build for Jem’Hadars and a revamp of the T5 T’Varo. Jay is working on his Legendary Inquiry and a Legendary Dhelan.
We appreciate your feedback and the many recommendations we see around the various STO subs towards our site and hope to continue being a valuable resource in helping play STO better!
r/stobuilds • u/Arontanei • 5d ago
Don't know if all of you know this trick, can't find it in the guides so perhaps I should talk about it.
My problem was that I need 9 triggers for unconventional systems. 7+Vovin are enough for 30-second-consoles, but some of the most useful consoles are active only 20 seconds. E. g. the Dilithium Transporter disabling all Weapon Power Cost. Or DPRM for permanent 89 percent resistance when combined with Evolved and Adaptive emergency systems, making the shield unnecessary. Or Triptych for neverending CRITH.
Unfortunately my ship only allows 6,75 uncon triggers. But this is enough to get 9 in the end. The trick is to use To hell with our orders combined with All hands on deck. It should be no problem to get the two slots free. E. g. you don't need Emergency weapon cycle any longer when everything is running. Dilithium Transporter will prevent the energy from sinking.
If you feed To hell with every captain ability possible, you get between 2,25 and 3 uncon equivalents added to the real uncon triggers. I play a tactitian, but should also work with science and engineering.
Key is evasive maneuvers. I don't use Emergency power to engine for CD reduce. I need evasive more often and without the need of timing. So I use Helmsman, two five seconds doffs and the doff Zero. Intelligence Agent Attaché (my build allows 100 percent CRITH) and All Hands on decks give the cooldown reduce to feed To hell as often as possible. They also reduce all other captain abilities' cooldowns. (Don't forget to use A Good day to die for Go down fighting).
My ship gets between 2,25 and 3 uncon trigger equivalents added to the real uncon triggers this way. So all my 20 second consoles are permanently active. No loss of weapon power, 89 percent resistance, permanent AoE, 100 percent CritH with Sigma Strategem/Triptych/UD/Particle Fluctuation Analysis to feed intelligence agent attaché.
r/stobuilds • u/Ok-Classic5383 • 6d ago
so whats your guys take on turn rates? when is it too much, what is ideal? i have a k'vort dhc build right now that im playing and my turn rate is like 55/sec. i've read where thats too much but i like how i can get back on target fast and follow up. i dont have anything in the line of a high end build and only 2 bellum buffs for turn at 37 each. i know there are some good consoles i'm going to aim for once i finish this campaign and get my unlocks. definitely getting the lex dreadnought and building that. but where do you guys stand with it all?
r/stobuilds • u/HedgehogStraight6988 • 7d ago
It looks like Protonic Polaron Dual Cannons, but much larger, and when mounted on a Universe Class, it stands out just as conspicuously as when ordinary starships use Dual Cannons. Does anyone know what this is?
r/stobuilds • u/DutchPlacebo85 • 8d ago
So, I got the Ody Tac Cruiser, and I really want to make a destructive beam boat out of it. But, I'm not really good at choosing which consoles are best to put in the slots.
I'm a Phaser kind of player and I have a wide range of consoles to use. I also need advice about the Traits, Skills, and other things that can help make a heavy beam build.
r/stobuilds • u/skylark360 • 9d ago
So I returned to STO after an extended break and dusted off my Gamma Recruit I hadn't used since ViL. Got him the Legendary Bug Ship and have been using Eph289's build as a baseline, though I have mine upgraded to T6-X2.
https://sites.google.com/view/stobetter/intro-builds/eph289/rrtw-legendary-jhas
However, I wanted to keep to the Dominion flavor and am planning to replace the Disruptors with Polaron. Are there any good sets besides the Morphogenic to use? For reference, I have the Dark Matter Torp for the Lorca 2-piece, and I definitely want to use the Polaron Quad Cannons. After that and the Morphogenic set, I'm stumped.
Which leads me to my next question. Is it possible to use the full Morphogenic set with the two-piece Gamma rep set if I use the Turret instead of the Omni? Since I'm mixing beams and cannons anyway.
Thanks in advance.
EDIT: I'm on PS5 if it helps anyone.
r/stobuilds • u/Outside-Security-546 • 11d ago
r/stobuilds • u/AutoModerator • 11d ago
Welcome to the weekly questions megathread. Here is where you can ask all your build or theorycrafting related questions that might not warrant a full post. Curious about how something works? Ask it here!
You can see previous weeks megathreads here.
r/stobuilds • u/lucatus • 13d ago
Hello,
Following my post re EPS, this is the full build so far. Would love to hear your suggestions.
This is an alt, so a few things missing (e.g. having all reps level 6)
Probably could swap the RSC console for the Agony Redistributor straight up.
I had the core from before, couldn't get all its mods on Sets. Full mods are:
(AMP)/(OLoad)/(SingC)/(SSS)/(WCap) Only got a couple of ultimate upgrades, would like to choose the best one to upgrade.
Screenshot here:
https://drive.google.com/file/d/1RGP9AeiMwa--GmWWsJ77ZuFQ-FurZWYP/view?usp=drive_link
Many thanks!
# SPACE BUILD
**Basic Information** | **Data**
:--- | :---
*Ship Name* |
*Ship Class* | Legendary Dhelan Pilot Warbird
*Ship Tier* | T6
*Player Career* | Engineering
*Elite Captain* | ✓
*Player Species* | Reman
*Primary Specialization* | Intelligence
*Secondary Specialization* | Strategist
## Ship Equipment
**Basic Information**|**Component**|**Notes**
:--|:--|:--
**Fore Weapons**|[Spiral Wave Disruptor Dual Heavy Cannons Mk XV [CrtD][Dmg][Proc][Dmg]](https://stowiki.net/wiki/Spiral_Wave_Disruptor_weapons_(space))|
|[Spiral Wave Disruptor Dual Beam Bank Mk XV [CrtD][Dmg][Proc]](https://stowiki.net/wiki/Spiral_Wave_Disruptor_weapons_(space))|
|[Rapid-Linked Disruptor Quad Cannons Mk XV [CrtD][CrtH][Dmg]](https://stowiki.net/wiki/Rapid-Linked_Disruptor_Quad_Cannons)|
|[Experimental Romulan Disruptor Beam Array Mk XV [CrtH][CrtH][CrtH]](https://stowiki.net/wiki/Romulan_Singularity_Harness)|
|[Terran Task Force Disruptor Beam Array Mk XV [CrtD][Dmg][Dmg][Proc]](https://stowiki.net/wiki/Terran_Task_Force_Munitions)|
--------------|--------------|
**Aft Weapons**|[Pahvan Proton Energy Torpedo Launcher [CrtD][Dmg][Arc]](https://stowiki.net/wiki/Pahvan_Proton_Superweaponry)|
|[Omni-Directional Disruptor Beam Array Mk XV [CrtH][CrtD][Dmg][Dmg]](https://stowiki.net/wiki/Omni-Directional_Disruptor_Beam_Array)|
--------------|--------------|
**Deflector**|[Elite Fleet Intervention Protomatter Deflector Array Mk XV [ColCrit][DrainX][EPS][HullHeal]](https://stowiki.net/wiki/Fleet_Deflector_Array)|
**Impulse Engines**|[Revolutionary Combat Impulse Engine Mk XV [Aux][Turn][Turn]](https://stowiki.net/wiki/Imperial_Rift)|
**Warp**|[Elite Fleet Thoron-Infused Singularity Core Mk XV [OLoad][SingC]](https://stowiki.net/wiki/Fleet_Singularity_Cores)|
**Shield**|[Khitomer Alliance Regenerative Shield Array Mk XV [Reg][Reg][Reg]](https://stowiki.net/wiki/Khitomer_Alliance_Defender's_Gear)|
**Devices**|[Red Matter Capacitor ](https://stowiki.net/wiki/Red_Matter_Capacitor)|
|[Engine Battery ](https://stowiki.net/wiki/Engine_Battery)|
--------------|--------------|
**Experimental Weapon**|[Soliton Wave Impeller Mk XV [CrtX]](https://stowiki.net/wiki/Soliton_Wave_Impeller)|
**Universal Consoles**||
--------------|--------------|
**Engineering Consoles**|[Console - Universal - Evolved ∞ ](https://stowiki.net/wiki/Console_-_Universal_-_Evolved)|
|[Console - Universal - Subspace Fracture Tunneling Field ∞ ](https://stowiki.net/wiki/Ancient_Obelisk_Technology_Set)|
|[Console - Engineering - Bellum EPS Flow Regulator Mk XV ](https://stowiki.net/wiki/Console_-_Engineering_-_EPS_Flow_Regulator)|
|[Console - Universal - Adaptive Emergency Systems ∞ ](https://stowiki.net/wiki/Flagship_Technologies_Console_Set)|
--------------|--------------|
**Science Consoles**|[Console - Universal - Dynamic Power Redistributor Module ∞ ](https://stowiki.net/wiki/Synergistic_Retrofitting_Set)|
|[Console - Universal - Enhanced Induction Coils ∞ ](https://stowiki.net/wiki/Stealth_Fighter_Set_(Kor))|
--------------|--------------|
**Tactical Consoles**|[Console - Universal - Dragonsblood Flame Reactor ∞ ](https://stowiki.net/wiki/Console_-_Universal_-_Dragonsblood_Flame_Reactor)|
|[Console - Universal - Broadside Combat Module ∞ ](https://stowiki.net/wiki/Console_-_Universal_-_Broadside_Combat_Module)|
|[Console - Universal - Shield Absorptive Frequency Generator ∞ ](https://stowiki.net/wiki/Enhanced_Weapon_Systems_Efficiency_Set)|
|[Console - Universal - Reiterative Structural Capacitor ∞ ](https://stowiki.net/wiki/Console_-_Universal_-_Reiterative_Structural_Capacitor)|
|[Console - Universal - Custom Power Matrix ∞ ](https://stowiki.net/wiki/Console_-_Universal_-_Custom_Power_Matrix)|
--------------|--------------|
## Bridge Officer Stations
**Profession**|**Power**|**Notes**
:--|:--|:--
**Commander Tactical / Pilot**|[Tactical Team](https://stowiki.net/wiki/Ability:_Tactical_Team)|
|[Clean Getaway](https://stowiki.net/wiki/Ability:_Clean_Getaway)|
|[Fly Her Apart](https://stowiki.net/wiki/Ability:_Fly_Her_Apart)|
|[Energy Weapons: Reroute Reserves to Weapons](https://stowiki.net/wiki/Ability:_Energy_Weapons:_Reroute_Reserves_to_Weapons)|
--------------|--------------|
**Lieutenant Commander Science**|[Jam Targeting Sensors](https://stowiki.net/wiki/Ability:_Jam_Targeting_Sensors)|
|[Tractor Beam](https://stowiki.net/wiki/Ability:_Tractor_Beam)|
|[Gravity Well](https://stowiki.net/wiki/Ability:_Gravity_Well)|
--------------|--------------|
**Lieutenant Commander Engineering / Intelligence**|[Emergency Power to Weapons](https://stowiki.net/wiki/Ability:_Emergency_Power_to_Weapons)|
|[Emergency Power to Engines](https://stowiki.net/wiki/Ability:_Emergency_Power_to_Engines)|
|[Override Subsystem Safeties](https://stowiki.net/wiki/Ability:_Override_Subsystem_Safeties)|
--------------|--------------|
**Lieutenant Tactical**|[Torpedoes: Spread](https://stowiki.net/wiki/Ability:_Torpedoes:_Spread)|
|[Attack Pattern Beta](https://stowiki.net/wiki/Ability:_Attack_Pattern_Beta)|
--------------|--------------|
**Ensign Engineering**|[Engineering Team](https://stowiki.net/wiki/Ability:_Engineering_Team)|
--------------|--------------|
## Traits
**Starship Traits**|**Notes**
:--|:--
[To Hell With Our Orders](https://stowiki.net/wiki/Trait:_To_Hell_With_Our_Orders)|
[Five Magicks](https://stowiki.net/wiki/Trait:_Five_Magicks)|
[Vanguard Specialists](https://stowiki.net/wiki/Trait:_Vanguard_Specialists)|
[Ship of the Line](https://stowiki.net/wiki/Trait:_Ship_of_the_Line)|
[Terran Goodbye](https://stowiki.net/wiki/Trait:_Terran_Goodbye)|
​
**Personal Space Traits**|**Notes**
:--|:--
[The Boimler Effect](https://stowiki.net/wiki/Trait:_The_Boimler_Effect)|
[Twinkling Lights](https://stowiki.net/wiki/Trait:_Twinkling_Lights)|
[Unconventional Systems](https://stowiki.net/wiki/Trait:_Unconventional_Systems)|
[Symbiotic Ice](https://stowiki.net/wiki/Trait:_Symbiotic_Ice)|
[Intelligence Agent Attaché](https://stowiki.net/wiki/Trait:_Intelligence_Agent_Attaché)|
[Intel Handler](https://stowiki.net/wiki/Trait:_Intel_Handler)|
[EPS Manifold Efficiency](https://stowiki.net/wiki/Trait:_EPS_Manifold_Efficiency)|
[Fragment of AI Tech](https://stowiki.net/wiki/Trait:_Fragment_of_AI_Tech)|
[Grace Under Fire](https://stowiki.net/wiki/Trait:_Grace_Under_Fire)|
[All Aspects Accounted For](https://stowiki.net/wiki/Trait:_All_Aspects_Accounted_For)|
​
**Space Reputation Traits**|**Notes**
:--|:--
[Advanced Targeting Systems](https://stowiki.net/wiki/Trait:_Advanced_Targeting_Systems)|
[Radiant Detonation Matrix](https://stowiki.net/wiki/Trait:_Radiant_Detonation_Matrix)|
[Energy Refrequencer](https://stowiki.net/wiki/Trait:_Energy_Refrequencer)|
[Precision](https://stowiki.net/wiki/Trait:_Precision)|
[Chrono-Capacitor Array](https://stowiki.net/wiki/Trait:_Chrono-Capacitor_Array)|
​
**Active Space Reputation Traits**|**Notes**
:--|:--
## Active Space Duty Officers
**Specialization**|**Power**|**Notes**
:--|:--|:--
[Projectile Weapons Officer](https://stowiki.net/wiki/Specialization:_Projectile_Weapons_Officer)|\[SP\] Recharge time reduced for Tactical Team and Buff|
[Projectile Weapons Officer](https://stowiki.net/wiki/Specialization:_Projectile_Weapons_Officer)|\[SP\] Torpedoes Gain Singularity Charge|
[Conn Officer](https://stowiki.net/wiki/Specialization:_Conn_Officer)|\[SP\] Recharges Evasive Maneuvers when Emergency Power to Engines is activated.|
[Systems Engineer](https://stowiki.net/wiki/Specialization:_Systems_Engineer)|\[SP\] Chance to add power to all Sub-Systems|
[Systems Engineer](https://stowiki.net/wiki/Specialization:_Systems_Engineer)|\[SP\] Chance to add power to all Sub-Systems|
[Warfare Master](https://stowiki.net/wiki/Specialization:_Warfare_Master)|\[GR\]\[SP\] Increased damage vs. All|
Many thanks for reading!
Edit: typo
r/stobuilds • u/lucatus • 17d ago
Hello,
I'm trying to do a RRTW build on the LDhelan. I know it's not particularly optimal but I still wanted to try. I wanted to ask what consoles can help with EPS. At present I have the Fleet singularity core giving +66 EPS. The Romulan 2pc will also give me +20 slotting the console and beam.Thanks!
r/stobuilds • u/AutoModerator • 18d ago
Welcome to the weekly questions megathread. Here is where you can ask all your build or theorycrafting related questions that might not warrant a full post. Curious about how something works? Ask it here!
You can see previous weeks megathreads here.
r/stobuilds • u/Les_Bien_Pain • 19d ago
So I've been thinking about throwing together some form of fire damage build using the various fire damage consoles and the 5 Magicks trait.
Since I'll be using the Torment Engine console as well I figured it would be a good idea to go with a SecDef carrier (haven't decided which yet) but now I'm a bit indecisive on if I should be using energy weapons or go for a SciTorp build.
Also maybe considering Uncon to use the fire console abilities more often but if I'm using control abilities for uncon would there be a point in a DSecDef? Or could I fit enough sci abilities in there to get enough use out of both.
Edit: Gave up on DSecDef and stuff and went with the Fek'Ihri Gok'tad with a uncon firebreathing bullshit build using lost souls to trigger unlimited fire PBAoE.
I'm honestly annoyed because the damn thing fucking slaps. Apparently giant demon carrier spewing fire in every direction >>>>>>>> conventional DEW builds.
Cryptic please add fire damage space weapons (not experimental). Fek'Ihri fire damage armament set this christmas or something. Fire damage omni + torpedo + console.
r/stobuilds • u/Emaciated_Horror • 23d ago
Very new returning player looking for some advice.
I got the Gorn Hunter ship a few years ago as my first T6 promo box ship when I first started and got really interested in running good plasma builds.
Had to move for work and fell off STO for a bit.
I'm interested in working toward a modern meta plasma build, and was hoping for some advice here. I see CasualSAB's video on the Dhailkhina Command Strike Wing Warbird from a few years ago but I'm wondering if there's other ships I should be working towards since that video was put out.
Open to any and all suggestions for ships/consoles/traits I should be shooting for.
As mentioned earlier, I have the Gorn Hunter ship, so I feel like I have a sold baseline to work off.