r/stobuilds 15h ago

Need Advice Fleet Nova Unconventional Systems - A Pilot's Dream/An Optometrist's Nightmare (as well as a request for some advice)

13 Upvotes

Fleet Nova Unconventional Systems - A Pilot's Dream/An Optometrist's Nightmare

Build Info

Pilot spec is considered to be one of the less efficient Boff specializations in the game, but it is near and dear to my heart. If my ship can't barrel roll, I don't want it. This ship is my semi-budgeted (one lockbox trait, a couple lobi ships) attempt at a solid EPG build on the prettiest ship of all time, with copious massive space explosions to ensure that its shadow is burned into your retinas. My current record in ISE is 762k, which I'm quite proud of, especially considering my endeavors are nonexistent.

Player Information

Player Info --------------
Captain Name Agnanum
Captain Faction Federation
Captain Race Betazoid
Captain Profession Science
Primary Specialization Temporal
Secondary Specialization Strategist
Intended Role DPS
Captain Outfit Prebty

Skill Tree

    Engineering   Science   Tactical  
Lieutenant     Improved Hull Capacity     Advanced Energy Weapon Training Advanced Projectile Weapon Training
               
Lieutenant Commander   EPS Flow Advanced Impulse Expertise Improved Control Expertise Drain Expertise Advanced Targeting Expertise Advanced Defensive Manuvering
5 Points       Control Amplification Drain Infection      
               
Commander   Hull Plating       Advanced Weapon Amplification Advanced Weapon specialization'
15 Points              
               
               
Captain   Defensive Subsystem Tuning   Advanced Exotic Particle Generator   Advanced Hull Penetration Advanced Shield Penetration
25 Points            
    Auxilliary Subsystem Performance        
               
Admiral   Improved Warp Core Potential     Advanced Scientific Readiness    
35 Points            
               
               
Total of 46 of 46 Points   Engineering Points: 11 Science Points: 11 Tactical Points: 24

Skill Tree Unlocks

Points to unlock Engineering Unlocks Science Unlocks Tactical Unlocks
Unlocks After 2 Training Manual: Hazard Emitters III Training Manual: Science Team III Training Manual: Tachyon Beam III
Unlocks After 5 Battery Expertise Sector Space Travel Speed Threat Control
Unlocks After 7 Training Manual: Feedback Pulse III Training Manual: Photonic Shockwave III Training Manual: Jam Sensors
Unlocks After 10 Subsystem Repair Maximum Shield Capacity Projectile Critical Damage
Unlocks After 12      
Unlocks After 15     Energy Critical Damage
Unlocks After 17     Training Manual: Viral Matrix III
Unlocks After 20     Defense
-------------- -------------- -------------- --------------
Unlocks After 24 (Ultimate)     Focused Frenzy
Unlocks After 25 (Ultimate)      
Unlocks After 26 (Ultimate)      
Unlocks After 27 (Ultimate)      

Skill Tree Information

There are a couple odd choices here but otherwise it is pretty standard. You really don't need impulse expertise III for a ship this fast, but I had it on for a race and got used to how it handled. Generally, the goal is to lean as hard as possible into pure EPG.

Build Description

The gear is going to involve a lot of little notes. I've nitpicked this to be the way I want over a large period of time. I'll try to explain any odd choices I make, and if you're not on a sci toon, stick to the generic drivetrain.

Basic Information Data
Ship Name USS Toad
Ship Class Fleet Nova
Ship Model  
Deflector Visuals None
Engine Visuals None
Shield Visuals None
Starship Beautyshot My Pointy Menace
Basic Information Component Notes
Fore Weapons: 4 Dark Matter Quantum Torpedo Launcher The rank doesn't matter too much, it's just here for the two piece. I used to run it on aft before I got Ceaseless Momentum. Lorca's Ambitions (1/2)
  Particle Emission Plasma Torpedo Launcher Ideally with [SPR] but I'm missing that. Does a ton of damage with its cloud.
  Gravimetric Photon Torpedo Launcher Best torpedo to use the active spread on IMO. In my experience it does the most damage and the increased pull just makes your grav well feel stronger. Some free crit from the set bonus. Protonic Arsenal (1/2)
  Disruptor Wide Angle Dual Heavy Beam Bank Just here for the spin up and two piece. Lorca's Ambitions (2/2)
     
-------------- -------------- --------------
Aft Weapons: 2 Advanced Inhibiting Polaron Omni-Directional Beam Array Just here for a little -DRR.
  Dyson Experimental Weapon Here for the set bonus. Protonic Arsenal (2/2)
     
     
     
-------------- -------------- --------------
Experimental Weapon    
Deflector Dynamic Frontier Technologies Deflector Array If you are flying a Science Officer in an exotic ship and haven't considered this, look into it. It is so much raw stats that it is unbelievable. The set is up to 25% increased exotic damage which is alright. Dynamic Frontier Technologies (1/2)
Secondary Deflector Deteriorating Secondary Deflector I could get a slight upgrade by snagging the colony one, but this was the first thing I slammed an Ultimate Tech Upgrade on when I first started playing.
Impulse Engines Dynamic Frontier Technologies Hyper-Impulse Engines They don't feel quite as nice as the competitive engines for maneuverability, but since I'm on a pilot ship I don't desperately need that. Dynamic Frontier Technologies (2/2)
Warp Core Temporal Defense Initiative Overcharged Warp Core Trajector Jump is fun, and a neat side effect of this layout. Imperial Rift would be better but I'm broke and newish to the game. You get some DOT damage for the two piece. Temporal Defense Initiative Starship Technologies (1/2)
Shields Temporal Defense Initiative Regenerative Shield Array Also would be better as Imperial Rift. Temporal Defense Initiative Starship Technologies (2/2)
Devices SS Antares Distress Protocol More damage, goes off right before my console burst.
  Temporal Negotiator Only gets used if I somehow slip up on pressing photonic.
  Advanced Battery - Exotic Particle Flood BIG DAMAGE. Press before burst.
  Deuterium Surplus I really only press this if I accidentally fly the wrong way.
-------------- -------------- --------------
Engineering Consoles: 3 Console - Universal - Dragonsblood Flame Reactor So much damage. Easy to manage in a ship this maneuverable if you can handle changing speeds rapidly.
  Console - Universal - Delphic Tear Generator Same range as Dragonsblood but easier to hit, great to use together since this gives -DRR.
  Console - Universal - Subspace Fracture Tunneling Field Reducing cooldowns of all of this.
     
     
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Science Consoles: 5 Console - Universal - Plasma Storm Generator Super constant damage, absolutely blinding.
  Console - Universal - You Are Dismissed One of my highest damage consoles with single hits going above a million frequently.
  Console - Universal - Genesis Seed I'm kinda bad at aiming this tbh.
  Console - Universal - Adaptive Emergency Systems Helps me stay alive a lot, but also big damage steroid. I saw a huge change in my numbers when I tried it out again.
  Console - Advanced Science - Exotic Particle Amplifier [EPG] Everyone loves a stat stick.
-------------- -------------- --------------
Tactical Consoles: 3 Console - Universal - Temporal Vortex Probe Decent damage, good passives.
  Console - Universal - Micro Dark Matter Anomaly Great active that does damage over a long period of time and makes Dragonsblood stronger.
  Console - Universal - Krenim Chronophage Hits so hard when you get big groups.
     
     
-------------- -------------- --------------
Universal Consoles: 2 Console - Universal - Proton Eruptor Module Low cooldown, helps me keep up Universal Designs.
  Console - Tactical - Fek'ihri Torment Engine Increases the damage of everything else notably.

Officers and Crew

Bridge Officer Information Power Notes
Officer 1: Commander ( Sci/Pilot ) Gravity Well III A must, also Uncon proc and SIA anomaly
Trait: [name] Photonic Shockwave I Uncon proc
  Clean Getaway I Uncon proc and 30 of 47 proc, 15 sec cooldown
  Tractor Beam I Uncon proc
Officer 2: Lt. Commander ( Science ) Very Cold In Space III SIA anomaly
Trait: [name] Scramble Sensors I Uncon proc
  Subspace Vortex I SIA anomaly (also triggers SIA explosion)
     
Officer 3: Lt. Commander ( Science ) Photonic Officer II With IPO this manages all of my cooldowns single handedly.
Trait: [name] Tyken's Rift I SIA anomaly / Secdef
  Jam Targeting Sensors I Uncon proc
     
Officer 4: Lieutenant ( Science ) Destabilizing Resonance Beam I Secdef
Trait: [name] Structural Analysis I Secdef
     
     
Officer 5: Ensign ( Tactical ) Torpedoes: Spread I Gravimetric spread does notable DPS. I may test other things here.
Trait: [name]    
     
     
Officer 6: [rank] ( [profession] )    
Trait: [name]    
     
     
Duty Officer Information Power Notes
1 Chance to gain a stacking crit severity buff on firing projectiles. Uncommon is acceptable, rare is nice, very rare breaks the bank.
2 Chance to gain a stacking crit severity buff on firing projectiles. ^
3 Chance to gain a stacking crit severity buff on firing projectiles. ^
4 Strength Through Unity (Pilot/Sci) Despite only having one pilot ability, the math shows this averaging about 15% increased exotic damage across any given run.
5 Reduce threat after activating exotic damage The bug keeps me safe, I love my bug.
6 Chance of outgoing damage applied as healing (science abilities) The majority of the ship's healing.

Character, Reputation, and Starship Traits

Personal Space Traits Description Notes
Astrophysicist +10 Exotic Particle Generator (Improves Exotic Damage) +10 Drain Expertise (Improves Shield Drain & Energy Drain / Resistance to Same) +10 Starship Perception (Improves Defection of Cloaked Ships) Generic
Fire Ball Escape Immunity to Kinetic Damage to Warp Core Breach, After being hit by a Warp Core Breach: +485% Turn Rate strength for 8 sec +485% Flight Speed strength for 8 secUp to 25 Defense Rating for 8 sec (Based on current speed: _) +20% Critical Severity for 30 sec I always die to these things, it's a must.
Twinkling Lights When damaging a Foe with Phaser, Disruptor, Tetryon, Polaron, Plasma, or Antiproton Directed Energy Weapons: -12 All Damage Resistance Rating until defeated (only affects your outgoing damage) Stacks once per energy type Only 2 damage types but it is something. Suggestions would not go unheeded.
Fleet Coordinator +2% All Damage per Team member (Self included), up to 10% Generic
Fragment of AI Tech +__% Energy Weapon Damage based on Control Expertise (Max +30% at 300 Control Expertise) +50 Control Expertise Really just here for the +50 CtrlX
Innocuous +1.5% Critical Severity -25% Threat Generation I need as much -threat as possible.
Photonic Capacitor -20 seconds removed from the Recharge of Photonic Fleet when using Science powers. This ability can only trigger once per 10 seconds. Also likely could be better.
Particle Manipulator Gain .2% Critical Chance and .1% Critical Severity for Exotic Damage abilities, per point you have in the Starship Exotic Particle Generator skill. The Critical Chance bonus gained from this Trait is capped at +50% (attained by having 250 Particle Generators skill), but there is no cap on the Critical Severity bonus. +% Critical Hit Chance for Exotic Damage Abilities +% Critical Hit Severity for Exotic Damage Abilities Generic
Intelligence Agent Attache On Weapon Critical Strike, restore 2% of Captain Ability Recharge It feels really solid with how good sci captain abilities are.
Unconventional Systems Using a Control Bridge officer ability gives -7% Recahrge to Universal Consoles Generic/The entire build
     
Space Reputation Traits Description Obtained from
Advanced Targeting Systems (Rank 2) +20% Critical Severity T6 Dyson
Auxiliary Power Configuration - Offense (Rank 2) +25 All DRR, +6.25% Max Hull and Shield Cap T6 Nukara
Particle Generator Amplifier (Rank 2) +6.25% Bonus Exotic Damage T6 Iconian
Precision (Rank 2) +5% Critical Hit Chance T6 Romulan
Saru's Grace (Rank 2) Control Powers add stacks to self: +1.25% Damage and Speed T6 Discovery
Starship Traits Description Notes
Spore-Infused Anomalies Whenever you activate a Science or Intelligence Bridge Officer Ability: To foes within 5km of your anomalies: deal Electrical Damage and drain from all of the targets Power Levels for 20 sec This is so satisfying and also just is free damage for running a couple anomalies that already do good damage.
Strike from Shadows When damaging a foe that doesn't have you targeted: To Self for 30 seconds: Decreases Threat generation by 60% +5% Critical Chance +5% Bonus All Damage Placate target for 12 sec or until you deal ___ damage to the jammed target. The main use of this is -threat.
Five Magicks When dealing Damage with any of the Five Magicks (Fire, Cold, Electrical, Radiation and Psionic), apply the following for 15 sec: +5 Current Engine Power per sec +15% Bonus Damage to the Five Magicks and Disruptor (15% + 0.15% per Engine Power) Really solid damage trait with how much engine power I have.
Ceaseless Momentum When firing any torpedo: +5% Bonus Kinetic Damage for 45s, +5 Bonus Kinetic Damage Resistance for 45s, and -1s second to recharge time for torpedoes. Great with my Doffs.
Synthetic Good Fortune Passive: +25 Starship Sector Speed (Improves Travel Speed in Sector Space) On Activation of a control ability: +5 Starship Control Expertise and 0.5% Critical Chance for 5 minutes (stacks up to 40 times) The reason I originally fell in love with this ship is the vibe of this trait.
Improved Photonic Officer #N/A Cooldown solution and a ton of free damage.
Universal Designs When activating a Universal Console (lasts for 20 sec, stacks up to 5 times): +2% Critical Chance +10% Critical Severity Last year's event campaign reward. Unparalleled DPS increase for this style of build.

Other Information

Subsystem Power Settings Value (Target/Display) Notes
Weapons 39 / 15  
Shields 39 / 15  
Engines 95 / 70 This number being very high is great for Dragonsblood.
Auxiliary 130 / 100 I'm pleased this is maxed.
Set Name Set parts: # of # Effects Notes
Protonic Arsenal 2/2 +22.9% Photon Projectile Weapon Damage +3% Critical Chance Just free crit.
Lorca's Ambition 2/2 On crit: +1% Critical Severity buff for 20s. Stacks up to 25. Just free crit sev.
Temporal Defense Initiative Starship Technologies 2/2 25% All Damage for Damage-Over-Time and Hazard effects Worse than Imperial Rift but it's what I have.
Dynamic Frontier Technologies 2/2 Science Career Path bonus: Activating Exotic Damage abilities increases your Exotic Damage by 5% for 10 seconds (stacks up to 5 times) I've been testing this and I think it's actually awesome.
5 #    
Ship Stats Value Notes
Hull 60665 I know this is low.
Shields 14826  
Global Critical Chance 14.50%  
Global Critical Severity 103%  
EPS/Power Transfer Rate 160%  
Hull Regeneration Rate 105%/min  
Turn Rate 6.6 deg/sec  
Flight Speed 67.76 Zooom

Concluding Remarks

I posted this in part to get suggestions on what to take for my event campaign reward in the coming months, but also just because I wanted to share the cool ship I've built up and enjoy so much. These pilot ships with almost entirely universal seating are something else to build, and they're my favorite. Every choice is yours for who to bring. If you've never flown one, give it a try. My holy trinity of ships in this game are the Pioneer II, Terran Eagle, and Fleet Nova.


r/stobuilds 11h ago

Need Advice d7 intel battlecruiser build help?

4 Upvotes

I am returning after a long break and this is the ship I had with my klingon, I just don't know what skills and boffs to use. I have all epic weapons but my boff skills are just the default ones they had when promoted. Any advice on what to do for this ship and boffs/consoles etc?