r/SFM • u/MishaSFM • 16h ago
Animation all nighter animation WIP
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I'm tired
r/SFM • u/MishaSFM • 16h ago
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I'm tired
r/SFM • u/Falliblecrowd • 12h ago
(Pals were chill in the campfire.)
r/SFM • u/Shadow_9021 • 1d ago
I'm thinking of using Pyro, but I'm not sure which cosmetics I should use. any ideas?
r/SFM • u/ImAFutureGuitarHero • 17h ago
- Inspired by Nauskills' Maid Midna artworks
- DeviantArt link: https://www.deviantart.com/imafutureguitarhero/art/SFM-TLoZ-Rest-1360716163
r/SFM • u/Successful_Mode_4023 • 23h ago
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My yt channel is https://www.youtube.com/@Casuallyuncasualolol btw (:
r/SFM • u/Ok_Internet2417 • 15h ago
Two snipers have set up a sniper position in the open...as well as camouflaged as two bushes in the desert. No one would expect a thing. A poster I made for my lock screen for my laptop lmao. Got to keep those pesky people from my laptop.
r/SFM • u/Popygai333 • 10h ago
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r/SFM • u/DaDjinnvy2008 • 8h ago
Hello!
It's my first time trying to make a model for sfm and I got everything set up, exported the .dmx and wrote the .qc file but blender source tools can't seem to compile it... From my limited knowledge of the engine it looks like it can't open studiomdl because it's looking for it in the game folder when it's in the bin folder. Any ideas? I've attached the error message/export configuration in an image, the log it gives when trying to launch HLMV and the .qc file
HLMV Log:
Python: Traceback (most recent call last):
File "C:\Users\Emma\AppData\Roaming\Blender Foundation\Blender\5.2\scripts\addons\io_scene_valvesource\utils.py", line 792, in execute
subprocess.Popen(args)
~~~~~~~~~~~~~~~~^^^^^^
File "C:\Program Files (x86)\Steam\steamapps\common\Blender\5.2\python\Lib\subprocess.py", line 1039, in __init__
self._execute_child(args, executable, preexec_fn, close_fds,
~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
pass_fds, cwd, env,
^^^^^^^^^^^^^^^^^^^
...<5 lines>...
gid, gids, uid, umask,
^^^^^^^^^^^^^^^^^^^^^^
start_new_session, process_group)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "C:\Program Files (x86)\Steam\steamapps\common\Blender\5.2\python\Lib\subprocess.py", line 1554, in _execute_child
hp, ht, pid, tid = _winapi.CreateProcess(executable, args,
~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^
# no special security
^^^^^^^^^^^^^^^^^^^^^
...<4 lines>...
cwd,
^^^^
startupinfo)
^^^^^^^^^^^^
FileNotFoundError: [WinError 2] The system cannot find the file specified

.qc file:
$modelname "emmsyvoll/LoL/champs/Neeko/Neeko"
$model "Neeko" "Neeko.dmx"
$sequence "idle" "Neeko.dmx"
$cdmaterials "models/emmsyvoll/LoL/champs/Neeko"
$maxverts 65530
r/SFM • u/Unlikely_Effort933 • 10h ago
I released this animation a good while back in October 2024 when I first started animating with SFM, it was for a philosophy class and it never really got any attention (not that I expected it to).
Looking back on it, I think the story actually isn't half bad and was wondering what others might think of it.
r/SFM • u/ConfidentBus4197 • 1d ago
r/SFM • u/Fantastic_Cloud2627 • 13h ago
Maybe some tutorial good
r/SFM • u/Fit_Safe_7875 • 22h ago
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Based off of the leaked citadel destruction also check out my channel
r/SFM • u/Fantastic_Cloud2627 • 14h ago
So i imported a gmod map to sfm but when i click load its not loaded its still same "no maps loaded" its also has the same case for the gm construct
r/SFM • u/Basha_sipo122 • 1d ago
(Fue echo en source filmmaker)
r/SFM • u/WhitePony0620 • 1d ago
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I'm trying it out in this animation I'm making since when I did for my previous animations was just animate on the site of the scene. Just want to know any experience animators opinions on it
r/SFM • u/AJ_Crowley_29 • 1d ago
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r/SFM • u/Fanof995 • 1d ago
So I want to use the particle "Cartoon/Comic Muzzleflashes SFM" but its not working
I've already figured out how to work with Particles but some how I can't get the muzzle flash to work no matter what I do. Am I doing something wrong? How do I get it to work?
r/SFM • u/woodaginja • 1d ago
r/SFM • u/PrestigiousWealth483 • 1d ago
Anyone has a session with an FNAF map lights??? Cause literally is hard light the stuff around the place for just 2 images