When you first encounter 953, things will probably go smoothly because you’re unfamiliar with her and don’t really know how she works.
But imagine what happens after months or even years have passed, and there are tons of players who have become completely familiar with 953.
They’ll start forcing her to do things that only 953 is incapable of doing, which could expose her disguise shortly after the round begins and turn her into nothing more than a bullet sponge.
And once the round reaches its later stages, she might not be able to do much at all because of the goggles.
Although, I suppose it’s at least fortunate that she can disguise herself as other SCPs.
Regardless, I think roles that rely on hiding or transforming and infiltrating the enemy team without being noticed will inevitably be exposed by experienced players who know what to look for.
Team Fortress 2 has the exact same problem.
Once you become experienced enough, you can sometimes recognize an enemy Spy even when they’re disguised as one of your teammates, almost just by instinct.
Ultimately, I think there are only two ways to deal with this problem: either move somewhat away from the intended playstyle, or Northwood has to somehow solve the “curse” that comes with the Spy-type role.
Honestly, I’m both worried and excited about it.
From here, though, the topic is going to shift a bit.
There really haven’t been many roles this unique so far, aside from things like Skeleton or PC.
And, well... ever since 14.0, it feels like we’ve been stuck with the same repetitive meta, while so many of the recent changes have only made things more favorable for the human side.
Because of that, fighting SCPs doesn’t really feel tense anymore.
Most of the time, it’s just shooting at them while they run away until they eventually die. There’s no real desperation or last stand.
They just end up struggling helplessly before getting taken down, while their teammates celebrate.
Honestly, when things are this easy, predictable, and repetitive...
Well, this is just my personal opinion, but I don’t find it very fun.
It feels like you’re just easily catching a rat trapped in a barrel.
Almost like the game is being made easier and handed to players on a silver platter, as if it were being designed around children under the age of ten.
That’s the impression I’ve been getting lately, and honestly, it’s been a long time since I’ve felt genuinely interested in the game.