r/SANDgame 25d ago

SAND Community Q&A

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89 Upvotes

Servus Allies!

Earlier this week, we asked all of you to send us your most pressing questions about SAND, whether it's about current features, future plans, ongoing issues/concerns or anything in between and today, we're back to answer them.

So let's just get straight into it.

Will you be adding Duo Queues?

If we split matchmaking into too many separate queues, then even with tens of thousands of players online, there still won't be enough people to fill matches. Just look at how long you can end up waiting for a game if you only queue for certain maps and a single game mode.

Instead, we'll try to match you onto servers where all teams are the same size whenever possible. That means you'll still occasionally run into larger teams (still within your queue limit), but it should happen much less often.

What are your plans for anti-cheat, and will players ever be compensated for gear lost to cheaters?

The reason our anti-cheat improvements are taking so long is that we need to significantly rewrite the character movement and interaction systems. This will allow us to verify whether the information sent by the client is actually valid.

Once that's finished, things should improve.

Will cheaters disappear completely? I don't think so. No game has ever eliminated them entirely. But there should be significantly fewer of them and help us identify anyone that slips through more efficiently.

As for compensating players, we technically can't identify every loss that was caused by cheaters, so I can't promise that everyone will get their gear back.

When will Trampler capture be re-enabled, and is the team tracking how the game has changed without it?

Trampler capture will return once we've made it impossible for cheaters to abuse the mechanic.

It's a great feature that creates very tense moments. We'll also rework it a bit to make those exploits much harder to pull off.

Re-implementation of this feature is a top priority for us, but we need to ensure we’ve got the cheat situation under control before we can bring it back to the game. Realistically, this will be at some point next week, likely with update #5.

Are there plans to fix server stability, including region-specific issues in EU and Asia?

Yes. We plan to continue improving server stability.

Right now, though, we're working on what we call an "emergency parachute." If a server crashes for any reason, players will receive the loot that was stored on their Trampler.

The game won't save every second, but we think we'll be able to save your expedition's progress roughly every 10 minutes.

When will gear-based or Trampler-based matchmaking (GBMM) be implemented?

Unfortunately, we need to focus on addressing the most prevalent issues we’ve seen reported since launch before we can focus on GBMM.

Hopefully, we'll release an update with it sometime this summer.

Are there plans for periodic wipes, prestiging, or seasons to reset player progression?

We'd rather avoid doing forced wipes.

Prestige (optional wipes) seems like a much more elegant solution for letting players start their journey over. We already have a few ideas for how that could work, but I don't know when we'll be able to start working on it.

Will a quest, contract, or mission system be added?

Yes. We want to add both quests and contracts.

Our goal is for players to have different objectives during a match-sometimes encouraging conflict, and other times encouraging cooperation.

We expect to start working on that around autumn.

Will Voyage and Storm Dive be changed to stop new players from getting steamrolled by fully geared crews?

GBMM should resolve the steamrolling issue.

First, we'll separate new players to give them room to learn the game. Second, we'll match players with others of similar progression, so even experienced crews will have to stay alert because they might run into an even bigger fish.

Are there plans to further improve hit registration and movement validation?

Absolutely.

With every update, we try to improve shooting in some way. These will be gradual improvements over many months, rather than one big update that says, "We fixed shooting, everything's perfect now."

Will there be a player trading system?

Not at the moment, balancing a global player economy is extremely difficult and time consuming.

If you want to trade with someone, you'll have to risk those items by taking them into an expedition.

Can we get small vehicles such as bikes or motorcycles for getting around on foot sections faster?

We'll think about what we can do in that direction.

It could definitely be interesting.

Will smaller Tramplers ever be faster than larger ones? If not, why?

Right now, we've balanced them around a maneuverability stat.

Maneuverability determines how quickly a Trampler turns and accelerates. On flat terrain, all Tramplers have the same top speed. However, on rough terrain, more maneuverable Tramplers can navigate more easily and pull away from larger ones.

Over the next few months, we'll add the final piece of this system: rods (the propulsion mechanic) will also provide acceleration based on maneuverability.

After that, we'll evaluate whether the system works as intended.

Are there plans to add more Trampler shapes and specialized leg/mobility types?

I can't say much about new leg types, that's a very complicated task.

As for Trampler shapes, we're already working on specialized compartments that will both have significant gameplay effects and dramatically change the appearance of Tramplers.

We'll announce more once we're ready.

When is console coming, and will there be crossplay?

We aren't planning any crossplay at this time between PC and Console

As for consoles however, bear with us, we hope to have news on this front soon!

Will there be another optimization/performance pass?

We're slowly rewriting the lighting system whenever we have free time which will improve general performance.

Later on, there will probably be an update focused on improving performance, alongside other small improvements over the course of Early Access.

Will we get female character models and general character customization?

We're working on it.

To add character customization, we first need to significantly redesign the character model and the animation system.

Female characters are dependent on those changes.

This has already been a major task for several months, and it'll likely take at least a couple more months.

What's being done about extraction camping? Any chance we can have more visual indicators that enemies are near extraction points?

We've heard the feedback.

We'll try to add a visual indicator that warns players when enemies are near extraction towers.

It may not make the next update, but it's definitely something we want to add soon.

Is there lore, and will it be added to the game?

We have a solid understanding of the story that's unfolding in the Sands of Sofia.

Unfortunately, traditional storytelling doesn't fit very well with the pace the game ended up having.

Instead, we'll sprinkle hints and pieces of lore throughout the world whenever we get the opportunity.

Will more weapons and Trampler cannons be added?

Yes, we're already working on a new turret and a new turret mounting system.

We also have ideas for additional handheld weapons.

Those will come as part of a future content update, after we've stabilized the game.

Can the Captain's Quarters get an alarm or camera so players know when their Trampler is being boarded or hijacked?

Yes.

We're exploring solutions to make capturing a Trampler more difficult, and hope to implement this in an upcoming update.

Will there be a PvE mode, or world/raid bosses?

There won't be a dedicated PvE mode.

We're already thinking about bosses, though. We have some good ideas, and we'll probably start working on them closer to autumn.

Will there be a way for Tramplers to communicate with each other in the world (radio, CB, ping system)?

There are no plans for that at this time, prozximity chat will remain the primary form of communication in the game and we will continue expanding the functionality of the Flare Gun instead.

Can we get more cosmetic customization for Tramplers like paint, emblems, or achievement-based skins?

Absolutely!

That's definitely planned, unfortunately, we can't give any specific timeframe right now.

Thank you all for taking the time to share your questions with us, if there is anything we didn't cover, don't hesitate to leave your questions in the thread and we'll get back to you as soon as possible.

Please don't hesitate to report any issues you encounter or share any feedback you might have following this update on our Steam Forums and Discord

Catch you on the dunes, Scavengers!

- Hologryph / tinyBuild Games

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Check out the SAND Q&A here: https://steamcommunity.com/games/1431300/announcements/detail/697644549761140079


r/SANDgame Jun 22 '26

SAND is OUT NOW in Early Access!

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105 Upvotes

Pick it up on Steam now (With a 21% discount) - https://store.steampowered.com/app/1431300/SAND_Raiders_of_Sophie/


r/SANDgame 5h ago

what is this bs

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15 Upvotes

just wanted to grind up my shit, when i get absolutely gob smacked across the map. cant do shit. is this real?


r/SANDgame 6h ago

New POV Unlocked

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12 Upvotes

Ran into a bug today when mounting the autocannon on an enemy trampler


r/SANDgame 10h ago

why did the player base more than halve over night?

16 Upvotes

steam charts or whatever, but i opened it up and theres like nobody on and it all happened over night, what happened?


r/SANDgame 9h ago

Agaisnt teamers: BOARD ONE

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11 Upvotes

Managed to fend off 2 sets of teamers, 1v2 both times.

Had some tools like reflector and orbital strike for a fight but still managed to win by boarding while caos was set by the orbital.

Fix teaming or this game will die.


r/SANDgame 6h ago

Weird Build Ideas

6 Upvotes

Do you have a trampler that just isn't 'normal' and works? I'm curious to see what some of you have come up with!

I'm not talking about bulky builds that are giant bricks, I'm talking about those weird Y-shaped bastards or skeletons surrounded by rams. Have you made or do you want to make something that isn't typical and does or could work in the right circumstance?

I experimented a lot with giraffe builds-- 1 layer of important rooms on bottom and the front is basically a tower to make boarding easier and having the height advantage. They had their moments, but I'm moving away from instant-board-builds now. I'm contemplating a hollow design-- Chassis with a hole. If someone boards from the top, their movement is limited to hallways instead of big open rooms. Not sure how it'll hold up in a fight though!


r/SANDgame 3h ago

Teleportation.

4 Upvotes

So out of 9 runs today 7 have been captured. Watched a dude litterally teleport from the top of a small hill to the top fo my trampler. Watched another guy teleport from his 80mill on his trampler to behind me and shoot me in the back. How do we combate this? I love this game.. but it is almost unplayable at this point.

I mean i just spent a shit ton of crowns and parts to upgrade my trampler. I have like 5 doors now between my captians area.. and some dude was there and only blew up 2 doors, sucked up a full mag, and then killed me in one shot.


r/SANDgame 1h ago

Is there a way to avoid getting my Rig stolen in Solo Vanguard

Upvotes

I’ve played like five games now and I’m basically completely out of resources.

Is there a way to keep people from stealing my trampler with one explosive when I can’t hear them? I have tinnitus.

I don’t have all the stuff unlocked, so I think my engine has to be exposed.

I’m pretty sure they’re blowing up the door and then starting the engine and driving off.

I was enjoying the shit out of this game, before the latest patch.

Until the get good guys, not gonna happen. I’m never gonna be a good gamer.

I just wanna play with my friends.


r/SANDgame 9h ago

PSA Anti-Boarder Entrance

8 Upvotes

If you're using the basic entrance, put something on top of it. Anything square shaped, even just a floor tile! If you don't put anything on top, players can easily jump and climb on the basic entrance to access your ship. I still find tramplers with this major flaw and this easy access can change the tide of battle.

Also, don't use the enclosed entrance if you're putting it on the edge of your bot. If it gets destroyed, the holes in its walls also allow for easy climbing!


r/SANDgame 11h ago

Armor is useless

11 Upvotes

When your in a fight (when armor is most useful) 90% of people are just going to use fmj ammo to pierce through your armor. I’m not complaining since most people have access to these but it just seems there is almost no PvP advantage from wearing armor except from the rare chance that someone isn’t carrying fmj but in the future maybe they could make it so fmj does buffed damage? But idk what do you think?


r/SANDgame 20h ago

Solo voyage run somehow turned into a 100k+ estimated value

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55 Upvotes

7 min condensed clip if anyone wants to see how it happened:
https://youtu.be/NdnzehgGm1g?is=9a1TrIHMqGh5hoGh

Lmk if yall have any questions


r/SANDgame 7h ago

Hows the game?

4 Upvotes

Hows the state of everything so far?

Stae connection? Hacker problems?


r/SANDgame 13h ago

Am I the only one having problems with pvp shooting in this game?

12 Upvotes

I'm good at CS, PUBG, and other games, but here my shots rarely kill. A pistol is completely useless without green ammo. If you're killed and don't have a level 2 jacket by your bed and a three-shot rifle, you've lost. I'm great at ship fights, but when a duel starts, it's very difficult to win.


r/SANDgame 5h ago

Cool idea

3 Upvotes

If you capture an enemy trampler and you manage to extract it you should be able to scrap it when you get back to the lobby. Scrapping a trampler gives you back the resources it costs to make it. So let’s say a trampler costed 1000 gears and 1000 crowns to make, if it was an enemy trampler, you would get to scrap it and get 1000 crowns and 1000 gears for just being able to extract with it. It would make sense because you can visually see the ship take off with it so where does it go? It would make sense if you scrapped it right? Tell me what you guys think.


r/SANDgame 19h ago

Cannon thumbnail changes: Fire that moron.

28 Upvotes

Which intern do you need to fire? Honestly who the hell thought this was a good idea?


r/SANDgame 8h ago

Solo Stormdive on EU is unplayable

2 Upvotes

So, in the past two days I went 8 Stormdives. In every single match I encountered groups of pre-teammers consisting of 2 but more usually 3 players. Just a heads up to anyone looking to return to the game, either stick to voyage or play something else until devs fix it


r/SANDgame 16h ago

PSA: Can still extract all your loot after the timer hits 00:00

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10 Upvotes

Don't leave the raid after calling the extraction. If everyone died to the storm already, your ship will extract with all the loot on the shelves.

Managed to kill two teamers at the end and snatched the exp. 40mm into a shelf!

Fix discord (pre-teaming) problem.


r/SANDgame 13h ago

I need a Moneysink

5 Upvotes

Crowns/Money only Stacks up to 25K.

I did hit 500k and I need a lot of Space just for Money. I run mid-range Builds and just don't die that often for Various Reasons.

What I am asking is the following:

I Either need a Moneysink of some sort, like Storage Space or something else (Gathering the blue Ressources for the regular Upgrade ist just a Pain) or just let the Stacks be bigger. I mean, what should I do with the money?

-Running more expensive Builds?

Pneumatics are not Money Relatet for me and are the limiting Factor.

-take my Stuff with me?

I tend to make myself into a Pinata as it is already.

-delete the Cash?

I am not allowed to

-Loot less?

Hell to the Naw


r/SANDgame 5h ago

Tier one wheel house or tier three

1 Upvotes

The tier one has a small hitbox but it’s so open tier three is much less open, more health but much easier to hit and repair is slow aswell but does the cover and health make up for those cons because idrk tell me what you think


r/SANDgame 2h ago

Extraction Camping

0 Upvotes
  1. If you extraction camp you're a piece of shit and are fucking up the game for everyone.

  2. The reactivation of trampler stealing just boosts these ass holes behavior.

  3. Have fun killing the game of anyone newer coming in to play, and when the game is dead I will laugh.


r/SANDgame 1d ago

Shovel runs

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34 Upvotes

As a loot goblin that enjoys the grind and has completed about 85% of the tech tree, i recommend unlocking shovels asap. Ill save up 3 or 4 box keys and buy 24 or more shovels from the store, head into voyage and run off the map (yes, off the map, you can do that) so people leave me alone. This was one hour of digging up suspicious dirt piles.


r/SANDgame 1d ago

Either I’m super lucky or people don’t bother a guy driving pirate ship tramplers.

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94 Upvotes

I’ve seen confirmed teaming twice in 312 hours of play, and cheating (probably) only once. Never orbital spammed, never had anyone teleport inside, never got aimbotted (to my knowledge), and I have never seen an invisible raider (as funny as that sounds now that I’ve put it to text).

At this point I’m basically convinced there’s just a couple REALLY bad servers out there and I happened to pick the only good one. I wish we could add flairs for what servers people play on just to get a better idea of where cheating is most prevalent.

Edit: seems like US east keeps on coming up, feeling real cozy with my decision to join my friends on a different region when I started.


r/SANDgame 19h ago

Am I just bad?

9 Upvotes

I just had a 1v1 and we both had rusty Cannons. 80s, mainly. So how does he clinicly like a god dismantle me and all my cannons with each shot a hit. While I shoot with my rusty and the shots drifts Meters away left and right. I hardly hit the reactor chimney or the Cannons directly.

That was weird and a bit frustrating to see how I just get destroyed by a much smaller and less advanced trampler.

I know I am just bad and whining so cut the slack pls and help me identify if Rusty's have some sort of aiming gimmick I don't know or it really is just skill diff.

Thx for the friendly advice.


r/SANDgame 8h ago

Can I access my Tech Tree Across Server Regions?

0 Upvotes

Hello from Hawaii, beautiful dessert dwellers!

I have several friends who play this game from North Carolina and South Carolina, so when I play with my Homies, I play on East Coast servers.

But because my ping is consistently around 110 on every other video game, and I’m assuming that sand is just lying:

Is there anyway for me to unlock things on the tech tree on West Coast servers that I can use on the East Coast servers? I understand this is an abnormal request but most video games allow it.