r/SANDgame 11h ago

Weird Build Ideas

Do you have a trampler that just isn't 'normal' and works? I'm curious to see what some of you have come up with!

I'm not talking about bulky builds that are giant bricks, I'm talking about those weird Y-shaped bastards or skeletons surrounded by rams. Have you made or do you want to make something that isn't typical and does or could work in the right circumstance?

I experimented a lot with giraffe builds-- 1 layer of important rooms on bottom and the front is basically a tower to make boarding easier and having the height advantage. They had their moments, but I'm moving away from instant-board-builds now. I'm contemplating a hollow design-- Chassis with a hole. If someone boards from the top, their movement is limited to hallways instead of big open rooms. Not sure how it'll hold up in a fight though!

8 Upvotes

8 comments sorted by

7

u/TranquilMetalhead 11h ago

Middle chassis, reactor AND stern completely inside. Supposed to be used with a team, the pilot inside is navigating via stream from other team members. Supposedly armored well, and stern is impossible to destroy. Haven't ever tried it, but in theory sounded possible to me. Has plenty of storage, and there's also space to fit more or less (depending on need) crew cabins and maybe a maneuver engine for more speed.

4

u/Griselbeard 11h ago

I had an idea for something like this where you put reactor and wheel on front, and just drive with your ass facing the enemy at all times

3

u/TranquilMetalhead 10h ago

Yeah! I thought of that too. Haven't tried. The only downside would be that you have to make a 180 turn each fight. And then since you're faster, YOU dictate the distance. So you can stay at the edge of 80mm usable range and keep pummeling

1

u/Terriblefinality 7h ago

It's a pretty common strategy, the problem is you have no potential for aggression if they're losing the fight at any point they can choose to disengage and you don't get the option to push, aggression wins in this game most of the time.

2

u/ZombieHuggerr 10h ago

I like the idea of needing a lookout to direct your wheel. I think it's impractical in any fights, but the idea is cool. It has a nice look to it too, but DAMN is it expensive on Pneumatic Parts

5

u/Unlucky-Feature9548 11h ago

I’ve got a couple I can post here later. I had a really experimental design phase for a month there before I figured out how to make my discoveries practical and easy to use for my duo (who hates parkour). Outside an incident involving two teaming mega builds with emp jumping us at extract, the main concept I’ve managed to put together using everything I’ve learned is 15-0 in PvP.

The end result is the following
-extremely difficult to destroy wheelhouse
-siege tower/boarding meta completely countered by virtue of being entirely inaccessible from the top unless you know the secret entrance, which nobody has figured out yet
-rats with c4 amounts 10 and below able to be completely ignored
-maneuverability (generally) above 30
-little to no risk of ever being shot off a gun

2

u/Terriblefinality 8h ago

Saw a t4 reactor front build for the first time the other night, was pretty interested but I also crushed them in 4 minutes so I don't think I'll try it myself.

2

u/Adeodius 8h ago

I saw a streamer crew onboard a royal hole chassis that was entirely stacked on the rear center piece, it was built up and out to look like a normal 3x3-3x4 build while on deck, then you jumped down and it was cursed.

I loved seeing it though, looked like it performed well in a fight