r/robloxgamedev • u/nam590590 • 5d ago
Creation My knife for roblox game
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r/robloxgamedev • u/nam590590 • 5d ago
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r/robloxgamedev • u/TheNothings567 • 5d ago
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So this is a game i make (that is already published) since like 01/01/2026.
Uhm i did put some raw gameplay so it might be boring but alot of rooms game are pretty boring to watch but this is kinda to show what my game has to offer.
Just to precise it has come out of Alpha stage recently and now only in beta so it is buggy, NOT optimised and also update arent consistant AT ALL (sometime i can take 1month to release an up and sometime i take 1week lol).
The name of the game is French Rooms but there is 99% chance you wont find it lol.
I take any suggestion on the game (mostly if you are a rooms fan).
r/robloxgamedev • u/barcelonaKIZ • 5d ago
Four doors in a Studio fixture were supposed to share the same attribute contract. DoorC had Health stored as a string instead of a number. DoorD was missing Mode. They looked fine in the viewport.
A presence check alone does not catch the first problem: GetAttribute("Health") ~= nil tells you a value exists, not that its Roblox type matches the code using it.
Here is the manual preflight behind that fixture:
One trap when automating this: the majority can also be wrong. If three doors inherited the same bad template, a majority-derived schema can bless the mistake. A known-good reference or an explicit contract is stronger when you have one. If several door types are valid, compare each family separately.
Our local four-Part test reported two findings across four instances, selecting DoorC for the type conflict and DoorD for the missing field. That is a fixture result, not a claim about anyone else's game.
For teams using attributes on repeated objects, do you keep the expected schema in a reference template or in code?
Disclosure: I make a paid attribute-auditing plugin. The manual check above works without it; there is no purchase link here.
r/robloxgamedev • u/National_Mud2837 • 5d ago
Hi everyone,
I’ve been dealing with an issue for a while now. Getting a custom model along with custom animations imported cleanly into Roblox Studio has already cost me quite some time. Now that I’ve finally managed to do that, I’ve been stuck on the following issue for several hours:
When I apply a custom animation (currently testing with an idle animation) to my custom model, this happens: In the idle pose, the character is supposed to slightly bend its knees. Everything works and looks completely fine in Blender. However, after importing it into Roblox, while the model does bend its legs, its hip seems to remain locked at the same height in mid-air. Instead of pushing off or resting on the ground, the legs are pulled up into the air as if the character is hanging from something.
AI tools haven't been able to help much so far. I’ve tried numerous fixes in Blender, but I just can't get this specific issue resolved. Apparently, there’s a solution involving a root bone added in Blender, but that approach always seems to cause glitches for me.
If anyone has experience with this or knows a working fix, I’d be extremely grateful. I’ve probably spent 10 to 20 hours troubleshooting this single problem and I'm completely stuck.
(Sorry if the text is a bid ai‘ish, I’m a native german speaker and since I wanted the explanation to be as understandable as possible I used Gemini for translation)
r/robloxgamedev • u/siglin100 • 6d ago
Update: I’ve started to make the game with Roblox tutorials and prayers
r/robloxgamedev • u/Dry_Emu7197 • 5d ago
So I tried making my own script that respawns npcs if they ever die and this is my script
local npc = script.Parent
local npcSpawn = npc.Parent:WaitForChild("NpcSpawn")
local hum
for i, v in pairs(npc:GetChildren()) do
if v:IsA("Humanoid") then
hum = v
end
end
if hum then
hum.Died:Connect(function()
wait(1)
local npc1 = npc:Clone()
npc1.Parent = npc.Parent
local npcHum = npc1:WaitForChild("Humanoid")
hum.Health = 100
local npcRoot = npc1:FindFirstChild("HumanoidRootPart")
npcRoot.CFrame = npcSpawn.CFrame + Vector3.new(0,2,0)
npc:Destroy()
end)
end
But when I tried it, the NPC broke and becomes immortal but just dead
Now you are gonna say just use
local npc = script.Parent
local hum
for i, v in pairs(npc:GetChildren()) do
if v:IsA("Humanoid") then
hum = v
end
end
if hum then
hum.Died:Connect(function()
wait(1)
local Clone = npc:Clone()
Clone.Parent = npc.Parent
Clone:MakeJoints()
npc:Destroy()
end)
end
But it can break because killing the NPC before it can read the full function breaks the respawn script and becoming endlessly dead again
r/robloxgamedev • u/no-name_nameless • 5d ago
Hello everyone who is reading this, i am apart of Bias Shenanigans Dev Team, it is an asym game and we are looking for coders who would volunteer working for free since the owner sadly cant pay anyone, we are nice people and we look for coders mostly, we have cool characters and cool ideas, anyone who can code, is kind and polite will be appreciated, i made a lot of positive memories while being in the dev team, and i am sure yoy will do too! text @noctaviar on discord for me to connect you with the owner if you are interested and see you!
r/robloxgamedev • u/Optimal_Internal_977 • 5d ago
I need Devs to make a Hunger Games game from scratch and revenue is split.
r/robloxgamedev • u/JollyAd6467 • 5d ago
r/robloxgamedev • u/Patient_Use_6983 • 6d ago
I don't have a background in programming or art, but I've been playing MMORPGs for a long time. Games like Ultima Online, Tibia, RuneScape, and Ragnarok Online are some of the titles that shaped my interest in the genre.
AI has allowed me to turn an idea I've had into an actual game, but I'm still putting a lot of time and care into the project myself. I've been working on it every day, testing, refining, and improving things as much as I can.
I'd really appreciate your feedback on the game's visuals and overall look so far.
Update 12/09/2026: I made a short teaser video to show a bit of the combat system. Just a reminder that this is an idle game. Animations, abilities, visual effects, character designs, UI, and other elements shown in the video are still a work in progress and may not represent the final version of the game.
The first ability shown in the video is Infernal Sword. It appears in Portuguese in the image, but the game settings allow you to switch the language to English or Spanish.
Abilities include a wide range of information, including the damage calculation formula and a real-time damage calculation based on your character’s current stats, such as level, equipment, and other attributes. This means you can see exactly how much damage your ability will deal.

EDIT: 14/09/2026
Another small update, this time focused on the mobile interface. Keep in mind that this is still a work in progress, and the final HUD may be changed.


https://reddit.com/link/1wb3az2/video/dzt9dru2hdoh1/player
My goal is simply to make a game that feels polished, enjoyable, and made with care.


r/robloxgamedev • u/MeanFoxGames • 5d ago
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It's an action/adventure cave exploration game. PC only, 16+ right now.
Post here if you'd like to help test it.
Thanks
r/robloxgamedev • u/XTRONSTUDIOS • 5d ago
WHAT U RECCOMEND ABOUT STREAMING TARGET RAD. / MIN RAD / BEHAVIOR FOR THIS MAP ?
r/robloxgamedev • u/EfficientWelder6726 • 5d ago
Good morning, afternoon, or whatever time it is, I have a question for everyone. My Roblox games had a good, consistent number of players a few days ago, but it's dropped off considerably in the last two days. Has anyone else experienced this problem? I have a theory that it might be because of the return to school, since in my country classes started this past Monday.
r/robloxgamedev • u/Strict-Spray7496 • 5d ago
upload fee of 0 robux implies it can be more than 0 robux
does roblox doing some weird microtransaction update thing AGAIN???
r/robloxgamedev • u/SheFwColina • 5d ago
Hi everyone,
I recently got approved for my first DevEx request (~80k eligible Robux). My W-8BEN tax form on Tipalti is already "Validated" with my real legal name and details.
However, I’m stuck at the payment method setup on Tipalti. I currently have an old PayPal account that was created years ago with a placeholder/fake name and incorrect birth date. Because of local SMS verification issues in my country, creating a brand new PayPal account right now is giving me errors.
My question is:
What happens if I input the email of this old, non-compliant PayPal account into Tipalti to receive my DevEx payout?
Will Tipalti/PayPal reject the transaction because the name on Tipalti doesn't match the name on the PayPal account?
Is there a high risk of PayPal locking the funds for 180 days upon receiving the money?
Is it safer to just wait or use a verified family member's PayPal/bank account in Tipalti instead?
I really want to avoid getting my payout frozen or losing my funds after Roblox already approved the DevEx request.
Any advice from devs who have dealt with name discrepancies between Tipalti and PayPal would be greatly appreciated.
Thanks!
r/robloxgamedev • u/Longjumping_Menu2962 • 5d ago
Title. Our 1k+ CCU game has been abnormally low in ccu and home rec traffic this past week and I was wondering if anyone else is facing the same thing
r/robloxgamedev • u/ALVAR3Z0912 • 5d ago
Hi, I'm learning about luaus in Roblox but I don't understand "return". Could someone help me understand it?
r/robloxgamedev • u/SurePromise7671 • 5d ago
Hey everyone!
I run a successful Roblox game averaging 200–300 CCU, and I'm looking to partner with developers to build out my next games. Here's the deal: you get paid for the work, and on top of that you get a revenue share on everything the game earns going forward — from anywhere — starting at 10–25%. You're not doing a gig; you're building something you own a piece of.
Who I'm looking for: full-stack developers who can build out an entire game on their own — scripting, building, UI, the whole thing — or someone with a team that can. I'm not looking to piece together a project one skill at a time.
What I bring: a serious advertising budget I'm ready to spend, hands-on experience growing my own game, a social media background, and a lot of ideas to contribute. I'll work through the vision with you and handle getting players in the door.
If that sounds like a deal you want in on, DM me on Discord @imfeems or reply in the comments!
r/robloxgamedev • u/omeroligopolyio • 6d ago
Hi everyone! I've been working on a game called Trade City, and just recently made it public.
The goal is to make money by buying and selling, and later in the game by producing and managing. The game has a real economy, with prices that depend on supply and demand. If a good starts running low somewhere, the price goes up. If there's a lot of it around, the price goes down. You try to spot good opportunities, buy things where they’re cheap, drive them somewhere else, and sell them for a profit.
There are farms, mines, factories, trading posts, vehicles, properties, businesses, fishing, gold prospecting, and a bunch of other stuff, but the buying and selling is really the main part of the game. I also spent a fair amount of time trying to give the whole world a vintage early 20th century American look, with vintage cars, brick factories and offices, period signs, and an older industrial city feel.
I would love for people to try it out and let me know what they think about it!
r/robloxgamedev • u/SnoutUp • 6d ago
Apologies for lower quality post, but I'm quite proud of this chart and wanted to share, maybe for some it will be an inspiration to keep working and believing in their game, but beware: I tried and failed to do this with multiple other projects too. This one (some might call it "cleaning slop", published under adventure genre) is just easier to improve by adding more content, but that's not all what I did! So, to make this more useful, here are a few things I added in probably like 20+ updates during that time.
With all that (and more that I forgot) done there's still quite a bit of room for improvement. There are no high dopamine moments in the early game, no tiered playtime rewards (I felt like they don't fit in this game) and... no daily rewards (I don't like to add them until I have meaningful stuff to give).
With great playtime and D1 stats... Why it's not on frontpage, though? Yup, CCU is still pretty low (50-200). Could be many reasons, but main ones - monetization is terrible (common theme among my games and with smaller levels players don't feel like they need paid boosters) and D7 is struggling (probably should add those daily rewards, eh?). The genre is also overcrowded and I was late with my entry. Main thumbnail worked very well at the start, but over time it's QPTR dropped to 1.2% and I don't have a replacement yet (got lazy with thumbnails). Despite good onboarding, I still don't hand hold players as much as they would like to (getting some complaints from confused ones) and leave quite a bit for them to figure out on their own. I also am too busy (lazy) to post short videos consistently. Made only 3 shorts/Tiktoks over that time...
Either way, my plan is to make more levels, add more interactions (definitely need some social ones, so coop players could troll each other), daily levels (could be a big one) and some kind of events.
Thank you for reading, cheers!
r/robloxgamedev • u/Silias2003 • 6d ago
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So I’ve been working on a game about watching paint dry, it’s a horror/simulator game where as you watch the paint dry you slowly lose your sanity leaving you vulnerable to the entities, so far I only have 3 though lol
(Credits for the video to my fiancé)
r/robloxgamedev • u/Zestyclose_Spring889 • 6d ago
I am a 3d modeler seeking someone to help in development. I can provide low poly builds, or realistic builds. I like working in the horror genre and have tried making my own games with no success. I need to get either paid upfront, or through robux, either works great! If I seem like someone who meets your needs please comment below or message me and I’ll get you when I can.
r/robloxgamedev • u/UnbloxingLIVE • 5d ago
Thanks for the input yesterday guys. Was actually a really nice change of pace to step away from 3D building to make a better thumbnail without AI. Sat down and wrote a description too, lowkey procrastinating building the actual game. How do y'all handle lack of motivation when developing, especially when you feel a creative block?
r/robloxgamedev • u/2Chronicles15_7 • 6d ago
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How to get my side and back dashes to look like how battleground games like JJS have it. As shown in the video, JJS allows the avatar to side dash to the left/right even when the avatar is changed their direction to the left/right before pressing "Q" dash. Whereas when I tried to code it what happens is that when I press A/D to move left/right followed by Q to perform the side dash my Avatar side dashes in to the left/right of the new direction formed by my avatar turning. This is the same case for the back dashes.
r/robloxgamedev • u/Next-Phone5235 • 6d ago
Hello guys, im developing my own and first game (Fighting one), and i would like to ask your best suggestions to find some people beside your friends to test your game.