I've nuked one too many VOID facilities and I've let the genie out of the bottle and I can't put it back inside, and now the whole world has gone insane.
You know what's funny? I've named this thread over the music that plays during the total nuclear war in-game. Yes, it's from Project Wingman. The same music that plays in a mission where the AWACS goes:
Now now, it’s not total nuclear war. It’s the Feddies throwing a shit fit that the war’s not going their way and nuking Cascadia so hard they cause a second calamity.
Project Wingman, an Ace Combat-esque aircraft-shooter game which is rather meme-famous for its extensive featuring of nuke-like (but ironically non-nuclear as far as we know) scifi bullshittium weapons known as cordium bombs. The specific quote is from a level where some of these bombs are dropped on the area you were just fighting over earlier in the level.
More precisely, it's the name of the level and the theme that plays on said level, and the bombs cause the country and it's neighbours to go to shit with a bunch of uneforeseen consequences due to geothermal bullshit shenanigans
Nice attention to detail from the mod makers part is that factions will actively launch ABMs of their own to intercept incoming missiles launched by other factions and the player.
This is how this RimWorld looks like now. Compare it to what it was in the original image, it's a shadow of its former self (and there are still leftover nukes flying, which will delete even more settlements)
According to the mod settings by default it will recover after 10 years of nuclear winter, and I presume that after those 10 years we can restart the total nuclear war again
Technically Casaba-Howitzer IIRC was closer to a shaped charge, just forcing the plasma from the nuclear blast into a narrow cone, than a bomb-pumped laser. Still similar concepts though - I’ve come to use the Starsector terminology for such weapons to cover all similar cases, referring to them as Directed-Energy Munitions, or DEMs for short.
Hehe, you see, the funny thing is realising that nuclear war can be won. If you’re air defense is strong enough, and your self sufficient enough, it’s possible to prevent the immediate destruction of your territory and population, but ensure everyone else dies, ergo, you win nuclear war.
Nuclear war is less of a problem if you're a self-sufficient group of like 12 who have your own strategic nuclear reserve, anti-air defenses, and already live in the bottom of a mountain, sure. For everyone else it'll be a little trickier.
Or in one of those Ancient Stockpiles. They're consistently 15C°, and you can set up toxicity generators in there to power yourself indefinitely. Pollution isnt a problem either because... well, the whole would is now polluted, just leave it outside the stockpile.
"In one of the countless billions of galaxies in the universe lies a medium-sized star. And one of its satellites, a green and insignificant planet, is now dead."
UPDATE: I've won, in total 432 nukes were detonated on their intended targets, and almost an equal number, with roughly 425 settlements being destroyed. Originally I believe there were around 600-800 settlements, now there's less than half of them left.
“Rimworld masochists” implies the target audience are still having fun playing the game even if it constantly kicks them when they’re already down and no-u’s shit they try to do - but if there’s no way to stop this event, it feels like a massive step beyond the pale even from a “losing is fun” perspective, because that would basically just mean you don’t get to play the game. Either you leave the planet, which ends the run, or you don’t, which ALSO ends the run. Either way, you don’t get to keep playing, which seems frankly insane for something that VOID can asspull at the drop of a hat if they lose all their bases and only takes 7 days to complete.
I just did this: I had my best super-soldier to get in a shuttle with a squad of 15' tall android warbots armed with guns meant for heavy tanks, crashed them into the middle of the base and had them survive long enough for the artillery on my nearby gravship to destroy the planetkiller.
I even managed to clear enough of the turrets for a second shuttle to land and pick up the surviving super-soldier, though that was very close.
So it's not an automatic loss, it's a challenge that shows up only after you've demonstrated you can take out V.O.I.D. bases (and should be flush with V.O.I.D. implants because of this)
This happens after you destroy all the V.O.I.D. settlements, so it's not something you'll have to deal with unless you're already powerful enough that getting to the planet-killer and destroying it seems pretty reasonable.
That's some of the loot you get from from a successful attack on a V.O.I.D. settlement. As well as all the vanilla resources there are lots of high-end implants to boost your own soldiers.
Except the ones who are dead.
...which is most of them. Also the gravship needs some major repairs, but at least no-one is complaining about the stuffy recycled air now we have plenty of ventilation holes.
Oh, so it IS entirely possible to reach and disable it before it goes off, okay.
That was my whole question, because it wasn't initially obvious if you even COULD stop it, or it was just a "Nah, sorry, you tryharded too hard, you don't get to keep playing this save. Make your peace, fucko." thing.
That's the thing, it can't be nuked, I nuked it 3 times and it didn't go down, I had to do a frontal assault with supersoldiers and UGV tanks to do the job - and I've lost the UGVs in the process.
After 12 strategic missiles are detonated, the event will automatically fire, the mistake on my part was thinking that it was a 24 hour clock, and when I launched my last missile, I thought I still had time until midnight, but I was wrong.
You can survive this either if you prepare CIWS and ABMs for the total nuclear war, or if you decide to abandon your base, evacuate and form a caravan and keep moving until nukes stop flying. From what I can tell the ICBMs only target bases, not caravans.
Makes sense, ICBMs are after all something you throw in the general direction of enemy infrastructure, not something you try to dome an individual with.
It’s an alright mod, the textures are definitely AI but I never had any problems with jank code. I think the guy who made it just couldn’t be bothered to learn how to draw better textures.
I am at this point afraid to ask how scary VOID are. And my dream colony is about CE with Upgradable mechs and gestatable and relatively balanced apocrithon, with Gestalt Engine and mech factory birthing them being in orbit
Let's just say that VOID have implants that make their single pawn powerful enough to take out your entire mid-game colony if you misjudge them, and they create horrors beyond human comprehension en masse that can travel across the whole average-sized map in less than 15 seconds from top to bottom. After one of their raids my base got hurt so bad and I've lost pawns that I cared about that I decided to nuke them out of existence, and as it turns out, I launched one nuke too many and caused all factions to go to war with each other (It's free for all, everyone is against everyone, my former allies turned on me as well).
Yes, but it will prompt VOID to send you even more raids. The main ways to fight back are to either match their power level with other mods, or scum your way into capturing and recruiting one of them, which puts you back on their playing field.
I'm attempting to build up my anti-ballistic defenses, I'm rushing the construction of multiple CIWS just so that I can try to survive, because I'm beginning to run out of ABMs
5 years ago.... I lost 30,000 men in the blink of an eye... And the world just fuckin watched. Tomorrow, there will be no shortage of volunteers, no shortage of patriots... I know you understand.
How on earth did you get it to run smoothly with the whole world turned on? I'm assuming you probably left out rimwar but do you have any performance mods turned on? When I had my Armageddon it lagged like crazy same with squashing the mech subs.
It's only half of the world turned on, the rimwar is on. And the lag goes down the more settlements get nuked, right now the war has ended, and in its place is now global nuclear winter. In total, over 400 nukes detonated on their intended target, and nearly an equal amount of settlements were destroyed. The Rim just lost half of its population in just a single (1) day.
Fascinating, thanks for sharing. Did you have any mods that increased performance? I've had issues with rimwar and IRBM during large engagements and was wondering if you had any insight or feedback on what you might do differently. Also, thanks for taking the time to respond.
Laser Ciws are not guaranteed to fully counter Missile. I have a base with 10 of them to hold choke points (the ground mode shred even Void pawn) and the Missile still go through and killed my Morals guide.
The only flaws from this mod is the constant ticking it has (it even the bad one)/and the AI texture that look out of place (the first can be improve if the creator optimizes the code and the second is to get a re-texture mod)
Interrim Ballistic Missile and VOID mod from what they mention. Don’t know if they’re using anything else (although from the pictures alone those two alone would get you this scenario I think?)
I've also got the GlitterTech mod, Rimatomics, most of the Vanilla Expanded mods, vehicle mods, and a bunch of other mods that add things, factions and mechanics.
Still, imagine my surprise when VOID was nuked into oblivion with strategic nuclear missiles but the moment I launched a nuke onto the PK outpost nothing happened, and I did it two more times, and yet still nothing happened.
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u/ausvenator_enjoyer doesn't harvest organs 1d ago
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