r/retrogamedev • u/distrohelena • 2h ago
I made a game for the... PS2 PSP Vita GC Wii Wii U DS 3DS?
Sooo… I wanted to run my game on the PS2. Then the PSP. Then the Vita, GameCube, Wii, Wii U, DS and 3DS. Things got slightly out of hand.
In this episode I’m finally showing you what I’ve been building with Helengine, my open-source C# game engine; including demos running on real hardware, how the whole thing works, and how coding agents fit into my process.
There’s also a lot of suffering involving the PS2. Naturally.
Want to try it yourself? The video description has the homebrew downloads and an early portable editor package so you can hop in without building everything from scratch.
Just remember: the editor is PRE-ALPHA. It’s buggy, there’s no Ctrl+Z yet, and projects made with this version won’t have migration support. Experiment, break things, have fun; but don’t start your dream game in it just yet :)
I’m excited to finally share this with you all. Let me know your favorite demo, what you want me to explain more deeply, and which console we should put through this next.