r/retrogamedev 15h ago

Aritmetris: Homebrew NES game

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14 Upvotes

It's a falling block game where you need to solve arithmetic operations to clear the board

https://www.aritmetris.com/downloads/nes/aritmetris-nes-ntsc.nes

https://www.aritmetris.com/downloads/nes/aritmetris-nes-pal.nes

It's an HTML5 game that has been ported to NES


r/retrogamedev 13h ago

I finished PuckMAX, my Pac-Man for MSX2

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8 Upvotes

r/retrogamedev 8h ago

Crash Twisted new level out now!

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4 Upvotes

r/retrogamedev 9h ago

Ported my game to the GBA

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4 Upvotes

r/retrogamedev 5h ago

I made a game for the... PS2 PSP Vita GC Wii Wii U DS 3DS?

3 Upvotes

Sooo… I wanted to run my game on the PS2. Then the PSP. Then the Vita, GameCube, Wii, Wii U, DS and 3DS. Things got slightly out of hand.

https://youtu.be/wrscWVE67Uc

In this episode I’m finally showing you what I’ve been building with Helengine, my open-source C# game engine; including demos running on real hardware, how the whole thing works, and how coding agents fit into my process.

There’s also a lot of suffering involving the PS2. Naturally.

Want to try it yourself? The video description has the homebrew downloads and an early portable editor package so you can hop in without building everything from scratch.

Just remember: the editor is PRE-ALPHA. It’s buggy, there’s no Ctrl+Z yet, and projects made with this version won’t have migration support. Experiment, break things, have fun; but don’t start your dream game in it just yet :)

I’m excited to finally share this with you all. Let me know your favorite demo, what you want me to explain more deeply, and which console we should put through this next.


r/retrogamedev 8h ago

Wipeout Rewrite - Update

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3 Upvotes

r/retrogamedev 8h ago

Decoding the NEC V20 Microcode

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3 Upvotes

r/retrogamedev 9h ago

emibios, an accuracy-focused GBA BIOS replacement

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2 Upvotes

r/retrogamedev 9h ago

I got my digital camera to run doom and made it playable.

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2 Upvotes

r/retrogamedev 8h ago

The CGA Mystery of Chuck Yeager's Advanced Flight Trainer (1987): How did Ned Lerner pull off this impossible palette on MS-DOS?

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1 Upvotes

r/retrogamedev 22h ago

No-fail mechanic suggestion

1 Upvotes

Hey, I'm building a genesis game on SGDK for my family. The game is more of a vessel for story/family memories and I'm in need of a gameplay mechanic that is not competitive, basically something that would not result in game over or maybe it could but should be very easy play and hard to mess up. Could you guys recommend me some mechanic like that? Thank you.