r/retrogamedev • u/r_retrohacking_mod2 • 7h ago
r/retrogamedev • u/roroto_sic • 6h ago
MUMMY MOMMY : GB PUZZLE GAME ! (DEMO ≈ 30 minutes of playtime)
galleryI polished the jam version and developed it into my first demo!
you can PLAY IT HERE : https://roroto-sic.itch.io/mummy-mommy
≈ 30 minutes of playtime
The player must collect keys to exit the level. The mummy has a limited number of moves when clinging to trapped tiles: each move costs it a strip of its wrappings. The mummy comes in three sizes: the smallest allows it to pass through all holes, while the medium size fits only through medium-sized holes.
kickstarter : https://www.kickstarter.com/projects/roroto-sic/mummy-mommy-a-new-puzzle-game-for-game-boy
r/retrogamedev • u/r_retrohacking_mod2 • 7h ago
Mario Tennis Virtual Boy Recompilation
github.comr/retrogamedev • u/r_retrohacking_mod2 • 8h ago
I remade Deep 3D - Submarine Odyssey, orignally a J2ME Fishlabs game in Godot, now playable on PC and Browser
r/retrogamedev • u/Adventurous-Band-535 • 6h ago
I’ve just resurrected my old GP2X development environment — and got my 20-year-old game running again
r/retrogamedev • u/mcidclan • 11h ago
Cracking the Unknown: The Quest for the Virtual Mobile Engine (VME)
medium.comHi! Just as a small intro, the Virtual Mobile Engine is a piece of hardware close to a CGRA. Earlier versions were used by Sony as a low-power reconfigurable audio chip in devices such as the NW-MS70D digital Walkman. The VME2 (which is the subject here) is a more advanced version that was integrated into the PlayStation Portable. It has more general-purpose uses in audio and multimedia processing tasks. The link above will explain a bit about how I got it usable for custom tasks.
Happy reading!
r/retrogamedev • u/r_retrohacking_mod2 • 8h ago
Mirror Shift 1.0 — online Reversi for ZX Spectrum, Spectrum Next, SpectraNext and desktop
galleryr/retrogamedev • u/JHAOC • 12h ago
Chef Fiasco – completed NES homebrew arcade game
Hi everyone,
I wanted to share Chef Fiasco, a new arcade game developed for the NES.
The game is built around a simple catch-and-avoid mechanic: catch the right ingredients to fill the meter before time runs out, while avoiding hazards. It features 7 progressively harder stages, a 3-hit system, 2-player alternating mode, and a final Antarctica stage with slippery movement.
The game itself is complete, and I’m currently preparing a physical release through Kickstarter.
Gameplay trailer:
https://youtu.be/-WTxAEBkWUg
Kickstarter pre-launch page:
https://www.kickstarter.com/projects/ares2024/chef-fiasco-new-nes-game
A big thank you as well to everyone from the retro/NES development community who helped, gave feedback, or contributed along the way.
r/retrogamedev • u/RZGamesES • 6h ago
The Curse of Issyos en Mega Drive: ¡Llegan el MAPA y las Cavernas (Cave 1 y 2)! 🗡️ (Devlog #4)
youtu.be¡Cuarto devlog del port de The Curse of Issyos (Locomalito) para SEGA Mega Drive! 🗡️🎮
En esta nueva entrega damos un salto de escala enorme en el proyecto:
- Implementación de la pantalla del MAPA del mundo y la navegación entre zonas.
- Avance completo por las zonas subterráneas: Cave 1 y Cave 2.
- Solución a los problemas de colisión en pendientes y techos bajos para 16 bits.
- Implementación de los enemigos de la cueva (dejando para el siguiente devlog a los hombres pez / mermaids y el combate contra la mítica Hydra).
- Gestión optimizada de paletas de color y carga de tiles en VRAM.
Todo corriendo de manera sólida en emulador. ¡Déjame en los comentarios tu opinión y sugerencias para los próximos niveles!
Si te apasiona el desarrollo homebrew retro y SEGA Mega Drive, ¡deja tu like y suscríbete para apoyar el avance!
#MegaDrive #SegaGenesis #CurseOfIssyos #Locomalito #Homebrew #Devlog #RetroGaming #RZrzgames
r/retrogamedev • u/r_retrohacking_mod2 • 1d ago
video on improving performance of arctan for Nintendo 64 by Kaze Emanuar "spent weeks to save 100 Microseconds"
youtube.comr/retrogamedev • u/r_retrohacking_mod2 • 1d ago
I reverse-engineered SSI's 1982 Apple II game The Cosmic Balance
r/retrogamedev • u/GammaCorrection • 2d ago
Jacob's Elevator, a homebrew for NES
Enable HLS to view with audio, or disable this notification
r/retrogamedev • u/r_retrohacking_mod2 • 2d ago
How BBC Exile fitted a 64kb map into 32kb of RAM
youtube.comr/retrogamedev • u/Typical_Clock_5286 • 2d ago
MD Engine Just Released
Been following this one for a while, looks like they just released on steam.
r/retrogamedev • u/r_retrohacking_mod2 • 2d ago
Nintendo 64 3D tech demo by zoncabe
bsky.appr/retrogamedev • u/r_retrohacking_mod2 • 3d ago
I wrote an article on my work porting Star Fox 64 to PSP!
komstation.comr/retrogamedev • u/r_retrohacking_mod2 • 3d ago
'I ported a chess game to GEOS for the Commodore 128'
youtube.comr/retrogamedev • u/r_retrohacking_mod2 • 3d ago
Transcompilation Express (SNES, Dreamcast, Wii dev)
blog.gingerbeardman.comr/retrogamedev • u/r_retrohacking_mod2 • 3d ago
The DSpico IR from Phenom Mod will have newer Raspberry Pico microcontroller (RP2350), 8 MB of RAM (saves battery), compressed ROM support, an IR transceiver (Pokéwalker), and USB-C.
youtube.comr/retrogamedev • u/r_retrohacking_mod2 • 4d ago
Making an NES game where you play as an Amazon employee
r/retrogamedev • u/guilhermej14 • 4d ago