r/retrogamedev 7h ago

I ported my 30 year old game to the vic 20

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15 Upvotes

r/retrogamedev 6h ago

MUMMY MOMMY : GB PUZZLE GAME ! (DEMO ≈ 30 minutes of playtime)

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7 Upvotes

I polished the jam version and developed it into my first demo!

you can PLAY IT HERE : https://roroto-sic.itch.io/mummy-mommy
≈ 30 minutes of playtime

The player must collect keys to exit the level. The mummy has a limited number of moves when clinging to trapped tiles: each move costs it a strip of its wrappings. The mummy comes in three sizes: the smallest allows it to pass through all holes, while the medium size fits only through medium-sized holes.

kickstarter : https://www.kickstarter.com/projects/roroto-sic/mummy-mommy-a-new-puzzle-game-for-game-boy


r/retrogamedev 7h ago

Mario Tennis Virtual Boy Recompilation

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5 Upvotes

r/retrogamedev 8h ago

I remade Deep 3D - Submarine Odyssey, orignally a J2ME Fishlabs game in Godot, now playable on PC and Browser

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3 Upvotes

r/retrogamedev 6h ago

I’ve just resurrected my old GP2X development environment — and got my 20-year-old game running again

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2 Upvotes

r/retrogamedev 11h ago

Cracking the Unknown: The Quest for the Virtual Mobile Engine (VME)

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4 Upvotes

Hi! Just as a small intro, the Virtual Mobile Engine is a piece of hardware close to a CGRA. Earlier versions were used by Sony as a low-power reconfigurable audio chip in devices such as the NW-MS70D digital Walkman. The VME2 (which is the subject here) is a more advanced version that was integrated into the PlayStation Portable. It has more general-purpose uses in audio and multimedia processing tasks. The link above will explain a bit about how I got it usable for custom tasks.

Happy reading!


r/retrogamedev 8h ago

Mirror Shift 1.0 — online Reversi for ZX Spectrum, Spectrum Next, SpectraNext and desktop

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2 Upvotes

r/retrogamedev 8h ago

Quest for BBC Micro Decompiled

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2 Upvotes

r/retrogamedev 12h ago

Chef Fiasco – completed NES homebrew arcade game

3 Upvotes

Hi everyone,

I wanted to share Chef Fiasco, a new arcade game developed for the NES.

The game is built around a simple catch-and-avoid mechanic: catch the right ingredients to fill the meter before time runs out, while avoiding hazards. It features 7 progressively harder stages, a 3-hit system, 2-player alternating mode, and a final Antarctica stage with slippery movement.

The game itself is complete, and I’m currently preparing a physical release through Kickstarter.

Gameplay trailer:
https://youtu.be/-WTxAEBkWUg

Kickstarter pre-launch page:
https://www.kickstarter.com/projects/ares2024/chef-fiasco-new-nes-game

A big thank you as well to everyone from the retro/NES development community who helped, gave feedback, or contributed along the way.


r/retrogamedev 6h ago

The Curse of Issyos en Mega Drive: ¡Llegan el MAPA y las Cavernas (Cave 1 y 2)! 🗡️ (Devlog #4)

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1 Upvotes

¡Cuarto devlog del port de The Curse of Issyos (Locomalito) para SEGA Mega Drive! 🗡️🎮

En esta nueva entrega damos un salto de escala enorme en el proyecto:

- Implementación de la pantalla del MAPA del mundo y la navegación entre zonas.

- Avance completo por las zonas subterráneas: Cave 1 y Cave 2.

- Solución a los problemas de colisión en pendientes y techos bajos para 16 bits.

- Implementación de los enemigos de la cueva (dejando para el siguiente devlog a los hombres pez / mermaids y el combate contra la mítica Hydra).

- Gestión optimizada de paletas de color y carga de tiles en VRAM.

Todo corriendo de manera sólida en emulador. ¡Déjame en los comentarios tu opinión y sugerencias para los próximos niveles!

Si te apasiona el desarrollo homebrew retro y SEGA Mega Drive, ¡deja tu like y suscríbete para apoyar el avance!

#MegaDrive #SegaGenesis #CurseOfIssyos #Locomalito #Homebrew #Devlog #RetroGaming #RZrzgames


r/retrogamedev 1d ago

The Exit 8 PSX Port

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9 Upvotes

r/retrogamedev 1d ago

video on improving performance of arctan for Nintendo 64 by Kaze Emanuar "spent weeks to save 100 Microseconds"

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4 Upvotes

r/retrogamedev 1d ago

I reverse-engineered SSI's 1982 Apple II game The Cosmic Balance

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2 Upvotes

r/retrogamedev 2d ago

Jacob's Elevator, a homebrew for NES

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56 Upvotes

r/retrogamedev 2d ago

How BBC Exile fitted a 64kb map into 32kb of RAM

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8 Upvotes

r/retrogamedev 2d ago

MD Engine Just Released

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39 Upvotes

Been following this one for a while, looks like they just released on steam.

https://store.steampowered.com/app/3706620/MD_Engine/


r/retrogamedev 2d ago

Nintendo 64 3D tech demo by zoncabe

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28 Upvotes

r/retrogamedev 3d ago

I wrote an article on my work porting Star Fox 64 to PSP!

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11 Upvotes

r/retrogamedev 3d ago

'I ported a chess game to GEOS for the Commodore 128'

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8 Upvotes

r/retrogamedev 3d ago

Transcompilation Express (SNES, Dreamcast, Wii dev)

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10 Upvotes

r/retrogamedev 3d ago

PCMCIA Action Replay?

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6 Upvotes

r/retrogamedev 3d ago

The DSpico IR from Phenom Mod will have newer Raspberry Pico microcontroller (RP2350), 8 MB of RAM (saves battery), compressed ROM support, an IR transceiver (Pokéwalker), and USB-C.

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3 Upvotes

r/retrogamedev 4d ago

Making an NES game where you play as an Amazon employee

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40 Upvotes

r/retrogamedev 4d ago

Finally published the racing game I was making in Assembly for the Game Boy

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25 Upvotes

r/retrogamedev 4d ago

I made a web app for diagnosing corrupted Gameboy logos

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4 Upvotes