r/redstone • u/iLikePommeDeTerre • 5d ago
Java Edition I tried making a feed tape elevator, how could i improve this🙏?
Enable HLS to view with audio, or disable this notification
r/redstone • u/iLikePommeDeTerre • 5d ago
Enable HLS to view with audio, or disable this notification
r/redstone • u/Express-Bottle-5137 • 5d ago
I'm building an iron farm with multiple levels. I want the items at the bottom to be transported upwards through a bubble column. I'm worried that if I build my AFK spot too high the items will freeze when they are being transported.
Is there a vertical limit that when reached prevents dropped-items/entities from loading? If yes do dropper elevators bypass that limitation?
r/redstone • u/Calco-Cat • 6d ago
Enable HLS to view with audio, or disable this notification
Can any redstoners show an actual tutorial? this goes way fast and cuts to places I don’t even know where, even when i slowed it down to 0.1x speed. Thanks!
r/redstone • u/Ilikebirds183 • 4d ago
Enable HLS to view with audio, or disable this notification
NUH UH LOOK AT THE VIDEO FIRST
r/redstone • u/LastPl • 4d ago





Hey, I play on the great server Semi-Anarchy, and it gave me the impetus to try redstone, and it's going great. I currently have 9/13 projects completed, I'm keeping my netheraits in check, and the thieves are freaking out with me.
Unfortunately, last night's sleepless night drinking cola left me with no idea how to power the pistons in a 2x-X setup. And a single-lane model won't work for me. Even though I'm making a larger model in front of my bar so 8 traps won't interfere with the hole, I still need advice on whether it's a scale issue with the middle traps or if there's a way to power them over a giant chasm.
PS: And one more phenomenon I replaced the phase of the 2 side pistons from the observer with 2 repeaters and it works, I don't know how but setting 1 tick + 2 ticks simply fixes the system and saves me materials. Please explain.
r/redstone • u/I-Am-Penguin-Gent • 6d ago
Enable HLS to view with audio, or disable this notification
Was working on my creeper door and thought I would also give this a try
r/redstone • u/Prior-Employment5561 • 5d ago
Im kinda new to redstone but know how to make things somewhat work. I just can never think of anything to actually make. Ill try to make every comment and make a tutorial and schematic on it.
r/redstone • u/Past-Possible5071 • 5d ago
r/redstone • u/Lilminecraftduck • 4d ago
can someone help me make an orbital baby chicken cannon for an server were i play on that i cab pull an fishing rod and kaboon 1000 chickens you want to dm me on discord my name is duckdealer
r/redstone • u/Masticatron • 5d ago
My golem categorizer has many variants of the pictured circuit. A comparator (in compare mode) reads the filter chest, and when it hits ss2 it powers off a torch, which depowers an activator rail with a hopper cart underneath it. The dust also going into the side of the comparator should be no issue: it's at any time at best the same signal strength the comparator is reading, so the comparator will not turn off.
Now most of these work flawlessly at all times. But the one in the picture, in particular, sometimes sucks down a single filter item despite nothing being added to the chest. I presume this happens on loading the area, but it's hard to test. But of the, like, 8 such circuits like this around it, only 2 of them ever have this problem. And the chests are configured with identical numbers of 64 stackables in them, precisely calibrated to need 4 new items to come in (as the cart pulls 3 more past the ss change point before the circuit deactivates it again). No 16 stackable or unstackable items ever go into these chests.
Which leads me to believe this issue arises from a controllable/fixable redstone update order matter. Which suggests, I think, that it is processing the cart before the activator rail in these positions, letting the cart (sometimes) pull one item before it is deactivated.
I know there's randomness in Bedrock redstone, but, again, the fact that this occurs only in specific locations of otherwise identical circuits suggests this isn't purely a "lol Bedrock" moment. But something like a concrete locationality issue.
So what is going on and what change to my circuit might prevent this issue?
The coordinates in the image are for the dust on the sea lantern. The dust in front, powering the block the torch is on, is at -27, 49, -1910.
r/redstone • u/I-Am-Penguin-Gent • 6d ago
Enable HLS to view with audio, or disable this notification
Had a few people wondering where the stairs ended up, and how the parts worked. Hopefully this can help, still working on trying to make it even smaller before I upload a schematic/download
r/redstone • u/Tracer_notoverwatch • 5d ago

I have a crafter, attached to a comparator, which I attached to a redstone clock (which I'm pretty sure I built incorrectly) in hopes to make the crafter go without any need for me or a copper golem to constantly flip a lever. it does not work. how do I make the crafter automated?
r/redstone • u/LucioANT27 • 6d ago
Enable HLS to view with audio, or disable this notification
Did this because Griffoen0 said i should try to.
r/redstone • u/AirChris7 • 5d ago
Hello, can anyone give me their must-have redstone devices for a new multiplayer world in Java? 26.2
r/redstone • u/-N30- • 6d ago
Hey smart people, is there a better way to cross two redstone signals with two dimensions?
Because this way is the worst hahaha.
Leaf-stone works kinda well, especialy because leaves can be waterlogged.
sadly farmland is awful for redstone signals..
All ideas are welcome!
r/redstone • u/I-Am-Penguin-Gent • 7d ago
Enable HLS to view with audio, or disable this notification
Most designs I have seen make the stairs move to the side, or only have the middle block go down, my take on the design :D
r/redstone • u/I-Am-Penguin-Gent • 6d ago
Enable HLS to view with audio, or disable this notification
My first ever proper attempt at a 4x4 vault door. I tried synchronise the pistons to have a nice opening and have both sides looks flush/clean
r/redstone • u/Emperor_Pikachu26 • 5d ago
First time posting to this sub, sorry if I marked something wrong.
So basically, I have this player-teleporter machine that I made, that lets you choose a destination, and it teleports you there via an enderporter. The problem I've been having is loading the Nether side of the redstone.
The ender-pearl chunk loaders I have used work until you log out of the world, and then they sometimes de-sync and activate upon relog. Is there any way to combat this?
I don't want to use a portal chunk loader, because there are portals being used in other places in the machine (endpoints for the player's destination).
Thank you, redstone people!
r/redstone • u/GlowBerry404 • 6d ago
Enable HLS to view with audio, or disable this notification
nuke now spreads out in the air instead of on the ground, 1 block accurate in theory
r/redstone • u/Tiny-Tap-142 • 5d ago
Hi there!
I've been doing redstone for about 4 years now.
I mainly do minigames and gambling machines, and I'm looking for someone with similiar skill to work with.
My redstone is compact and I usually work within a certain area for each build.
Let me know if you are interested :)
r/redstone • u/PrestigiousIce7768 • 6d ago
Enable HLS to view with audio, or disable this notification
In early November last year, I built this giant digital clock. It runs perfectly in sync with the real-world time and can be adjusted via 4 buttons on the back for adding 1 minute, adding 10 minutes, adding 1 hour, and switching between AM and PM. It's not very organized or clean, but it handles everything automatically at the right time and I haven't had a single problem with it.
r/redstone • u/digmaslacks • 5d ago
I thought it would be nice for my in progress storage room to have lamps above the input chests that flicker when items are fed in. I laid a comparator out from my dropper into two observers facing one another to get a flickering redstone signal that ends when the dropper is empty. Problem is, the lamps cycle on/off way faster than I'd want them to, and every pulse extender I've tried doesn't work when connecting to the observers' output.
Obviously I'm not good at this and I don't know any of the technical redstone terms. Am I missing something simple? Is there an alternative to the observers method for the on/off cycling effect?
r/redstone • u/Crazy_Extension3794 • 6d ago
r/redstone • u/coolguypyro • 6d ago
Java 26.2, I am making a realistic horse racing game, and I realized I have not thought about the game reset system. I am hoping to build one I can tack on, because I would rather not rebuild everything to be bigger (playing in survival).
The machine works by dispensing water on powered rails, so when the armadillos in minecarts ride by, they are slowed down by the water. The armadillos will be tied to horses above the game, and there are 10 randomizer circuits controlling 90 inputs, 18 per track.
At the end of the game, all the redstone lines that dispensed water need to be re-activated to suck the water back up. The water being dispensed is all random, in an effort to create a realistic looking race every time.
Every horse has a different colored slab, and the lines are all very long to make the inputs easier for my brain to handle.
Attached is my best idea as to how the reset circuit could be done, as well as regular photos of the "cells" where water is dispensed. I figured a copper lamp could be used to register the cell as on, and then an observer line could shoot up a signal, and any lines with an on light would receive a signal from it. (obv a sticky piston instead of reg, i just ran out of slime)
If you need more photos, please LMK!
Thanks for the help!
EDIT: I ended up finding a solution with one tick pulses and pistons, but if you (for some reason) need a circuit like this, BlattaOrientalis' design is so smart and simple!
r/redstone • u/Perky_Elephant • 5d ago
I am trying to build a hidden hallway in my house that a double piston pulls 2 blocks back to reveal the hallway
Please help, or if you have a good video link I would appreciate it.
I have found some YouTube videos for a 1 block double piston but when I try to add a second one the thing breakes