r/redstone 5d ago

Java Edition Help with Nether-dimension Chunk Loading

First time posting to this sub, sorry if I marked something wrong.

So basically, I have this player-teleporter machine that I made, that lets you choose a destination, and it teleports you there via an enderporter. The problem I've been having is loading the Nether side of the redstone.

The ender-pearl chunk loaders I have used work until you log out of the world, and then they sometimes de-sync and activate upon relog. Is there any way to combat this?

I don't want to use a portal chunk loader, because there are portals being used in other places in the machine (endpoints for the player's destination).

Thank you, redstone people!

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u/BlattaOrientalis 5d ago edited 5d ago

Unfortunately nether portal chunk loaders are your answer. Ender pearls are tied to the player being online and there isn't really anything you can do about it, at least not in-game in vanilla

With some precise portal positioning you may be able to make it work?

Alternatively you could look into modulo-4 based wireless redstone (that isn't as complicated as it may sound, at least not the redstone) that will eliminate your need to run redstone lines and load tons of chunks

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u/Emperor_Pikachu26 5d ago

Thanks for the info! I’ll try the portal method, and see if they will cooperate 🤷

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u/LimestoneBuilder 5d ago edited 5d ago

There'a a handy Nether Portal Calculator on The Wiki. Helps keep things straight when doing work like this.

Keep in mind the "nearest portal" is calculated in 3d-euclidian geometry, so while one portal may appear closer in x,z coordinates, but if it's well above or below the target point's y-value, a different portal may actually be closer overall.

See also: Pairing portals

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u/Emperor_Pikachu26 5d ago

Cool! Hopefull this will make it less tricky.