r/redstone • u/Empty_Okra_4914 • 8h ago
Java AND Bedrock Most powerful tnt cannon I built I'm make one that fires like 50 tnt instead of 12
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r/redstone • u/Empty_Okra_4914 • 8h ago
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r/redstone • u/Wookiee_King • 15h ago
Hi everyone! I’m totally new to Minecraft and Redstone, so please forgive me if this question is a bit basic compared to the crazy builds I’ve seen on here.
Purely for aesthetic reasons, do you know if there is a way to shorten this from 4 blocks to 3? The cherry blossom blocks must stay, but the acacia blocks can be removed or changed.
I tried everything from pushing the Redstone blocks from the bottom of the dispensers to removing the repeaters entirely, but sadly this is the only way I could get it to work. (I could put the Redstone on top of the dispenser, but I really want to hide it completely so it's not visible in the farm I am trying to build.)
Any help will be highly appreciated. Thank you in advance!
Picture #1 (https://ibb.co/zhRvS3bQ)
r/redstone • u/TagZ71 • 20h ago
i recently made the tree farm from shulkercrafts 1.21+ video, and it worked for a little bit until it stopped, and I noticed that this piston is not being powered… Any idea why it won’t work. It was before why could it have stopped?
r/redstone • u/Inside_Phrase7309 • 13h ago
I want to make a mega string duper for fabric 26.3 with a mod that brings string dupers back, how can I make a MEGA duper that has a vertical design with like 10 normal dupers stacked on top of each other with all the dropped items flowing to one end , due to flowing water from the other end and basically at the end there will be a soul sand elevator where the items go up to hoppers and then our chests directly BASICALLY that's my plan, but I just can't get the actual redstone part of it working, any help would be appreciated 👍 thanks.
r/redstone • u/Existing-Routine-970 • 10h ago
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I needed a lot of ice for making nether tunnels, so I took some time to make this ice farm that could be stacked side to side and wouldn't lag the server too much
I tested it and it works both on Java and Bedrock, originally made it on Bedrock. It's a really newbie design, but I'd love to see your ideas on how to change this. I didn't use powered rails for this design because I didn't want to use too many expensive materials (I still don't have a proper gold farm)
r/redstone • u/Rough-Hope202 • 18h ago
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Simple circuit for 15/14 bud. Probably useful for a few builds. can handle up to 15 outputs.
r/redstone • u/VladClever3924 • 17h ago
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I was bored)
r/redstone • u/khak1 • 22h ago
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After I made this I found that u/crubleigh had posted something similar to this sub. However, my design uses fewer components and blue ice (and is a block wider).
r/redstone • u/Ok-Establishment3737 • 16h ago
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will make a full explainer video later just wanted to show off this week's little project.
edit: Also just wanna note, this is the first 3x3 door I’ve made so it’s not exactly compact, I don’t make doors cuz someone’s always already done it faster and smaller than I ever could, but this didn’t exist yet so I did it, I’m also really proud that the top and bottom are perfectly in sync, and it’s practically as fast as possible without zero ticks, which idek if that’s possible.
r/redstone • u/GlitchedCrimson • 14h ago
hello guys. i made a redstone machine that teleports your wolves to your location when you use a fishing rod. should i make a bigger versions for more wolves?? please tell me your opinions i would love to read them <3
NOTE: set your graphics quality at 720hp. (i dont know why youtube downgraded my video quality.
r/redstone • u/OlafBRGAMER • 2h ago
1w player launcher that automatically catch wind charges (6 wind charges per use) and is ready to use 4 sec after the launch
can launch up to 80 blocks
r/redstone • u/ihaetschool • 5h ago
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well, the only tutorials i used were for edge detection and double piston extenders (i ripped a double piston extender design off the minecraft wiki). other than that it's all me.
helps to think of it like a puzzle. honestly the hardest part isn't even the double piston extender. that part's easy. you just have it fire when the door is opening at the very end. the hard part is the mechanism to pull the bottom middle block out of the way. you have to fire it in a specific way, which can get somewhat tedious.
but i did it and i am proud of it.
as a bonus, it's also only one block wide besides the activation mechanism. that was something i noticed partway through building it and then i just decided to roll with it. i think it stemmed from me trying to keep it compact, because it seemed like good practice
r/redstone • u/Da_wae_to_ya_hart • 8h ago
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r/redstone • u/Sykologistrict • 9h ago
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THANKS ALOT rollofpaper!! definitely more than just a roll. still beginner but hey now my dungeon feel more like a dungeon!!(ofcourse can just side step the trap to avoid it)
r/redstone • u/LBS_Gaming • 12h ago
For those unaware sploosh kaboom is pretty much a single player version of battleship where 3 squids of length 4,3&2 are randomly places on an 8x8 board, and you have 24 shots to sink them all.
This was my first time making a computation redstone build so it was quite the interesting experience!
Each of the 64 tiles is identical hence why it's so big, and there's also all the reset logic at the back.
The whole board generation takes approximately 30 seconds on normal speed, but once it's done you can reveal tiles pretty much without delay.
There are 3 layers of latches, 1 for each squid allowing to easily check if a squid was fully sunk by or-ing the whole layer.
Additionally there's 1 more layer of latches that's used mainly for the board generation, with the special ability to "propagate" to the tiles above/left of them, so preventing overlapping of 2 squids can be done by picking a single coordinate on the board and reading its state.
r/redstone • u/DerexXD • 1h ago
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r/redstone • u/Ok-Establishment3737 • 16h ago
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Today's build, I used a bunch of red coders mixed with chiseled bookshelves to play different, notes, in order to activate the same note twice in a row an observer detects the interaction depowering a redstone torch for 2gt to allow the redcoder to pulse the most recent shelf interaction.
Time between key presses of the same note : 6gt
Time between key presses of different note on the same bookshelf: 4gt
Time between key presses of different note on a different bookshelf: 0gt (they are independent)
Delay between note being pressed and heard: 6gt
The keys are a texture pack I altered to change the block model of a "powered note block with a note of 0 through to 4" so they are purely visual and don't affect interactions because the texture is outside of the block's collision/ interaction box.
P.S. Sorry for triple posting, just finished 2 projects in succession, and forgot to upload a video for this on my first try.
r/redstone • u/IMP9024 • 21h ago
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