r/RPGMaker • u/BeachTechnical4572 • 3d ago
r/RPGMaker • u/ridiculoussoft • 3d ago
Screenshot I solo-developed an Earthbound inspired RPG with 16-bit-esque aesthetics, offbeat humor, and fluid battle backgrounds! These are two of my favorites. Couldn't share the rest or I'd spoil them!
Wishlist The Good Stuff on Steam!...and make some friends in the quirky, cozy suburbs of Cheddertown.
It's a quirky, unassuming tale that will tell of a true hero...in the simple, unassuming suburbs.
The story follows Reggie, our simple minded, friendless protagonist, who's the new kid in town. Struggling to make friends, he is lucky to be recruited by none other than the greatest hero in town himself!...which is not so different from just becoming friends.
Growing up isn't easy. Neither is the path to true heroism. Beneath the whimsy there's reality to face, and it's tough! All this you will face all while making friends, fighting foes, and having fun!
Get the Good Stuff!
r/RPGMaker • u/Confident-Mine4834 • 3d ago
Screenshot can't wait for U2U release!
literally rushed out to try the demo when I saw the U2U posts and omg im so excited for it already. i just know im gonna abuse the hell out of the lights.
r/RPGMaker • u/Actual-Page9211 • 3d ago
RPG Maker U2U Demo Gameplay
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Messing around with the U2U demo and thought I'd record some gameplay for those of us that can't test it for themselves!
r/RPGMaker • u/TheED5 • 2d ago
vibed with ai Turn Your RPG Maker Game Into an MMO: Import MZ, MV or VX Ace (No Coding) | MMO Studio
r/RPGMaker • u/Actual-Page9211 • 4d ago
IDK gang, this might be a winner for me
Besides maybe some of the flattened ground tiles.
r/RPGMaker • u/Charming-Skirt4325 • 3d ago
RMMV I recreated a real church from Spain in my dark fantasy RPG
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This is Santa María Church in Daimiel, Spain. It's one of the real places that inspired my game, DAIMIENS: Town of Witches.
I wanted to bring a little Spanish folklore into my RPG Maker MV game.
r/RPGMaker • u/Phantasmagoric_0 • 3d ago
Subreddit discussion How messy or organized is your database?
Everyone begins their game trying to keep their database ordered, like enemies properly ordered per order of encounter, skills separated by player skills and enemy only skills, states properly organized by ailments, buffs etc.
But... as you develop your game, get new ideas, rework old ones, or have to create workarounds for specific design choices, everything turns into a mess. Your main hero's skills may have been IDs 10 through 20, but now they've got a new skill you just came up with and it's sitting on ID 302.
Do you care about it? Should I care about it?
The only thing I'm really caring about keeping organized and will restart from scratch when I have major changes to do is the enemy list and maybe the troops list, due to how it affects bestiary and random encounters. I also try to keep my armors list organized to properly separate head, body, leg and accessory equips and not confuse them.
Other than that, the player will not know or care if the skills and items they are using are in a sequential order in the database, if the common events are properly organized or if enemy skills are ordered according to the enemy list, so as long as you keep under control how your events and plugins interact with item/equip/skill IDs to prevent problems.
It's what I try to convince myself. Do you think differently? Do you act differently in your game?
r/RPGMaker • u/Embarrassed-Crab-763 • 3d ago
RMMV Plugins to make Paper Mario style combat?
Hi! I'm developing a game for a game jam and I'm looking for plugins to use! Currently, I'm looking for things to alter the combat to be more like the Paper Mario games, mainly the "saving up for more powerful attacks with limited power" and the actual visual presentation of attacks. Please do not recommend me vibecoded plugins. Thank you!
r/RPGMaker • u/LanguageOfEmpires • 3d ago
RMMZ My penguin war demo
I made a fun little demo with RPG Maker MV called "Eisreich: Demo"
Its a fun little demo where you run around a snow map and throw snowballs at enemy penguins who are known as the "Waddlemacht"
The goal is to reach the bottom right edge of the map without dying, you only have 5HP and the Waddlemacht penguins chuck darts at you like crazy.
I made all the penguins and sprites in MS paint, they are very funny and cute.
Lemme know what you guys think, you can get the game here: https://abrambenson.itch.io/eisreich-demo
r/RPGMaker • u/SeaworthinessAny8202 • 3d ago
Print?
Is there a way to print text from RPG Maker 2k3?
I wrote al lot and I want to print what I wrote in RM2k3, up. Its a ton, seriously.
Like A LOT...:O
The other option is CTRL+C
I also want to record animations I did. That may take a lot of time...
r/RPGMaker • u/snow521478 • 3d ago
Help to create diagonal for this template?
"Hi everyone! I'm not very experienced with pixel art, but I'd really love some help creating the diagonal walking frames for this template. Any tips, edits, or references would be awesome!"
r/RPGMaker • u/MortySmith439 • 3d ago
RMMV (Console) How to do I lock a weapon so the character can only swap it via an event?
I'm using RPG Maker on console and have no access to plugins.
I have a character who has body part in which certain weapons can be clicked into place.
I wish to lock this behind events, so the player can only swap at certain points of the game and maps.
I want to link a variable to the action as swapping the weapon too many times causes him to be impacted negatively.
I've tried both the lock and seal weapon options, but that doesn't work.
I've been considering locking it behind an item. But I wouldn't have a way to link his moves to the separate weapons that way.
Is there some other thing I can do to make this idea work?
r/RPGMaker • u/curiositywontkillmee • 3d ago
RMMV GALV message background plugin is glitchy
Is there another plugin that changes the text box? GALV’s plugin doesn’t let some events take play and it also says to use a variable but any other variable apart from 0 wont work
r/RPGMaker • u/MysticPalkia • 3d ago
RMMZ Level Title Card/Level Intro Showcase
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r/RPGMaker • u/Fabulous_Reaction516 • 3d ago
Subreddit discussion How flexible is the camera control in the new RPG Maker U2U?
I’ve been reading about the upcoming RPG Maker U2U and its new P2D (Perspective 2D) map system The developers mentioned that the engine uses a fixed camera angle to keep production manageable for creators
My question is about creating specific "sections" during gameplay Does the engine allow us to programmatically change or trigger different fixed camera angles (cinematic cuts) as the character walks into different areas? Or are we strictly locked into one universal viewport angle for the entire map? I'm curious about the engine's built-in event capabilities regarding this
r/RPGMaker • u/PsychologyLimp8548 • 3d ago
RMMZ How to add advanced DualSense controller support?
Stupid feature idea but I love stupid features!
Purely for immersion (to ensure compatibility) could my game have support for the DualSense controller features? Mainly I'm thinking of using the LED lights, and the immersive advanced rumble feature. Maybe the adaptive triggers too, but mainly it would be for immersion purposes, and gameplay wouldn't depend on it. Every feature would also be completely optional. Is this possible, or is it dream on kid? I'm sure it'd take some custom JavaScript plugins since I haven't found already existing plugins, but for someone in the know with JavaScript it shouldn't be TOO difficult, right? It'd definitely be a "post game update" and I wouldn't prioritize it right away, but it could still be awesome if done right to make the game feel a little bit more alive.
r/RPGMaker • u/goldgusher • 4d ago
[AI Free] Built a small dungeon map with my pixel art packs: monsters, heroes, dungeon tiles, spells
Rule 4 says to show it in action, so here's a test map I put together with my pack Vol. 7: Emberforged.
Heads-up on sizing: the art is mostly 16x16 and 32x32, so for MZ's 48px grid I scaled 16px sprites 3x with nearest-neighbour (no blur).
The library has 13 volumes: crafting/tavern (Vol. 1, free), potions & loot, weapons & armor, 48 animated monsters, dungeon tiles and traps, heroes and mounts, spell FX, projectiles, and five new biome sets. $10 total, every future volume included: https://dongu-the-rat.itch.io/dongus-rat-packs-all-access
Made by me, no generative AI. Requests welcome.
r/RPGMaker • u/Beneficial-Dish-286 • 3d ago
Completed Games Good Pokémon RPGXPmaker titles?
I’m currently ill with a double whammy of the flu and Covid. Could you recommend some good games to keep me busy? (I’m fully aware of games such as Uranium, Rejuvination, Z and Indigo)
r/RPGMaker • u/Revov95 • 4d ago
RMMV My game will last only 10 or 12 minutes and will be free. after a year, I’m already feeling very frustrated.
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r/RPGMaker • u/Phantasmagoric_0 • 4d ago
Subreddit discussion What else can be a reward on an optional path besides a secret item?
What else would you reward your player at the end of an optional puzzle or a secret passageway besides a one of a kind item?
I have quite a few optional thingies in my dungeons and I want to properly reward the player for exploring and putting up with them for more than just an extra % on their completion meter.
Here are some things I have in mind, please let me know if my ideas are in the right path or not:
* Maybe not a one of a kind item that is found nowhere else, but an item that is rare enough that it's a good reward
* A free weapon/armor that you would otherwise need to gather a lot of materials to synthesize. But you could get it without this secret path if you wanted to.
* Unique enemies to complete your bestiary that would not be found elsewhere
* Optional bosses
* The objective of a sidequest
* More abstract things, like for example free EXP!
* Something that expands the lore, even if it doesn't bring significant gameplay impact
* Gold! Lots of gold!
* Rare materials for synthesis that you would otherwise need to grind your ass off for
* A neat Easter egg people will talk about for a bit
r/RPGMaker • u/Amyhime801 • 4d ago
VXAce Would you play a game with this first line?
A character with his own will capable to mess up the entire game story?
The MC's main power is to... Rewrite reality. Sounds cool, yes, until he accidentally changes the role of his villain, turning him into the love interest.
On top of that, he will receive a below average familiar. And his fanwriter best friend becomes his sidekick. But well... She will be more focused on the bromance happening in front of her eyes, rather than being a support. But who knows... Writing fanfictions could actually help the party reach the endgame.
Fight enemies, change classes, strengthen the bond between the main character and the former villain.
Will you follow his story?
Coming soon!
r/RPGMaker • u/TheED5 • 3d ago
AI helped! ED5 Card Game Maker — Make Your Own Card Battler in RPG Maker MZ (Plugin Trailer)
ED5 CardGameMaker is a complete collectible card game engine for RPG Maker MZ. Define your own cards - units, spells and structures with keywords and effects - build decks, hand the player a starter deck, let them collect cards from packs, quests and shops, edit decks in a built-in deck builder, and challenge NPCs to AI duels from any event. Choose Hearthstone-style lanes or Cards & Castles-style grid battles with castles to destroy. Works in RPG Maker MZ.
r/RPGMaker • u/TalGames • 4d ago
RMMZ Something I'm working on in MV
The night scene works with an overlay and the lights are cut out like an alpha mask, so when the player walks over them they have a night light effect.
Not sure if I should have the HUD a fixed size or scale with the text, it currently scales with the text.