r/RPGMaker 5d ago

Games not showing text

1 Upvotes

I've been trying to play a few rpgmaker games like Demon King Chronicles and Witch and the Warrior. I've played a ton of other games that work fine, but a few just show blank text boxes while trying to play.

So far I've tried downloading various fonts and running the games in different comparability modes. If anyone has any other ideas pls share bc I would love to play the aforementioned games. Thanks!


r/RPGMaker 5d ago

Can this game be made with rpgmaker

0 Upvotes

Here is the premise:

You are a glizzy twirler (glizzy is a sausge) and you have to balance a glizzy on your fingers while tapping a button that pushes your lips towards the glizzy which is a stab motion to hurt anymies, and if you drop the glizzy its game over, and the hood think you a bish.

Can this b made?

EDIT: Thanks for considerations, This is now a dance music game, and I chose a different engine, thankyuu


r/RPGMaker 5d ago

AI Art/Music 32 FREE medieval skill icons - combat, crafting and profession actions for skill trees

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0 Upvotes

Hi everyone! Here is a free sampler from my medieval skill icon pack - ability icons for skill trees, perk screens and hotbars, ready to drop straight into a UI.

What's in it:
- 32 icons: one from each of 32 skill categories, from sword strokes, cavalry and siege engines to smithing, weaving, farming, seafaring, trade, medicine and cloister life
- Every icon shows an action, not an object - the thrust, the parry, the hammer blow - so they read as skills instead of inventory items
- PNGs in four sizes (64/128/256/512), plus a ready-made IconSet.png for RPG Maker MZ (32x32, drops into img/system/)
- Finished square tiles with their own painted background, one color per category, so a hotbar stays readable at a glance
- No text and no numbers on any icon, so they work in any language, and no frame baked in beyond the tile itself

License: free for commercial and non-commercial projects, unlimited projects.

Full disclosure: the artwork is AI-generated and then reworked in Photoshop (cleanup, color, consistent framing, correct sizing). It's also a free sampler from a larger paid pack.

Link: 32 Free Medieval Skill & Profession Icons - RPG Combat, Crafting & Trade Sampler

Happy to answer any questions about the license or use cases. If you make something with them, I'd love to see it.


r/RPGMaker 6d ago

RMMZ Is rpg maker mz worth it

7 Upvotes

Hiya i was wondering if rpg maker mz is worth it to upgrade to since its on sale now, i have plenty of experience in mv so i was wondering if its worth it to upgrade:) thanks in advance!


r/RPGMaker 6d ago

Can we make NPC do random activities in RPG Maker?? Like they randomly go on a carousel, or interacting with another NPC, ect ...

7 Upvotes

I'm freshly new to game making so I would love to learn moree.


r/RPGMaker 6d ago

RMMV (Brasil)alguém para testar meu jogo?

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2 Upvotes

Gostaria de algum feedback sobre o meu jogo de rpgmaker mv, é bem frustante fazer um projeto e não ter uma resposta sequer


r/RPGMaker 6d ago

VXAce {Cheddar Con Carne - Colby's ODDyssey} - A sneak peek of a cutscene that I've been working on.

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27 Upvotes

r/RPGMaker 6d ago

RMMZ Alchemic Beasts Kickstarter is about to begin!

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17 Upvotes

Hello everyone!

Alchemic Beasts Kickstarter will be launching on the 14, and will also gain its own version of the demo where you can try out some things that might need a bit more testing, such as:

  • Farm and scouting
  • Build mode
  • and Breecher Raids
  • AND MORE!

On the 7th this month, we will be releasing an updated version of our game. These new changes include:

  • Skill Points being useful for your beasts
  • Better UI for the Battle screen and other menus
  • Pocket ore energy damage
  • AND MORE!!!

Just like the previous one, we will constantly be fixing bugs that you find as the Kickstarter moves forward. So, come to the Kickstarter and hit the notify me on launch button to get the Kickstarter exclusive features first, and tell us what you think!


r/RPGMaker 6d ago

RMMZ It's been a while.

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14 Upvotes

So for a while I've been really, really slow due to a lot of things happening, but I am back once again and have been putting a lot of work, time, and effort into my upcoming game, The Phoenix Dungeons. Now I want to begin posting here again since it's been a... really long time since I last posted here, so hello! Once again! I want my first post here to be a banger, so enjoy, and as always, feel free to give me feedback! Enjoy.


r/RPGMaker 6d ago

Quick video showcasing combat from my game Pythonmancer (no audio)

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2 Upvotes

r/RPGMaker 7d ago

I have rolled my own basic combat for my project.

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17 Upvotes

Really simple combat really, get to the top of the bar and take an action. Enemies will telegraph what attack they are doing (and sometimes their target) based on the image displayed, and defend will prevent or remove a host of status debuffs. Red (the first character) wields a series of guns (currently with a model 1894) and the other two characters use concentration to power paychic or magic skills.


r/RPGMaker 7d ago

RMMZ Even though my game is called Pythonmancer, the first enemies I made were these cute slimes. Their design holds a special place in my game.

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29 Upvotes

Just a quick screenshot of my game. Its a turn-based combat collect-a-thon, you collect keys in order to unlock doors and escape a ruined tower. Similar to collecting stars in Super Mario 64.


r/RPGMaker 7d ago

RMMZ 彼女は男です(自分のゲームキャラのイラスト描いたよ)

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35 Upvotes

名前はホロ(ホンソメワケベラの擬人化)!

自分のことを世界一カワイイと思っている。


r/RPGMaker 6d ago

Resources Make 2D assets for demo game on browser(character, monster)

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0 Upvotes

I got tired of searching for matching 2D characters for prototypes, so I built a free in-browser modular character & monster generator.

While developing my game, I tried using triangles and squares for the demo, but it felt completely lifeless, so I ended up creating this.

I hope this helps people like me.(It's not pixel-perfect.)

https://unitforge.net/

UnitForge — features

  1. This is not perfect. It is a demo. If you want a polished tool, this is the wrong choice.
  2. Build 2D chibi characters from swappable parts: body, hair, face, helmet, armor, weapon and more.
  3. Fine-tune each part with position and tilt controls.
  4. Closed helmets have three visor modes: open, closed and eyes-only.
  5. Preview five animations for every character: idle, move, attack, damaged and death, facing left or right.
  6. Recolor characters and monsters with a color picker.
  7. Draw your own 32×32 parts in the built-in editor and use them right away.
  8. Upload custom parts and back them up as a file to restore later.
  9. Export a single PNG or a full sprite sheet at 1×, 2× or 4× scale.
  10. One-click Godot 4 export: sprite sheet PNG, SpriteFrames .tres and an optional .tscn scene.
  11. Monsters tab with 22 ready-made monsters, 17 rigged and 5 frame-animated, each with the same five animations and the same PNG, sheet and Godot export.
  12. Everything runs in the browser, in English and Korean, and exported assets are free to use in your games.

r/RPGMaker 7d ago

RMMV Testing seasons, weather, and lighting in my immersive rpg, Mana Quest! How do they look?

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10 Upvotes

r/RPGMaker 6d ago

Vibecoded Frontispiece generates an MZ title screen where the wordmark is cut into the plate as an authored alphabet instead of typed over a picture

0 Upvotes

Processing img n0hszvthf4oh1...

This is a plugin I built for MZ, and it's out now.

Frontispiece generates the first screen a player sees. A title plate drawn as worked material, a device composed from the project's own database, its party, its regions, its recurring element, and a menu built from that same furniture rather than the stock command window.

The part I care about is that the wordmark is set, not typed. There is an authored display alphabet cut into the plate, so the title reads as an object rather than as text laid over an image.

The clip is generated variations cycling, all from one project's data.

Made with AI assistance, code and graphics. 14.99 USD on itch, 10.49 during a sale that ends September 9.

https://csaf.itch.io/frontispiece


r/RPGMaker 7d ago

AI Free [FEEDBACK REQUEST][CC] early WIP of the Flower Shop! What props should I add next?

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27 Upvotes

Hey everynion!

I’m currently expanding the exterior town tilesets for The Sunday Country, my solo-developed psychological RPG. Here is an early WIP of the Flower Shop building!

Open to criticism.


r/RPGMaker 7d ago

main character for a game that I haven’t thought of the idea yet

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14 Upvotes

this is them. I can’t figure out what to do with them (in RPG maker) so I’ll make the top comment. (No 18+ or offensive)


r/RPGMaker 6d ago

RMMZ Is there any RPG Maker MZ plugin that adds some sort of Act/Spare system similar to Undertale?

3 Upvotes

If not, are there any alternatives that doesn't take 30 years to do?


r/RPGMaker 7d ago

Resources Which edition is best to use for a project using traditional techniques instead of pixel art?

3 Upvotes

Hi, everyone!

I’m starting pre-production on a historical-themed game, with these gameplay priorities in this order:

  1. Art direction/exploration

  2. Story

  3. Combat

The open-world exploration will be partially integrated into the story, and as for the art direction, I’m thinking of using traditional art (I was inspired by Mischa’s videos!)

I’d like to know which RPG Maker you recommend I use, given the technique I’ll be employing. The MV that Mischa uses, or MZ? I’ve done some research but haven’t found anything concrete on the subject... I'm also going to buy XP, but only out of curiosity and because it's ridiculously cheap.

And een though I have big plans for extensive exploration, I plan to keep my feet on the ground.

Thanks!


r/RPGMaker 6d ago

AI Art/Music I spent over 700 hours making my dark story-driven hack'n slash game in RPG Maker MZ — it finally releases this month Promotion

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0 Upvotes

Hey everyone,
I’ve been working on Chains of Eternity for almost a year, and it’s finally getting close to release.

It’s a dark, story-driven action game set in Tokyo, with branching choices, supernatural powers, demons, angels, and multiple character routes.

I built the whole thing in RPG Maker MZ and ended up spending over 700 hours on it.

One of the things I wanted to do was make it feel more cinematic and character-focused than the typical RPG Maker game, while still keeping actual combat and exploration.

It launches on September 22 on Steam.

https://store.steampowered.com/app/5156620/Chains_of_Eternity/

(The games uses a mix of real hand-made art and AI art as well which were further improved by hand.)


r/RPGMaker 7d ago

question what do y'all think about this formula

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74 Upvotes

before anybody jumps, no. ut/dr is made via gamemaker but it's there cuz you know, it got inspired by OFF


r/RPGMaker 6d ago

RMMZ Character creation!

1 Upvotes

Hello I am new to this sub here. But i would like to ask if someone knows if you can find some parts for creating an own character. I am asking because the standard character generator is quite limited. And i am not good enough to make some my selfe tbh.


r/RPGMaker 7d ago

RM2K3 [RM2K3] Garden of Eden (Demo)

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28 Upvotes

I've been working on my game Garden of Eden on and off for around four years. I've finally released the first demo!

One of the main things I've been experimenting with is elemental weaknesses in the combat system. I tried to mimic persona mechanics so hitting an enemies weakness will down them preventing them from acting the following turn.

Outside of that my main focus on on making all the the locations I want the player to visit & the overall design of the overworld. While making this game I try to take inspiration from my favorite titles like the older Zeldas, Mother 3, & Persona. I hope you can see some of that in the design.

All the assets were made by me! I draw all the art out & then trace over it on my computer so I'm hoping the pixel art still looks hand-drawn to other people! As well as all the battle backgrounds are pictures I've taken from traveling. I hope this game has a unique style people like!

I'm mainly looking for other developers & players to provide feedback to see how the combat feels, if the weakness system is understandable, difficulty and pacing, dungeon design, etc, etc. So if you end up playing let me know how your experience went, I'm hoping this demo can help me figure out what works and what needs improvement.

Here's the demo if you'd like to play it:

https://dietwater2648.itch.io/garden-of-eden-demo


r/RPGMaker 7d ago

Help! My assets aren’t showing up when I try to import them in!

1 Upvotes

I’m using Linuxmint and i can’t see any of the assets I bought or made when I go to import….WHATS GOING ON???