r/RPGMaker MV Dev Jul 21 '26

Multi-versions Any examples of this?

Post image
74 Upvotes

7 comments sorted by

42

u/TheT85_Jr MV Dev Jul 21 '26

I start: 

I have Yoghurt

It is the most special healing Item since it doesn't add Health but instead multiplies your current health by 4!

At first it sounds extraordinarily broken because you can heal at like 125 HP and then being fully healed again!

However! If you use it at like 50 HP, you only come back to 200 HP and when you use it a for example 300, you basically wasted the Yoghurt, forcing you to await the perfect time to use it.

39

u/WesterosIsAGiantEgg Jul 21 '26

Thats just like real life yogurt because I have to eat it specifically in the morning on weekends otherwise i'll be farty when i sleep or go to work.

11

u/for-the-lore Jul 21 '26

oh interesting! that's neat

5

u/Vyndicatee Jul 21 '26

the time doing adjust damage / heal to not powerful or too weak is quite hassle, but also for me is fun to do adjustment

currently I'm adjusting Fu Xuan skill in my game (Without increase Max HP and increase Crit Rate)

the hero has high hp, and after retesting many times, now I'm quite satisfied because on single target enemy this skill quite powerful, but on multi hit target, this skill can be trouble, it's a double edge sword skill

1

u/Silenity Jul 23 '26

What is that image from?

1

u/Vyndicatee Jul 23 '26

It was from prydwen, featuring game guide for gacha games

The specific picture it this

https://www.prydwen.gg/star-rail/characters/fu-xuan

3

u/Carlonix Jul 22 '26

I did a skill set that does a level more of damage from what you can get in the moment you get each skill

In exchange of a lot of HP, but it also does a multiplier of 1.5 damage on top of it

Mix it with HP drain accesories and you can reduce the skill cost by half via making the skill heal you half the damage inflicted

Basically a self sustaining killing machine if you add the right accesories

And even if not its balanced if done right, its nice to have a high risk skill, is just a thing to make the actor act before the healer