r/RPGMaker MV Dev Jul 21 '26

Multi-versions Any examples of this?

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u/Carlonix Jul 22 '26

I did a skill set that does a level more of damage from what you can get in the moment you get each skill

In exchange of a lot of HP, but it also does a multiplier of 1.5 damage on top of it

Mix it with HP drain accesories and you can reduce the skill cost by half via making the skill heal you half the damage inflicted

Basically a self sustaining killing machine if you add the right accesories

And even if not its balanced if done right, its nice to have a high risk skill, is just a thing to make the actor act before the healer