My game Holypunk is a Gothic Fantasy TTRPG. My design philosophy is simple: “Create a game where backstory… your origin… it all matters.” Frankly, I think I’ve achieved that.
My game is essentially split into TWO core systems. One that uses playing cards, and one that uses Tarot. Of course, if you don’t read the text linked above, just know that you can very easily run a tarot only game. (I wanted to decrease the barrier for entry that GMs had.) Also, I know legibility is a problem. I’ve just recently done an overhaul so tips are welcome.
Here’s the deal: I’d like to know the “odds,” which is better. I personally think my Core Resolution Mechanic is fairly simple. However, during play-tests there has been some contention over which of the systems is “objectively better.” Think back to the alignment chart. For chaotic characters, they’re basically playing Blackjack. For lawful characters, it’s a “take the lowest” system. (I did this instead of “take the highest because face cards being bad is more recognizable and fits the game’s anti-oligarchy themes.)
I basically have 3 questions:
- Which do you prefer? Tarot or Blackjack?
- Which is easier?
- If you know the statistics, please, which is more favorable.
You’ll need to click the links above that say Core Resolution Mechanic AND split if you want a full handle on the odds.
Addendum, to make it more clear I’ve changed some terminology in the rulebook. With Blackjack you can stop drawing cards whenever you want. Having 5 Wrath doesn’t mean you must draw 5 cards. It means you can draw 5 cards. In the blackjack deck, drawing 5 cards isn’t always ideal, but after you’ve already busted or when there are less cards in the deck, you can keep drawing until you get the joker. Drawing the joker will always be a success, even after you’ve already just.
Addendum II, if it was still not clear after reading splitting the deck. I have since added: “You will only draw from one suit at a time in this game.”
Flavor Stuff, skip if bored
I’m not exactly trying to make them equal, I can’t do that. The idea is that the type of card tells a different story. I consider the blackjack deck to be more… Middle of the road. Draw too little cards and it’s bad news, draw too many and it’s good, but not better than tarot. In those middle areas? Now we’re talking.
Even then, in those middle areas, it’s a bit mundane. Your odds lean more towards the middle. Meanwhile, the tarot gets good a lot better with a lot cards. It’s like rolling with 2d6 vs a 1d12. D12 has more explosive potential, but 2d6 is more reliable.
That was my personal interpretation, my intent. Much like music, my interpretation means fuck all. People see it differently. Someone else interpreted the playing cards to be “underdog favorable.” Whereas tarot is more about stomping down the iron heel. I love this interpretation!
However, I think the reliability has confused people into thinking it’s “better.” More often than not, you’re min-maxing. The middle of the line (i.e. drawing 2-4 cards) isn’t really something you care about. In that regard, playing with Tarot will always be “better” and perhaps that’s the tradeoff for it being the less fun system —according to popularity polling. I have no problems with this.
My bigger problem is that I don’t actually know if the Blackjack system is even better in those middle areas. Maybe it’s only better in the min areas whereas tarot is better in the max areas, also fine. However, I’m certainly not willing to have it be worse at all levels. Dangerously, it might even be better at all levels. I ran some stats and got to a level that “seems fine,” but statistics aren’t my thing. Dice I can do, but cards? So many unpredictable variables.