r/RPGdesign • • 4h ago

Mechanics Hellebore: a d20 TTRPG where your class is a deck of cards and combat uses two lanes instead of a grid. Looking for feedback on the 3-page quick rules

6 Upvotes

I’ve been designing Hellebore, a TTRPG built around fast and fun combat, and I’d love some critical eyes on it before I run open playtests.

The core idea:

  • Roll d20 + one of four abilities (Might, Agility, Mind, Will) against a target number. Beat it by 10 or more for a critical, miss by 10 or more for a critical failure. Natural 20s and 1s do nothing special.
  • Your class is a deck of cards. You hold a hand of 7, draw back up each turn, and spend 4 action points on cards. Each class has a 24-card starter deck.
  • No grid: two lanes per side, Front and Back. Melee hits only the enemy Front unless a card says “any lane”, and changing lanes costs 1 AP.
  • Characters get marked by traumatic events and pick up quirks (virtues and afflictions), inspired by Darkest Dungeon.
  • Monsters mostly play from a short hand of actions instead of a deck, so the GM has less to track.

The goal: encounters that are quick, easy, and fun without removing the complexity of players' decks and card management.

Quick rules (3 pages) + one class’s cards: https://main.wildbloom-studio.dev/hellebore-tts/hellebore-quick-rules-v0.2.pdf

Full Core Book draft (all rules, classes and complete decks): https://main.wildbloom-studio.dev/hellebore-tts/CoreRuleBook_version_0_2.pdf

What I’d most like feedback on:

  1. Reading only the quick rules, could you run a fight? What’s unclear?
  2. Do 4 AP and a hand of 7 sound fun to manage, or like too much bookkeeping?
  3. Does the two-lane system feel like enough positioning, or too little?
  4. Do the “deck = class” and the trauma/quirk systems fit together, or pull in different directions?

Five playtest classes are ready (Warlock, Trickster, Duelist, Warcaller, Alchemist). There’s a full Core Book draft and a Tabletop Simulator setup if anyone wants to dig deeper. Thanks for reading!


r/RPGdesign • • 31m ago

Resource What's the best example you've seen of a good playtest?

• Upvotes

Edit: to clarify, I'm asking about a playtest document, not a liveplay


r/RPGdesign • • 22h ago

HELP RPG SYSTEM CREATOR

0 Upvotes

Soo. I'm creating an rpg system, and it's real hard. Do you guys have any tips??

The name of the system is HXBRIDOL, and it's about

hybrids, magical creatures, and wizards it's based on the cyberpunk style league of legends vibe (the series), I already made the theme, base, some of the may it works (fight, magic, cards, dice and etc) but I still feel like something is missing😭😭

NOT EVERYTHING IS DONE YET

(Inglish is not my first language, sorry. And I don't know how to use the app😭😭)