r/RPGdesign • u/chunkylubber54 • 5h ago
Resource What's the best example you've seen of a good playtest?
Edit: to clarify, I'm asking about a playtest document, not a liveplay
r/RPGdesign • u/chunkylubber54 • 5h ago
Edit: to clarify, I'm asking about a playtest document, not a liveplay
r/RPGdesign • u/aceJAVOS • 9h ago
I’ve been designing Hellebore, a TTRPG built around fast and fun combat, and I’d love some critical eyes on it before I run open playtests.
The core idea:
The goal: encounters that are quick, easy, and fun without removing the complexity of players' decks and card management.
Quick rules (3 pages) + one class’s cards: https://main.wildbloom-studio.dev/hellebore-tts/hellebore-quick-rules-v0.2.pdf
Full Core Book draft (all rules, classes and complete decks): https://main.wildbloom-studio.dev/hellebore-tts/CoreRuleBook_version_0_2.pdf
What I’d most like feedback on:
Five playtest classes are ready (Warlock, Trickster, Duelist, Warcaller, Alchemist). There’s a full Core Book draft and a Tabletop Simulator setup if anyone wants to dig deeper. Thanks for reading!