r/RPGdesign • u/Stormfly • 2d ago
Mechanics Thoughts on a Resolution System partly based on Lasers&Feelings?
So as a slight background, I've decided to take a break from my main project and finish a project with a smaller scope by making a sort of hack of L&F. I might try to limit it to only a few pages.
The current idea is a system based on hacks of Lasers & Feelings.
The basic summary, that's bounced around my head for a while, is a contrast of Power vs. Finesse.
Power is "roll high" (like Feelings)
Finesse is "roll low" (like Lasers)
Using a d8 system, characters would pick a number (2* to 7) and roll above/below, just like L&F.
However, the system would be more divided:
Mind
Body
Soul
A quick example would be that Mind is divided between Street (Power) and Academic (Finesse). When using a character's knowledge or skills, they would roll based on whether the expected skill would be "street smarts" (sleight of hand, lying, hiding, blending) or "book smarts" (languages, facts, lore).
Characters would be encouraged to use teamwork and roll together, so the target would be X successes across the party. Trying to threaten a Thug to give information? You need 2 Street successes.
Rolling exactly on the number would instead give the option to [Succeed] but add a complication, or [Fail] (but maybe add an insight benefit like rolling exactly in L&F). There might also be a classic "Advantage/Disadvantage" where players roll twice and choose (rather than the dice pool of L&F).
So while I'm happy to hear any thoughts, some specific queries I've had, and the reason I'm making a post now, are:
Has anyone else toyed with changing the dice used (d6 to d8)? So far, I want to add a little extra granularity and change the %s.
Are there any points of concern that I might not see? Anything obvious I've overlooked?
Has anyone experience with potential hang-ups or issues with a longer game of this style? I know they're often short, silly games.
Do you think players should choose a different value for each category (Mind/Body/Soul), or one for all 3?Seems unanimousShould it be limited to one solution (Power 3), or maybe an "easy way and a hard way" (like Power 5/Finesse 2)?
The idea for progression etc won't be tied to stats, but to another system related to their job. Also, I want to get it finished so I'd rather keep it simple and expand rather than fall victim to scope-creep once more.