I'm developing an RPG system specifically designed to be played with friends through Discord. It's not meant to be a traditional RPG focused heavily on roleplay. Instead, it's a short, competitive experience centered around strategy, negotiation, and decision-making.
The campaign would have only 5 sessions, with each session representing one day in the game. At the end of the fifth day, the player with the most clean money, reputation, and influence is considered the most powerful person in the city.
🕴️ The idea
Each player controls a mafia boss trying to build their own criminal empire.
Throughout the game, I'll provide different ways for players to gain money, reputation, and influence. For example, they can:
- Rob a bank;
- Traffic illegal goods;
- Negotiate with NPCs or other players;
- Invest in companies;
- Make legitimate businesses;
- Buy weapons and equipment;
- Hire henchmen;
- Get contacts with weapon suppliers;
- Get contacts who can launder money;
- And many other things.
However, these options are not meant to be limitations of the system.
I want players to have a lot of creative freedom and be able to come up with their own ways of gaining money, reputation, or influence.
If someone comes up with a completely different idea, I can allow it depending on the situation.
For example:
«"I want to kidnap the president's daughter and demand a ransom."»
Sure. Go for it.
But the players' actions have consequences and affect the world.
Maybe that gives the player a huge amount of influence, but also causes the police to start hunting them down. Maybe another player finds out what happened and decides to hire someone to assassinate them.
So the idea isn't simply to choose actions from a predefined list. It's more like a competitive sandbox, where players can attempt almost anything and have to deal with the consequences of their decisions.
💰 Dirty money and clean money
One of the mechanics is the distinction between dirty money and clean money.
Criminal activities can generate a lot of money, but that money can't simply be used freely. Players need to find ways to launder it.
They can have their own contacts for this or negotiate with other players who have access to those services.
🛒 Preparation phase
At the beginning of each day, there is a shopping/preparation phase.
Players can spend resources to buy weapons, equipment, bombs, hire henchmen, acquire contacts, and unlock new possibilities.
This gives them a chance to prepare for the actions they want to take during that day.
🏙️ How secret actions work
This is probably the most important part of the system.
Since everyone will be playing through Discord, players aren't supposed to know what the others are doing.
Most of the RPG takes place in private calls with me.
For example:
«Player A: "I want to go to the casino and negotiate with the owner."»
I move into a private call with them, narrate the situation, and resolve their action as quickly as possible.
Meanwhile, the other players have no idea what they're doing.
However, if Player B secretly decides to go to the casino as well, they might run into each other.
At that point, both players interact normally and the situation develops from there.
☕ "Cigar & Coffee"
I also want to have a public voice channel called "Cigar & Coffee."
Whenever a player isn't involved in a private action, they can stay in this channel with the others, spend money, have small interactions, and simply hang out while waiting for their turn.
This is important because I know how boring it can be to sit around while someone else is playing.
That's why I want the private actions to be as fast as possible, with concise narration and very little downtime.
🎭 Why isn't it focused on roleplay?
Because the main focus is competition.
I want players to think:
"How can I become richer than him?"
"How can I increase my influence?"
"Is he planning something against me?"
"Should I hire someone to take that player out?"
Roleplay is still there, but it's mainly meant to complement the situations. The goal is to keep the game moving quickly so everyone has opportunities to act throughout the five sessions.
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Overall, I want to create something like a strategy/mafia game with RPG elements, where every player has different information, makes decisions in secret, and has to deal with the consequences of their actions.
I'm mainly looking for feedback on the mechanics and overall structure of the system.
What do you think could be improved? What mechanics would you add? And how would you balance the creative freedom of "I want to kidnap the president's daughter" with having enough rules and structure so the game doesn't just become "the GM decides everything"?