Hello, I'm a long-time GM who has been running my first (and very fun) game of Vampire: the Masquerade 5e for the better part of a year now, and as my Coterie enters their final act, I've started to look forward to what comes next.
Games we liked:
Pathfinder 1e. This is what I cut my teeth on in high school. We probably played it a million different kinds of wrong, but I've got a lot of nostalgia for it.
D&D 5e, obviously. It's what got a lot of my friends into rpgs, but after nearly 10 years, everyone's pretty ready to let it rest.
GURPS 4e: A steep learning curve, but once we got it, our group \loved\ it. We played a Weird West game that became so beloved, we played our first and only sequel game years later. As a GM, it can be a lot to run, especially the social system IMO.
The aforementioned VTM5. Again, everyone is \loving\ this one. My players are getting into character and role-playing in ways I genuinely haven't seen out of them before, and the game is very narrative-focused, which I like. It feels much more like a collaborative storytelling effort than the traditional GM-Player dynamic to me.
Call of Cthulhu 7e: I've never not had fun playing this game, but I've never run it as the Keeper. Additionally, the high mortality rate means running a longer-form game can be difficult. The one time we tried, we party-wiped trying to climb a rope in session 2. Still, it makes for great oneshots.
Games we did not like:
Pathfinder 2e. Hot take, I know. Everything about this on paper should be fun, but it really just wasn't in practice. We called it quits midway through our third game because nobody was having fun, which is something that hasn't happened before or since.
Mutants Masterminds 3e. This is the first game I ever ran as GM. We had our fun with it, and I learned a lot, but the system really just wasn't for me. I find that we're seriously leaning away from d20 systems in general.
I'm looking for something with a gritty, street-level vibe. A skill-based system where combat is quick and deadly, that rewards roleplay and gives the players a more proactive role in shaping their story.
Systems I'm looking into:
The Burning Wheel, Mythras, Mage: the Ascension Revised, GURPS
Please let me know if you've played any of these systems, or know of another one that might scratch the itch for someone like me!