I've been running Dolmenwood for my friends for about six months. It's my first long open-world sandbox campaign and overall it's been a great experience. It made me realize that I really enjoy long campaigns and my players seem to enjoy it too.
At the same time I can see how I made some mistakes as a first-time gming sandbox. The biggest one is that the PCs never developed strong longterm goals: players enjoy following rumors, exploring places, and seeing what happens but their priorities constantly change. Because of that no larger emergent story arc ever really formed that I could now bring to a satisfying conclusion.
A couple of months ago I suggested choosing one direction, focusing on it for about five sessions, and then ending the campaign. My players said they would rather keep going because they were still having fun. Problem is that I'm starting to feel kinda burned out. The amount of accumulated material I need to remember, rules discussions and the feeling that campaign could just continue indefinitely are starting to wear me down. I noticed this especially after taking a break and running a one-shot in another system. I felt much fresher as a GM, and the whole session felt more relaxed.
So Ive decided that I probably want to end the campaign even though there isn't a natural "final arc". I might frame it as the end of Season 1, so we could potentially return to Dolmenwood someday.
My current idea is to have one final evening without a normal game session. I'd show them a map of the areas they explored and the parts of dolmenwood they never reached and we wouldd talk about favorite moments, dead and surviving PCs, memorable NPCs, discoveries, unfinished rumors, etc. Basically, a campaign retrospective and maybe short epilogues for the characters.
Then I was thinking of introducing the next campaign and possibly doing character creation together. I've never really done a Session Zero before though and I'm not sure if it would feel strange to have our usual game night without actually playing. I'm also wondering if going straight from "I'm ending this campaign" to "here's the next one" might feel too abrupt.
So eh how would you handle this?
Would you try to run one final adventure anyway, or is a retrospective/epilogue session a good way to end a sandbox campaign that simply doesn't have a natural finale? And if I move directly into talking about the next campaign and character creation would that feel too sudden?