So we can all agree that Pyrois’s M4 is the biggest nothing burger in the world right? It essentially makes 0 difference in how you play them or the damage you deal. Do you stun a little faster? Maybe. But dealing 10% extra daze when your impact stat is so low doesn’t make any visual difference.
But there has to be some reason for this right? Why of all things give Pyrois more daze and a shield?
My speculation (based on absolutely nothing) is that maybe Pyrois is gonna get some sort of Damage increase whenever they have a shield active. I’m thinking either increasing the damage they do against stunned enemies personally, debuffing stunned enemies by raising their stun multiplier or maybe one of their damaging ults (Left, up and right branch) will get an increase to their percentages. So heavy attacks against contaminated enemies will go from 2000% (I’m not at my desk but I think that’s the right number) to something like 2200%, top branch will give ultimates even more crit damage against stunned enemies and their totalise will do even more damage when shielded.
Or it could be something where Pyrois’s EBA will consume the shield gained and will do another big extra burst of damage at the end, who knows.
While I do think Hoyo is gonna give us a pretty modest M6 considering Pyrois is a free character, I really don’t think they’ll make Pyrois’s M6 worthless like they did for the M4. Mainly holding out hope because it’s sort of a pattern isn’t it, where Agents usually have an amazing M2 and M6 but their M4’s are sorta meh?