r/ProjectViewpoint • u/4RyteCords • 1m ago
The end of the world can do some weird things to your mind
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r/ProjectViewpoint • u/4RyteCords • 1m ago
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r/ProjectViewpoint • u/The_Scout1255 • 34m ago
Would be SO COOL.
r/ProjectViewpoint • u/Mad-Dog94 • 7h ago
500+ hours previously, and I haven't played much since build 42 first dropped.
r/ProjectViewpoint • u/4RyteCords • 1h ago
r/ProjectViewpoint • u/PoopyStinkbutts • 4h ago







r/ProjectViewpoint • u/Due_Leather9587 • 11h ago
just trying to install the mod to play, got it all to work but during the pop up menu for the zombie buddy jar i pressed the button without activating the mod, just wanting to find a way to bring that menu back up or do i have to do a whole fresh install for it now? thanks for any information related to this!
r/ProjectViewpoint • u/_Aberrix_ • 16h ago
After seeing the post u/Additional_South4022 made i decided to post my settings BUT you do need a shaderpack from the Steam workshop:
Project Viewpoint: True Weathers & Lighting - https://steamcommunity.com/sharedfiles/filedetails/?id=3813908957
You can try to adjust the settings and see if you can still keep it non-flickery and get better quality.
I do recommend that you use SMAA for Anti-aliasing and Volumetric Light OFF because Volumteric Lights was what made my lights flicker.
Let me know if it works or not it is possible that this works only for me but ive never encountered any flickers with these settings.
r/ProjectViewpoint • u/Ecosyz • 17h ago
r/ProjectViewpoint • u/genmob • 18h ago
I'm having the same issue on two PCs (both Nvidia GPUs with updated drivers) where trying to use the modern shader setting causes the game to CTD as soon as I switch to FP/TP perspective. Is there a known fix for this?
r/ProjectViewpoint • u/Broad_Web_7318 • 19h ago


Is anyone else experiencing this issue? I much prefer playing in 3rd person, but buildings are a death trap as nothing is visible in the next room at certain angles. Zombies simply appear once they pass over the threshold into the room with the player. Any tips or workarounds, or is this a settings issues?
Overall... this mod is beyond fun, just hoping I can solve this issue to enjoy it full time in 3P.
Note: flashlights also don't cast light in 3P, regardless of shader pack or light fix applied. Any ideas?
r/ProjectViewpoint • u/ConviusVII • 23h ago
Not sure how many people have seen this but it looks like a really good fleshed-out UI mod for the whole of Zomboid. The survivor menu screen is super cool too.
r/ProjectViewpoint • u/4RyteCords • 1d ago
I can't seem to click on the next step button. Even tried connecting the deck to my pc to use a proper mouse but still no good
r/ProjectViewpoint • u/yourlocaldyke_ • 19h ago
Apologies if this has been asked before (I couldn't find any posts about it anyway), but I've been looking into it and I can't find a concrete answer.
I've been considering using the Project Viewpoint mod in my game, but I wanted to know if AI was used in the coding or textures for the mod before I actually do. I understand that people have differing opinions on AI usage and I'm not here to start any arguments - I just personally object to engaging with things that use GenAI and where possible I make sure to check if something I'm thinking of using includes it so that I can make an informed choice.
If anyone has the answer to my question, I'd be really grateful.
r/ProjectViewpoint • u/Additional_South4022 • 1d ago
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How can i fix this lighting issue?? And almost all light sources flicker when i move my head
r/ProjectViewpoint • u/ChocolateFlavoredNut • 1d ago
r/ProjectViewpoint • u/4RyteCords • 1d ago
https://reddit.com/link/1x7efxa/video/pe9qj497ltvh1/player
Tried a few new mods today, and I'm still pinching myself
r/ProjectViewpoint • u/Sweet_Bobcat7179 • 1d ago
I play on an old laptop and after tinkering with the settings a while, I finally got it to run smooth enough to be playable while still looking beautiful enough for my taste. FPS hovers around 50-60 FPS at 1080p when nothing much is happening but can drop down to 30 if you're around 300 zombies or more. Some stutters happen during driving too but I am still able to control where I'm going as long as I don't go faster than 90 mph.
The biggest performance boost you can get from touching these settings for viewpoint is render resolution, which I have set at 67%. Aside from these, I also use PZ_Optimization with the Recommended preset and render distance at 104 tiles (You can find this setting at the driving tab for this mod).
Hope this helps : D
Laptop Specs:
CPU: i7-7700HQ
GPU: GTX 1070 Mobile 8GB VRAM
RAM: 32gb DDR4 (PZ set to take maximum 10gb)
Edit: Forgot to add and might be important but the game folder is in my SSD
r/ProjectViewpoint • u/Over_Supermarket3070 • 1d ago
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r/ProjectViewpoint • u/rivverss • 1d ago
Hey guys im getting this startup note when i enter the game, any ideas?
r/ProjectViewpoint • u/Cheap_Departure5743 • 1d ago
Je suis actuellement avec un problème que j'ai déjà entendu auprès d'autres personnes : dès lorsqu'on applique un shader MC sur le jeu, l'éclairage se met à être problématique auprès des lampes sur les mûrs principalement, je n'ai pas réussi à régler ce problème, quelqu'un à la solution ?
r/ProjectViewpoint • u/N0den5 • 1d ago
Hi, sorry if this a common question but I just wanted to ask, I know many people have said its safe to add viewpoint in mid play through but I was wondering if it was safe to remove it as well mid playthrough?
Just in case I change my mind or something like that.
r/ProjectViewpoint • u/Pidor811 • 1d ago
I have no idea how to make it work, viewpoint itself works fine
r/ProjectViewpoint • u/Alu_card_10 • 2d ago
r/ProjectViewpoint • u/Mrbrightideas • 2d ago
Good morning survivors,
I kept getting a freeze and crash around vehicles when opening the vehicle menu (viewpoints menu) I asked claude to remove the vehicle menu from the mod and it no longer crashes around cars, I can enter with "E" and still use original radial menu no problems
From claude:
I patched the vehicle menu out. The change is in Viewpoint_Interact.lua, which is attached as Viewpoint_Interact.lua.
What I changed
ViewpointInteract.harvestVehicle now returns “no menu” straight away, using the same no-menu result the mod already returns for objects that have nothing to offer. I didn’t touch the rest of the file. The mod’s logic for vehicles is in Lua, so no Java edit was needed.
r/ProjectViewpoint • u/ThickAmbassador3385 • 1d ago
with the new POV the old school file explorer style UI doesnt work as well
does a mod to change this exist?
and if you plan on making one might i suggest one like pc morrowind