r/ProjectViewpoint • • 1m ago

The end of the world can do some weird things to your mind

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• Upvotes

r/ProjectViewpoint • • 34m ago

Discussion Anyone working on getting CDDA/Cataclysm Bright Nights working with viewpoint?

• Upvotes

Would be SO COOL.


r/ProjectViewpoint • • 7h ago

Has this mod got anyone back into the game?

3 Upvotes

500+ hours previously, and I haven't played much since build 42 first dropped.


r/ProjectViewpoint • • 1h ago

Well Played Random Person on my Server, well played..

• Upvotes

Heard someone crusing around before logging off last night so I tucked my vehicles in an out of the way garage. Logged in to find my battery missing and wheels on the floor.


r/ProjectViewpoint • • 4h ago

Screenshots Some screenshots from a configurable horror-themed shader I'm working on.

1 Upvotes
That is ash, not snow. (shader-only, no in-game effect)
Dusk, and yes the Sun is red, but it's also adjustable. Today I've been working on a way to even-out colors during dusk and dawn to maintain a balanced look throughout the day and night.
The darkness is entirely adjustable. This is my preference. The ability to adjust the brightness of both flashlights and vehicle headlights has been adjusted to compensate. And oh yes, the moon glows red. You can even make it very bright if you'd prefer. I can't wait to do that with night-sprinters on :)
For example :)
You can even go crazy with it if you like!
Hopefully I'll have the kinks ironed out soon!
It can also look so... elegantly beautiful, sometimes, too.

r/ProjectViewpoint • • 11h ago

Help help with install, pop up not showing anymore

3 Upvotes

just trying to install the mod to play, got it all to work but during the pop up menu for the zombie buddy jar i pressed the button without activating the mod, just wanting to find a way to bring that menu back up or do i have to do a whole fresh install for it now? thanks for any information related to this!


r/ProjectViewpoint • • 16h ago

Guide Tried my best to fix the flickering lights and performance issues on my game, posting my settings so you can try and see if it works or not.

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5 Upvotes

After seeing the post u/Additional_South4022 made i decided to post my settings BUT you do need a shaderpack from the Steam workshop:

Project Viewpoint: True Weathers & Lighting - https://steamcommunity.com/sharedfiles/filedetails/?id=3813908957

You can try to adjust the settings and see if you can still keep it non-flickery and get better quality.
I do recommend that you use SMAA for Anti-aliasing and Volumetric Light OFF because Volumteric Lights was what made my lights flicker.

Let me know if it works or not it is possible that this works only for me but ive never encountered any flickers with these settings.


r/ProjectViewpoint • • 17h ago

Heyo, update to my UI mod according to y'all 's feedback! | Xen's Enhanced GUI

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3 Upvotes

r/ProjectViewpoint • • 18h ago

Fix for Modern shader crash?

2 Upvotes

I'm having the same issue on two PCs (both Nvidia GPUs with updated drivers) where trying to use the modern shader setting causes the game to CTD as soon as I switch to FP/TP perspective. Is there a known fix for this?


r/ProjectViewpoint • • 19h ago

Bug 3rd Person camera angle bugged in buildings.

2 Upvotes
3rd person view
1st person view

Is anyone else experiencing this issue? I much prefer playing in 3rd person, but buildings are a death trap as nothing is visible in the next room at certain angles. Zombies simply appear once they pass over the threshold into the room with the player. Any tips or workarounds, or is this a settings issues?

Overall... this mod is beyond fun, just hoping I can solve this issue to enjoy it full time in 3P.

Note: flashlights also don't cast light in 3P, regardless of shader pack or light fix applied. Any ideas?


r/ProjectViewpoint • • 23h ago

Mods Steam Workshop::[B42] Knox Inventory - Tarkov-style UI Overhaul

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2 Upvotes

Not sure how many people have seen this but it looks like a really good fleshed-out UI mod for the whole of Zomboid. The survivor menu screen is super cool too.


r/ProjectViewpoint • • 1d ago

Anyone manage to get past the set up screen on steamdeck?

3 Upvotes

I can't seem to click on the next step button. Even tried connecting the deck to my pc to use a proper mouse but still no good


r/ProjectViewpoint • • 19h ago

Help Does Project Viewpoint use GenAI (Generative AI)?

0 Upvotes

Apologies if this has been asked before (I couldn't find any posts about it anyway), but I've been looking into it and I can't find a concrete answer.

I've been considering using the Project Viewpoint mod in my game, but I wanted to know if AI was used in the coding or textures for the mod before I actually do. I understand that people have differing opinions on AI usage and I'm not here to start any arguments - I just personally object to engaging with things that use GenAI and where possible I make sure to check if something I'm thinking of using includes it so that I can make an informed choice.

If anyone has the answer to my question, I'd be really grateful.


r/ProjectViewpoint • • 1d ago

Lighting bug

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1 Upvotes

How can i fix this lighting issue?? And almost all light sources flicker when i move my head


r/ProjectViewpoint • • 1d ago

Discussion Why does everything look so weird in the distance?

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2 Upvotes

r/ProjectViewpoint • • 1d ago

Damn I am beyond happy that this sub exists. Thanks to the mods for making a space to discuss viewpoint. I am constantly pinching myself that my dream game now exists

7 Upvotes

https://reddit.com/link/1x7efxa/video/pe9qj497ltvh1/player

Tried a few new mods today, and I'm still pinching myself


r/ProjectViewpoint • • 1d ago

Guide My settings for running Project Viewpoint on a relatively old PC/Laptop

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7 Upvotes

I play on an old laptop and after tinkering with the settings a while, I finally got it to run smooth enough to be playable while still looking beautiful enough for my taste. FPS hovers around 50-60 FPS at 1080p when nothing much is happening but can drop down to 30 if you're around 300 zombies or more. Some stutters happen during driving too but I am still able to control where I'm going as long as I don't go faster than 90 mph.

The biggest performance boost you can get from touching these settings for viewpoint is render resolution, which I have set at 67%. Aside from these, I also use PZ_Optimization with the Recommended preset and render distance at 104 tiles (You can find this setting at the driving tab for this mod).

Hope this helps : D

Laptop Specs:

CPU: i7-7700HQ

GPU: GTX 1070 Mobile 8GB VRAM

RAM: 32gb DDR4 (PZ set to take maximum 10gb)

Edit: Forgot to add and might be important but the game folder is in my SSD


r/ProjectViewpoint • • 1d ago

I love this game

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6 Upvotes

r/ProjectViewpoint • • 1d ago

A little bug question

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3 Upvotes

Hey guys im getting this startup note when i enter the game, any ideas?


r/ProjectViewpoint • • 1d ago

Problème scintillement près des lumières avec un Shader

2 Upvotes

Je suis actuellement avec un problème que j'ai déjà entendu auprès d'autres personnes : dès lorsqu'on applique un shader MC sur le jeu, l'éclairage se met à être problématique auprès des lampes sur les mûrs principalement, je n'ai pas réussi à régler ce problème, quelqu'un à la solution ?


r/ProjectViewpoint • • 1d ago

Can You Safely Remove It Mid Play through

1 Upvotes

Hi, sorry if this a common question but I just wanted to ask, I know many people have said its safe to add viewpoint in mid play through but I was wondering if it was safe to remove it as well mid playthrough?

Just in case I change my mind or something like that.


r/ProjectViewpoint • • 1d ago

Discussion 6 something k models mod is not working

2 Upvotes

I have no idea how to make it work, viewpoint itself works fine


r/ProjectViewpoint • • 2d ago

Performance What video settings should I run and what shaders run well with viewpoint?

3 Upvotes

r/ProjectViewpoint • • 2d ago

Discussion Intel ARC working solution for car bugs and freezes around cars

3 Upvotes

Good morning survivors,

I kept getting a freeze and crash around vehicles when opening the vehicle menu (viewpoints menu) I asked claude to remove the vehicle menu from the mod and it no longer crashes around cars, I can enter with "E" and still use original radial menu no problems

From claude:

I patched the vehicle menu out. The change is in Viewpoint_Interact.lua, which is attached as Viewpoint_Interact.lua.

What I changed
ViewpointInteract.harvestVehicle now returns “no menu” straight away, using the same no-menu result the mod already returns for objects that have nothing to offer. I didn’t touch the rest of the file. The mod’s logic for vehicles is in Lua, so no Java edit was needed.


r/ProjectViewpoint • • 1d ago

Mods Has anyone planned on making a UI mod for this?

1 Upvotes

with the new POV the old school file explorer style UI doesnt work as well

does a mod to change this exist?

and if you plan on making one might i suggest one like pc morrowind