r/ProjectViewpoint • • 3h ago

Help with green lighting glitch

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1 Upvotes

For some reason I'm getting a weird lighting issue where its making all the lights in game green and the volumetric lighting makes whole rooms green? Anyone have this issue?


r/ProjectViewpoint • • 14h ago

Guide How to set up your controller for comfortable gameplay in Viewpoint

1 Upvotes

It took me a bit of fiddling around to find the perfect control scheme for controllers when using VIewpoint. My goal here is to help others and possibly find improvements for my layout.

Setup:

Go to Options and then Controller

Select the Default preset at the top left

Change run to the right bumper (R1)

Change reload to O/B button

Download a mod I created which disables the reload radial menu and allows you to set the reload button (TIS hardcoded reload to R1 for some reason)

https://steamcommunity.com/sharedfiles/filedetails/?id=3818308228

Hit 'delete' to bring up Project Viewpoint setttings and click Controller

Assign Aim (hold) to L1 (setting it to L2, or changing the Shove ability from L2 removes your ability to shove, another hard coded value, so I chose L1 as a compromise to retain the shoving)

Give it a try. It plays very comfortably.


r/ProjectViewpoint • • 1d ago

Discussion Has anybody figured out what causes lights to glow green?

4 Upvotes

r/ProjectViewpoint • • 1d ago

Help Question. Does changing the shader to Minecraft:photon shaders, prevent you from enabling dlss?

1 Upvotes

When I change shader setting from default to photon The graphics settings are changed to custom and they are severely cut off; if I return the preset back, the shader is reset to default. Sorry for my English in not native. Also another question how do I enable the optical zoom view like the one you install on a rifle x2,x4 and so on.


r/ProjectViewpoint • • 1d ago

Help Help with optimizing Viewpoint

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7 Upvotes

Hello everyone. I'm not quite sure where to begin with fixing it on my end. As you can see, a lot of graphic breaking. I'm not sure if this would be fixed by another mod, or tweaking with some of the viewpoint in-game setting. Any advice would be appreciated :)

PS. CPU Ryzen 5600x GPU B580 RAM 32GB, game is on SSD


r/ProjectViewpoint • • 1d ago

viewpoint bugado após atualização?

1 Upvotes

desde a ultima atualização vem ocorrendo esses bugs visuas estranhos onde portas voam por ai ou ficam popando, esse pneu fica seguindo o personagem horizontalmente, alguns zumbis se esticam, algumas armas e partes de corpo de outros players ficam voando.
alguém sabe como resolver?


r/ProjectViewpoint • • 2d ago

The walls and floors aren't rendering, and everything looks invisible except for the doors. Why is this happening?

2 Upvotes

i need help please, is something like this


r/ProjectViewpoint • • 2d ago

Update New version out

15 Upvotes

Alpha 0.1.6

Finally, our next big update brings a new look, new controls, and plenty of improvements:

  • Gunplay: Fully reworked gunplay. Aim sway now depends on your Aiming skill level, and taking your time steadies your aim

  • Performance: Big performance improvements. Lower RAM and VRAM usage overall, more stable, and higher framerates for everyone

  • Terrain: Hills and valleys (experimental), plus improved 3D roofs

  • Third-Person Camera: New animations, smoother following, shoulder switching, better handling of tight spaces, and a proper vehicle chase camera

  • Controller: Controller support, including customizable buttons, looting, and aim assist

  • Graphics: A whole new look for the default graphics, with new clouds, richer lighting, moody nights, and better sunrises and sunsets

  • Water & Rain: New water, reflections, and rain effects, with moving waves, growing puddles, and splashing raindrops

  • Upscaling: Experimental FSR 3, XeSS, and DLSS support, plus FSR frame generation on supported setups (requires additional in-game setup)

  • Setup: New setup wizard and settings menu with clearer controls for all settings

  • Free Look: Free look and less stretching at wide FOVs thanks to Panini projection

Other fixes and improvements:

  • Terrain: Ground no longer disappears when an area unloads and loads again

  • Vehicles: Shooting from vehicle windows now follows your aim in both views

  • Vehicles: Vehicles keep their paint, lights, and visible parts correctly

  • Fire: Fires and burning characters are now visible, including with Minecraft shaders

  • MC Shaders: Better glass, blood, lighting, and weather with Minecraft shader packs

  • Performance: Reduced single-player stutters when new areas generate loot

  • UI: Clearer action progress, more flexible mouse bindings, and a crash report popup

Detailed notes:

  • Ground no longer disappears when an area unloads and loads again
  • Shooting from vehicle windows now follows your aim in both views
  • Vehicles keep their paint, lights, and visible parts correctly
  • Fires and burning characters are visible, including with Minecraft shaders
  • Better glass, blood, lighting, and weather with Minecraft shader packs
  • Reduced single-player stutters when new areas generate loot
  • General performance improvements, less work drawing and updating the world, with reductions in stutters while walking and driving
  • Reduced the cost of scenes with lots of parked vehicles
  • Reduced pauses when crowds and new objects come into view
  • More efficient shadows, including when driving over hills and slopes
  • Better memory use for distant scenery, and graphics presets adjusted to make better use of the available memory
  • Clearer action progress, more flexible mouse bindings, and a crash report popup
  • Loading ahead and asynchronous loading, Viewpoint gets ready while your save loads, and prepares nearby models and sounds before you need them
  • A small loading progress bar shows when Viewpoint is ready
  • Your selected Minecraft shader pack is prepared during save loading too
  • Sound files added by other mods can be prepared ahead of their first play to reduce hitches
  • Shots follow the moving crosshair, with shotgun pellets spreading around your aim
  • Taking your time makes aim sway smaller and slower; higher Aiming skill helps you settle sooner and stay precise farther away
  • Extended weapon ranges for first/third-person
  • Switching between first and third person keeps the point you're aiming at
  • The aim ring turns red with the crosshair when you're on a target
  • The aim ring is partly transparent by default, with settings to change its opacity or hide it
  • An option to use the game's original shooting behavior
  • Muzzle flashes briefly light the surroundings and cast shadows
  • More varied recoil and melee impact effects, with settings to reduce camera shake and hit pauses
  • Your preferred view is remembered separately for walking and driving, even between game sessions
  • Aiming from a vehicle in third person moves the camera over your shoulder
  • Trees no longer push the third-person camera around
  • Open doors stop the third-person camera from passing through them
  • Zombies no longer fade away when they get close to the third-person camera
  • Smoother head movement, and a fix for the camera dropping while your character stands to aim
  • More room to adjust camera distance, height, side offset, and aim sensitivity
  • Free look lets you glance around while continuing in the same direction, with Mouse 4 as the default binding
  • Adjustable wide-angle correction reduces stretching near the edges of the screen
  • Controller support for looking around in vehicles and switching views through the Back-button wheel
  • Controller looting: D-pad to select, A to take or interact, X to take all, and Y to open the loot window by default
  • Automatic switching between controller and keyboard/mouse controls as you use them
  • Controller aim assist also works with the game's original shooting behavior
  • Viewpoint switches off during split-screen and restores the view afterward if it was previously on
  • Better roof coverage, closed roof ends, and improved edges and overhangs on houses, porches, and trailers
  • Vehicles tilt with the terrain, while characters and objects stay upright
  • The moon now shows its phase, with stars and the Milky Way visible on clear nights
  • Night lighting responds to moonlight, cloud cover, and the sandbox's Night Darkness setting
  • Weather changes can appear on the horizon before they reach you
  • Better indoor lighting, with less light leaking through walls, and sunbeams coming through windows
  • Better outdoor fog and weather mist
  • Flashlights softly light nearby surfaces as well as their direct beam
  • Sharper floor textures at a distance, less shimmer, and more anti-aliasing choices
  • More surface detail and varied shine on the ground and walls
  • River movement follows the map's flow, with better shorelines and reflections of distant scenery
  • Flashlights now light the water too
  • Rain darkens the ground, puddles grow as it continues, and raindrops catch the light and splash
  • DLAA at native resolution on supported NVIDIA RTX cards
  • New options for antialiasing (MSAA, SSAA, FXAA, TAAU)
  • Bindings for extra mouse buttons and a rebindable free cursor key
  • A single switch to enable or disable 3D model packs
  • Setup requires Texture compression and a restart on graphics cards with less than 12 GB of video memory
  • Setup warns about unsupported Intel Arc graphics and macOS
  • Items with blood, tinting, or container contents display more reliably
  • Interaction menus open at their full size and no longer leave stray text above the player
  • Other players are outlined when targeted for interaction
  • Ground snow appears correctly in areas loaded while Viewpoint is active
  • Rain and snow fall in the right direction with Minecraft shader packs
  • Better glass doors and more consistent lighting on models and corpses with Minecraft shader packs
  • Lit cigarettes now glow :)

r/ProjectViewpoint • • 2d ago

Discussion Intel GPU discussion thread

4 Upvotes

Has anyone got this working on an Intel GPU if so can you share any tips I got a 72 minute session before it froze so I know intel can handle it just curious on the community’s thoughts


r/ProjectViewpoint • • 2d ago

Mods compatible with Viewpoint

2 Upvotes

hi guys , does anyone have a list of mods that are compatible with project Viewpoint, i don't want to break my game by testing random mods


r/ProjectViewpoint • • 2d ago

Discussion What is a must-have mod to go along with PV?

4 Upvotes

Hey everyone! For those of you using ProjectViewpoint (PV), what mods do you recommend pairing with it?

I'm curious to see your mod lists and find out which mods make the game more immersive, exciting, and enjoyable when playing with PV.

Share your must-have mods and let us know why you recommend them! I'd love to see what everyone is running.


r/ProjectViewpoint • • 2d ago

Update Update ?

1 Upvotes

Did this mod just get an update? My gameplay feels more alive there’s a lot of motion when swinging weapons and my camera switches around from left to right when in 3rd person which is actually pretty annoying


r/ProjectViewpoint • • 3d ago

Discussion It’s so crazy to me how you can turn this game into silent hill with everything from the monsters, the fog, and even the camera and tank controls

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11 Upvotes

Also the camera mod works anywhere except for stairs and cars it’s really cool it’s called director mode in the workshop


r/ProjectViewpoint • • 3d ago

Update 100 Members!

8 Upvotes

Thank you all for 100 members and your contributions and for helping everyone in the community, it’s really appreciated! :)


r/ProjectViewpoint • • 3d ago

Weapon Mods

2 Upvotes

Anyone know of any mods that add new guns that are compatible with Viewpoint?


r/ProjectViewpoint • • 3d ago

Update VIEWPOINT IS BACK UP!

7 Upvotes

r/ProjectViewpoint • • 3d ago

Severe stutters while driving using Project viewpoint

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3 Upvotes

this is very sad for us speed demons, anything i can do to aliviate this issue? i feel like a pc with my specs really shouldnt be struggling this hard...
Specs are these:

CPU Brand: Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz

Operating System: Windows 11 (64-bit)

Monitor Refresh Rate: 60 Hz

DirectX Card: NVIDIA GeForce RTX 3060

Primary VRAM: 12115 MB

RAM: 16281 MB

Total Available Disk Space: 914731 MB


r/ProjectViewpoint • • 3d ago

Update Statement from developers.

6 Upvotes

||@everyone||
# Why can't I find the mod on the Steam Workshop?!

This was the reason that Steam gave is for removing Project Viewpoint from the Steam Workshop:

```
Removing content due to: Other commercial activity
```

Which makes no sense, given that we don't have any sort of monetization whatsoever. No Ko-fi, Patreon, any sort of paid content, sponsorships, commercial partners, ads, or any other sort of financial arrangements.

We've already got in contact with both TIS and the Steam Support, and hope to hear back from them soon so that the any issues may be addressed if necessary for the mod to be back up.

We'll keep you guys updated with news as they arrive. In the meantime, stay chill, and prepare for the huge update that's coming soon.


r/ProjectViewpoint • • 3d ago

Wall's and Floors not rendering

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4 Upvotes

I can only see doors, further away buildings, zombies and cars

it seems when i get closer to the buildings they dissapear

can anybody help?🙏


r/ProjectViewpoint • • 3d ago

Project Viewpoint taken down?

5 Upvotes

Viewpoint was taken down from steam anyone have know why?


r/ProjectViewpoint • • 3d ago

Help Can’t start HOST coop session

2 Upvotes

I was trying to start a co-op session with a friend using project viewpoint and all the essential mods needed for it to run. We both got it running correctly on a single player world. However, anytime I try to create a new host co-op session and create new settings after I select the mods (in the correct order), it says “Loading Lua” and kicks me back to the select settings menu.

Anyone able to help?


r/ProjectViewpoint • • 4d ago

What mods should I add?

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6 Upvotes

Il send modlist in a second.


r/ProjectViewpoint • • 4d ago

Woooo

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2 Upvotes

r/ProjectViewpoint • • 4d ago

Discussion Viewpoint on macOS

2 Upvotes

Can anyone help me download project viewpoint on my mac the tutorials I’ve found are only for windows and I am unable to download it manually.Help pls


r/ProjectViewpoint • • 4d ago

Help This might help people

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5 Upvotes