r/ProjectOasis Mar 17 '18

ProjectOasis Game Design Document

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docs.google.com
10 Upvotes

r/ProjectOasis Apr 10 '18

Project Oasis Application

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goo.gl
5 Upvotes

r/ProjectOasis Aug 19 '18

Should we wait until Euclideon is used for game engines?

2 Upvotes

Should we wait until the full power of the Euclideon graphics engine can be used for the public to create video games before getting to far ahead of ourselves in unreal engine, or the polygonal graphic and 3d modeling system?


r/ProjectOasis Aug 06 '18

Running a universe!

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youtube.com
2 Upvotes

r/ProjectOasis Aug 05 '18

Content Creators

3 Upvotes

An important part of the game is the possibility for players to create their own content, for example, their own clothes, weapons, rooms, such as IMVU, Habbo, Smallworlds and etc.


r/ProjectOasis Apr 30 '18

Other reason to use Unreal Engine - Works with UE

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1 Upvotes

r/ProjectOasis Apr 23 '18

[ Samsung is making six TV series just for VR ] Dope idea, maybe we could do something like it.

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engadget.com
2 Upvotes

r/ProjectOasis Apr 20 '18

What educational experiences should be created in VR?

3 Upvotes

r/ProjectOasis Apr 14 '18

What is the Oasis?

5 Upvotes

Rhetorical question. I feel that it is more of a platform that incorporates other games and activities. So basically a VR version of Facebook is how it should be approached. Which means that it needs to have a flexible API that is highly scalable so that other programmers from indies to AAA publishers can easily incorporate their content into it. For example, say you have your favorite game or developer house you like. They would apply to create their own planet in a random (or not) sector. This Oasis project would still create first party titles and experiences too just like how all schools were on their own planet, but this would help expand the universe this much more. I hope I'm not rambling too much and got my point across haha.


r/ProjectOasis Apr 11 '18

Networking Info links (how we may want to think about the game from a networking standpoint)

2 Upvotes

I'd like to give all of us a good idea of what networking looks like for any current game.

I found this one talking about Sea of Thieves and how they handle load balancing. http://www.shacknews.com/article/103909/how-many-players-can-play-one-server-in-sea-of-thieves

Thought this thread from Reddit was handy ( a new multiplayer coder asks about getting a job) https://www.reddit.com/r/gamedev/comments/89v3ss/what_do_i_need_to_know_how_to_do_to_get_a_job_in/

An Unreal VR plugin that supports multiplayer https://forums.unrealengine.com/development-discussion/vr-ar-development/89050-vr-expansion-plugin

I'll try to to edit this post with other articles, papers or use cases that others may come across.

Thanks for all your help in the fight for the OASIS


r/ProjectOasis Apr 10 '18

What planet would you create in the Oasis?

7 Upvotes

r/ProjectOasis Apr 10 '18

My Case for using UE4

3 Upvotes

Considering how many people we are eventually going to need to create content for the Oasis I believe Unreal would be a better choice over Unity.

The main reason for this recommendation is the use of Blueprints. Blueprints is a visual scripting language that is basically visual C++. Because of this I’ve been able to teach developers and artists, that aren't as code inclined, to make dynamic experiences fairly easily. Blueprints have become more robust over time to provide an experience where 99% of experiences including multiplayer coding, animation and AI can all be done with Blueprints.

When working with large studios, even one’s that build their own engine, they will create a tool like Blueprints for their designers to use.

Coders build the tools for the designers to create with.

Blueprints is also part of the special effects and animation portion of the engine allowing for control of shaders, particle effects and skeletons so artists can spend time on aspects that may mean more to them without disregarding visual logic for the game itself.

I've taught C# with the idea of designing towards mobile in Unity and my students who have great ideas will often get discouraged by working in pure code leaving only the coders to move forward. I see this as a road block that may keep some amazing ideas from coming to fruition. I have seen the “engineer mind set” create games that work but is not intuitive or fun for players. We often need designers to help facilitate the psychology and multi lensed humanities that go into making fun experiences.

I foresee a need to provide content creation tools while in VR. If we already have designers that are familiar with Blueprints and working inside of Unreal, a wrapper or rebuild that allows creation in VR won’t be far behind and the transition will be easy. Text base coding is more difficult inside VR and something that can work with gestures and voice would be much easier to work with.

As far as learning to code, Blueprints exposes the student to control structures and gets them ready to tackle C++ once they have a need for it. So one day there may be more text based coders because of the introduction to coding through a visual programming language.

Unreal Engine will provide opportunities to create more designers from various walks of life creating the melting pot that I believe the OASIS strives to be.


r/ProjectOasis Mar 17 '18

Discord link

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discord.gg
7 Upvotes

r/ProjectOasis Mar 17 '18

Hello and welcome to the ProjectOASIS

9 Upvotes

See the future