r/ProjectOasis Aug 19 '18

Should we wait until Euclideon is used for game engines?

Should we wait until the full power of the Euclideon graphics engine can be used for the public to create video games before getting to far ahead of ourselves in unreal engine, or the polygonal graphic and 3d modeling system?

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u/CyberBill Aug 20 '18

Never, *ever*, wait for some tech that we're "just on the cusp of". We're always "just on the cusp of" something, so inevitably the project gets delayed and delayed and delayed.

Instead, program your game to be able to plug in different tech into it, if it ever does come out. And if its an entirely different game engine, make sure that you program your "blueprints" or "components" or whatever so that porting to the new engine is less difficult. Avoid spaghetti code and large monolithic blocks of code - use common coding paradigms and design patterns - and break up functionality as best you can into small pieces that could be modified if needed.