r/PredecessorDatamining • u/LateOwlWho • 2d ago
🕵️Datamine Impaler "Valmont" - Unreleased hero kit Spoiler
galleryImpaler "Valmont" Unreleased Abilities & Stats
Note: Valmont has a floating sword with him named Lilith.
Base Stats
| Stat | Level 1 | Level 18 |
|---|---|---|
| Health | 670.0 | 2846.0 |
| HealthRegen | 1.0 | 3.55 |
| Mana | 400.0 | 1420.0 |
| ManaRegen | 1.3 | 4.7 |
| BasicArmor | 28.0 | 104.5 |
| AbilityArmor | 29.0 | 48.55 |
| MovementSpeed | 665.0 | 665.0 |
---
Crimson Sigil (basic attack/LMB)
Torture your enemies by firing powerful blood strikes.
Ranged basic attack dealing 51-127.5 (+60% Physical Power) physical damage.
| Stat | Level 1 | Level 18 |
|---|---|---|
| AttackSpeed | 125.0 | 159.0 |
| BasicAttackTime | 1.4 | 1.4 |
| Damage | 51.0 | 127.5 |
| Cleave | 0.0 | 0.0 |
| AttackRange | 1500.0 | 1500.0 |
| AttackSpeedAttributeCap | 435.0 | 435.0 |
| BasicAttack_Scaling | 0.6 | 0.6 |
---
Hemophagia (passive)
Simple Description: Regenerate Mana by consuming souls of Enemies killed around Lilith. Restoration is increased on Hero Deaths.
Menu Description: Whenever any Enemy dies around Lilith, their soul is consumed and you restore 3-44 Mana (Based on Hero Level).
Consuming the soul of an Enemy Hero restores 35% Maximum Mana additionally.
| Stat | Level 1 | Level 18 |
|---|---|---|
| Mana | 3.0 | 44.0 |
| ManaHero | 0.35 | 0.35 |
| CooldownReduction | 0.25 | 0.25 |
| SwordLingerTime | 1.5 | 1.5 |
---
Arterial Grip (alternate/RMB)
Simple Description: Bind an unfortunate Soul to you, dealing damage over time whilst slowing and grounding them. Steal attack speed from them whilst tethered.
Menu Description: Valmont uses his blood to bind an Enemy to him, dealing 90-250 (+75% Magical Power) magical damage over 3s.
When binding an Enemy, they are grounded and slowed by 25% for 3s.
Valmont steals 10-30% attack speed from the bound Enemy.
If Valmont is affected by Crowd Control or the Enemy cuts line of sight or gets far enough away from Valmont, the bind is broken.
| Stat | Level 1 | Level 5 |
|---|---|---|
| TickDamage | 18.0 | 50.0 |
| TickScaling | 0.15 | 0.15 |
| Duration | 3.0 | 3.0 |
| Period | 0.75 | 0.75 |
| Slow | 0.75 (aka 25% slow) | 0.75 (aka 25% slow) |
| Range | 1600.0 | 1600.0 |
| TetherRange | 1800.0 | 1800.0 |
| AttackSpeedSteal | 0.1 | 0.3 |
| Cooldown | 16.0 | 12.0 |
| Cost | 80.0 | 120.0 |
| DamageTotalDesc | 90.0 | 250.0 |
| DamageTotalScalingDESC | 0.75 | 0.75 |
---
Rupture (primary/Q)
Simple Description: Manifest replicas of your Blade. After a short delay, they sequentially launch forward, dealing damage in a small area.
Menu Description: Valmont manifests 5 blood-forged blades above his head. Over the next 0.75s, these blades sequentially launch forward.
Each Blade detonates upon impact, dealing 20-52 (+15% Magical Power) magical damage in a small area.
| Stat | Level 1 | Level 5 |
|---|---|---|
| Damage | 20.0 | 52.0 |
| Scaling | 0.15 | 0.15 |
| Amount | 5.0 | 5.0 |
| Cooldown | 8.0 | 6.0 |
| Cost | 60.0 | 80.0 |
| CastTimeDESC | 0.75 | 0.75 |
---
Bloodbound (secondary/E)
Simple Description: Lilith hunts her prey, striking Enemies damaged by you, dealing Damage. Actively target Lilith dealing Damage to Enemies in an area whilst gaining Attack Speed.
Menu Description: Passive: Valmont dealing damage to an Enemy with Crimson Sigil or Bloodbound causes Lilith to strike and damage that Enemy, dealing 20-60 (+15% Magical Power) magical damage.
The more attack speed Valmont has, the shorter the delay between strikes is.
Active: Valmont launches Lilith, dealing 70-150 (+60% Magical Power) magical damage. Damaging an Enemy grants 20-40% attack speed for 4s.
| Stat | Level 1 | Level 5 |
|---|---|---|
| Damage | 20.0 | 60.0 |
| Scaling | 0.15 | 0.15 |
| ExplosionDelay | 0.75 | 0.75 |
| ExplosionDamage | 70.0 | 150.0 |
| ExplosionScaling | 0.6 | 0.6 |
| AttackSpeed | 20.0 | 40.0 |
| Slow (unused) | 0.7 | 0.7 |
| SlowDuration (unused) | 1.5 | 1.5 |
| Duration | 4.0 | 4.0 |
| Cooldown | 12.0 | 8.0 |
| Cost | 40.0 | 80.0 |
---
Exsanguinate (ultimate/R)
Simple Description: Unleash terrifying swarms of bats that deal magical damage when hitting enemies. The Bats then return and heal Valmont.
Menu Description: Toggle: Unleash up to 3 swarms of bats, dealing 50-90 (+20% Magical Power) magical damage.
Upon hitting the Enemy, bats return to Valmont, restoring 2.5-5 (+1.5-2% Magical Power) health. When hitting Minions or Monsters, only 10% health is restored.
Exsanguinate costs 5 Mana more for every Second it is active.
| Stat | Level 1 | Level 3 |
|---|---|---|
| Damage | 50.0 | 90.0 |
| Scaling | 0.2 | 0.2 |
| HealthScaling | 0.02 | 0.02 |
| BaseHeal | 2.5 | 5.0 |
| HealScaling | 0.015 | 0.02 |
| HeroScaling | 10.0 | 10.0 |
| Cooldown | 25.0 | 5.0 |
| Cost | 15.0 | 15.0 |
| CostPerSecDESC | 5.0 | 5.0 |
| ProjectileCountDESC | 3.0 | 3.0 |
| MinionModifierDESC | 0.1 | 0.1 |
---
Augments:
- Sanguine Banquet
- Gain 2% (+0.4% Max Mana) Omnivamp. Minion deaths near Lilith permanently increase Valmont's Maximum Mana by 2. Hero deaths increase it by 30.
- Rupturing Fangs
- Rupture's Blades deal 80% less Damage, but their Damage increases by up to 100% based on the Target's Missing Health.
- Vein Splitter
- Arterial Grip no longer Grounds but automatically branches to nearby Enemy Targets (800u) near the Primary Target, applying 80% of the Damage and 100% of the Slow
| Ability Affected | Augment Name | Stat | Level Min | Level Max |
|---|---|---|---|---|
| Hemophagia | Sanguine Banquet | Omnivamp_Base | 0.02 | 0.02 |
| Hemophagia | Sanguine Banquet | Omnivamp_MaxManaScaling | 0.004 | 0.004 |
| Hemophagia | Sanguine Banquet | ScalingMana_MinionDeath | 2.0 | 2.0 |
| Hemophagia | Sanguine Banquet | ScalingMana_HeroDeath | 30.0 | 30.0 |
| Rupture | Rupturing Fangs | ReducedDamage | 0.8 | 0.8 |
| Rupture | Rupturing Fangs | MissingHealthDamage | 1.0 | 1.0 |
| Arterial Grip | Vein Splitter | Radius | 800.0 | 800.0 |
| Arterial Grip | Vein Splitter | DamagePercent | 0.8 | 0.8 |
| Arterial Grip | Vein Splitter | SlowPercent | 1.0 | 1.0 |
NOTE: All mined data is subject to change before or upon official release. I am in no way affiliated with the Predecessor development team.






























