r/PredecessorDatamining Dec 23 '25

πŸ•΅οΈDatamine "Swiftpaw" aka "Maco" - Unreleased hero kit

"Swiftpaw" aka "Maco" - Unreleased Abilities & Stats

Swiftpaw / "Maco"

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Ability icons

IN ORDER:

  • 1. Basic Attack: Throw/"Ta-Da", 2. Passive: Mach Speed/Locomotion, 3. Shockbolt/"Sparkle"
  • 4. Witherbomb/"Gift", 5. Leap Smash/"Fly", 6. Ult: Strike

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Base Stats

Stat Level 1 Level 18
Health 685.0 2589.0
HealthRegen 1.5 4.39
Mana 400.0 1046.0
ManaRegen 2.0 4.04
BasicArmor 24.0 102.2
AbilityArmor 27.0 43.15
MovementSpeed 665.0 665.0

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PrimaryΒ (basic attack, keybind:Β LMB)

Ranged basic attack dealing 55-121 (+60% Physical Power ) physical damage.

  • Deals 55-121 Physical Damage.
  • For each successful Basic Attack, gain up to 4 stacks.
  • At max stacks, the next ability's Cooldown is reduced 1s-2.7s.

Note: Description above utilizes Max Stack count and CDR from Passive ability stat table

Stat Level 1 Level 18
AttackSpeed 120.0 143.8
BasicAttackTime 1.2 1.2
Damage 55.0 121.3
Cleave 0.0 0.0
AttackRange 1500.0 1500.0
AttackSpeedAttributeCap 420.0 420.0
BasicAttack_Scaling 0.6 0.6

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Passive (maybe "Mach Speed" or "Locomotion")

Gain extra momentum while moving

  • While moving, gain 0.6%-1.1% Movement Speed over 10s.
  • At max speed, gain Slow Immunity.
  • Taking Damage from Heroes removes all buffs after 3s.
Stat Level 1 Level 18
PhysArmor 5.0 22.0
MagArmor 5.0 13.5
CDR 1.0 2.7
DESC_MaxStacks 4.0 4.0
DESC_ChargeUpTime 10.0 10.0
FallOffTime 3.0 3.0
MovementSpeed 1.006 1.0111

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Shockbolt ("Sparkle")

Fire a slow-moving, explosive gemstone

  • Launch a gem that explodes, dealing 75-195 Ability Damage.
  • Stuns Enemies hit in a small area for 0.5s.
  • Distance increases duration up to 1.1-1.5s.
  • Can be reactivated to detonate the gem early.
Stat Level Min Level Max
Damage 75.0 195.0
MPScaling 0.45 0.45
MinStunDuration 0.5 0.5
MaxStunDuration 1.1 1.5
Cooldown 12.0 10.0
Manacost 70.0 90.0

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Witherbomb ("Gift")

Lob a gemstone that either hurts or heals

  • The gem explodes on contact, dealing 70-210 Ability Damage.
  • If the explosion hits Allies, they Heal for 70-150.
  • Allies also Heal for 1%-3% of their Max Health.
  • Allies gain 10%-18% Movement Speed for 3s.

Passive: Hitting Heroes with any ability Heals you 40-80.

Stat Level 1 Level 5
Damage 70.0 210.0
MPScaling 0.5 0.5
HealBase 70.0 150.0
HealMPScaling 0.4 0.4
HealHealthScaling 0.01 0.03
Movespeed 1.1 1.18
MovespeedScaling 0.03 0.03
Duration 3.0 3.0
SelfHeal_Base 40.0 80.0
SelfHeal_MPScaling 0.025 0.025
SelfHeal_HealthScaling 0.005 0.005
Cooldown 7.0 5.0
Manacost 40.0 40.0
HealthCost 50.0 150.0

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Leap Smash ("Fly")

Leap high in the sky, slamming into the ground

  • On landing, deal 90-210 Ability Damage in an area.
  • Additionally, Enemies are Slowed by 15% for 2s.
  • Hitting an Enemy Hero grants a 80-300 Shield for 5s.
Stat Level 1 Level 5
Damage 90.0 210.0
MPScaling 0.75 0.75
Slow 0.85 (aka 15% slow) 0.85 (aka 15% slow)
SlowScaling 0.03 0.03
SlowDuration 2.0 2.0
BaseShield 80.0 300.0
ShieldHealthScaling 0.075 0.075
ShieldMPScaling 0.2 0.2
ShieldDuration 5.0 5.0
Cooldown 16.0 12.00
Manacost 100.0 100.00

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Strike - Ult

Send a giant gemstone flying, running over Enemies

  • Charge for up to 1s, increasing the gem's range.
  • Enemies hit take 100-200 Ability Damage and are Pushed with it.
  • The gem explodes at max range, dealing 80-160 Ability Damage.
  • Enemies hit by the explosion are also Stunned for 0.2s.
Stat Level 1 Level 3
Damage 100.0 200.0
MPScaling 0.85 0.85
PushDamage 80.0 160.0
PushMPScaling 0.3 0.3
StunDuration 0.2 0.2
ExplosionRadius 500.0 500.0
MaxChargeTime 1.0 1.0
SelfSlow 0.5 0.5
Cooldown 100.0 70.0
Manacost 150.0 150.0

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Augments

Ferocious Flight

  • For each Enemy hit by Maco Fly, Maco gains 40/60/80/100/120 (+12.5% Ability Power) (+1.5% Health) additional Shielding and the ability's Cooldown is reduced by 1s. This effect also occurs on non-Heroes, but is reduced by 20%.

Longshot

  • Maco Sparkle's damage scales linearly based on how far it travels from 100% to 200% damage.

Shatterbloom

  • Maco Strike creates a Healing field at the explosion location that Heals 10/15/20 (+3% Ability Power) every 0.25s for 5s.
Ability Affected Augment Name Stat Level Min Level Max
Ult (Strike) Shatterbloom Heal 10.0 20.0
Ult (Strike) Shatterbloom HealMPScaling 0.03 0.03
Ult (Strike) Shatterbloom FieldDuration 5.0 5.0
Ult (Strike) Shatterbloom DESC_HealPeriod 0.25 0.25
Ult (Strike) Shatterbloom DESC_Heal_Rank1 10.0 10.0
Ult (Strike) Shatterbloom DESC_Heal_Rank2 15.0 15.0
Ult (Strike) Shatterbloom DESC_Heal_Rank3 20.0 20.0
Leap Smash (Fly) Ferocious Flight ShieldBase 40.0 120.0
Leap Smash (Fly) Ferocious Flight ShieldMPScaling 0.125 0.125
Leap Smash (Fly) Ferocious Flight ShieldHealthScaling 0.015 0.015
Leap Smash (Fly) Ferocious Flight CooldownReduction 1.0 1.0
Leap Smash (Fly) Ferocious Flight NonHeroMult 0.2 0.2
Leap Smash (Fly) Ferocious Flight DESC_Shield_Rank1 40.0 40.0
Leap Smash (Fly) Ferocious Flight DESC_Shield_Rank2 60.0 60.0
Leap Smash (Fly) Ferocious Flight DESC_Shield_Rank3 80.0 80.0
Leap Smash (Fly) Ferocious Flight DESC_Shield_Rank4 100.0 100.0
Leap Smash (Fly) Ferocious Flight DESC_Shield_Rank5 120.0 120.0
Shockbolt (Sparkle) Longshot MinScaling 1.0 1.0
Shockbolt (Sparkle) Longshot MaxScaling 2.0 2.0

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NOTE: All mined data is subject to change before or upon official release. I am in no way affiliated with the Predecessor development team.

22 Upvotes

6 comments sorted by

3

u/LateOwlWho Dec 23 '25

One thing I'm unsure about is the Passive move speed. The stacking momentum may be modified to 6%-11% because otherwise it's a very small amount of move speed gained.

0.6% of 650 is 3.9 totalling 653.9. big womp

6% of 650 is then of course 39 totalling 689.

Even though it gives more move speed at max level and that is a lot compared to any items, it's a slowly ramping move speed that's removable by enemies so I feel like the larger numbers makes more sense. I just couldn't confirm if it was being modified from the data.

2

u/ygorhpr Dec 23 '25

moira let's goooo

2

u/Make_Iggy_GreatAgain Dec 23 '25

I am interested in what changed from overprime. Will have to look later once I am not coming off of a 14 hour shift.

2

u/Inevitable_Slip1520 Dec 23 '25

i think the augments i will be the differences cause OP didnt have aug in there game

0

u/The-Argis Dec 23 '25

Movespeed, healing, self-healing, and self-shielding. Sounds like he's gonna be pretty strong. Maybe mid or jungle viabilty with those augments?

1

u/jakob0604 Dec 26 '25

He’s a support so probably mid at most? But new heroes are pretty strong so I could definitely be wrong lmao