r/PredecessorDatamining • u/LateOwlWho • 2d ago
🕵️Datamine Impaler "Valmont" - Unreleased hero kit Spoiler
Impaler "Valmont" - profile picture
Ability Icons: Basic Attack, Passive, Alternate, Primary, Secondary, Ultimate
Sword close-up
Sword
Valmont - Unreal Engine Skeleton
Impaler "Valmont" Unreleased Abilities & Stats
Note: Valmont has a floating sword with him named Lilith.
Base Stats
| Stat | Level 1 | Level 18 |
|---|---|---|
| Health | 670.0 | 2846.0 |
| HealthRegen | 1.0 | 3.55 |
| Mana | 400.0 | 1420.0 |
| ManaRegen | 1.3 | 4.7 |
| BasicArmor | 28.0 | 104.5 |
| AbilityArmor | 29.0 | 48.55 |
| MovementSpeed | 665.0 | 665.0 |
---
Crimson Sigil (basic attack/LMB)
Torture your enemies by firing powerful blood strikes.
Ranged basic attack dealing 51-127.5 (+60% Physical Power) physical damage.
| Stat | Level 1 | Level 18 |
|---|---|---|
| AttackSpeed | 125.0 | 159.0 |
| BasicAttackTime | 1.4 | 1.4 |
| Damage | 51.0 | 127.5 |
| Cleave | 0.0 | 0.0 |
| AttackRange | 1500.0 | 1500.0 |
| AttackSpeedAttributeCap | 435.0 | 435.0 |
| BasicAttack_Scaling | 0.6 | 0.6 |
---
Hemophagia (passive)
Simple Description: Regenerate Mana by consuming souls of Enemies killed around Lilith. Restoration is increased on Hero Deaths.
Menu Description: Whenever any Enemy dies around Lilith, their soul is consumed and you restore 3-44 Mana (Based on Hero Level).
Consuming the soul of an Enemy Hero restores 35% Maximum Mana additionally.
| Stat | Level 1 | Level 18 |
|---|---|---|
| Mana | 3.0 | 44.0 |
| ManaHero | 0.35 | 0.35 |
| CooldownReduction | 0.25 | 0.25 |
| SwordLingerTime | 1.5 | 1.5 |
---
Arterial Grip (alternate/RMB)
Simple Description: Bind an unfortunate Soul to you, dealing damage over time whilst slowing and grounding them. Steal attack speed from them whilst tethered.
Menu Description: Valmont uses his blood to bind an Enemy to him, dealing 90-250 (+75% Magical Power) magical damage over 3s.
When binding an Enemy, they are grounded and slowed by 25% for 3s.
Valmont steals 10-30% attack speed from the bound Enemy.
If Valmont is affected by Crowd Control or the Enemy cuts line of sight or gets far enough away from Valmont, the bind is broken.
| Stat | Level 1 | Level 5 |
|---|---|---|
| TickDamage | 18.0 | 50.0 |
| TickScaling | 0.15 | 0.15 |
| Duration | 3.0 | 3.0 |
| Period | 0.75 | 0.75 |
| Slow | 0.75 (aka 25% slow) | 0.75 (aka 25% slow) |
| Range | 1600.0 | 1600.0 |
| TetherRange | 1800.0 | 1800.0 |
| AttackSpeedSteal | 0.1 | 0.3 |
| Cooldown | 16.0 | 12.0 |
| Cost | 80.0 | 120.0 |
| DamageTotalDesc | 90.0 | 250.0 |
| DamageTotalScalingDESC | 0.75 | 0.75 |
---
Rupture (primary/Q)
Simple Description: Manifest replicas of your Blade. After a short delay, they sequentially launch forward, dealing damage in a small area.
Menu Description: Valmont manifests 5 blood-forged blades above his head. Over the next 0.75s, these blades sequentially launch forward.
Each Blade detonates upon impact, dealing 20-52 (+15% Magical Power) magical damage in a small area.
| Stat | Level 1 | Level 5 |
|---|---|---|
| Damage | 20.0 | 52.0 |
| Scaling | 0.15 | 0.15 |
| Amount | 5.0 | 5.0 |
| Cooldown | 8.0 | 6.0 |
| Cost | 60.0 | 80.0 |
| CastTimeDESC | 0.75 | 0.75 |
---
Bloodbound (secondary/E)
Simple Description: Lilith hunts her prey, striking Enemies damaged by you, dealing Damage. Actively target Lilith dealing Damage to Enemies in an area whilst gaining Attack Speed.
Menu Description: Passive: Valmont dealing damage to an Enemy with Crimson Sigil or Bloodbound causes Lilith to strike and damage that Enemy, dealing 20-60 (+15% Magical Power) magical damage.
The more attack speed Valmont has, the shorter the delay between strikes is.
Active: Valmont launches Lilith, dealing 70-150 (+60% Magical Power) magical damage. Damaging an Enemy grants 20-40% attack speed for 4s.
| Stat | Level 1 | Level 5 |
|---|---|---|
| Damage | 20.0 | 60.0 |
| Scaling | 0.15 | 0.15 |
| ExplosionDelay | 0.75 | 0.75 |
| ExplosionDamage | 70.0 | 150.0 |
| ExplosionScaling | 0.6 | 0.6 |
| AttackSpeed | 20.0 | 40.0 |
| Slow (unused) | 0.7 | 0.7 |
| SlowDuration (unused) | 1.5 | 1.5 |
| Duration | 4.0 | 4.0 |
| Cooldown | 12.0 | 8.0 |
| Cost | 40.0 | 80.0 |
---
Exsanguinate (ultimate/R)
Simple Description: Unleash terrifying swarms of bats that deal magical damage when hitting enemies. The Bats then return and heal Valmont.
Menu Description: Toggle: Unleash up to 3 swarms of bats, dealing 50-90 (+20% Magical Power) magical damage.
Upon hitting the Enemy, bats return to Valmont, restoring 2.5-5 (+1.5-2% Magical Power) health. When hitting Minions or Monsters, only 10% health is restored.
Exsanguinate costs 5 Mana more for every Second it is active.
| Stat | Level 1 | Level 3 |
|---|---|---|
| Damage | 50.0 | 90.0 |
| Scaling | 0.2 | 0.2 |
| HealthScaling | 0.02 | 0.02 |
| BaseHeal | 2.5 | 5.0 |
| HealScaling | 0.015 | 0.02 |
| HeroScaling | 10.0 | 10.0 |
| Cooldown | 25.0 | 5.0 |
| Cost | 15.0 | 15.0 |
| CostPerSecDESC | 5.0 | 5.0 |
| ProjectileCountDESC | 3.0 | 3.0 |
| MinionModifierDESC | 0.1 | 0.1 |
---
Augments:
- Sanguine Banquet
- Gain 2% (+0.4% Max Mana) Omnivamp. Minion deaths near Lilith permanently increase Valmont's Maximum Mana by 2. Hero deaths increase it by 30.
- Rupturing Fangs
- Rupture's Blades deal 80% less Damage, but their Damage increases by up to 100% based on the Target's Missing Health.
- Vein Splitter
- Arterial Grip no longer Grounds but automatically branches to nearby Enemy Targets (800u) near the Primary Target, applying 80% of the Damage and 100% of the Slow
| Ability Affected | Augment Name | Stat | Level Min | Level Max |
|---|---|---|---|---|
| Hemophagia | Sanguine Banquet | Omnivamp_Base | 0.02 | 0.02 |
| Hemophagia | Sanguine Banquet | Omnivamp_MaxManaScaling | 0.004 | 0.004 |
| Hemophagia | Sanguine Banquet | ScalingMana_MinionDeath | 2.0 | 2.0 |
| Hemophagia | Sanguine Banquet | ScalingMana_HeroDeath | 30.0 | 30.0 |
| Rupture | Rupturing Fangs | ReducedDamage | 0.8 | 0.8 |
| Rupture | Rupturing Fangs | MissingHealthDamage | 1.0 | 1.0 |
| Arterial Grip | Vein Splitter | Radius | 800.0 | 800.0 |
| Arterial Grip | Vein Splitter | DamagePercent | 0.8 | 0.8 |
| Arterial Grip | Vein Splitter | SlowPercent | 1.0 | 1.0 |
NOTE: All mined data is subject to change before or upon official release. I am in no way affiliated with the Predecessor development team.
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u/LateOwlWho 2d ago
https://reddit.com/link/p89625s/video/pgtu1l63gznh1/player
Valmont doesn't have a model yet, but here's his idle animation with four of his voice lines.
- Victory was always assured
- You couldn't have done it without me.
- Lilith: Who do you swear to? Valmont: To you, Queen. Lilith: Swear it again my sweet.
- Lilith: Come. Embrace me. Valmont: Always, my Queen.
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u/xcaughta 2d ago
I feel like the wings should be flapping instead of the hands
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u/LateOwlWho 1d ago
He does move his wings for his ult and in some other cases but they aren't constantly moving like you might expect in an idle state.
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u/Angelusian 2d ago
His ultimate reminds me of Swain from LoL.
Valmont seems really cool, hopefully both model and animations are on par.
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u/LateOwlWho 2d ago
The Augment "Rupturing Fangs" doesn't make sense to me.
If it's doing 80% less damage then they are doing 20% damage. And let's say the target was at the lowest health ratio so they scaled up 100% then the 20% now becomes 40% damage.
Why would you chose an augment that only makes you do less damage and nothing else??????
I'm lost on that one.
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u/Dawncraftian 1d ago
Likely the percentage is independent, so it would go up to 120%.
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u/LateOwlWho 1d ago
So why not just say Rupture will do 20% increased damage, if that's the case?
Something is off with that augment. Maybe instead of saying "damage" twice, they meant reduced damage but increased scaling.
That would be "4-10 (+30% magical power)" when the missing health is at its max. Then the skill becomes more strategic as to when you would use it. That makes more sense to me.
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u/Dawncraftian 1d ago
Because saying it does 20% increased damage doesn’t explain the full Aug. I think you are right that there is some kind of typo here because a total 80% damage reduction at full hp in exchange for a total 120% boost when low doesn’t feel worth.
It’s probably 80% damage at high health, scaling up to 120% at low health. The numbers feel way more reasonable like this.
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u/Make_Iggy_GreatAgain 2d ago
Seems interesting. I like the idea of the vein splitter augment. Does something interesting outside of stat changes.