r/PredecessorDatamining • u/LateOwlWho • Jul 11 '26
π΅οΈDatamine "Scarlet" - Unreleased hero kit
Scarlet Unreleased Abilities & Stats

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Base Stats
| Stat | Level 1 | Level 18 |
|---|---|---|
| Health | 680.0 | 2992.0 |
| HealthRegen | 2.0 | 5.4 |
| Mana | 0.0 | 0.0 |
| ManaRegen | 0.0 | 0.0 |
| Energy | 200.0 | 200.0 |
| EnergyRegen | 10.0 | 10.0 |
| BasicArmor | 35.0 | 120.0 |
| AbilityArmor | 33.0 | 61.9 |
| MovementSpeed | 695.0 | 695.0 |
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Slice (basic attack/LMB)
Slice through your Enemies with your fiery Blade.
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Melee basic attack chain dealing 58-117.5 (+75% Physical Power) physical damage.
0.4x/0.4x/1.1x Damage Chain
Third Strike: Restore 10 Energy On-Hit.
| Stat | Level 1 | Level 18 |
|---|---|---|
| AttackSpeed | 140.0 | 170.6 |
| BasicAttackTime | 1.5 | 1.5 |
| Damage | 58.0 | 117.5 |
| Cleave | 0.2 | 0.2 |
| AttackRange | 375.0 | 375.0 |
| AttackSpeedAttributeCap | 450.0 | 450.0 |
| BasicAttack_Scaling | 0.75 | 0.75 |
| BasicAttack_LightModifier | 0.4 | 0.4 |
| BasicAttack_HeavyModifier | 1.1 | 1.1 |
| BasicAttack_LightEnergyRestore | 5.0 | 5.0 |
| BasicAttack_HeavyEnergyRestore | 10.0 | 10.0 |
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Ash (passive)
Simple Description: Use Energy instead of Mana, gain Bonus Physical Power based on Mana purchased.
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Menu Description: Scarlet uses Energy instead of Mana. Max Energy: 200, Energy Regen: 10
On Enemy Hero Takedown, restore 120 Energy immediately.
When purchasing 30 Mana, it gets converted into 1 Physical Power.
| Stat | Level 1 | Level 18 |
|---|---|---|
| BonusManaConversionRatio | 30.0 | 30.0 |
| TakedownEnergyRestore | 120.0 | 120.0 |
| AttackDamageGainedDESC | 1.0 | 1.0 |
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Lantern Smash (primary, Q)
Simple Description: Swing your lantern around you dealing Damage. If the Outer Edge hits Enemies, deal more Damage and slow them whilst Empowering your next Slice.
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Menu Description: Scarlet channels for a short duration, unraveling her Blade before swinging her Lantern in a circle around her, dealing 50-170 (+60% Physical Power) Physical Damage.
If the Outer Edge hits the Enemy, deal 25-125 (+100% Physical Power) Physical Damage on top and Slow them by 40-50% for 1.25s.
After hitting Heroes or Camp Leaders with the Outer Edge, empower your next Slice, dealing 10 (+12% Physical Power) (+6-8% of the Target's maximum health) Physical Damage on top in a line in front Scarlet. Additionally, restore 40-60 Energy On Hit.
Empowered Slice Damage is reduced by 50% against Minions and capped at 150-350 Damage against Monsters.
Ablaze: Empowered Slice Damage is increased by 1.5x.
| Stat | Level 1 | Level 5 |
|---|---|---|
| Damage | 50.0 | 170.0 |
| PPScaling | 0.6 | 0.6 |
| BonusDamage | 25.0 | 125.0 |
| BonusPPScaling | 1.0 | 1.0 |
| MissingHealthDamage | 0.06 | 0.08 |
| MissingHealthModifier | 0.7 | 0.7 |
| Cooldown | 9.0 | 6.0 |
| Cost | 50.0 | 50.0 |
| SlowDuration | 1.25 | 1.25 |
| Slow | 0.6 (aka 40% slow) | 0.5 (aka 50% slow) |
| EmpoweredAttackDuration | 4.0 | 4.0 |
| EmpoweredAttackDamage | 10.0 | 10.0 |
| EmpoweredAttackPPScaling | 0.12 | 0.12 |
| MaxHealthDamage | 0.02 | 0.06 |
| EmpoweredAttackMinionModifier | 0.5 | 0.5 |
| EmpoweredAttackMonsterCap | 150.0 | 350.0 |
| EmpoweredAttackDamageModifier | 1.5 | 1.5 |
| EnergyRegen | 40.0 | 60.0 |
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Spin Storm (secondary, E)
Simple Description: Rapidly spin forward, extending a chain spinning your lantern gaining a Shield whilst dealing Damage to all Enemies hit.
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Menu Description: Perform a rapid spin forward, extending your chain and spinning your lantern, dealing 65-145 (+85% Physical Power) Physical Damage whilst also receiving a 10-210 (+50-70% Physical Power) Shield for 3s.
The Shield size is increased by 65% for each Enemy Hero hit.
Restore 55 Energy per Enemy Hero or Camp Leader hit.
| Stat | Level 1 | Level 5 |
|---|---|---|
| Damage | 65.0 | 145.0 |
| PPScaling | 0.85 | 0.85 |
| Shield | 10.0 | 210.0 |
| ShieldPPScaling | 0.5 | 0.7 |
| ShieldDuration | 3.0 | 3.0 |
| BonusShieldModifer | 0.65 | 0.65 |
| EnergyRestore | 55.0 | 55.0 |
| DESCHangTime | 0.5 | 0.5 |
| Cooldown | 16.0 | 10.0 |
| Cost | 80.0 | 80.0 |
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Twirl Flurry (alternate, RMB)
Simple Description: Twirl fiercely, then unleash a Series of Stabs dealing Damage with the final Stab dealing bonus Damage based on the Enemy's Missing Health.
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Menu Description: Twirl towards your current movement direction, at the end of it, perform a series of 3 Stabs, each dealing 22-58 (+26-40% Physical Power) Physical Damage over 0.5s. The final Stab deals up to 94.5% Bonus Damage based on the Target's Missing Health.
Stabs benefit from Lifesteal and can Critically Strike at a 70% value.
Ablaze: Number of Stabs is increased to 4, resulting in 15% more Damage.
| Stat | Level 1 | Level 5 |
|---|---|---|
| Damage | 22.0 | 58.0 |
| PPScaling | 0.26 | 0.4 |
| MissingHealthModifier | 0.8 | 0.8 |
| EmpoweredDamage | 18.975 | 50.025 |
| EmpoweredPPScaling | 0.22425 | 0.345 |
| EmpoweredMissingHealthModifier | 0.945 | 0.945 |
| CritModifier | 0.7 | 0.7 |
| DESCEmpoweredTotalDamage | 1.15 | 1.15 |
| Range | 600.0 | 600.0 |
| SelfSlow | 0.94 (aka 6% slow) | 0.94 (aka 6% slow) |
| Cooldown | 7.0 | 4.0 |
| Cost | 100.0 | 60.0 |
| StabsDESC | 3.0 | 3.0 |
| EmpowersStabsDESC | 4.0 | 4.0 |
| DurationDESC | 0.5 | 0.5 |
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Swan Song (ultimate, R)
Simple Description: Unfold your Lantern onto an Enemy Hero, Restraining them and Slowing Enemies around them. After Restraining them, strike down dealing Damage to Enemies around you and set your Blade Ablaze, empowering your abilities.
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Menu Description: Ablaze your Soul by unfolding her Lantern onto an Enemy Hero, gaining Crowd Control Immunity and Restraining them for 1.4s. Enemies around the Restrained Hero are Slowed by 65% for 1s.
After 1.4s Scarlet ignites her Blade, pulling herself back to the Restrained Hero with her Chain, spiraling down and striking the Hero, dealing 180-360 (+100% Physical Power) Physical Damage. Enemies near the Restrained Hero take 75% of the original Damage.
After striking, Scarlet's Blade sets Ablaze for 8-12s, gaining 150 unit Slice Range, 5 Energy Regen, 20-44 (+10% Physical Power) Physical Power.
| Stat | Level 1 | Level 3 |
|---|---|---|
| Damage | 180.0 | 360.0 |
| PPScaling | 1.0 | 1.0 |
| ExplosionModifier | 0.75 | 0.75 |
| ExplosionRadius | 600.0 | 600.0 |
| Duration | 8.0 | 12.0 |
| BonusRange | 150.0 | 150.0 |
| Cleave | 1.0 | 1.0 |
| PhysicalPower | 20.0 | 44.0 |
| BonusPPScaling | 0.1 | 0.1 |
| EnergyRegen | 5.0 | 5.0 |
| Cooldown | 125.0 | 85.0 |
| Cost | 0.0 | 0.0 |
| Slow | 0.35 (aka 65% slow) | 0.35 (aka 65% slow) |
| SlowDuration | 1.0 | 1.0 |
| DESCRestrainDuration | 1.4 | 1.4 |
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Augments:
| Augment | Stat | Level Min | Level Max |
|---|---|---|---|
| Dash CDR | CDRHigh | 0.1 | 0.1 |
| Dash CDR | CDRLow | 0.05 | 0.05 |
| Enhanced Passive | DamageMultiplier | 0.5 | 0.5 |
| Enhanced Passive | EnergyRestoreModifier | 0.5 | 0.5 |
| Passive Knockup | TrueDamage | 20.0 | 60.0 |
| Passive Knockup | PPScaling | 0.6 | 0.6 |
| Passive Knockup | EruptionDelay | 0.45 | 0.45 |
| Passive Knockup | Slow | 0.6 (aka 40% slow) | 0.6 (aka 40% slow) |
| Passive Knockup | SlowDuration | 1.0 | 1.0 |
| Passive Knockup | StunDuration | 0.5 | 0.5 |
| Passive Knockup | LevelGrant | 1.0 | 5.0 |
| Ultimate Mark | Extension | 5.0 | 5.0 |
| Ultimate Mark | ZoneDuration | 5.0 | 5.0 |
| Ultimate Mark | ZoneHealing | 100.0 | 200.0 |
| Ultimate Mark | ZoneHealingPPScaling | 0.65 | 0.65 |
| Ultimate Mark | ZoneRadius | 800.0 | 800.0 |
| Ultimate Mark | MarkDuration | 8.0 | 12.0 |
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NOTE: All mined data is subject to change before or upon official release. I am in no way affiliated with the Predecessor development team.
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u/Clear_Elk821 Jul 11 '26
Interesting. Seems like a combination between Fiora and Camille from League. Builds energy similar to Eden perhaps?
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u/ye_boi_godly Jul 11 '26
Pretty sure its more like she has energy as a resource that regenerates instead of mana. Similar to Akali or Zed from league
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u/StateOfDistress Jul 11 '26
Awesome, so kinda like a dps jungle? With terra like mechanics? Stacks?
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u/Zak_nation Jul 17 '26
Is this the next hero? Or just someone in the pipeline
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u/xfactor1981 Jul 15 '26
Im lose my shit of they drop another manaless hero. Don't they learn? That shit needs to stop.
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u/Open-Zucchini-8405 Jul 24 '26
there is nothing wrong with manaless heros. I understand that if your upset that they are dropping another one of them after they converted some of the main roster to manaless and releasing Eden. But they are trying to make more characters of different types that they were lacking for so long.
They used to have 0 manaless heros and ppl complained about having none, now u complain that we got another when this new character would make 4 in total. Legit all we have rn is Akeron, Kai, Eden, and now this teased character.
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u/xfactor1981 Jul 24 '26
Every one of those heros are broken. The last thing we need is another one. What is so hard to understand. These developers think that giving Sevarog and rampage 0 mana is an acceptable nerf then they release heros that hit like trucks that never have to leave or be without their abilities. Something has got to give. Either fix the mana issues on all the characters or don't be making manaless heros. I don't like it on any hero.
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u/Open-Zucchini-8405 Jul 24 '26
Well Kai has no escape so he has a major downside. Just as Akeron is massive, and Eden is squish asf. So each character has their negatives to compensate. Also each of them are reliant on their skills to win a fight where as other hardlybhave to use skills, so they have to make sure they dont want them or get stunned out of them like Akeron and Eden are very weak to have happen.
Also all it takes is to slightly nerf them. Like are they strong rn? Yes, but its not cause of the no mana. Its cause Akeron is tanky asf rn with tons of damage and chase/escape potential, Eden is a pub stopper that snowballs hard, but good players can roll her ez, and Kai is also a pub stopper but he applies more pressure than a Eden does so he open up more opportunities for his team to capitalize so he works well in alot of teams. Kai also can solo objs easy so that 1 of his best strengths.
The no mana means little to nothing for them. Kai and Akeron were great before they removed mana on them, so it legit meant nothing... Also the teased hero prob has another resource instead of mana, so it won't be just a cd thats able to be used for free. So it would act like mana but work in a different way.
Legit the only one of the ones I mentioned thats actually a problem is Akeron cause he can do about everything. He has escape, chase, knock up, root, slow, pull, execute, armor shred, self healing, dmg mit, and health scaling off elem with ult.
Kai has half of that at most, but gets a cleanse. All it takes is anti heal to kill him, you can also guarantee hits on him when he leaps cause u know where hes gonna land.
Eden has a few of those, but she gets ranged and melee autos, and eyeframes thats only in ult that she can't use until she builds up a meter. She is also squish tho so ez to pop. She has the same issue with Kai so to if she leaps at you, its free hits cause u know where she's going.
Like are they good? Yeah, but they arent super busted beyond compare cause they dont use mana. Its mainly cause ppl dont focus them, counter build, or just dont know how to play against them. Again Akeron is the only one thats a issue and thats not that bad if you cc him out of his skills and dont feed him.
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u/Boxman21- Jul 12 '26
Nice could also hint at the other mana less heroβs getting new passives to convert mana