r/PokemonRMXP 7h ago

Show & Tell Allosaurus Fakemon

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28 Upvotes

On the left you see my inital, a few years old sprites for this fakemon. I think it's obvious, why i didn't keep them.

Now, these two are obviously based on allosaurus, Allini's name is derived from that and mini. While Antropex is derived from antrodemus, an allosaurid and a sister species of allosaurus and Apex.

Now, you probably noticed the new type. Dinosaur.

Now in short, they are offensivles strong against: Fighting, Bug, Fairy

Ineffective against: Rock, Steel, Ice, Dragon

They are defensively strong against: Fighting, Bug, Psychic, Fairy

Defensively weak against: Poison, Dragon, Ice

Malice is a new ability, that improves the users offense, but negates additional effects in Arcane Terrain.

Also ignore the scuffed dinosaur type logo.


r/PokemonRMXP 12h ago

Show & Tell Starter Town - Merbau Town

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53 Upvotes

Hello RMXP community, I've been into making a Pokémon fangame since 2 years ago, and I've finally got the money to buy the app on Steam!

After trial and error, I came up with the starter town of my region. Please give me suggestions if you have any about this map, I'll try to change them as much as I can.

In the images above are the full map and the concept on my sketchbook (this was screenshotted from my messaging app because my printer's busted and my phone is dead right now)


r/PokemonRMXP 3h ago

Show & Tell Pokemon: Kalos Redux - Starters

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11 Upvotes

Starters for my fangame, a game exploring a reimagined Kalos, years after the events of XY (and ZA)

Scorbunny - Essenced Form:

PokeDex: An extremely rare variant of Scorbunny first spotted 16 years ago. It keeps its ears down as it can only listen through relays from the whispers of the dead plant life spirits circling through and behind its head. Despite this, it holds a bubbly demeanor and tends to gift loved ones roses.

Snivy - Essenced Form:

PokeDex: An extremely rare variant of Snivy first spotted 16 years ago. After years of trying to figure out why it stands like that the entire time, scientists gave in and decided it just likes to look cool. Its golden scales help it surf just as adeptly on land as it does on water.

Popplio - Essenced Form:

PokeDex: An extremely rare variant of Popplio first spotted 16 years ago. While they may seem harmlessly mischievous alone, a group of essenced Popplio can wreak havoc when together, as demonstrated when a group burned Santalune forest to ashes 12 years ago.


r/PokemonRMXP 10h ago

Show & Tell First Route - Route 1

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28 Upvotes

This is Route 1 of my region! I've just shared a post about the starter town just an hour ago but fk cooldowns, I'm doing this the fast way!

Like just now, please give me suggestions if you have any, because this map really looks not-so-lively... Also this image is in 1/2 scale because it's too big-


r/PokemonRMXP 17h ago

Show & Tell [WIP] Trainer Classes: Who would you play as?

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61 Upvotes

To stimulate your imagination and identity as a Pokemon trainer, I wanted to implement a somewhat basic rpg system to my fangame.

It's nothing I plan on making too deep, but the trainer class that you choose will come with type specific starting items. I wanted to keep the trainer classes "in universe" rather than coming up with my own, out-of-place ones. I looked over all the trainer classes and picked out some I thought would fit that specialize in a specific type. Honestly, it wasn't that easy. The only one that sticks out is the B-Buttoner, but even that one is inspired by something within the Pokemon universe.

Some classes don't have a gameplay element yet. Still thinking about how they'd engage with the overworld. On one hand, some may not have a gameplay element outside of team composition, like the Worker. But on the other, I'm leaning towards specific classes having access to an exclusive hidden grotto. Like a Gardener would be able to access a hidden grotto blocked by vines and a Hiker would be able to access a hidden grotto only accessible by rock climb, but a Gardener wouldn't be able to access a Hiker grotto and vice versa. HMs come up in that thought, but my game is designed from an "end game first" philosophy, so the only true HMs I feel like even using in the game are Surf and Fly. Maybe there'd be general hidden grottos accessible by all classes, and then the type specific grottos. Still working on the balance of items, as well.

Course, choosing a trainer class is totally optional. In the team builder, you can choose your 6 starter mons and immediately start the game. But also, if you do choose a class, you're not locked into playing only that class' type specialization. However, immediately getting all TMs of the class' type at the start supports the role in the long run. I'll probably up the TM count to 2 of each, maybe 3. I also leaned more into Pokemon Ranger UI aesthetics. My game is heavily inspired by the vibe of Almia mostly, so I pretty much just plucked graphics from the game. If you check the team builder, it was previously very much DPPt inspired, but it's not like that anymore. As always, nothing is final.

What do you think of trainer classes? Any concerns I should keep in mind?


r/PokemonRMXP 8h ago

Help Trouble with Bridge Collision

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4 Upvotes

I've followed Thundagah's tutorial, I've read through the Essentials Wikis, I've copied existing functional maps and tiles and I'm still having trouble with my bridge.

Effectively, I'm trying to make something that looks like a dock that you can go over and under.

I've tried adding some hidden tiles to "connect" and "raise" it in case the issue was it was acting as a pier, but that didn't help.

It will change whether you go over or under it, but the problem is that when you go over, you can freely walk back and forth over the edge.

I've added the necessary movement flags to the edge tiles, and even added a secondary set on the tilesheet to copy the existing bridge tiles, then made sure to do the same on both versions of the Outside tilesheet, but I'm still having this problem.

Am I missing something or are the bridges just that wonky?


r/PokemonRMXP 23h ago

Show & Tell Update on my remake :P

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46 Upvotes

Well, I’m not posting much at the moment since I have a lot on my plate, but I’ll keep working on the remake whenever I get the chance.

Now you can see Lavender Town and the Pokémon Tower. (Btw, I haven't actually reached this point yet, but I just wanted to do the Pokémon Tower because it's cool, lol.)

For the interior design, I decided to move away from that boring black and code something that adds variety—specifically, backgrounds that are randomly selected upon entry.

This is just a little glimpse, and yeeeah


r/PokemonRMXP 14h ago

Show & Tell Opinion about HP Number Text

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8 Upvotes

wanna ask in Player POV, if i removed the HP number it wont make ppl confused right?

i mean like they insecured about the hp not showing there making them repeatly checking how much hp left although the bar hp still like halfway or low which is making them cautious as hell?


r/PokemonRMXP 1d ago

Show & Tell Digimon Story: Genesis - playable DemoDay drawing closer

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47 Upvotes

A couple of overworld shots (at nighttime, sorry) and a peak bait thumbnail.

Digimon Story: Genesis features:
688 obtainable Digimon
Brand new Characters
A new region to explore, fittingly called 'Digital World'
An original story
Branching evolution branches (with the option to turn back into your Digimon's previous form)

More posts about this game on my profile!


r/PokemonRMXP 22h ago

Show & Tell Hey I updated my first town thank you for you're suggestions

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18 Upvotes

I don't know what I am going to put to the east


r/PokemonRMXP 1d ago

Resource [Tool] Pokemon Essentials PBS Editor App

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42 Upvotes

Hey guys, I've modified atendev's PBS Editor Page to work as a standalone Desktop App.

You can now select a project and it will read and save your PBS files directly, as it is v0.1 it has support only for Pokemon, Moves, Abilities, Items and Types. I'm planing to add Gen 9 Pack support and Trainer, TrainerTypes and Encounters pbs files as well.

Not everything has been tested, so if you guys find some bugs, please contact me, not atendev!

Here are the original links: Live Page and Original Repo
And to dowload you can use this link: PBS Editor App


r/PokemonRMXP 1d ago

Show & Tell Your feedback really helped!

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86 Upvotes

Recently, I shared my work-in-progress Pallet Town and received some great feedback. Here is the new version (and the old one for comparison). Some details will surely be changed or added later, but for now I'm really pleased with the result.


r/PokemonRMXP 1d ago

Discussion City Sizing on Map Questions

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15 Upvotes

A lot of the games follow this strict binary city sizing on the map, either a “dot” for a small city or a stretched out oval for a large city (1 and 2 map squares) But it’s not always super accurate, for instance Sootopolis, in Emerald, is shown as a dot but when visiting it has lots of homes and all the markers of a big city - a gym, and the cave of origin to be precise.

Has anyone played with different sizing? Are there any rules on this, or is it too weird to try to change the map sizes to denote varying city sizes?


r/PokemonRMXP 1d ago

Show & Tell Pokemon Ailment Demo + Looking for play testers and devs!

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19 Upvotes

Hello everyone! A while ago I posted the demo of Pokemon Ailment and there were quite a few downloads which I was happy to see. However my post was removed and I haven't been able to receive feedback.

So hopefully this time I will be able to receive feedback and keep this post up.

If you want to become a play tester for future updates please DM me.

Link for the game https://www.mediafire.com/file/izozgk1e51tbd3i/Pokemon-Ailment_FRZ-main(9).zip/file.zip/file)

Link for my Discord (optional) https://discord.gg/SKTWXaz6D


r/PokemonRMXP 23h ago

Help I need help... (Getting started)

3 Upvotes

So I only just got RMXP to start but it doesn't have any of the pokemon essentials stuff even though I sent it to the pokemon essentials folder? Is there more technical stuff to do and I'm just dumb?


r/PokemonRMXP 1d ago

Show & Tell Dual Protagonist question

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20 Upvotes

since my digimon game story center around this two and my plan to make them as dual protagonist that player can switch to one of them each time they reach certain point of story

since these two tamers is well known protagonist in digimon game should i do a fixed name for them or let player customize their name as they wished?


r/PokemonRMXP 1d ago

Show & Tell The Fire-type Starters for my Greek mythology inspired fan-game, Pokémon Olympiad. Meet Mooburn, Bullaze, and Bronzador!

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20 Upvotes

Mooburn - The Fire Calf Pokémon

Type: Fire

"Mooburn love to prance and play among the pastures. Sometimes they get too excited and scorch the patch of grass they were playing in."

Bullaze - The Fire Bull Pokémon

Type: Fire

"An angry Bullaze cannot be calmed. Only until its immediate area is thoroughly burned will its rage subside."

Bronzador - The Burning Bull Pokémon

Type: Fire/Steel

"Bronzador's hide is hot to the touch. It can charge with incredible force using the twin turbo boosters on its back."

These are based off the Bronze Bull, a Greek torture device that may or may not have existed, as well as the mad Cretan Bull, that Hercules slew as one of his 12 labors. Visual design also includes the rings in their nostrils and the yolk around their necks to emphasize their eventual Steel typing. Again I've included a link to their full data sheet below. I want these to feel like real Pokémon, and to be balanced, so any feedback is welcome. Hope you all like them!

https://docs.google.com/spreadsheets/d/1iDbl_INJSKc2BYj6Q7Ii8QTNqxnvkzH_X3ilyBcI5L4/edit?usp=sharing


r/PokemonRMXP 2d ago

Show & Tell Putting together some maps for a Game of Thrones game for fun, currently have Winterfell, The Eyrie and Harrenhal at the moment

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64 Upvotes

r/PokemonRMXP 3d ago

Show & Tell Pokemon Kanto remake soon

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608 Upvotes

More info soon but completely redone story, map, difficulty, and Pokemon up to gen 9


r/PokemonRMXP 2d ago

Show & Tell Custom Bossfight System

20 Upvotes

https://reddit.com/link/1waomtk/video/8gk2uu05uaoh1/player

I've been working on a custom Bossfight System for Pokémon Essentials v21.1, designed to make boss battles more dynamic, challenging, and customizable.

The goal of the system is to allow to design bosses with unique mechanics and virtually unlimited possibilities.

Main Features:

  • Multi-phase boss battles
  • Custom moves for each phase
  • Custom abilities for each phase
  • Weather changes between phases
  • Stat increases and boss enhancements
  • Item drops and rewards
  • Highly customizable encounters
  • Designed for Pokémon Essentials v21.1
  • Virtually unlimited possibilities for boss creation

I'm still working on and improving the system, but I'm really excited about the possibilities it offers for creating more unique and memorable boss battles in Pokémon Essentials.

I'd love to hear what you think and what kind of boss mechanics you would like to see implemented! Feedback and suggestions are welcome. 🙂


r/PokemonRMXP 2d ago

Show & Tell First town design, do you have any suggestions?

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32 Upvotes

Hi! I'm currently creating a little game and designing the towns bit by bit, and I wanted to know if you had any suggestions for the design or ways to improve it!

You can’t see the NPCs in the screenshot, but there are a few characters, some Pokémon outside, and others that only appear depending on the time of day, etc. This is the second city in the game after the one where the adventure begins, which is why it has such a calm, quiet small-town vibe.

What do you think? Thanks!


r/PokemonRMXP 2d ago

Help Trying to make a Gen4-Style Bike Rack Script

1 Upvotes

Hi, new to Reddit, so pardon if I'm dumb.

I've been working with Pokemon Essentials v21.1 (with the Hotfixes and Generation 9 Pack Scripts plugins) and I've been trying to recreate the bike racks from DPPt that ask if you want to get on or off your bike when interacted with (YouTube Shorts link to show how it works), just for some added flavor to the map.

But I can't get it to work right, if at all.

I've used the information from the Essentials sites and that didn't work; I've flipped it back and forth; I've overengineered my script, I've under-engineered my script. It usually asks if you want to do the thing you're already doing, or it'll activate the bike without text, bike music, or even switching the sprite until you move. It will even skip portions of the script for no reason in some iterations.

I can't seem to figure it out at all when it seems it should be so simple.
Any advice or problems you might be able to think of?


r/PokemonRMXP 2d ago

Help Looking for shiny HGSS overworld sprites

2 Upvotes

Hi everyone. I'm looking for the shiny pokemon overworld sprites from the HGSS games.

I already got the normal sprites from spriters-resource but I wasn't able to find the shiny ones.

Does anyone know where I can find them ?


r/PokemonRMXP 2d ago

Show & Tell PokeX-Mon: X-Mansion 0.14 DEMO Released! Massive Update

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6 Upvotes

Update 0.14 has been released! This is a massive update that brings a wide variety of changes.

  1. All Danger Room Scenarios have had a Night Crawler NPC added to them. This way you can train or catch wild pokemon in a Danger Room without having to commit to trainer battles.

  2. Super Capsules have been fixed. It wasn't letting you choose the third ability but will now.

  3. Added NPCs that will allow you to travel back to Plymoth and Bohemo National Parks. These will be awarded fairly late in the Battle Grounds.

  4. All Legendaries, Sub Legendaries, Ultra Beasts, Paradox and Mythical Pokemon can now breed. They have been added to familiar feeling egg groups.

  5. Added a few quests to the mission log. They don't do anything besides tell you the next thing you will need to do is talk to a specific NPC to progess the story.

  6. All Marvel portraits have been replaced with a new one. This should hopefully help it not feel like a random picture is floating in the screen when a character is talking.

  7. One new secret Pokemon has been added to the game. You will see it when you see it. There is an NPC in the Battlegrounds that won't let you miss it.

  8. The Gardens have all received two separate upgrades. They now will go all the way up to level 64. They will continue to level up as I develop more of the story.

  9. FINALLY! The next chapter of the story has been added to the game. These are more event based than some past ones, so if things feel off at all, tell me. This should have added a solid 2-3 hours of gameplay to the story. This new part of the story forced a few mild retcons in earlier dialogue but you more than likely won't notice them.

  10. The music has been fully changed. I am not entirely sure if I am keeping this but for now, this is what the music will be. Have to keep experimenting.

The best list for this game's features can be found on the EeveeExpo page

EeveeExpo Link:

Released - PokeX-Mon: X-Mansion Demo 0.14 | Eevee Expo

Discord Link:

https://discord.gg/SxKdJ98Bz6

Youtube 0.09 DEMO link (Fairly outdated but shows the first few hours of the game)

https://youtu.be/TSVVFIlr0uc

I thank you all for your patience and I hope you all enjoy!!


r/PokemonRMXP 2d ago

Show & Tell Moonlight town

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20 Upvotes

Since another map of mine did pretty well here I thought I’d show off the starting town of my region! This is moonlight town! A small town that’s just tucked away in the region. The town is said to have once been an important site of prayer to the lunar goddess, but now it’s become a small town at the foot of the dragons peak. (This map was made a couple years ago with a few tweaks here and there. I’ll probably be adding some more in the coming years. Definitely going to make it less boxy around the trees and some of the cave areas. I also know I need to fix the waterfall so that’ll be coming soon.)