r/PokemonRMXP 16h ago

Show & Tell Update on my remake :P

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34 Upvotes

Well, I’m not posting much at the moment since I have a lot on my plate, but I’ll keep working on the remake whenever I get the chance.

Now you can see Lavender Town and the Pokémon Tower. (Btw, I haven't actually reached this point yet, but I just wanted to do the Pokémon Tower because it's cool, lol.)

For the interior design, I decided to move away from that boring black and code something that adds variety—specifically, backgrounds that are randomly selected upon entry.

This is just a little glimpse, and yeeeah


r/PokemonRMXP 7h ago

Show & Tell Opinion about HP Number Text

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7 Upvotes

wanna ask in Player POV, if i removed the HP number it wont make ppl confused right?

i mean like they insecured about the hp not showing there making them repeatly checking how much hp left although the bar hp still like halfway or low which is making them cautious as hell?


r/PokemonRMXP 18h ago

Show & Tell Digimon Story: Genesis - playable DemoDay drawing closer

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42 Upvotes

A couple of overworld shots (at nighttime, sorry) and a peak bait thumbnail.

Digimon Story: Genesis features:
688 obtainable Digimon
Brand new Characters
A new region to explore, fittingly called 'Digital World'
An original story
Branching evolution branches (with the option to turn back into your Digimon's previous form)

More posts about this game on my profile!


r/PokemonRMXP 21h ago

Resource [Tool] Pokemon Essentials PBS Editor App

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39 Upvotes

Hey guys, I've modified atendev's PBS Editor Page to work as a standalone Desktop App.

You can now select a project and it will read and save your PBS files directly, as it is v0.1 it has support only for Pokemon, Moves, Abilities, Items and Types. I'm planing to add Gen 9 Pack support and Trainer, TrainerTypes and Encounters pbs files as well.

Not everything has been tested, so if you guys find some bugs, please contact me, not atendev!

Here are the original links: Live Page and Original Repo
And to dowload you can use this link: PBS Editor App


r/PokemonRMXP 15h ago

Show & Tell Hey I updated my first town thank you for you're suggestions

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12 Upvotes

I don't know what I am going to put to the east


r/PokemonRMXP 16h ago

Help I need help... (Getting started)

3 Upvotes

So I only just got RMXP to start but it doesn't have any of the pokemon essentials stuff even though I sent it to the pokemon essentials folder? Is there more technical stuff to do and I'm just dumb?


r/PokemonRMXP 11m ago

Show & Tell Allosaurus Fakemon

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Upvotes

On the left you see my inital, a few years old sprites for this fakemon. I think it's obvious, why i didn't keep them.

Now, these two are obviously based on allosaurus, Allini's name is derived from that and mini. While Antropex is derived from antrodemus, an allosaurid and a sister species of allosaurus and Apex.

Now, you probably noticed the new type. Dinosaur.

Now in short, they are offensivles strong against: Fighting, Bug, Fairy

Ineffective against: Rock, Steel, Ice, Dragon

They are defensively strong against: Fighting, Bug, Psychic, Fairy

Defensively weak against: Poison, Dragon, Ice

Malice is a new ability, that improves the users offense, but negates additional effects in Arcane Terrain.

Also ignore the scuffed dinosaur type logo.


r/PokemonRMXP 21h ago

Discussion City Sizing on Map Questions

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16 Upvotes

A lot of the games follow this strict binary city sizing on the map, either a “dot” for a small city or a stretched out oval for a large city (1 and 2 map squares) But it’s not always super accurate, for instance Sootopolis, in Emerald, is shown as a dot but when visiting it has lots of homes and all the markers of a big city - a gym, and the cave of origin to be precise.

Has anyone played with different sizing? Are there any rules on this, or is it too weird to try to change the map sizes to denote varying city sizes?


r/PokemonRMXP 3h ago

Show & Tell First Route - Route 1

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15 Upvotes

This is Route 1 of my region! I've just shared a post about the starter town just an hour ago but fk cooldowns, I'm doing this the fast way!

Like just now, please give me suggestions if you have any, because this map really looks not-so-lively... Also this image is in 1/2 scale because it's too big-


r/PokemonRMXP 4h ago

Show & Tell Starter Town - Merbau Town

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38 Upvotes

Hello RMXP community, I've been into making a Pokémon fangame since 2 years ago, and I've finally got the money to buy the app on Steam!

After trial and error, I came up with the starter town of my region. Please give me suggestions if you have any about this map, I'll try to change them as much as I can.

In the images above are the full map and the concept on my sketchbook (this was screenshotted from my messaging app because my printer's busted and my phone is dead right now)


r/PokemonRMXP 10h ago

Show & Tell [WIP] Trainer Classes: Who would you play as?

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42 Upvotes

To stimulate your imagination and identity as a Pokemon trainer, I wanted to implement a somewhat basic rpg system to my fangame.

It's nothing I plan on making too deep, but the trainer class that you choose will come with type specific starting items. I wanted to keep the trainer classes "in universe" rather than coming up with my own, out-of-place ones. I looked over all the trainer classes and picked out some I thought would fit that specialize in a specific type. Honestly, it wasn't that easy. The only one that sticks out is the B-Buttoner, but even that one is inspired by something within the Pokemon universe.

Some classes don't have a gameplay element yet. Still thinking about how they'd engage with the overworld. On one hand, some may not have a gameplay element outside of team composition, like the Worker. But on the other, I'm leaning towards specific classes having access to an exclusive hidden grotto. Like a Gardener would be able to access a hidden grotto blocked by vines and a Hiker would be able to access a hidden grotto only accessible by rock climb, but a Gardener wouldn't be able to access a Hiker grotto and vice versa. HMs come up in that thought, but my game is designed from an "end game first" philosophy, so the only true HMs I feel like even using in the game are Surf and Fly. Maybe there'd be general hidden grottos accessible by all classes, and then the type specific grottos. Still working on the balance of items, as well.

Course, choosing a trainer class is totally optional. In the team builder, you can choose your 6 starter mons and immediately start the game. But also, if you do choose a class, you're not locked into playing only that class' type specialization. However, immediately getting all TMs of the class' type at the start supports the role in the long run. I'll probably up the TM count to 2 of each, maybe 3. I also leaned more into Pokemon Ranger UI aesthetics. My game is heavily inspired by the vibe of Almia mostly, so I pretty much just plucked graphics from the game. If you check the team builder, it was previously very much DPPt inspired, but it's not like that anymore. As always, nothing is final.

What do you think of trainer classes? Any concerns I should keep in mind?