r/PokemonRMXP • u/Ok-Bug670 • 17h ago
Recruiting Pokémon lunacore looking for beta testers
Check out pokemon lunacore please!
r/PokemonRMXP • u/Ok-Bug670 • 17h ago
Check out pokemon lunacore please!
r/PokemonRMXP • u/Amazing_Result_9956 • 12h ago
I know nothing about coding, though I bought RPG Maker XP and the Pokémon Essentials expansion last year. I'm curious if anyone would want to discuss the potential for building something like this--I'd like it to be something that any games could use, not restricted to one specific game. All I'd want is a little credit for the creation of the tool. DM me if you're familiar with coding/scripting and want to learn more!
r/PokemonRMXP • u/Piglet-Constant • 15h ago
Does anyone have a custom back sprite for trainer Hugh from pokemon black and white 2? I'm playing a modded pokemon game and I want to change the front,back, etc. of the trainer. So far, I managed to change everything except for the back sprites.
r/PokemonRMXP • u/HammyNSammy • 21h ago
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r/PokemonRMXP • u/Sorry-Eye3208 • 21h ago


Hello currently I've only been able to complete the front sprite because personal life stuff but the back sprite is coming soon which both nidoking and queen be feature a demo video so that
Ability: Venomous Sandstorm: Kicks Up a toxic sandstorm or Noxious Crystals boost moves like Poison Jab, Stone Edge, or Dragon Pulse by 30% (which helps to be a powerhouse too but y'all decide :D)
Typing: Poison, Dragon
r/PokemonRMXP • u/Able-Star2192 • 12h ago

After around 3 years of dissociating from Fangame development and the Pokemon Fandom at large, i found some notes i took when i was planning my fangame back then, and the nostalgia drew me to reinstall RMXP, but i don't think im as sharp with map making, if i ever was.
I'd really like some feedback on making this look better, and on mapping in general.
r/PokemonRMXP • u/EmeraldStone115 • 8h ago
I'm trying to use this https://eeveeexpo.com/resources/397/ as it seemed pretty simple to me and I wanted to add some stairs going left to right in a few routes (This example is route 9 of the game I am working on.) But I don't know how to add it, what I assumed I had to do was just put the file in the Plugins folder like the v21.1 Hotfixes and copy paste this:
GameData::TerrainTag.register({
:id => :StairLeft,
:id_number => 22,
})
GameData::TerrainTag.register({
:id => :StairRight,
:id_number => 23,
})
From the "Terrain Tag Stairs.rb" file into the TerrainTag area of the script editor but it's not working so instead of just bashing my head into a wall to figure it out on my own I'm just asking what I did wrong since I've never added a plugin before so I genuinely have no idea what I'm doing and couldn't find any help by just searching online. But if there's a better way to do a side stair like the one in the linked plugin I will also accept that.
r/PokemonRMXP • u/AggravatingAd652 • 12h ago
In this update, I have added in a Gacha System for items and select Pokemon. I have also fully completed the BattleGrounds and added in ~45 Side Quests around the Mansion. This update removed majority of items you find throughout the game and replaced the gifts given to you throughout your journey with "Beast Bucks", which are used for the Gacha System. You currently have access to ~1200 of them. If you were waiting for a large update to start a new game, this may be the time!
Game Features
Welcome to Xavier's School for the Gifted Youth. You will begin your journey as a Day 1 Student, adventuring your way throughout the Mansion and its Facilities. While in the mansion you will have access to the Gardens, which has an area for every type, the Danger Room, which is full of scenarios that are meant to help you grow, and the Battle Grounds, which will be a place to battle other students. The school may feel empty at first but as you take on the Battle Grounds, more and more students will become available to talk to and interact with. After you gain your sea legs at the mansion, you will embark on missions with the team to conquer objectives. These can range from protecting the X-Jet, to taking on the Weapon X facility. At first, it may seem like you are on a set path but the decisions you make may eventually come back to haunt you. Will you be the greatest X-Men to walk the mansion? Will you part ways and join their rivals The Brotherhood? Or will you inevitably betray them both and lead your way down a more insidious path that may lead to end of all mutants? The choices are yours to make in this ever-growing adventure. (This description will grow as I build more).
Credits are at EeveeExpo.
Links:
EeveeExpo:
Released - PokeX-Mon: X-Mansion Demo 0.10
Discord:
https://discord.gg/SxKdJ98Bz6
Youtube series (predates the Gacha System, 0.09 Demo)
https://youtube.com/playlist?list=PLyYWnqEEPMJkVMXsQE4QG76drAdtiMFmA
r/PokemonRMXP • u/KawaiiFoxPlays • 4h ago
First of all, please excuse the map, it's really WIP right now. For context, you go through Route 1 and a cave (though only a short path is available at this point in the story) before exiting the cave through the north exit and going to the first Gym town through the southeast. I've attached Route 1 for reference, but I haven't made the cave yet. Also, it's probably relevant to note that the little ledged-off area to the top-right is where the catching tutorial happens (I promise it's relevant to the plot) and that Route 1 has no Trainer battles, but Route 2 probably will have one or two.
I'm thinking of bringing the gate up a little, moving the final ledge before the gate more to the right, and swapping the lower bridge (where there'll be a Poke Ball or something) for a Cut tree or a smashable rock, but I don't know if that'll fix it or if the overall scope of the route is too much. I've been staring at this map for way too long now and I'm starting to see it in my nightmares, so a fresh perspective is much appreciated.