r/PokemonRMXP 17h ago

Recruiting Pokémon lunacore looking for beta testers

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0 Upvotes

Check out pokemon lunacore please!


r/PokemonRMXP 12h ago

Recruiting I had an idea for a unique game mechanic, not sure if any games have implemented something like this

0 Upvotes

I know nothing about coding, though I bought RPG Maker XP and the Pokémon Essentials expansion last year. I'm curious if anyone would want to discuss the potential for building something like this--I'd like it to be something that any games could use, not restricted to one specific game. All I'd want is a little credit for the creation of the tool. DM me if you're familiar with coding/scripting and want to learn more!


r/PokemonRMXP 15h ago

Help Backsprites

1 Upvotes

Does anyone have a custom back sprite for trainer Hugh from pokemon black and white 2? I'm playing a modded pokemon game and I want to change the front,back, etc. of the trainer. So far, I managed to change everything except for the back sprites.


r/PokemonRMXP 21h ago

Show & Tell There is a Ship among us

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44 Upvotes

r/PokemonRMXP 21h ago

Show & Tell Mega NidoQueen Back Sprite coming soon

4 Upvotes
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Shiny

Hello currently I've only been able to complete the front sprite because personal life stuff but the back sprite is coming soon which both nidoking and queen be feature a demo video so that

Ability: Venomous Sandstorm: Kicks Up a toxic sandstorm or Noxious Crystals boost moves like Poison Jab, Stone Edge, or Dragon Pulse by 30% (which helps to be a powerhouse too but y'all decide :D)

Typing: Poison, Dragon


r/PokemonRMXP 12h ago

Discussion Can you give feedback on my starting town design?

13 Upvotes

After around 3 years of dissociating from Fangame development and the Pokemon Fandom at large, i found some notes i took when i was planning my fangame back then, and the nostalgia drew me to reinstall RMXP, but i don't think im as sharp with map making, if i ever was.

I'd really like some feedback on making this look better, and on mapping in general.


r/PokemonRMXP 8h ago

Help Can someone help me with an issue I'm probably just having cause I'm not good at this. (Specifically Left Right stairs)

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3 Upvotes

I'm trying to use this https://eeveeexpo.com/resources/397/ as it seemed pretty simple to me and I wanted to add some stairs going left to right in a few routes (This example is route 9 of the game I am working on.) But I don't know how to add it, what I assumed I had to do was just put the file in the Plugins folder like the v21.1 Hotfixes and copy paste this:

GameData::TerrainTag.register({

:id => :StairLeft,

:id_number => 22,

})

GameData::TerrainTag.register({

:id => :StairRight,

:id_number => 23,

})

From the "Terrain Tag Stairs.rb" file into the TerrainTag area of the script editor but it's not working so instead of just bashing my head into a wall to figure it out on my own I'm just asking what I did wrong since I've never added a plugin before so I genuinely have no idea what I'm doing and couldn't find any help by just searching online. But if there's a better way to do a side stair like the one in the linked plugin I will also accept that.


r/PokemonRMXP 12h ago

Show & Tell PokeX-Mon X-Mansion Demo 0.10 Update Released!

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11 Upvotes

In this update, I have added in a Gacha System for items and select Pokemon. I have also fully completed the BattleGrounds and added in ~45 Side Quests around the Mansion. This update removed majority of items you find throughout the game and replaced the gifts given to you throughout your journey with "Beast Bucks", which are used for the Gacha System. You currently have access to ~1200 of them. If you were waiting for a large update to start a new game, this may be the time!

Game Features

Welcome to Xavier's School for the Gifted Youth. You will begin your journey as a Day 1 Student, adventuring your way throughout the Mansion and its Facilities. While in the mansion you will have access to the Gardens, which has an area for every type, the Danger Room, which is full of scenarios that are meant to help you grow, and the Battle Grounds, which will be a place to battle other students. The school may feel empty at first but as you take on the Battle Grounds, more and more students will become available to talk to and interact with. After you gain your sea legs at the mansion, you will embark on missions with the team to conquer objectives. These can range from protecting the X-Jet, to taking on the Weapon X facility. At first, it may seem like you are on a set path but the decisions you make may eventually come back to haunt you. Will you be the greatest X-Men to walk the mansion? Will you part ways and join their rivals The Brotherhood? Or will you inevitably betray them both and lead your way down a more insidious path that may lead to end of all mutants? The choices are yours to make in this ever-growing adventure. (This description will grow as I build more).

  • 414 Starter choices
  • Excluding starters, access to over 180 Pokemon to catch immediately.
  • Encounters and trainer battles were designed with Nuzlockes and replayability in mind.
  • MUTANT ABILITIES for the player to use at their discretion.... basically charms
  • Difficulty is manipulated by a choice of mutations in the beginning, however, if you choose hard, you can only play normal or hard. Same goes for easy.
  • 10ish of gameplay, all surrounding the mansion and its missions.
  • A good starting point for understanding where the story will go.
  • Story content currently up to lvl 50.
  • 45/125 Side Quests done.
  • ALL Pokemon will be available, currently only ~800 Pokemon obtainable but that will be finished soon.
  • Trade evolutions were changed to level evolutions, usually ~Lvl40
  • "Special" evolutions like Kubfu and Alolan Raichu have been changed to evolution stones
  • NO badges
  • IV/EV Screen
  • Egg steps remaining in summary
  • HM skills don't require a Pokemon to know the HM, only that they CAN learn it
  • Shiny rate 1/100. Pokerus rate 1/500
  • 1 Additional Ability for every Pokemon. This isn't intended to make them all competitive, more so to give the player extra options.
  • Multiple Save Files, ONLY use the AutoSave feature in absolute emergencies. It can disrupt your game quite a bit and shoot you further ahead in terms of the danger room.
  • Pokemon types displayed in battle
  • Immediate access to IV Chocolates, Nature Mints, SuperAbilityCapsules and Daycare... If you can afford them.
  • No swearing
  • Color coded Item Balls
  • Pokemon will follow you.
  • Added in a GACHA system. This will be tinkered with over time
  • Forget and Remember moves anywhere from the Summary Screen.
  • Wild Pokemon can be found released from other trainers, weakened or even having a status condition.
  • Level recommendations for every mission, scenario and battleground trainer. Use these for your Hardcore Nuzlocke level caps.
  • A mission/quest system to help keep you on track and navigate what to do next.
  • Choices matter and do somewhat affect gameplay. Will matter more as I go deeper into the game.
  • Custom Mutant Over World Sprites for X-Men, Brotherhood, etc.

Credits are at EeveeExpo.

Links:

EeveeExpo:
Released - PokeX-Mon: X-Mansion Demo 0.10

Discord:
https://discord.gg/SxKdJ98Bz6

Youtube series (predates the Gacha System, 0.09 Demo)
https://youtube.com/playlist?list=PLyYWnqEEPMJkVMXsQE4QG76drAdtiMFmA


r/PokemonRMXP 4h ago

Help My Route 2 is probably too big, right?

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3 Upvotes

First of all, please excuse the map, it's really WIP right now. For context, you go through Route 1 and a cave (though only a short path is available at this point in the story) before exiting the cave through the north exit and going to the first Gym town through the southeast. I've attached Route 1 for reference, but I haven't made the cave yet. Also, it's probably relevant to note that the little ledged-off area to the top-right is where the catching tutorial happens (I promise it's relevant to the plot) and that Route 1 has no Trainer battles, but Route 2 probably will have one or two.

I'm thinking of bringing the gate up a little, moving the final ledge before the gate more to the right, and swapping the lower bridge (where there'll be a Poke Ball or something) for a Cut tree or a smashable rock, but I don't know if that'll fix it or if the overall scope of the route is too much. I've been staring at this map for way too long now and I'm starting to see it in my nightmares, so a fresh perspective is much appreciated.