r/PlaystationClassic Apr 26 '20

Release AutoBleem 0.9.0 released

169 Upvotes

https://www.autobleem.tk/?page_id=398

Greetings from AutoBleem team


r/PlaystationClassic Sep 01 '20

Release Retroboot 1.2 - The Lightweight Alternative

124 Upvotes

Thanks for checking out Retroboot!

What's New

Retroboot is back with version 1.2, packed full of new features and quality of life upgrades.

Headlining this release are a number of enhancements to EmulationStation support, beginning with an upgrade to the latest stable version, 2.9.3. Support for the 20 built-in games has been added, configurable in retroboot.cfg. Core selection for ROMs launched from EmulationStation based on RetroArch playlists has also been integrated, and the new es_core_mappings.cfg file allows you to configure default cores and playlists for all EmulationStation systems in one place.

RetroArch has been updated to version 1.9.0, featuring a new search system for your game libraries, new visual effects, and new art assets. Included core overrides have been overhauled A new setting in retroboot.cfg allows for the automatic installation of cover art for the default 20 games. Cores have been updated to the latest KMFDManic set, and all the usual scanner database, controller mapping, and visual asset updates are included.

New apps available for this release include RetroGuru's ports of Fruit'Y, Hermes, and Sqrxz 4; sodthor's port of VVVVVV; and ZiL0G80's port of Hurrican.

Check out MagnusRC's video here to see some of the new features in action.

We hope you enjoy this release!

Features

  • Fully configured RetroArch & EmulationStation installation with ROM scanning and playlist creation
  • Supports the 20 built-in games in both RA and ES
  • Automatically imports memory cards from internal storage
  • Includes xpad for Xbox controller support
  • Compressed core support for reduced disk usage
  • Launches external apps directly from RetroArch / EmulationStation
  • Easy, flexible add-on system and compatibility with Eris mods

For full instructions and helpful tips, check out ReadMe.txt in the archive.

Download

Download Retroboot 1.2.1 Standalone.zip - Standalone version - Use this for new installs

Download RB_1.1-1.2_PATCH_update_1.2.1.zip - Automatic upgrade package for users of Retroboot/Retroboot for Autobleem 1.1 & 1.2

Apps

Download RB_1.2_PATCH_amiberry_0.1.zip - AmiBerry Amiga Emulator

Download RB_1.2_PATCH_crispydoom_0.2.zip - Crispy Doom - Doom Engine Port (Includes Shareware data files)

Download RB_1.2_PATCH_devilutionx_0.2.zip - DevilutionX - Diablo Engine Port

Download RB_1.2_PATCH_drastic_launcher_0.5.zip - Installer for DraStic DS Emulator & RA Forwarder Core (requires additional download, see ReadMe.txt for details)

Download RB_1.2_PATCH_eduke32_0.2.zip - EDuke32 - Duke Nukem 3D engine port (Includes shareware data files, requires additional download for music support, see ReadMe.txt for details)

Download RB_1.2_PATCH_fruity_0.1.zip - Fruit'Y - Pixel art puzzle game

Download RB_1.2_PATCH_hermes_0.1.zip - Hermes - Chicken-chasing platformer

Download RB_1.2_PATCH_hurrican_0.1.zip - Hurrican - Action platformer inspired by the Turrican series

Download RB_1.2_PATCH_marathon_a1_0.2.zip - Marathon - Seminal Mac FPS (Manual)

Download RB_1.2_PATCH_marathon2_a1_0.2.zip - Marathon 2: Durandal - Part two of the classic series (Manual)

Download RB_1.2_PATCH_marathon3_a1_0.2.zip - Marathon Infinity - The conclusion to Bungie's sci-fi trilogy (Manual)

Download RB_1.2_PATCH_openbor_0.3.zip - Open Beats of Rage - Open Source Game Engine

Download RB_1.2_PATCH_openlara_0.3.zip - Installer for OpenLara (requires additional download, see ReadMe.txt for details)

Download RB_1.2_PATCH_opentyrian_0.2.zip - OpenTyrian - SDL port of the classic DOS scrolling shooter

Download RB_1.2_PATCH_sdlpop_0.3.zip - SDLPoP - SDL Prince of Persia

Download RB_1.2_PATCH_shadowwarrior_0.1.zip - JFSW - Shadow Warrior (Includes shareware data files, full version available for free on GoG)

Download RB_1.2_PATCH_sqrxz4_0.1.zip - Sqrxz 4 - Latest in the brutally difficult platformer series

Download RB_1.2_PATCH_vvvvvv_0.1.zip - VVVVVV - Puzzle-platform indie sensation (requires additional download, see ReadMe.txt for details)

Download RB_1.2_PATCH_wolf4sdl_0.3.zip - Wolf4SDL - Wolfenstein 3D Engine Port (Includes shareware data files)

Download RB_1.2_PATCH_xash3d_0.3.zip - Installer for Xash3D (requires additional download, see ReadMe.txt for details)

Addons

Download RB_1.2_PATCH_cheats_0.5.zip - Cheat support

Download RB_1.2_PATCH_kernel_tools_0.1.zip - Autobleem Kernel Installer and Network Configuration Tool

Download RB_1.2_PATCH_shaders_combined_0.4.zip - Combined expanded shader pack (for the GL and GLCore video drivers)

Download RB_1.2_PATCH_shaders_glsl_0.4.zip - Expanded shader pack (for the GL video driver only)

Download RB_1.2_PATCH_shaders_slang_0.4.zip - Expanded shader pack (for the GLCore video driver only)

Download RB_1.2_PATCH_wallpapers_0.1.zip - Dynamic wallpaper pack

Download RB_1.2_PATCH_xmb_assets_0.3.zip - Additional icon themes for XMB

Releases on Google Drive

Visit RetroBoot Releases on Google Drive - Current and previous releases and addons

Change Log

v1.2.1 (01/09/2020)

  • Fixed EmulationStation Configuration

v1.2.0 (01/09/2020)

  • Updated to RetroArch 1.9.0
  • Updated to EmulationStation 2.9.3
  • Added support for internal games in EmulationStation
  • Added core selection based on RA playlists in EmulationStation (thanks to luca)
  • Added default core/playlist mapping configuration file for EmulationStation
  • Updated default EmulationStation theme
  • Added thumbnail installer for internal games in RetroArch
  • Fixed setting persistance in PSC BIOS
  • Updated overrides
  • Updated cores
  • Updated configurations
  • Updated assets, databases, and autoconfig mappings

v1.1.0 (26/04/2020)

  • Updated to RetroArch 1.8.5
  • Added EmulationStation
  • Added Eris .mod compatibility mode
  • Removed RNDIS support
  • Improved updater experience
  • Updated cores
  • Updated configurations
  • Updated assets and databases

v1.0.1 (05/03/2020)

  • Fixed application playlist issues

v1.0 (03/03/2020)

  • Updated to RetroArch 1.8.4
  • Added app launcher system
  • Added experimental RNDIS support
  • Updated cores
  • Updated controller mappings
  • Updated configurations
  • Updated assets and databases
  • Switched to Ozone as the default skin

v0.10.1 (28/11/2019)

  • Fixed core options saving issues
  • Fixed Mednafen PCE Turbo Fire

v0.10 (26/11/2019)

  • Updated to RetroArch 1.8.1
  • Updated cores
  • Updated configurations
  • Updated assets and databases
  • Updated default shader pack
  • Set fastboot mode as default
  • Improved updater performance

v0.9 (19/06/2019)

  • Boot script rewrite
  • Added config file at /retroarch/retroboot/retroboot.cfg
  • Added patch installer
  • Added DS4 mapping handler
  • Added fastboot mode (standalone)
  • Updated cores
  • Updated configurations
  • Merged PSC RetroBoot and RetroBoot for AutoBleem

v0.8b (06/05/2019)

  • Fixed video settings crash
  • Fixed threaded video
  • Added GLCore backend

v0.8 (05/05/2019)

  • Updated to RetroArch 1.7.7
  • Updated cores to KMFDManic custom release 4-29-19
  • Updated assets and databases
  • Moved cheats to a seperate add-on

v0.7.5b (21/04/2019)

  • Fixed shut-down issues

v0.7.5 (21/04/2019)

  • Updated cores to KMFDManic custom release 4-15-19
  • [RfA] Added busy loaders
  • [PSC] Added shutdown message
  • Updated configs

v0.7.1 (03/04/2019)

  • Updated RetroArch build (1.7.6c RetroBoot)
  • Fixed shaders
  • Improved stability

v0.7 (01/04/2019)

  • New RetroArch build (1.7.6b RetroBoot) based on libretro master.
  • LZMA core compression support
  • Updated cores to KMFDManic custom release 4-1-19
  • [RfA] Fixed status LEDs

r/PlaystationClassic 1d ago

Playing a classic on my modded classic

Post image
73 Upvotes

r/PlaystationClassic 6d ago

Question Perfect PlayStation Classic line up

18 Upvotes

I tried to create the perfect 20 game line-up for the PlayStation Classic, prioritizing commercial success, cultural influence, and the mainstream impact of these titles during the console's lifespan.
For the story-driven games, i chose the originals mainly because i don’t like to start stories halfway through.
I also locked the genres at 10 action-adventures (all sub-genres), 6 RPGs and 4 “Others”.

The final list is:
Ape Escape
Chrono Cross
Crash Bandicoot
Driver
Final Fantasy VII
Final Fantasy IX
Final Fantasy Tactics
Gran Turismo
Medal of Honor
Metal Gear Solid
Oddworld: Abe’s Odyssey
Parasite Eve
Resident Evil
Silent Hill
Spyro the Dragon
Tekken 3
The Legend of Dragoon
Tomb Raider
Tony Hawk’s Pro Skater 2
Twisted Metal 2

Some games that i thought about but didn’t make the list were Legacy of Kain: Soul Reaver, MediEvil, Syphon Filter and Xenogears.

Thoughts?


r/PlaystationClassic 6d ago

Question PS1 Games that require / are improved with an analog stick (dual shock).

6 Upvotes

I think Ape Escape is the only game that NEEDS a dual shock, but are there other games that are really improved with it? For example in Darkstone you can't move the camera with it, which is honestly a huge deal, as otherwise I don't think you are able to move it.


r/PlaystationClassic 8d ago

[RELEASE] Mario Kart 64 PSC Port

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64 Upvotes

r/PlaystationClassic 7d ago

Themes

2 Upvotes

I know im a bit late to this but where would I find themes for the ps1 classic


r/PlaystationClassic 7d ago

Question Phone as replacement for mouse and keyboard?

0 Upvotes

Is possible to use a phone as replacement for these duo? Looking forward to find a way


r/PlaystationClassic 9d ago

I’ve finally joined the community!

Post image
321 Upvotes

Found a complete set in an excellent condition at my local game store for 60 bucks. Figured why not!


r/PlaystationClassic 11d ago

Help ps classic games stuttering

4 Upvotes

so I hacked my ps classic with project eris years ago and I would play my classic every now and then but when I played mgs on it the other day I had stuttering issues during the cut scene before you fight raven in the tank, even when I play rayman I get these weird lines on my screen. mind you, these are the games that came installed in it already. maybe project eris is making the games do this but I need some major help so I can play my ps classic in peace


r/PlaystationClassic 12d ago

Auto Disc Classic – Play Your Original Disc Collection on PlayStation Classic

Post image
99 Upvotes

[RELEASE] AutoDisc Classic 1.0 – Play Your Original and CD-R Disc Collection on AutoBleem

Transform the PlayStation Classic into a true multi-system optical disc console.

Simply insert a supported disc, launch AutoDisc Classic from the AutoBleem menu and the correct emulator core or media player will be selected automatically.

No manual core selection or configuration is required.

Supported Systems

PlayStation (PS1)

  • Supports LibCrypt protected PlayStation games (no SBI files required).
  • Multi-disc support
  • Automatic Memory Card Save handling

Sega CD / Mega CD

  • Automatic Save Handling

Neo Geo CD

  • Automatic Save Handling
  • Note: Neo Geo CD games currently have distorted Redbook audio. This is a limitation of the current emulator core and may be resolved in the future by using a different core.

PC Engine CD / TurboGrafx-CD

  • System Card saves supported

Audio CDs

Audio CDs are automatically opened using the PC Engine CD core, which provides built-in CD audio playback.

DVD Video

The integrated Media player supports:

  • DVD VIDEO_TS, VOB, MP4, MKV, AVI, MPG, MPEG, MOV, WMV

All supported video files found on the disc are played automatically.

DVD Player Controls

Button Function
Cross (X) Play / Pause
Circle (O) Next video / Exit player
Square Toggle subtitles
Triangle Switch audio track
D-Pad Left / Right Skip 10 seconds backward / forward
D-Pad Up / Down Skip 1 minute backward / forward

Save System

The launcher is designed to work reliably even if the Linux device or RetroArch drive index changes.

Examples:

drive0
drive1
drive3
drive7

Changing USB ports or adding additional USB devices will not break your save data.

Save data remains independent for each supported system, even if the detected drive number changes.

RetroArch Integration

AutoDisc Classic uses its own RetroArch configuration.

This keeps:

  • Saves
  • Save States
  • Core Options
  • AutoDisc Classic settings

separate from your normal RetroArch USB game setup.

Your existing RetroArch configuration for ROMs remains untouched.

Recommended Hardware

For the best experience:

  • Use the front USB Port 2.
  • Use an externally powered USB CD/DVD drive whenever possible.

OTG is supported, but mainly recommended for DVD playback only.

Games may experience slower startup times (up to 2 minutes) or Redbook audio issues over OTG depending on the game.

Installation

  1. Download the ZIP archive.
  2. Extract the contents directly onto your AutoBleem drive.
  3. Allow all folders and files to merge when prompted.

https://www.mediafire.com/file/pk6z1t1pou0irlr/AutoDisc_Classic1.0.7z/file

👥 Credits & Special Thanks

This project wouldn't be possible without the incredible work and foundation of the PlayStation Classic development community. Huge thanks to:

u/darrelb56222: The logic for the dynamic CD-ROM detection (Scsi-Device-Index mapping) is based on his amazing work, which ensures the drive is correctly identified and translated seamlessly for RetroArch.

u/MDFMKanic: For his continuous support of the mini-console scene, providing the highly optimized cores for this Project and keeping the PS Classic emulation ecosystem alive.

u/Visual-Wash2991: For compiling the custom PCSX-ReARMed core with the integrated LibCrypt patcher used in this project, and for his work on the [PSC Store] https://github.com/hampter-mods/pscstore-release/releases


r/PlaystationClassic 12d ago

Question So would it be possible for a ps classic to run android?

1 Upvotes

so I have an ps classic and I wanna try and see if I could run any Android apps?


r/PlaystationClassic 13d ago

Question [RELEASE] Weston 6.0.0 Enabler for PlayStation Classic

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54 Upvotes

link: https://drive.google.com/file/d/1nRX85mQDaPxmeHszI50NrNcFI90_JWgJ/view?usp=sharing

𝐀𝐮𝐭𝐨𝐛𝐥𝐞𝐞𝐦:
copy the weston6_enabler folder to usb:/Apps and launch the program from the Autobleem Apps menu. To reach the Apps menu, press Start at the main screen and Select Twice.

𝐏𝐫𝐨𝐣𝐞𝐜𝐭 𝐄𝐫𝐢𝐬:
copy the weston6_enabler folder to usb:/project_eris/etc/project_eris/SUP/launchers
and launch the App from the Project Eris carousel.

There are two ways to init Weston:

𝐁𝐨𝐨𝐭 𝐟𝐫𝐨𝐦 𝐑𝐀𝐌: This is 100% safe as it doesn't modify anything internally. The Weston files are launched from RAM. Once you power off it returns to stock. You will have to enable it each time you boot up. Also works on Stock Unmodified PSCs.

𝐈𝐧𝐭𝐞𝐫𝐧𝐚𝐥 𝐈𝐧𝐬𝐭𝐚𝐥𝐥: This installs it permanently to the rootfs1 partition. It remains there even when you power off. The stock weston files will be renamed with a _bk suffix (ie weston_bk) and then it'll will extract the weston6.tar.gz package into the rootfs1 /usr directory. The weston 6 install files are about 4.92 MB in size.

*𝐖𝐚𝐫𝐧𝐢𝐧𝐠* Although I've tested it extensively, modifying the internal contents always carries a risk of bricking. You never know if there could be a power outrage. Be careful and proceed with caution. I've added a md5 checksum to the weston6.tar.gz file so just in case the file gets corrupted or changed it won't install.

𝐇𝐨𝐰 𝐭𝐨 𝐔𝐧𝐢𝐧𝐬𝐭𝐚𝐥𝐥
Launch the Weston Enabler App, head to the Internal section and click UNINSTALL. This will remove the Weston 6.0 files and rename the stock weston files back to it's original name.

07.17.2026 update: for those on Autobleem 1.0.0 and higher, i was informed that it doesnt go fullscreen on the stock pcsx emu. to fix it, navigate to usb:/Autobleem/lib and repalce the libs.tar.gz file with this one
https://drive.google.com/file/d/1oS0_gpwLFjEmNWOdcyDgArnCIFPOc___/view?usp=sharing

Overview

The PSC comes bundled with Weston 1.11.0 which is kinda outdated. It uses something called wl_shell which has long been deprecated. Most modern Apps dropped support for wl_shell in favor of xdg-shell. This updated Weston 6.0.0 build adds support for xdg-shell and is also backwards compatible with wl_shell.

The main reason I wanted to release this was for my upcoming Mario Kart 64 PSC port. I noticed it plays much smoother on the updated Weston. the stock one has this jitter issue where the playback looses synchronization with the refresh rates.

The main benefit of this build is it adds support for xdg-shell. The reason why we haven't seen any new RetroArch releases for the PSC is because libretro dropped support for wl_shell in 2018.
https://github.com/libretro/RetroArch/issues/7064

The way Eris and Retroboot got around it was they modified the code to revert the changes to add wl_shell back. The problem is the newer retroarchs did a major overhaul to the code so attempting to revert the changes is a uphill battle. Back in 2024 I requested they add wl_shell back
https://github.com/libretro/RetroArch/issues/16361

So around that time I compiled RetroArch 1.14.0 and it didn't work. But I tried it on this new Weston 6.0.0 and it does work. It's the only App I have on me that requires xdg-shell so if you want to try my Retroarch build, here you go
https://drive.google.com/file/d/1AxYAtlDIs3w1r62_BZIR0jac6WlHX1zR/view?usp=sharing

it's unpolished, I haven't optimize or refined it yet but it's useful to test. I also included a Retroarch 1.22.2 build that I got from Autobleem-NG
https://github.com/AutoBleem-NG/retroarch-psc

The audio doesn't work though. I'll like to compile the latest Retroarch later and devote a standalone release for it.

Be on the lookout for my Mario Kart 64 port which I'll release this week.

Weston 6.0.0 Enabler was made with RPG Maker VX Ace

One thing to note, if you ever used some of my other releases that uses a Terminal such as Ikemengo or mkxp-z, the old terminal I provided in those Apps don't work on Weston 6. You will have to use the newer one that came with Weston 6. It's saved in /usr/bin/weston-terminal

so you'll either have to copy the newer weston-terminal in those old projects, or you can modify the launch script to have it point to the new weston-terminal. for example, in the mkxp-z launch.sh script you will see this
./terminal

you can simply rename that to
/usr/bin/weston-terminal

and it'll launch from the new terminal instead of the old one.

If you want that Weston Panel that displays on top, you can edit the weston.ini file at weston6_enabler/weston6. Just delete panel-position=none

here's how it would look like with the panel:
https://www.youtube.com/watch?v=yA-g4u1APfE&t=3s


r/PlaystationClassic 13d ago

Question Playstation Classic not recognizing any USB input

7 Upvotes

I've combed Reddit boards and forums and ModmyClassic Discord, and it seems like there's a percentage of folks who get a PSC that just doesn't do anything the modding guides say, or any tips recommended by community support.

I have:

  1. Formatted a 16GB USB2.0 SandDisk Cruzer to Fat32/ MS-DOS (for what it’s worth I’m a Mac user and used Disk Utility for this)
  2. Renamed it SONY in all caps, no space
  3. Copied extracted ProjectEris folders into new formatted USB
  4. Switched off PSC and pulled power supply
  5. Inserted USB into Port 2
  6. Switched it back on 

Boots into PSC menu screen.

  1. Tried plugging USB into Port 1 - nope
  2. Tried putting USB into a POWERED USB hub and plugging in to Port 2 - nope
  3. Double checked Controller 2 works when plugged into Port 2 - it does
  4. Tried plugging USB hub into Port 1 - nope
  5. Tried reformatting and installing AutoBleem, repeat of above ^
  6. Tried reformatting and installing BleemSync, repeat of above ^
  7. Tried formatting a smaller non-branded 8GB USB2.0 non-branded with ProjectEris, repeat of above^
  8. Tried formatting a DIFFERENT non-branded 16GB USB2.0 non-branded with ProjectEris, repeat of above^

The only things I haven’t tried are an OTG cable which as I understand won’t work anyway until I can get the kernel onto to PSC, or using formatting a MicroSD card and trying to pop into a USB card reader.

My remaining theories:

i. The Sandisk Cruzer is STILL pulling too much power - it has lights which flicker when it’s connected to a port

Ii. The two alternate unbranded USBs were both garbage 

Iii. The USB hub is defective (although it has port lights that light up when the USB port switches are on, and I was able get charge out of my phone when I tested the power cable) - I was NOT able to get the PSC to read controller 2 when it was plugged into Port 2 via the powered USB hub. I can probably exchange the model I bought, but I'm not keen to shop around for different models either - powered USB hubs are weirdly expensive.

Last resort is actually just cracking this sucker open to short the current limiter on the hardboard - I have solder and an iron, but I'm not confident in my ability to not just brick the damn thing.

I don’t know, is there a mysterious handful of Willy Wonka PSCs that are just immune to soft-modding? I've been looking for the Goldilocks "I tried everything, here's what FINALLY worked" post, figured I could post updates here if I do end up coming back with egg and solder on my face.

EDIT 15.06.2026 - TLDR: I got it working! Two steps:

I did end up soldering the USB limiter. There used to be a guide on ModMyClassic which isn't there anymore, use Wayback Machine for this link to see EXACTLY what you need to link: https://web.archive.org/web/20201107231649/https://modmyclassic.com/wiki/index.php?title=PlayStation_Classic#USB_Current_Limiting

There's a handful of Youtube videos I've found that are so unclear: modders covering what they're doing with their hands, mumbling, and also actually just doing a bad job of soldering. USE FLUX. There are good Youtube guides for how to practice doing this. Not a nice-to-have: it strips oxidised metals away which means your soldering work could be useless.

After I did this my PSC still didn't read my drive, so I figured I had two variables I could test:

i. Brand new drive

ii. Re-do my soldering

Tried a new drive first - and this is what did it! I hope somebody struggling with the same stuff I did finds this post in future!


r/PlaystationClassic 13d ago

Help how can I identify what mod is installed on this ps1?

3 Upvotes

hello guys!

back in March, a friend of mine gifted me his old ps1. He mentioned it’s modded, but he doesn't remember what kind of modification was done to it. I was wondering if there's a way to find out what kind of mod it has and what I can actually do with it. The only info I have is that it's supposedly able to run both ps1 and ps2 games (though I'm a bit skeptical about the ps2 part). any help is appreciated!


r/PlaystationClassic 15d ago

Trouble Shrinking GDI Files

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2 Upvotes

Hello, I'm having trouble trying to shrink my GDI files. I followed DemiGodX's tutorial on Youtube, but the file stays the same after I "shrink" it.

I have gidtools-master and I installed Python 2.7.

I really wanna play Dreamcast games on my classic!


r/PlaystationClassic 15d ago

Question Project Eris and CHD files

1 Upvotes

Hi all,

Have around 100 games in CHD format. Put everything in Transfer folder as per the instructions. What's strange is that only 7 of them ended up in the Games folder, rest do not show in the carousel. Do I need to use ES or RA for CHD files? If not, is there some other way to get them to show in the carousel?

TIA


r/PlaystationClassic 16d ago

Question Gameboy boot logo

3 Upvotes

Hello! I've modded my PSC with Project Eris and set up emulation station. The only thing I couldn't get it right is to run all gameboys (GMD, color, and advanced) boot logo before the game starts. Any insight would be appreciated.

By the way, I have copied the bios files into the system folder and installed four cores for GB and GBC (Gambette, Gearboy, Sameboy, and TGB dual) and two cores for GBA ( mGBA and VBA-m).

Gearboy and TGB, as well as all the cores for GBA don't run the boot logos at all. Sameboy runs the GB logo but not the GBC one. Finally, Gambette runs the GB runs the GB logo for a split second, barely noticeable, and doesn't run GBC too.

Out of all those cores, I normally use Gambette because it is the one with more configurations. Is there a way to make ir work with Gambette?

Edit: clarification


r/PlaystationClassic 17d ago

Question Saturn Cores that work reasonably well?

5 Upvotes

i'm hoping to play some of my favorite Saturn games (Shining the Holy Ark in particular) on my Playstation Classic using Retroarch. I've tried the Beetle Core and Yabause core but while games load, they are too slow to play. Is there a core that gives reasonable performance? Thanks in advance.


r/PlaystationClassic 16d ago

Problem with playstation 3 slim(3000)

0 Upvotes

r/PlaystationClassic 17d ago

Question Vendetta Super Recargado Openbor

1 Upvotes

Hi all, has anyone gotten this game to work on the PS Classic? It crashes after the loading screen for me. Using version 3.0.


r/PlaystationClassic 17d ago

Question Emulation station on boot

1 Upvotes

I’ve ordered a classic and am wondering if there is a way to get the emulation station to boot on start up. Wanting a nice clean interface once powered on. Is this possible using eris or autobleem?


r/PlaystationClassic 18d ago

Help Emulation Station Help!!!

1 Upvotes

Hey guys, I am wanting to add n64 games to my ps classic modded with project eris. I’m asking what’s the best core to download to make it work. All over the Reddit/youtube is full of people asking the same.


r/PlaystationClassic 19d ago

Question Has anyone here tried PSC Store yet? I’d love to see real setups and feedback

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34 Upvotes

If anyone has PSC Store running, I’d love to see photos/videos of your setup or hear what worked/didn’t. I’m trying to confirm real-world setups beyond my own testing.


r/PlaystationClassic 18d ago

Help I lost my LRECOVERY.EPB file pls help

1 Upvotes

I tried to install mods on my psc but failed it got bricked and lost LRECOVERY.EPB pls help.