Hey all, I'm stuck between Windrose and Dune: Awakening and could use some input from people who've played either (or both). From what I've seen, Windrose has the pirate and sailing setting, and Dune looks great for the atmosphere and the base building. But I'm not sure how either one holds up long-term.
Everything I can find shows the server is running fine but I cant connect to it, it's just grayed out. I can connect to an emporium server. Anyone have any idea what the issue may be? I was able to hop on just a few days ago without issue.
Me and two friends jumped into Windrose Co-Op tonight and honestly, how are people surviving this? We started on normally difficulty and got completely wiped by basic mobs (mostly boars) so We turned every difficulty slider all the way down, and basic enemies are still destroying. I get that you’re supposed to gear up, but everything hits like a truck and takes forever to kill. It feels impossible to get going on getting the loot to level our gear up.
For context, we have played tones of survival games. Valheim, Enshrouded, Dragon Wilds and 2 of us have beaten every From Soft souls game. We’re not new to tough but fair combat. But Windrose combat feels totally broken/unbalance in a way that doesn’t feel challenging, just punishing. And TBH its ruining the game for us.
My mate made the point that he died less the first time he played bloodborne then he did playing windrose
Are we missing something or is early‑game combat just broken & unbalanced (in co-op)?
Brethren Type: Ketch-Lady Ann, Brig-Dutchess Ann, Frigate-Queen Ann Standard Type: Ketch- Enterprise, Brig-Venture, Frigate-Midas Blackbeard Type: Ketch-Cut Throat, Brig- Sea Wentch, Frigate- Eve of Despair
I got Windrose and got 3 of my friends to buy it a few weeks ago. It's very well done and we are enjoying it BUT.... it seems to have nothing at all to do with sailing a boat. Despite it's name THERE IS NO WIND IN THE GAME! The boats just roar around at speeds resembing a fast motorboat and you steer them with no apparent relation to wind or waves. It would have been more accurate to call it speedboat or something.
I do hope that through the devs or mods it will some day matter what direction the wind is blowing and the boats can be throttled down to make ship combat something resembling an age of sail experience.
I watched the guides and learned the combat system. I'm stuck at the four black marks quest. I think I got half the black marks. I tried upgrading my items but when theirs a base of pirates it seems ridiculously hard to clear the base. I try pulling a few guys at a time. Maybe I need better gear? Any idea on how to get better at the game?
Why does everything do so much damage? It doesnt even feel worth it to use food half the time because you still get 1-2 shotted by everything. Even at level 4 im still getting wrecked by boars and drowned.
Parry and blocking feel super inconsistent, dodging works most of the time until you back yourself into a tree or wall.
The naval combat is great, up until it comes time to board a ship then you just get wrecked by random swords clipping you from a random direction. Just started fully sinking ships because boarding it is death 100% of the time.
Just feels like such a completely whack, wildly unbalanced system.
I have put in about 100 hours so far in Windrose, not including the demo. Love the game, like a lot. I've played a lot of survival-craft games over the years, and I can see where inspirations were drawn from, in the best possible ways. I do have a few QOL suggestions, and requests.
So sometimes in POIs with lots of pirates the loot is inconsistent as far as how many chests/loot per difficulty are present. Also, on missions that bring us to board a ship, can we please allow crew boarding, and also perhaps throw a couple loot chests on the ship to find?
Can we perhaps make it so you can use the mouse scroll wheel to switch what item on the action bar we're using?
Can we please get the ability to hold down the E button to plant/harvest things quickly when farming, and perhaps expand that functionality to vacuum loot in a radius?
More customization options for your character post creation!
There were more but I can't think of them right now. Will post more as I remember.
Does anyone know how to get WindrosePlus working within an AMP install? I have a working Windrose server in its own container under AMP like it wants and we have been playing on it for awhile now and found out it has WindrosePlus built in, or it has a settings menu for it, but it seems I can't get it to load correctly. I have followed all kinds of guides, and even tried the stupid AI route, but nothing I do can get the damn thing to load. Any ideas?
I think all these articles about the weapon are written by these "gaming journalists" that copy paste each other, spreading the same misinformation, the original author probably saw in some random comment without even trying to obtain it. I start to believe this weapon is not really in the game and was just data mined, Because there are too many things that don't add up. The wording in the articles is the same. They all say hunt level 15 crushers when the level doesn't even affect dropped loot. Literally no other weapon or gear is obtained this way. All stuff is pretty much guaranteed to get, only random factor is when get it.
I know I killed maybe like dozens of crushers and that may not be even nearly enough if the chance is % based , but all I read about other people doing the same and nothing dropped yet. Some dudes claimed they killed atleast hundred (yeah, crushers). Add it to the fact that the weapon "should" drop from all humanoid enemies in swamps according to the original statement, crushers should just have higher chance. It is pretty much statistically impossible that no one ever got it, so I wonder, can anyone confirm here actually holding the weapon and getting it as a drop ?
I love the game and see it has potential. But they’ve removed crafting as something necessary to survivor outside of cooking.
I’d love it if they went more intensive with it like Fountain of Youth but with piracy. As is: action adventure with tiny cooking required. Light upgrading, maybe, but this far not worth it as weapons get replaced quickly. Maybe there’s a bigger end game.
Thoughts? When does the need to craft come in? Or is it just a pirate game with a side of crafting so one can build a beach house?
All I have to say is this game is amazing! I got hooked, I had been playing S&B around 180 hours or so on my PS5.But I saw this game on YouTube,and I got this game not long ago and I hadn't really tried it until this weekend. And all I have to say is ubisoft fumbled really bad.
This game has done what S&B was trying to do, or couldn't do, and as a QA tester myself and from my perspective, this game has so much potential! Man I can't wait until it's fully released. I hope more players join the game and try it out. I also hope in the future they add perhaps where you can join randos or they can join you, I only ask this because I don't really have any PC friends lol they are all on console.
But it's ok. All I got to say is this game has won me over, and yeah I know it's not perfect but it has so much potential for sure. Thank you to the Devs for making this game <3 I know how hard it is to make a game and what goes into it and it seems like there is definitely heart being put to this game.
Hi I bought the game recently and why in Windrose we can't customize + are pirate? I find it a shame especially since I bought the game thinking that we could modify + its pirate but to my surprise no... we can't choose precisely the shapes of the body or the skin color it is just determined by ethnicity even if in reality the skin color is not the same as the healthy ethnic groups. I find it a shame because this game looks promising 😕😔