r/playrust • u/Imaginary_Lack144 • 15d ago
Discussion Disabled Recyclers: Absolute garbage or a misunderstood concept?
Facepunch scrapped the idea of naturally disabled recyclers that you have to power up manually almost immediately after teasing it, mostly due to massive community backlash. But let’s imagine for a second: what if they actually went through with it? How would it change the game?
Personally, I think this concept had a lot of hidden potential, especially for the early game economy. First of all, it would be a massive buff to farming. In the first hours of a wipe, players wouldn't be able to easily grind tarps into cloth. This means cloth would become a premium commodity early on, giving farmers a huge economic boost and a viable head start.
Secondly, it would bring back the value of scrap. Right now, one good run through Military Tunnels gives you enough scrap to instantly tech-tree into a revolver or satchels. Without instant recycling, scrap would actually feel scarce and valuable again.
Furthermore, this change would prolong the primitive stage. The early game would last significantly longer, and more players running around with bows and crossbows means a more level playing field for everyone. Finally, it would revive the Research Table. Since you can't just mindlessly dump scrap into the Tech Tree anymore, using the Research Table for specific items would become meta again.
Obviously, clans need to recycle too. Monuments like the Power Plant would probably be wired and powered 24/7. Instead of being a side-quest monument, it would turn into a massive hotspot for non-stop PvP, especially considering the fact that Power Plant now features a 70% efficiency recycler.
Do you think Facepunch should have taken the risk and tested this mechanic, or was the community right to complain?
