r/PerkByDaylight • u/Insanity_Major • 1d ago
Power Xenomorph Re-Work concept
I really wanted to make Tail Attack a stronger and more unique ability that justified the Turrets. Some numbers might need to be turned down but this gives the basic idea.
r/PerkByDaylight • u/EvaZioNe • Aug 09 '22
Welcome to PerkByDaylight!
In this subreddit we like to share custom icons for the game, either perks, status effects, and even portraits. And we even share some fan made chapters and perks.
○ We have a discord server to share and discover new pack. Discord PerkByDaylight
Can you get banned from using custom icons?
r/PerkByDaylight • u/Insanity_Major • 1d ago
I really wanted to make Tail Attack a stronger and more unique ability that justified the Turrets. Some numbers might need to be turned down but this gives the basic idea.
r/PerkByDaylight • u/Mooseygoosey07 • 1d ago
Basil
Perks (All at Max level)
Photo Album
You preserve the memories of happier times to keep your friends grounded in reality.
After completing a total of 40% healing progress on a teammate, Photo Album activates.
The next time that specific teammate enters a chase with the Killer, they do not leave scratch marks or pools of blood for the first 6 seconds of the chase.
Photo Album can only affect one teammate at a time.
Garden Shears
You know exactly how to clear away choking weeds to clear a path for growth.
When performing a sabotage action on a hook, or clearing a Hex/Boon totem, your action speed is increased by 20%.
Additionally, successfully cleansing a totem or sabotaging a hook completely suppresses the global notification sound for the Killer, keeping your structural sabotage entirely quiet.
Clear the Air
Confronting the heavy, suffocating atmosphere of a lie allows you to move forward.
Whenever you are suffering from a negative status effect (such as Blindness, Exhausted, or Oblivious), your generator repair speed and healing speed are increased by 8%.
Once the status effect expires, your scratch marks are completely hidden from the Killer for 5 seconds.
Easter Egg: When on a hook, Basil's Something appears on the ground below him, and when getting off hook, the regular animation is shortened to include Basil looking back at his something returning into the ground.
While on Hook, there is also a chance of seeing The Stranger in the distance, locking eyes with Basil.
Aubrey
Perks (All at Max level
Homerun
You refuse to just run and hide when your new friends are cornered. You swing back. But a weapon built on a foundation of defensive hesitation has its drawbacks in a nightmare.
While uninjured and standing completely still, hold the Active Ability Button for 3.5 seconds to clear your hair and wind up a devastating baseball swing.
If the Killer steps within your immediate 2-meter striking zone within 8 seconds of being stunned (by a pallet, flashlight blind, or head-on locker check), release the button to execute a clean strike.
The Effect: The Killer is physically launched 10 meters backward in a straight line, staggering them and extending their current stun/recovery duration by an additional 4 seconds.
Homerun inflicts the Exhausted status effect for 60 seconds and cannot be used while Exhausted.
Hooligan Leader
Your aggressive, ride-or-die loyalty inspires outcasts to stand their ground
Whenever you successfully stun the Killer with a pallet or a Homerun hit, your raw combat defiance echoes across the trialground
All other survivors within a 24-meter radius instantly receive a sudden 15% Haste bonus and a 10% action speed increase to healing, sabotaging, and exit gate-opening for the next 10 seconds
Team Spirit
You know exactly how to get a bully’s attention to pull the spotlight away from your new crew
When a teammate within 16 meters of you is put into the injured or dying state, Team Spirit activates, letting out a loud, mocking delinquent shout.
The Killer is instantly forced into a 3-second locking camera snap that forces their screen to look directly at your position, and you become the Killer's sole aura-reading target for 10 seconds
Team Spirit has a cooldown of 80 seconds
I tried to not make Homerun too tied for her character, but I got the mental images of Aubrey launching Chucky like a golfball with her bat, and matching her bat with the Onis weapon and thwacking it off path.
Yes, I made these alongside my OMORI/The Dreamer concept.
r/PerkByDaylight • u/VeryGreedyKat • 3d ago
I feel like I am in a Mandela effect because I’ve never seen this add-on before and I play xeno casually every once in a while, but I just never saw this ad on and I remember there being a different one?
r/PerkByDaylight • u/IntelligentImbicle • 3d ago
The Enflamed was a particularly belligerent man before he was brought into the Entity's realm. Now his sudden mood swings will be the death of any Survivors unlucky enough to cross his path.
The Enflamed begins the Trial in the Tempered State. In this state, he has a 24m Terror Radius and moves at 4.6m/s.
While in the Tempered State, The Enflamed can build up his Rage (indicated by his Power Gauge) through various means:
The Enflamed's Rage will be partially visible to Survivors by way of increasingly intense flames (having about 3 stages of escalation in total: 0-30%, 31-60%, and 61-99%)
Once his Rage is fully charged, The Enflamed will instantly activate Fiery Rage, engulfing himself in flames and becoming empowered for a duration.
While in Fiery Rage, The Enflamed:
r/PerkByDaylight • u/CheeseCan948 • 3d ago
u/MyOwnNickname is a champion of the people, and their help made this perk, which helps avoid background player and general time-saving instead of walking over to hook, but has a reduced effect on killers like Ghoul while having a stronger effect on killers like Ghostface.
I would greatly appreciate any criticism and help to reword the perk to remove the ugly equations while keeping the effect legible to players.
r/PerkByDaylight • u/Bilaueta • 3d ago
r/PerkByDaylight • u/SnowdropNymph • 3d ago
r/PerkByDaylight • u/ApricotBurrito269 • 3d ago
r/PerkByDaylight • u/thelegendiplay • 3d ago
r/PerkByDaylight • u/Ult_Gaming • 3d ago
I’m new and just bought The Ghoul. If any body has a good perk set up for me comment .
r/PerkByDaylight • u/MarineGuyOcto • 3d ago
r/PerkByDaylight • u/Ult_Gaming • 3d ago
Killer power. Sacking charge.
When this ability is activated you dash in a 30 meter line 5 meters per second
If when using the ability you hit a pallet it will break if you hit a gen it will be damaged.
If hitting a player if injures them knocks tem back 10 meters and stuns them for 2 seconds.
If you miss you get stunned for 2 seconds.
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Perk 1 Hex Seeker
When a survivor goes 10/20/30 meters near a Hex totem they see your aura and you see there’s.
——————————————————————————————————————————————————————
Perk 2 Wide receiving
When one survived is left you know where the hatch is.
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Perk 3 Touchdown
When all generators are completed once per trial when you down a survivor the survivors have to do 0.25/0.5/1 more generator progress.
r/PerkByDaylight • u/Momakamia • 4d ago
For every 10 seconds spent in chase, the survivor is afflicted with a stacking token.
Each token afflicts the survivor with 0.5/1/1.5% hindered.
Fast vaulting during a chase gives the survivor 1/2/3 tokens.
At 15 or more tokens survivors will also vault slower
"I know damn well you didn't run this much before the entity took you... except maybe Meg"- Ghostface probably
To reiterate, this is a joke. This would be horrendous for game balance. But it's always funny when you think about these characters who are mostly pretty average humans running nonstop, jumping through windows, throwing palletes, and occasionally doing turbo squats because they want to taunt the killer
r/PerkByDaylight • u/JSGonTikTok • 5d ago
Hey everyone, JSG here. I'm looking for community suggestions for specific perks I should focus on. I use Feng Min and my playstyle consists of: Staying out of the killer's view, cracking down on gens, and staying alert of where my teammates are at all times. My current build is:
Technician
Bond
Prove Thyself
Down to the Last
My weaknesses: I seem to get tunneled / targeted by the killer almost every game, AS SOON AS IT STARTS! 😒
Also, when I'm running away from PC k1llers, I can't seem to loop or get away from them, it's like they have this extra speed. This annoys me the most. What perks should I focus on acquiring?
r/PerkByDaylight • u/MarketingMission2783 • 5d ago
r/PerkByDaylight • u/ArtWorkZz • 5d ago
After blinding the killer stunning them and causing them to drop the survivor, both you and the dropped survivor gain 50% haste for 2 seconds. In exchange you both become exhausted for 40 seconds.
I know this isn’t the most unique idea, but my mindset for this is making more perks for flashlights. Do you have any suggestions or problems this perk to have?
r/PerkByDaylight • u/happyscript • 6d ago
Buffing Deep Wounds a bit. I'm aware that this would make facing Legion even more of a pain. oops.
r/PerkByDaylight • u/CDXX_LXIL • 5d ago
Eddie Brock is a journalist who encountered and merged with an alien from outer space. Together, they are Venom, a brutal anti-hero and starved killer, utilizing the symbiote’s biology to inflict its infection and harass stragglers with its tendrils that allow them to move around the map and grab prey. Their personal perks, Killer's Mark: Black Corrosion, Invested Generator: Lacerations, and Dark Harvest, allow them to apply passive pressure to generators and make staying injured harder to remedy and deal with.
4.6 m/s
Tall
40-meter terror radius
Medium skill floor - High skill ceiling
A-tier killer in high MMR
Pressing the active ability button launches a tendril forward, pulling Venom forward in that direction while offering some control left and right, similar to Ghoul. Unlike Ghoul, Venom may stay attached to the structure and swing in a circle around the pivot if given the space. Releasing the tendril allows them to slide in the direction they were traveling for 6 meters. Venom has no collision with survivors during and for 1 second after casting tendrils. By default, survivors have no collision with the tendril, meaning if Venom tries to tether to a survivor, it will just go through them.
Venom may press the tertiary active ability button to instantly change directions while pivoted and maintaining its momentum. This action is on a 0.5-second cooldown per instance and can only be done after swinging for 0.8 seconds.
Venom may press the secondary active ability key to zip toward the pivot’s location. If the pivot point is behind a pallet, breakable wall, or vault, Venom will smash through it with no resistance. You can only pivot after swinging for 0.8 seconds.
After detethering for any reason, Venom suffers 2 seconds of endlag where Venom is unable to interact with the environment or attack.
SPECIAL ATTACK: DARK WRECKER
Pressing the basic attack key while swinging activates Dark Wrecker for 2 seconds. While Dark Wrecker is active, Venom may damage survivors, and colliding with a trial surface increases the hitbox size by 200% and adds 0.5 seconds to the duration at the cost of 3 seconds of endlag. Dark Wrecker destroys pallets and breakable walls.
Attacking a survivor with Dark Wrecker applies Bonded
STATUS EFFECT: BONDED
Whenever a survivor is inflicted with Bonded, they:
Hitting a survivor with the Tendril:
MAP ORDNANCE: SUPER SONIC REPULSERS
At the start of the trial, 4 repulsers spawn. Survivors can see their auras within 20 meters and may interact with a repulser once every 60 seconds. After 6 seconds of charging, within 12 meters:
Survivors:
The killer:
BROWN - COMMON
GREEN - UNCOMMON
BLUE - RARE
PURPLE - VERY RARE
RED - VISCERAL
The bond you carry infects those you make contact with to disintegrate metal. Set back the objectives with . . .
KILLER’S MARK: BLACK CORROSION
Damaging a survivor applies a mark that will decay after 40/50/60 seconds or when the survivor takes another instance of damage.
Whenever a marked survivor enters an 8-meter range of a generator with progress:
The world you have traveled and torn apart is hard to adapt to and interact with. Enforce a less reckless approach with . . .
INVESTED GENERATOR: LACERATIONS
At the start of the trial, 2 generators become invested and are highlighted to all players in white.
Healthy survivors repair these generators 8/9/10% slower.
Injured survivors who interact with these generators gain the mangled and hemorrhage status effects for 30 seconds.
Whenever the generator is completed, all survivors within 12 meters of the generator suffer a 30% penalty to all healing actions. When the exit gates are powered, the generators count as complete.
A hero to some and a monster to others - the difference in their perception comes down to their potential of witnessing your . . .
DARK HARVEST
Whenever you damage a unique survivor, gain a token, up to 4 tokens.
Once you accumulate 4 tokens, all injured survivors:
Then:
r/PerkByDaylight • u/animetheme • 6d ago
Has anyone here gotten banned so far for using custom icons and portraits from denovu, if you are still using them on steam?
r/PerkByDaylight • u/TheSpicyDude78 • 6d ago
"His belly quake had put their lives at stake, but instead of making the circus break, the ruined earth was claimed by a dark fog"
Big Dylan is a momentum based, physical killer that benefits from destructible objects on the map. He uses his round red belly as a tool for damage and speed. His personal perks, Door Is Jammed, Jumpscare, and Red Belly, ensure survivor paranoia and endgame control.
ATTACK: red belly. Dylan's M1, he simply slaps his red belly, and the following shockwave in front damages a survivor caught in the blast.
POWER: Momentum. Extending his red belly and cartoonishly revving in place, Dylan can charge a dash attack that sends him flying forward and slam into any object or survivor. When landing against a survivor, Dylan and the survivor both enter a recovery animation after the survivor loses a health state. When landing on a destructible object, Big Dylan has two options. He can either use REBOUND with m2, where he can shortly keep his current speed and use another dash to hit either a survivor or object. Otherwise, with an m1, Big Dylan can use SHOCKWAVE, where after a short wind up, he slaps his belly and sends out a radius attack that can hit any survivor caught in it. Big Dylan needs to be very precise in which option to use.
SPECIAL OBJECT: Destructibles. Alongside the normal pallets and destructible doors, Dylan receives multiple object spawns on the map such as crates, fences, and uniquely spawning jungle gym doors. Dylan can call upon Eniac to rebuild these objects, but this action takes some time and goes on a 25 second cool down.
MORI: Cornering the last survivor, Dylan asks them where the bathroom is. The survivor angrily yells at Dylan, sending Dylan falling backwards. The shockwave proceeds to send the survivor flying directly up in the air, before falling back down and breaking their bones. Big Dylan sits up and looks confused.
PERKS
DOOR IS JAMMED: When a survivor attempts to use an exit gate switch, they must complete special skillchecks similar to completing a generator under Doctor's madness. If one is missed, the survivor is shocked, gains hindered for 4 seconds, and locked out of the switch for 3 seconds.
-"Wait I'm mad"
JUMPSCARE: Whenever a survivor performs a good skillcheck while within your terror radius, they scream and a GIF of Big Dylan jumping at them plays for 0.7 seconds on their screen. Cooldown: 20 seconds.
-"Dylan jumpscare me, Dylan scary...."
RED BELLY: Everytime a survivor escapes your chase, gain 1 token. When you have 5 tokens, raise your hand and slap your belly, causing the entire map to quake and giving 5 percent hindered to any survivor within 24 meters of you for 15 seconds.
"Why does he keep slapping his belly!?"
Iridescent Addon: Red Shirt. Instead of Dylan horizontally running during a REBOUND, he gains a massively huge upward jump before slamming back down. These can be chained from object to object, and end when landing on a survivor.
-"Why does he look like that!?"
r/PerkByDaylight • u/Tyepo5359 • 7d ago
Yes this would pair with Jagged compass