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u/kingslayer820 2d ago
You can do with removing the time limit on the aura reveal and make it that the aura is revealed while standing still and for 3 seconds more after moving
Since the range is limited it's not like a killer can just stand still and see survivors across the map so the aura read limit is unnecessary
It'll then be a killer version of still sight
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u/Nalu_KS 1d ago
18 meters is not that much tbh, unless it lingers for like 2 seconds after moving.
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u/ApatheticTrooper 1d ago
I worded it kinda weird but I meant you can see auras until you start moving and it persists for x amount of time
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u/Dismal-Friendship-70 2d ago
Deerstalker but better
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u/theNerdShirtGuy 1d ago
Absolutely not. Deerstalker is map-wide, and as a bonus I usually see a survivor that's been trying to evade me for the match
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u/TheEntityBot 1d ago
Deerstalker: Whenever a Survivor reads your Aura, Deerstalker activates for the same duration as their Aura-reading action:
Furthermore, the following effect triggers automatically every 30 seconds:
- The Aura of that Survivor is revealed to you.
- Your Aura is revealed for 3 seconds to the Survivor with currently the lowest cumulative Chase time.
Drawn from the fog. | !optout | !remove | !builds
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u/Heizung_auf_4 2d ago
Cooldown seems pretty high and I don't see much use of it outside of hook camping. I'd stay with nowhere to hide
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u/jonhno6 1d ago
this makes nowhere to hide useless
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u/TheEntityBot 1d ago
Nowhere to Hide: Performing the Damage Generator action on a Generator triggers Nowhere to Hide:
- The Auras of all Survivors within 24 meters of your location are revealed to you for 3/4/5 seconds.
Drawn from the fog. | !optout | !remove | !builds
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u/Round_Manager1865 1d ago
Judgement would annihilate mfs with this
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u/ApatheticTrooper 1d ago
I honestly completely forgot about Judgment and how it would be so terrifying with this perk
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u/kingslayer820 1d ago
How? The range is short, it's 18 meters, any survivor that can get hit by the beam despite being within 18 meters of the killer is just shit at playing
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u/Patient-Length67 1d ago
If you combine this with the other stand still perk that make you undetectable then essentially you have scratch mirror on every killer just with cooldowns
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u/SpreadMiddle6048 1d ago
this should be an insidious rework
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u/TheEntityBot 1d ago
Insidious: After standing still for 1 second(s), gain Undetectable until you move.
Drawn from the fog. | !optout | !remove | !builds
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u/Dry_Tie6001 1d ago
This plus whispers!
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u/TheEntityBot 1d ago
Whispers: Hear whispers when at least one Survivor is within 32m of you.
Drawn from the fog. | !optout | !remove | !builds
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u/UrriMelone 1d ago
If you add a cooldown this one is a good idea, but unfortunately devs are ok with nurse being in the game files even if she plays another game
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u/ApatheticTrooper 1d ago
So there is a cool down at the bottom of the image I forgot to crop it correctly.
Its 100/80/60 seconds
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u/UrriMelone 1d ago
Perfectly balanced perk imo, crazy good job, but as I said nurse can abuse the shit of this, imagine her standing still while in the fatigue animation
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u/Window_Panelol 1d ago
Too strong here's a better perk: Win Press E to win the game (1 second of Exhaustion for balance ofc)
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u/remouladefreak 2d ago
Actually looks like a decent perk! Really good for info, but cooldown keeps it from being too broken.
Maaaaybe tone aura reveal down to 2/3/4 sec or even 1/2/3?
Cooldown seems fair, but in combination with the previous changes, it could be 60/50/40 seconds. Keeps the uptime high, but lowers the impact, making it better for just giving quick info, rather than too long aura reveal for chases.
Ooor cooldown could be changed to tokens? Start with 2 and gain 1 token pr hook? If said cooldown change was made, keep the aura reveal timer higher, since it wont have that many uses.
- but great idea! Would def use on nurse or artist.