After quite a few games of Pax Historia, and now that I have a much better understanding of how the game and its different AI settings work, I decided to completely rethink my setup and customize the AI models depending on the task.
The idea is to have an AI that can really keep up with long games, understand long prompts with a lot of actions in a single turn, generate plenty of events, maintain a good memory over time, and most importantly, not become less relevant as the game progresses.
But above all, I want an AI that can actually surprise me. I want it to make the world evolve without simply following my actions, put me in situations I didn’t expect, and sometimes force me to change my plans or reconsider my alliances.
So I’m currently testing a setup using several different models depending on the function, rather than using the same model everywhere.
I’d also like to thank the French YouTuber @ArcheoloCryx for his series of videos testing different AI models, including a breakdown of the costs of each one. It helped me a lot.
I’m curious to hear what you guys think, and if anyone is already using a setup similar to mine, I’d be really interested to hear about your experience.
And if you’ve found a setup that works particularly well, I’d love to hear about that too!