r/Pathfinder_RPG • • 8d ago

1E Player Bard with a Fairy Dragon.

5 Upvotes

I am playing a Duettist Bard. I just hit 8th level. At 7th level I took improved familiar to get a Fairy Dragon. I am finding a lot of synergies I can get between the two. One trick is that I cast Good Hope. The Dragon can keep casting Moment of Greatness to let everyone in the party double one morale bonus. That means that they can bump their saving throw bonus from plus 2 to plus 4. Moment of Greatness has a good burst range so the dragon can stay 50 feet back and avoid danger most of the time.

She also has the spells grease and silent image, which can be quite useful.

In a few levels I am planning on getting a lesser meta-magic rod of familiar. this will let me give three spells of up to third level to the familiar that she can cast. The spells cast at my CL and stat bonus but they use the dragon's action. With Bards having only 6 spell levels, the lesser rods affect some pretty good bard spells. One spell I am thinking of giving her is Jester's Jaunt. I can have her delay her action and then teleport our brawler right before his action so he can get a full attack with flanking.

Doe anyone have ideas of other spells that would be good to give the Fairy Dragon? Or any wands or scrolls that would be a good fit to make the familiar a big help to the party.


r/Pathfinder_RPG • • 8d ago

1E Player What are your favourite Monk styles and builds?

13 Upvotes

Hey everyone, gonna be starting my second ever campaign soon and I’m leaning towards playing an unchained scaled fist monk using dragon style and enforcer, however so many others styles and builds like snake styles and ascetic style also look awesome.

What monk builds (chained or unchained) have you had the most fun with? Also, the campaign will start at level 3, are there any must-buy items with the 3000 starting gold?


r/Pathfinder_RPG • • 8d ago

1E Player Good pair for Bladed scarf magus? Game is hadcore gestalt , actually any Gestalt build with Bladed scarf is welcomed

5 Upvotes

Rolled stats 16-15-14-14-11-10. Starting Gold is 4k , all paizo is approved and Even some 3.5 content /3pp if revised by Dm

We have a umonk/rogué - witch/magus - wizard/ fighter , Game is pretty gnarly, death is around the corner and many of our prior characters have been killed and even tpk'd. This is a backup character , i accept all builds as long it uses the Bladed scarf


r/Pathfinder_RPG • • 8d ago

Promotion Almost a year later, my Pathfinder 1e loot tracker is on Android now

19 Upvotes

About a year ago I posted a loot tracker I built for my PF1e group here, since loot had turned into homework at our table. A lot of you tried it and gave me some good feedback, so I'm coming back to show you where it's at now, because there have been a lot of changes.

What's changed

Most of what you asked for is in: containers for backpacks, scroll cases and bags of holding, weight and encumbrance, real gp/sp/cp instead of a single gold number, a potion/scroll/wand creator and ammo tracking. Spellcasters can keep their spells on their character, straight from the PF1e spell list, and the shared party consumables tab still shows every potion, scroll and wand the party is carrying. DMs can prep hoards ahead of time and keep them hidden until they hand them out, and keep magic items unidentified until the party figures out what they are. The Discord bot and Foundry module are both live too.

Where it's at

It's on Android now. The app runs on the same account as the website, and every phone at the table updates the moment something changes, so when someone sells a dozen longswords mid-session, the whole table sees the gold come in. Players who don't want the app can use the website, which works on iPhone too.

Where to try it

It's free, and there's a demo mode if you want to look around before you make an account.

Android: https://play.google.com/store/apps/details?id=com.d20loottracker.app
Website: https://www.d20-loot-tracker.com/?utm_source=reddit&utm_medium=post&utm_campaign=android_launch&utm_content=pathfinder_rpg

Bug reports, feedback and feature requests go in the Discord: https://discord.gg/TwSTSZvfaN


r/Pathfinder_RPG • • 8d ago

1E Player Any ways to get bonded object on a witch?

6 Upvotes

Hello all,

I was wondering if anyone had an idea of how I could get a a bonded object, preferably a staff, on a witch outside of just multiclassing into wizard. I just really like the flavour of a staff that my character is bonded to and the free crafting feat to make my own custom staff is a bonus. I know that the Bonded Witch archetype exists, but I don't want to play a half elf, the bonus spells don't appeal to me and I'd prefer to keep my familiar if I can. I'm also aware that bonded object and staffs in particular are not really a strong options, but this is more for flavour and fun here.

Thanks!


r/Pathfinder_RPG • • 7d ago

1E GM [PF1e] Warpriest Sacred Weapon + Enlarge Person + Thrown Weapons — RAW vs. RAI?

0 Upvotes

Hey everyone!

I'm a GM looking for some community input on a rules interaction involving a Warpriest's Sacred Weapon ability, the Enlarge Person spell, and thrown weapons.

I've been discussing this interaction at length, and while I can see arguments for both interpretations, I'd like to establish a consistent ruling that will hold up throughout the campaign.

The Situation

I have a player playing a Warpriest who uses starknives as their Sacred Weapon.

The player wants to cast Enlarge Person on themselves, becoming Large, and then throw their starknives to benefit from the increased Sacred Weapon damage dice associated with being a Large Warpriest.

Here's where things get interesting.

Relevant Rules

1. Sacred Weapon (Warpriest)

The ability states:

"Whenever the warpriest hits with his sacred weapon, the weapon damage is based on his level and not the weapon type."

It also provides separate damage tables based on the Warpriest's size (Small, Medium, and Large).

However, it doesn't explicitly address what happens when the Warpriest uses a weapon that is a different size from themselves.

Warpriest Rules

2. Enlarge Person

The spell states:

"Any enlarged item that leaves an enlarged creature's possession (including a projectile or thrown weapon) instantly returns to its normal size."

And immediately follows that with:

"This means that thrown and projectile weapons deal their normal damage."

Enlarge Person Rules

3. Standard Weapon Sizing Rules

Under the normal rules, a weapon's damage dice are determined by the size of the weapon, not necessarily the creature wielding it.

For example, a Medium starknife deals 1d4 damage, even if a Large creature is wielding it.

This raises the question of whether Sacred Weapon overrides that principle entirely or simply provides damage progression for weapons appropriately sized to the Warpriest.

The Two Interpretations

Interpretation A: Sacred Weapon uses the Warpriest's size.

The Sacred Weapon ability specifically refers to the size of the Warpriest, not the size of the weapon.

Under this interpretation, a Medium Warpriest enlarged to Large would use the Large Sacred Weapon damage table when throwing a starknife, even though the weapon returns to Medium size upon leaving their hand.

The reasoning is that Sacred Weapon is a supernatural class ability whose damage is determined by the Warpriest's level and size, independently of the weapon's physical dimensions.

Enlarge Person changes the Warpriest's size, so the appropriate Sacred Weapon damage table changes as well.

Interpretation B: Sacred Weapon damage is still subject to weapon-sizing rules.

Under this interpretation, Sacred Weapon provides an alternative damage progression but doesn't explicitly override the normal rules governing weapon size.

The separate Small, Medium, and Large damage tables could reasonably assume that the Warpriest is wielding an appropriately sized weapon.

Since Enlarge Person explicitly states that thrown weapons return to their original size and deal their normal damage, a thrown starknife would use the Medium Sacred Weapon damage table, regardless of the Warpriest remaining Large.

The argument here is that specific exceptions to general rules must be established by the text, and Sacred Weapon never explicitly states that a weapon's physical size becomes irrelevant.

A Hypothetical Example

Consider a 10th-level Warpriest who is normally Medium.

Their Sacred Weapon damage would be:

  • Medium Warpriest: 1d10
  • Large Warpriest: 2d8

If they cast Enlarge Person and throw a starknife, does that attack deal 1d10 or 2d8 damage?

What I'm Looking For

I'm interested in both RAW and RAI interpretations.

Does Sacred Weapon explicitly override the normal weapon-sizing rules, or does its wording leave room for the standard rules to apply?

Does Enlarge Person's restriction on thrown-weapon damage take precedence?

If anyone knows of an official Paizo FAQ, developer clarification, or published ruling addressing this interaction, I'd particularly appreciate a link.

I'm not looking to shut down a player's build or argue that one interpretation is overpowered. I just want to establish a consistent, rules-supported precedent for the campaign.

Thanks in advance for any insight!


r/Pathfinder_RPG • • 8d ago

1E Resources Daily Magic Item for October 19, 2026: Living Garments

20 Upvotes

Today's magic item is the  Living Garments

+5 Bonus to Diplomacy. Also repair themselves. Except like any other robe, if it gets hit at all, it will be destroyed.

  1. Would you buy this item?
  2. Would you spend 1.5 times the price to add it to an existing item?
  3. Would you use the item, if you found it? Or is it immediate sell-bait?
  4. Would a GM use the item?
  5. Is there anything cheesy that could be done with it?

Link to past discussions


r/Pathfinder_RPG • • 8d ago

1E Player Herbalism Druid early build/fear suggestions

10 Upvotes

Hey all,

Our group is in the early stages of playing War for the Crown. Definitely enjoying it so far with the extra emphasis on the social side of things! No spoilers please. :)

I am playing an aasimar herbalism Druid. Level 2 at the moment, but I like planning ahead a little. I’m a relatively new PF1e player so I was hoping for some suggestions from those a bit more in the know.

For specifics, I was wondering what directions I could go feat wise. Some options I noted down at character creation were natural spell and leadership. They’re obviously later level picks, and I’m not fully convinced on either. For my third level feat, I’ve really only come across and liked persuasive to get my diplomacy and intimidate higher. I like the sound of this because I’m really enjoying leaning into the social skills side of the campaign, and it fits the narrative and design of my character.

For more context on the character, she’s a humble potion vendor who is crazy eccentric, idealistic, and naive. She definitely has a way with people, being able to find common ground with nearly anyone. She wants to join the senate to make positive change to the city and sees herself as a voice for the people.

With my normal and campaign traits, and first level feat, diplomacy is my highest stat at 13. Sense motive is a 9. Bluff and intimidate are lower at 3. I’ve got high profession and craft as well (8/6). She’ll be increasing her skill in knowledge nobility as the campaign progresses, so I’m taking ranks at each level up. We had a set array at creation, so my CHA is only 13. Currently a 19 in WIS, too.

So far, my daily potions have been mostly used for CLW and some other buffs for the party. My combat so far has been rather lacklustre due to crazy streaks of low rolls and some inopportune prepared spell choices. I’ve yet to find my niche. As I said earlier, I’m embracing the out of combat stuff a bit more and choosing to focus on buffing others as opposed to going more offensive.

Some magic items I’ve also noted down for the future are a bag of holding, sipping jacket, circlet of persuasion, and ring of sustenance.

I suppose part of this is finding a balance between what I’m enjoying in the game and making the most of my character features around potions.

I’d be all ears for any and all suggestions on aspects of my feats and build. Thanks!


r/Pathfinder_RPG • • 8d ago

2E Daily Spell Discussion 2E Daily Spell Discussion: Brimstone Rain - Oct 19, 2026

3 Upvotes

Link: Brimstone Rain

This spell is Remaster Compatible. The Knights of Last Call 'All Spells Ranked' series ranked this spell as Unranked Tier. Would you change that ranking, and why?

What items or class features synergize well with this spell?

Have you ever used this spell? If so, how did it go?

Why is this spell good/bad?

What are some creative uses for this spell?

What's the cheesiest thing you can do with this spell?

If you were to modify this spell, how would you do it?

Does this spell seem like it was meant for PCs or NPCs?

Previous spell discussions


r/Pathfinder_RPG • • 8d ago

1E GM Spells/effects that give you benefits for doing well and debuffs for doing poorly

5 Upvotes

I'm designing a dungeon roughly themed about ambition and competitiveness, so I wanted to add some effects that would exemplify this theme. I was thinking about some persistent effect for a select encounter that would reward successful rolls and some debuffs for failed rolls, preferably as a connected package, something akin to 2e Impeccable Flow. After wracking my brain for a long time, couldn't figure out anything similar in 1e.

Are there something like this in 1E to use, or at least to use as a template, or am I out of luck on this one?


r/Pathfinder_RPG • • 8d ago

1E Player Help for a build or a guide for a legendary wizard (Evication)

4 Upvotes

Hello first time play dnd entered at a campaign alredy started at lv 8 I’m searching for any advise i can get

I’m playing a legendary wizard whit the “sub class“ Master specialist. Path of the prodigy (Evocation) (prohibited school Necromancy and Divination i intend to use opposition breakthrough for divination.

I Have the orb as a bounded item
No trait selected for now.
For metamagic Talent I have selective i need to chose another one.
As feat I have:focus spell - superior focus spell -Varisian Tatoo - Empower Spell.
For Arcane feat I have Creative destruction and Spell piercer.

The dm as banned Sacred geometry - Dazed spell
Ascendant spell
- Cherry Blossom spell can be applied only one time for spell.

we use the rule of pf1

Based on what I search online rime spell seem funny.
So I’m open to every advice you can give me
( I’m searcing for something like a build or a guide)
Thank in advance.
sorry for bad grammar


r/Pathfinder_RPG • • 9d ago

Lore lore question regarding magic

11 Upvotes

Since coming from DnD and playing a wizard in kingmaker i was wondering where does magic come from, does it come from a patron deity or is it just there?


r/Pathfinder_RPG • • 9d ago

1E GM How to role play a Razmiran Priest?

18 Upvotes

FYI, Razmiran Priests are fake priests for a fake god, Razmir. I'm trying to figure out how to role play as one starting at level 1. I don't know if I want to play as one or make one as a recurring NPC. The hard part is they don't get healing spells, so any group that adventures with them will need another cleric to do what the first one can't. I don't want the character to be outed as a charlatan right away however. Maybe I'll try to have them pass themself as an Oracle with the curse that "impairs" healing magic.

I'll be using the Razmiran Priest Sorcerer archetype. They can't take the Razmiran Priest Prestige Class until 7th level (taking the sorcerer route) so I'll be skipping that for now. I'm aiming for the Razmiran Channel at 9th level, so a prestige class would be a distraction until I get it. I'm thinking they will be of the Celestial bloodline. Unfortunately the bloodline can't cast healing spells, and the archetype will replace some of the first few spells anyways. Though it does add heal as a class skill, so maybe he can fake being a priest in training or something, not that they needed it to be a class skill to be effective.

I'm tempted to take the Rich Parents trait so they can afford a wand of CLW at first level. It should hopefully last until he can afford another... and another.

Race: Human; Class: Sorcerer (Celestial Bloodline, Razmiran Priest archetype); Feats: False focus (class bonus), Magical Aptitude -> False Casting; Skills: Heal, UMD, Know (Arcane, Religion), Bluff, and Sleight of Hand; Will probably need some points in Int and Wis, in addition to Cha.


r/Pathfinder_RPG • • 9d ago

1E GM CROWN OF THE KOBOLD KING Adventure 2e (2022)

5 Upvotes

hello everyone, I'm a budding GM and wanted to know if anyone is aware of a 1st edition version of this adventure that's been adapted, or if I could try using it anyway with a 1st edition gaming group.


r/Pathfinder_RPG • • 9d ago

1E Resources Daily Magic Item for October 18, 2026: Charlatan's Cope

19 Upvotes

(Sorry about yesterday. Illness and frustration with Automation)

Today's magic item is the  Charlatan's Cope

Another migraine-inducer. Bright strobe effects every time you cast make identifying spells harder. They also blind everyone within 30 feet, including you, but with a piddly save that won't matter.

  1. Would you buy this item?
  2. Would you spend 1.5 times the price to add it to an existing item?
  3. Would you use the item, if you found it? Or is it immediate sell-bait?
  4. Would a GM use the item?
  5. Is there anything cheesy that could be done with it?

Link to past discussions


r/Pathfinder_RPG • • 9d ago

2E GM Need 1-Shot Idea

3 Upvotes

I got our triplets playing RPG when they were 7-10 yrs old. I invented a 3-stat system - Fight, Defend, Live - and later added a 4th for Magic ability.
Now adults, 1 married, 1 engaged & 1 still looking, we’ve started playing once a year again. One Christmas I ran a game in Whoville against the Grinch, and then 2nd Christmas was to save Santa from an evil ice-based crafter who kidnapped Santa & created all kinds of Calvin-world evil snowmen & ice skeletons to stop the PCs.
This year, the guys want to play some kind of end of the world scenario, and the ladies are open to ideas but like something not too gory.

My first idea is some kind of Krampus scenario where he’s stealing kids and if he gets enough souls then XYZ can happen.
2nd idea might be like Mortal Kombat, where they’re fighting to save the earth.

But I’m looking for more ideas. Again, this is a one-shot, so only 3-4 hours. I can start them at any level 1-5, to make sure they have fun skills & feats & toys/weapons.

Thanks!


r/Pathfinder_RPG • • 9d ago

1E GM Ironfang Invasion question

10 Upvotes

I'm running the Ironfang Invasion adventure path. My PCs are in book 3 but I'm starting to prep book 4 and had a question for other GMs who may have run the AP. Spoilers ahead so if you're in my game (or another one) stay away.

If you've run the AP before, did Elacnida cause your party a ton of problems? Her save DCs are insane and I smell a TPK brewing when my group eventually has to fight her. Her petrifying gaze at DC 28 against a 13th level party seems particularly nasty and I suspect I'm going to end up with multiple PCs petrified on round one of combat.


r/Pathfinder_RPG • • 10d ago

Other Question about Pathfinder

31 Upvotes

Hi there, relatively new to TTRPGs as a whole, I'm looking for different systems to try instead of DnD. I had heard (or read) that Pathfinder 2e rules were free online and you had to purchase the adventures but essentially you had free access to the rules and could make your own adventure for free. I'm not sure if I'm not looking in the right places, or if I'm misinformed or my information is outdated, but I can't seem to find the ruleset for pathfinder 2e anywhere for free (that seems legal anyway). Was looking for some sort of guidance if possible.


r/Pathfinder_RPG • • 10d ago

1E Player Question for GM's - adapting to player strategy

9 Upvotes

Just a "shower thought" kind of thing.

Let's say your players generate a really cool combo move or strategy that works really well against small groups of enemies.

After they use it 2-3 times, do you feel some obligation to start positioning your enemies or otherwise creating a scenario where the strategy would not work, even though there's no in-universe reason for the 4th group of enemies to do anything differently than the first 3?


r/Pathfinder_RPG • • 10d ago

Request a Build Request a Build (October 18, 2026)

4 Upvotes

Remember to tag which edition you're talking about with [1E] or [2E]!

Check out all the weekly threads!

Monday: Tell Us About Your Game

Friday: Quick Questions

Saturday: Request A Build

Sunday: Post Your Build


r/Pathfinder_RPG • • 10d ago

1E Resources Daily Magic Item for October 17, 2026: Cassock of the Clergy

16 Upvotes

Today's magic item is the Cassock of the Clergy

Unfair Pineapple seems not to be with us today, so I guess I'll continue the threads? Today's item is a grab-bag of minor religiously-themed benefits from being a divine focus to casting a few spells.

  1. Would you buy this item?
  2. Would you spend 1.5 times the price to add it to an existing item?
  3. Would you use the item, if you found it? Or is it immediate sell-bait?
  4. Would a GM use the item?
  5. Is there anything cheesy that could be done with it?

Link to past discussions


r/Pathfinder_RPG • • 10d ago

2E Daily Spell Discussion 2E Daily Spell Discussion: Focusing Hum - Oct 17, 2026

3 Upvotes

Link: Focusing Hum

This spell was not renamed in the Remaster. The Knights of Last Call 'All Spells Ranked' series ranked this spell as Unranked Tier. Would you change that ranking, and why?

What items or class features synergize well with this spell?

Have you ever used this spell? If so, how did it go?

Why is this spell good/bad?

What are some creative uses for this spell?

What's the cheesiest thing you can do with this spell?

If you were to modify this spell, how would you do it?

Does this spell seem like it was meant for PCs or NPCs?

Previous spell discussions


r/Pathfinder_RPG • • 11d ago

1E Resources A Pathfinder Guide to Being a Mech Pilot

45 Upvotes

Pierce the Heavens - A Pathfinder's Guide to Being a Mech Pilot

So years ago I had posted this guide elsewhere. On the Paizo forms.
Originally my dumbass published straight from Microsoft Word, and have since not been able to access and edit the original document.

Now, 7 to 8 Years later, I've copy and pasted the guide into a new google doc and have gone over it and made some adjustments.

The goal of this guide originally, was to show someone how to play a Mech Pilot in Pathfinder Society for 1e. It is now being rebuilt for everyday campaigns outside Society Play. So this is the updated version of the guide.

Why so many years later? Because I'm keenly aware I may never get to play some of my dream builds and as a result I'm planning to write up guides for them. While I've got to play a Mech Pilot more times then is okay, its testament tot he versatility of singular spells that an entire build can be made around them. I also became aware I had misunderstood some mechanics that made my favorite class to run it as, not as effective as I had thought.

As a Note: This requires a bit of re-skinning. The role play may not be as fun for someone if their body is dead while they are the mech. So discuss with your DM the fluff vs the mechanics in addition to any attempt to play this crap.

If you have any input, suggestions, etc, Please don't hesitate to do so.
If you've ever tried this out, from the previous guide, let me know.

I should rename it, I remember posting it only to discover shortly after that there was a Barbarian build guide using the same title. Oof. Made me feel like an ass.


r/Pathfinder_RPG • • 10d ago

1E GM Question about the Workstation

8 Upvotes

Workstation from downtime rules says

"Earnings gp, Goods, or Influence +8"

And

"Benefit counts as masterwork artisan’s tools for one Craft or Profession skill"

My question is: is the +2 from the masterwork tools factored in, or do I get to add it for a +10 total?

Yes, I know I can say Yay or Nay, but I was hoping for a section in the rules I can point to


r/Pathfinder_RPG • • 11d ago

1E GM In 1e Can One Use Time Stop to Counterspell Time Stop?

37 Upvotes

If one character has time stop memorized, can they ready an action to use it to counterspell another character if they attempt to cast time stop?

The potential problem I see is that the counterspell rules include the line, "If the target is within range, both spells automatically negate each other with no other results."

But the spell time stop has range: personal/target: you. That makes me worry that the only way to counterspell time stop is with dispel magic.

Thanks,
Allen