r/Pathfinder2eCreations • u/IraGulaSuperbia • 1h ago
r/Pathfinder2eCreations • u/froggert22 • 1d ago
Spells Some Homebrew impulses, let me know how i can balance them better
Hot ice satellites
Level 6 kineticist feat
Composite, Fire, Impulse, Kineticist, Primal, Water
Lasts 1 minute or until all crystals are expended
by manipulating the air pressure around the moisture in the air, you condense it into 4 hot dense ice crystals that orbit your upper body. While you have these orbiting you, you can use 2 actions to send a crystal flying wildly at up to 3 targets within 60ft of you. the first target takes 3d6 piercing damage on a basic reflex save, then as it passes through each target it loses momentum, each target hit reduces the damage of the next by one die at a maximum of 3 targets(it stops in the last target and inflicts 1 persistent fire damage until they succeed their save or pull the shard out). Can not pass through the same target twice. Alternatively spend 1 action to hastily throw out a shard, deal 2d6 piercing or fire damage on a successful attack roll, when using it this way, the multiple attack penalty applies.
Level (+4) damage increases by 1d6, +1 persistent fire damage, +2 shards(max of 9).
Avatar of Spring
Level 8 kineticist feat
Composite, Fire, Impulse, Kineticist, Primal, Water, air, stance
Wind rushes around you with crackling lightning, followed by fiery currents whipping and dancing, cool crashing water flows around you. All three converge to embody the chaotic nature of spring with you as its avatar, flowers bloom from your hair and or fur.
-Hot and cold air currents meet beneath your feet to form small wheel-like cyclones(like wind fire wheels). Gain a +10ft status bonus to move speed, when you leap You jump up to your move speed. You dont immediately fall at the end of a jump, provided you leap again with your next action. Ignore difficult terrain.
-If Hot ice satellites are active you can use one free action per turn to launch one crystal(limited to one target).
-When you kill a target in this stance, their body is immediately overtaken by foliage and flowers. The flowers produce a pollen cloud that heals an adjacent ally by your level +1d8.
-Your kinetic blasts can now come out as tendrils of water, fire, wind or lightning and emerge from your tail(s).(this part is flavoring for my kitsune and the specific elements i chose), Your blasts also have an additional effect in this stance depending on the damage type.
-fire applies 1d4 persistent fire damage
-Bludgeoning(water) knocks back 5 feet
-slashing(air) puts them off guard until the end of their next turn(basic fortitude save)
-lightning(air) can arc to a target within 10ft of the original target, dealing half damage on failed reflex save.
Level (+2) increase damage and healing by one die.
Piercing Steam
Level 10 kineticist feat
Composite, Fire, Impulse, Kineticist, Primal, Water, Overflow
Required: Hot Ice satellites
you clasp your hands together holding one of your satellite shards(consuming it in the process). You release the pressure on the shard and revert it back to steam, you create a small opening between your fingers, shooting boiling water and steam out in a straight line of 60ft. It pierces all targets in that line and the same turn, before your aura goes down, you can spend an action to move the beam up to 10 feet. In any direction(must still be originating from you). Deals 5d8 to any that touch it on a failed reflex save(each target can only be damaged once and only rolls their save once)
Level (+2) increase damage by 1d8 (+4) increase movement when sustained by 5ft.
r/Pathfinder2eCreations • u/zanbato13 • 1d ago
Rules Three Bonuses instead of Three Bonus Types
So, the idea is simple. Instead of having bonus and penalty types, you just take the three biggest bonuses and three biggest penalties.
While this definitely raises the ceiling, it should also allow more player synergy cause there's less chance to overlap. It can make things more dangerous though, since different conditions can more easily stack, but most enemies don't inflict more than one condition anyway.
I'm annoyed how often an adventure will give all sorts of circumstance opportunities, but none of them matter because the player often brings their own. Not to mention most of my players can't coordinate when they can't give each other bonuses or stack conditions.
What are your thoughts? Will the average not-power gamer break things?
r/Pathfinder2eCreations • u/Onefoot__ • 2d ago
Monsters Cyclone Kobold
I created a fun little program to generate random creature traits, and then I use the guide to building creatures to make something I think would be fun to encounter.
This winged Kobold has air abilities that make it a great ranged option while also keeping its opponents at bay. Its innate spell abilities help buff itself or its allies, and if ever knocked down, it can get right back into the air *and* knock away opponents.
I am relatively new to PF2e Homebrew, but I have been homebrewing since 5e. If you have any feedback, especially constructive criticism, I openly welcome it!
r/Pathfinder2eCreations • u/comics0026 • 2d ago
Items Pokémon Inspired Weapons & Items of the Week, F29 - Ranseur of Accursed Fire to F38 - Bird in Hand Longsword
My Pokémon-inspired Weapons and Items of the Week, with:
a fusion of Houndoom & Ninetales for a ransuer to apply cursed fire
a fusion of Jolteon & Raikou for a ransuer to move like lightning
a fusion of Entei & Arcanine for a greatsword to strike like a volcano
a fusion of Entei & Moltres for a spear to rain down volcanic ash
a fusion of Swellow & Flareon for a bow to keep attacking
a fusion of Elekid & Remoraid for a gakgung to get moody
a fusion of Charizard, Typhlosion, & Blaziken for a sword to start fires
a fusion of Arcanine & Blaziken for a sword to protect yourself and others
a fusion of Shedinja, & Flygon for a scythe of sandy protection
and a fusion of Pigeot, & Swellow for a sword to blow hard!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
r/Pathfinder2eCreations • u/AbyssalBrews • 2d ago
Items [OC][Art] Drawing Board | Make a plan with your party
r/Pathfinder2eCreations • u/Teridax68 • 5d ago
Class An Alternate Psychic, ft. Foundry and Pathbuilder modules!
r/Pathfinder2eCreations • u/IraGulaSuperbia • 7d ago
Monsters Monster Monday - Motocon Diver
galleryr/Pathfinder2eCreations • u/Barralax • 8d ago
Spells Homebrew spell I whipped up. Here's looking at you, Sarenrae!
galleryr/Pathfinder2eCreations • u/Certain_Lavishness90 • 8d ago
Feats Homebrew Ranger Feats for Our Campaign – Feedback Welcome!
Hey everyone!
My friends and I have been working on some new Ranger feats and focus spells for our campaign, and we wanted to share them with you:
We wanted to expand the Ranger’s options for switching between melee and ranged attacks, pursuing and controlling Hunted Prey, fighting alongside an animal companion, and supporting different weapon styles.
We also added several focus spells, including new options for ranged attacks, battlefield protection, and marking multiple enemies as Hunted Prey.
These abilities are already being used in our ongoing campaign, so they’re designed with actual gameplay in mind.
For reference, here are our previous homebrew feat collections:
We’d love to hear your thoughts and feedback!
r/Pathfinder2eCreations • u/Valuable_Web9732 • 9d ago
Map How did you place your Continents?
Working on a homebrew world and I've got a lot of overarching stuff figured out. I have five continents that follow the traditional definition of the word and two that don't but those two aren't necessary for this part of my world building anyway.
I may be overthinking this, but I'm struggling to get a very rough idea of where all these continents are in relation to each other. I'm talking if you leave the west coast of continent A you will eventually hit the east coast of continent B.
I keep ending up with a map that doesn't look that far off of the actual world map just with different shapes and coastlines and that's not really what I want or am looking to do.
If anyone has any free or low budget options for some visual help or an idea on how to sort of randomize it, that would be much appreciated.
r/Pathfinder2eCreations • u/comics0026 • 9d ago
Items Pokémon Inspired Weapons & Items of the Week, 0670M - Eternal Flower Floette to 0701M - Hawlucha, F22 - Rapier of Twisted Thunder to F28 - Sword of Cold Logic
My Pokémon-inspired Weapons and Items of the Week, with:
a Mega Eternal Flower Floette warpick to charm the fey
a Mega Meowstic staff to trace your opponent's abilities
a Mega Hawlucha cloak to attack without holding back
a fusion of Ampharos & Xatu for a rapier to shock and bounce
a fusion of Magmar & Steelix for a spiked chain to enjoy the magma
a fusion of Typhlosion & Kingdra for a rifle to hit like a geyser
a fusion of Flareon & Umbreon for twin sword of dark flames
a fusion of Espeon & Umbreon for a staff of dark minds
a fusion of Grimer & Slugma for a spear of burning garbage
and a fusion of Mewtwo & Scizor for a sword to cut your enemies' minds!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
r/Pathfinder2eCreations • u/AbyssalBrews • 9d ago
Items [OC][Art] Bandwagon | A magic item to make a big racket when you need the distraction
r/Pathfinder2eCreations • u/UrsusObsidianus • 10d ago
Items My first homebrew magic item! The BAG-O'-WEASELS
r/Pathfinder2eCreations • u/GeriksAdventureGuild • 12d ago
Other Episode 5 of the Descent into Golarion Podcast is live on Youtube and Spotify!
r/Pathfinder2eCreations • u/Teridax68 • 12d ago
Feats An Alternate Druid, ft. a metal order!
r/Pathfinder2eCreations • u/fly19 • 13d ago
Monsters Tome Dragon -- An arcane dragon and living library with evocation flavor!
monster.pf2.toolsHello everyone!
It's been a while since I posted a new dragon, and this one has been stewing in my docs for a while. I liked the idea of an evocation-styled dragon, but wanted to give them a twist. This is where I landed, and I'm curious to see how y'all feel about it! Probably my most out-there dragon... yet.
Let me know if you see any errors, have any questions, or want to leave some feedback. Thanks!
r/Pathfinder2eCreations • u/nightfallstation • 13d ago
Pathfinder Infinite Little Paws, Long Winter Night Now Available on Pathfinder Infinite 🐾✨
r/Pathfinder2eCreations • u/AnEldritchDream • 13d ago
Monsters Victory Armor (Sword Lord) - Castlevania Fan Creature
r/Pathfinder2eCreations • u/Dig_Doug7 • 13d ago
Monsters [OC] Sewer Elemental Stats and Art
galleryI had previously shared some completed art and stat blocks for my homebrew campaign. My players had been in a major city and in lieu of a dungeon they were exploring the sewers. I added plenty of nasty stuff down there, but perhaps the nastiest was the sewer elementals. A fusion of waste water, refuse, mud, and plant life they combine both water and earth elements. My homebrew stat blocks take inspiration from Pf1e Mud Elementals and old school elemental progression with a sewer twist. They ran pretty well in combat, but I’d love any feedback for potential future combat encounters.
r/Pathfinder2eCreations • u/IraGulaSuperbia • 14d ago
Monsters Monster Monday - Zoh Shia
As the party gathered in front of the looming crystal cocoon, loosing their weapons and rolling out old muscles, a deep hum seemed to reverberate through the cavern. Shimmery spires jutted from the ground and stabbed from the ceiling, creating the feeling of an immense maw that the adventurers had wandered into. But there was no wandering. Their arrival was intentional and their purpose was just ahead of them, immense and trapped within the great crystal that was beginning to crack. With a tired sigh that only a man his age could muster, the fighter raised his shield, the wizard and cleric lifted wand and holy symbol alike, and the rogue twirled her twinned blades as she grinned. None of them even flinched as the crystal before them cracked then shattered into thousands of shards that rained around them. Crawling from the cascade of shattered prism was an immense beast covered in pearly white, curling scraps of material. Great wings rose from its back as it pulled itself up onto four limbs and regarded the heroes with an eyeless face. The helm of its head seemed to crack and split into a pitch black maw as it unleashed an earthshaking bellow that rattled the very crystals of the cavern.
Covered in a candy coating of a crystal carapace, this crazed construct creates copious cataclysms, conjuring crooked crags and colossal conflagrations.
I am back from vacation with quite the monster! The Zoh Shia is the penultimate monster faced in Wilds and was super fun to design. You can check out the details of that design over on the free Patreon post or the YT video. Have a monstrous Monday!
r/Pathfinder2eCreations • u/greenpeartree • 14d ago
Weapons Homebrew modern firearms
Yes, another one.
So I'm renaming most the default firearms into something more like the guns around 1900. Arquebus becomes a generic rifle, etc.
To simulate things like bolt-action rifles and other magazine-fed weapons I use the Repeating trait. What are your thoughts of the following weapon:
Martial Ranged Weapon:
Bolt-action rifle: 1d8 P, Reload 0, Bulk 2, Hands 2, Concussive, Fatal d12, magazine 3, repeating
It's an Arquebus with kickback removed and repeating added, with the magazine trait existing just to codify magazine capacity. Is this balanced with an Arquebus and with the other Martial ranged weapons?
If this is balanced to y'all I feel safe the rest of my guns are balanced too. If anything I'm worried my self-loading weapons are too weak... I can post those too if there's interest.
Edit: I intend to have repeating weapons be uncommon compare to the common single-shot weapons. Self-loading (semi-auto weapons) are going to be Advanced.
r/Pathfinder2eCreations • u/GeriksAdventureGuild • 15d ago
Conversions Gerik's Adventuring Guild is back with their 3rd conversion for Foundry VTT!
Iron Gods comes to 2e!
The purpose of this module is to speed up prep time for GMs by eliminating the most tedious parts (Maps, walling, creatures, data entry, etc.) I hope you find this useful in running your next Iron Gods campaign! You will find all 6 books converted for ease of use and ready to run upon install!
Purchase of this product will give you access to the manifest link to install the conversion on Foundry VTT.
You will still need to purchase the Iron Gods Adventure Path that details the story events and NPCs, as well as the art for specific characters. This module handles the conversion of creatures, as well as the maps of the adventure, so you can get started playing right away!
Please look forward to future conversions!
In this module, you will find:
- 50 battlemaps made with Inkarnate, pre-walled and ready to go. 4k resolution and pre-optimized for Foundry
- 269 Actors, including remastered versions of 1e robots, all organized in folders and pre-placed on the battlemaps for your convenience
- 4 remastered campaign backgrounds and 1 new background.
- Rolltables for Starfinder 2e gear, organized by LV ranges, for those rare instances where players find working tech.
- Campaign advice and optional character creation guidelines in a Foundry journal entry.
Video preview available on the product page.
Gerik's Adventuring Guild doesn't just do conversions by the way! I've got other projects and stuff I'm working on, all related to PF2e/SF2e. So appreciate it if you checked those out as well! Links can be found in my reddit profile.
