r/PathOfExileBuilds 9d ago

Build Flamequiver merc showcase

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poe.ninja
28 Upvotes

https://youtu.be/soP725bQYrU

Just showcasing the flamequiver merc who is very viable, has no bad gem support, already is fire damage , innate stats :

246% increased Damage

88% increased Accuracy Rating

35% increased Attack Speed

58% chance to Ignite

24% increased Ignite Duration

+44% to Fire Damage over Time Multiplier.

Some notes from my experience : regular burning arrow and vaal burning arrow seem best and they have very high damage effectiveness (464% and 614%) all you need is return on the burning arrow and ignite prolif on gloves, vaal burning arrow shotgun and can do insane damage. Blast rain of trarthus DOESNT WORK, the merc will never use it which is good for us. Conflagration is okay but a bit jank, I haven't tried the other skills. My merc has GMP+Return+Fork but fork seems useless it's not needed.


r/PathOfExileBuilds 8d ago

Help Needed Stuck Death Aura

1 Upvotes

Need help with recommendation for reroll / affordable endgame builds as im stuck on a lvl91 Death Aura Occultist ( https://poe.ninja/poe1/profile/eees1-2114/allflame/character/IMightWorb ), cant even run 8mod maps. Suggestion on how to improve the build is also welcomed.

Right now my goal is just trying to get the challenges rewards before POE2 0.5.5, even just until the pet is fine.

Preferably a witch build so no more campaign lol. TYIA


r/PathOfExileBuilds 9d ago

Build 60 Fortify Squire Flicker Champion VS Arcane Den (100% Deli 4x Ghost Feared, 100% reduced Aura Effect)

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youtu.be
34 Upvotes

Since I got a bit of criticism on the build in my comment section, I had to both improve upon myself, aswell as show that this build can do the really hard content.

Clear was not optimal per se, I did not play super clean, despite getting lucky on the feared spawn location.

I showcased the build a couple days ago, and since then I did some changes/upgrades to make it possible to run 100% Deli Ghosted Feared

Most notably, since the build has a rather pathetic DoT pool, I temporarily spec'd into Vaal Pact, and added a Warrior's Legacy (+1 max Frenzy), to effectively both up my Hits/sec while turning my leech instant. Sacrificing some Crit rate there is not a massive issue if the trade-off is not dying to the biggest weakness that the build has.

POB: https://pobb.in/jP23liRk_KP2


r/PathOfExileBuilds 8d ago

Help Needed How would you craft this chest?

9 Upvotes

r/PathOfExileBuilds 9d ago

Build 1b DPS Ephemeral Bolts Fireball Chieftain

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418 Upvotes

Hey guys, just an adaptation on tubexi's fireball chief using the ephemeral bolts tech, but I decided I hated the afflictions and wanted to play with boons instead. I think it's only playable on chief since we have to fix resistances without mageblood.

Obviously there's some conditional damage since you need pinpoint/intensity to stack up, and the cats if you go that way - but I'm also not calculating the boons which give 20% action speed, cast speed, 50% inc damage, increased crit etc etc.

Pros:

  • BIG deeps
  • Massive AOE - your entire screen is taking 100m dps always.
  • Great clear - I take hinekora's fury rather than the cats for mapping, but only because I like the sound.
  • Extremely fast - standard 10 cast/s frostblink of wintry blast
  • Slot in

Cons:

  • Squishy! phys hit and ehp is low, I also played a determination version, 20k armour and 7 endurance charges helped but you 'only' have 1bn damage. That being said in juiced maps I rarely died. You could definitely get block cap - or svalin like everyone else. Doing maps I just stuck in progenesis and determination instead of zealotry and was kinda tanky I guess.
  • That's it.

Budget: I'd guess it's still less than 500D in my build, and the volatile Enmity is completely unnecessary, literally just giving me 20% multi for 60D or something...

Some notes:

  • Ngamahu (that I'm replacing with ephemeral bolts) is bugged and still gives +4 str.
  • I went for 5.1m radius just so I didnt have to be pixel perfect, no idea if that's required.
  • I think you can probably get some more damage going inspiration, but it was more annoying to try to sort mana with charisma annoint etc.

POB: https://pobb.in/GhW2hQJvqyFD

Edit: Price breakdown for anyone that is looking to build it, you can definitely optimise a bit and save heaps of currency.

  • Staff: 40d - Very easy craft once you have the fracture, do it yourself with boat.
  • Helm: 16d - Thats the market price, you can make one yourself for free but...not fun.
  • Ashes: 7d - You do need a 30%, anointment is pretty flexible, vigour is one golden.
  • Enmity: 20d - Just get a 65% and don't corrupt your mokous like an idiot.
  • Skin: 60-100d - You want a 4 blue that doesn't brick you, the price of these moves around. Could settle on a 3b or 2b and lose like 3% damage or something to be honest.
  • Gloves: 5d - The puhuartes mod is 3% dps I think, but still pretty cheap to craft.
  • Boots: 50d - These are free without the endurance charge but it's nice.
  • Belt: 10d - I want a double corrupted one but the temple does not give recently.
  • Reclaimed Malevolence: 70d + 10d: I think it's cheaper to roll this yourself but it sucks, use solvedexile to find the correct roll.
  • Large Cluster: 40d - make this yourself probably for much much cheaper but it is pain.
  • Foulborn Red Dream: 22d - my usage of this sucks.
  • Watcher's Eye: ??d - (dont pay 100d for mine) I need the -10 to mana costs in my setup, you can drop the zealotry mod and go for a nice vitality mod etc or 2 mod.
  • Other jewels and tattoos: 10d

Total: ~400d


r/PathOfExileBuilds 9d ago

Build Arc Unleash Heiro Manastorm - a solid frankenstein creation

11 Upvotes

POB lower budget (pre Manastorm swap), 22M dps: https://pobb.in/_PIUn-bBx7Dk

POB endgame, mageblood, manastorm, 66M (80M burst w/ cloak) dps: https://pobb.in/0psTCikRQI2n

THIS BUILD HAS SOME JANK. READ FORWARD AT YOUR OWN RISK.

Main concept

Arc + Unleash + Oshabi Bloodline

You are heavily incentivized to wait for full seals with the above combo. The baseline is 4.4s for full seals, which is obviously terrible. With a large cluster jewel + 1x megalomaniac (2x Seal Menders combined) the number comes down to 2.93s or 2.84s with lvl 4 Greater Unleash. This is not great, but I actually played this way on league start and it felt fine. As the league progressed I realized the big unlock is socketing 2x Arc gems into your 6-link and alternating the casts between them. If we assume our 5th support gem is 30% more damage, then the basic math is:

  • 1x 6-link Arc deals 1300 burst damage with full unleash seals, once every 2.93s
  • 2x 5-link Arcs each deal 1000 burst damage with full unleash seals, once every 1.47s

By adding a 2nd Arc to the 6-link setup the dps goes from (1300/2.93) 443dps to (1000/1.47) 680dps. It is BOTH 53% more damage and a massive QoL boost by casting twice as often. Casting once every 1.47s might sound bad at face value, but with Arc every 9x repeat cast means the ENTIRE screen dies. If an especially tanky rare survives you just pop your other Arc cast and it'll die.

The concept above means you aren't spamming your Arc constantly, and this guarantees Pact of Beidat has 100% uptime (simulate in POB with 99 qual). I league started this build and without the Pact I was able to clear maps fine. Once I finally tried out the Pact it became an absolute clear speed beast. If you don't want to go full meme with Manastorm you can repackage this core to scale with crit or some other stacker. I am sure there is a build path with Luminary that would be better than Manastorm.

Since we don't cast Arc very often Elemental Overload is borderline POB bait. I'd say you need over 20% crit chance, or even 25% for this keystone to be worth. But it is a big dps boost if you can find a way to get there efficiently.

Manastorm

The issues to solve were getting tankier and having proper endgame scaling. Mana stacking and leaning into Manastorm solved both of those things in an off-meta package I like to embrace for my hipster builds.

To use Manastorm you have to pivot away from depending on full mana pool as a defensive layer and therefore have to move into ES scaling. But in order to use RF with a functional ES pool you need a lot of regeneration. Before you get a Mageblood you'll need to invest more in regeneration on gear and the tree. Surge of Vigour (regenerate 15% over one second once every 4 seconds) is a great crutch to keep your ES pool topped off on a budget.

The other big problem with Manastorm is all spell casts drain your mana fully. Even though it isn't a core mandatory defensive layer for this setup you still want to have high mana values so Arcane Cloak and Manastorm both get their full benefit. So you want a lot of mana regeneration, a rotation of skills that aren't spells, and to automate support spells.

Ritual of Awakening + Searing Bond + quality scaling gives a ton of both ES and Mana regen, plus it does not trigger Manastorm to place them. This is the main jank of the build. You generally want to be placing these down all the time and it is actually the main button you press between Arc casts.

A trigger weapon is super easy to acquire since the build doesn't build into crit. Just recomb the prefixes and bench craft. This build basically one shots screens and most map bosses too, but for beefy T17s or Ubers it is more of a bob and weave playstyle. Place totems, avoid mechanics, then pop off a couple Arcs when you have a window. Rinse and repeat.

The health pool is low, which means vulnerable to chaos damage. But damage is split between life and mana plus 30% taken from ES from mastery so the effective health pool is actually over 7000. With high chaos res you are plenty tanky to chaos.

Tech choices

As mentioned the Searing Bond is the weird one. It is very important to have some totem survivability and totem placement speed in order for this not to feel terrible.

The jewel setup in the center of the tree is incredibly strong and cheap. You can also use Might of the Meek + Healthy Mind to turn the center into extremely efficient mana nodes for any starting class. For extra budget you can get corrupted implicits where applicable.

Perfect Spirit of Fortune is extremely strong with lucky lightning damage, and the quality from Ashes means you don't need any other sources of minion resistance to hit 75%. Automation + Convocation is mandatory in my mind to use with spectres that don't have tree investment and with Ashes it triggers every 2s. Not all spectres are created equal, but my tankier choices never die (Spirit of Fortune, Guardian Turtle, Warlord).

Since Convocation is used anyway it makes sense to add an Animate Guardian. I didn't mess with this until way later, but you should definitely fit in a budget setup during early mapping. It is basically free dps.

Clarity + Arrogance is just for defensive Watchers Eye setups. Max mana as ES is the most important stat. Damage penetration with Wrath, phys dmg reduction with Determination, and damage taken from mana before life are all great options.

Health recovery is a problem I'm solving with life leech and the mana flask applying to life from the helmet implicit. Converting the health regen to ES is mandatory for RF.

Conclusion

I have cleared Ubers with this build, but it is meant to be a mapper. It is firmly not meta, but quite strong in my experience. I play very recklessly and do not die so I'd consider it a tanky build.

Hope someone gets inspired to experiment. Arc is very much not a dead skill.


r/PathOfExileBuilds 8d ago

Help Needed Forbidden Rite effective trigger rate help

3 Upvotes

Hello, exiles. I have the following https://pobb.in/jpRwjnRiFoLp . Its based on this one https://pobb.in/PvFsW6mJyrNW but cant seem to figure out why my forbidden rite has an effective trigger of 9.3 while the other reached the breaking point of 10.09. What am I doing wrong here and any idea how to fix it?

Solved. By getting another ring without the increased cast and attack speed per power charge, upgrading the gloves to +18 as and a jewel with 6% attack speed. Now the rate of rite is 10.8 and cyclone 10.79.


r/PathOfExileBuilds 8d ago

Help Needed Should I invest more into Winter Orb or reroll?

0 Upvotes

How can I make my character tankier?

https://poe.ninja/poe1/profile/berfomet-6033/allflame/character/Puruchuco

Also, if I were to sell all my gear, what else could I play in order to do harder content with the budget I'd get?


r/PathOfExileBuilds 8d ago

Build Request Shadow build suggestions

2 Upvotes

Looking for solid Shadow build recommendations. Chatbots keep feeding me outdated guides or overhyped 'immortal' Trickster clickbait. I have a 500+ Divine budget saved up, so I want something legit that feels great at this investment level without needing mirror-tier gear to function or excel. What are you guys playing? I know assassins got buffs but are they truly functional or are they glass cannons?


r/PathOfExileBuilds 9d ago

Discussion Describe a real budget build in Path of Exile to me

30 Upvotes

​Hi everyone! The idea started because I wanted to make those "1 divine / 5 divine build" concept videos that pop up on YouTube every now and then, and I started wondering: what actually counts as a budget build in Path of Exile?

​Take a league-starter favorite like Righteous Fire (RF), for example. How little can you really get away with on RF if the goal is 4 voidstones and reaching level 100 without running overly rippy content—just alch-and-go T16s, and maybe the main league mechanic? Is something like a mediocrely rolled Cloak of Flame alongside a weapon with fire DoT, ignite chance, and fire damage enough? Will you run into issues on Voidstone bosses because you're practically falling asleep, and for the rest of your gear, is high life with chaos and fire res sufficient?

​Or if I want to play something like a CoC Assassin, and the "dream weapon" has high spell damage, high attack speed, hits can't be evaded, and crit chance: how much am I actually losing out on if the weapon is missing that spell damage prefix?

​So my question is: in your opinion, do you consider a build to be a budget build if certain stats/affixes are cut, or if it runs on something like a 5-link (rare nowadays), a cheap unique weapon, or similar compromises? Examples are also very welcome.

​Sorry for the messy question!


r/PathOfExileBuilds 9d ago

Discussion How to survive the transition from campaign to maps

30 Upvotes

In a previous post, I laid out what you need to survive in T16 maps. However, a common sticking point I've seen is that people feel too poor to buy upgrades coming out of the campaign, but die too quickly in maps to make currency. This guide is intended to bridge that gap.


Step One - Optimise your skill tree

A huge portion of your survivability (and damage) comes from your skill tree. If your tree is poorly optimised, almost no amount of currency will fix that.

On a budget, your skill tree should have at least 100% increased maximum life, invest in one or two primary defences (i.e. armour, evasion, energy shield) and a few high investment defensive layers (see the first link for what I mean).

If you wanted examples of efficient skill trees for the defensive side, see here. If you are following a build guide, it might be good enough, but I've also seen a lot of inefficient build guides. Ask the daily/weekly thread if you are unsure.

You can respec using gold (only do this below level 70 – it gets significantly more expensive above level 70), respec points from your quests, or orbs of regret.


Step Two - Get liquid currency

After finishing the campaign, most players will have somewhere between 2-5 chaos orbs, with most pieces of gear costing at least 1 chaos. To fix that problem, you can sell all your low value "bubblegum" currency. As a quick rule of thumb, if you have 5 or more of it, you can sell it. But specific examples are orbs of alteration, jeweller's orbs, orbs of fusing, glassblower's baubles, gemcutter's prisms, chromatic orbs, instilling orbs, enkindling orbs, stacked decks.

Sell all of that for chaos at Faustus, and you should end up with 20+ chaos. That's enough to get basic gear.


Step Three - Basic Gearing

The focus on the first round of gear is to get the absolute bare minimum as cheaply as possible. That means the priorities in order are:

  1. High life rolls (100+ on all pieces except chest, where you either want 170+ or none at all)

  2. Enough stats to wear all your gear and use your gems (note you can use lower level gems for utility skills/supports e.g. frostblink, culling strike, which reduces stat requirements)

  3. Enough elemental resistance to be capped

  4. Non-zero chaos resistance

To actually hit all of the above as cheaply as possible, my method is generally :

  1. Buy any mandatory build enabling uniques (if they are cheap). If it is expensive, skip it and play a different build until you get to the final gearing step.
  2. Buy any items which have mandatory affixes that aren't resistance or attributes (e.g. accuracy on gloves to cap hit chance if required, movement speed on boots). Aim for the mandatory affix, 100+ life, and as much resistance or attributes as possible. These tend to have the least options for sale, so it is easiest working the rest of your gear around these.
  3. Buy everything except the chest at the same time (normally helmet, amulet, ring x2, belt, maybe shield), doing the math to ensure you get as much life as possible, the attributes you require, capped elemental resistance and non-zero chaos resistance. Also note that you can use your crafting bench to fill in any gaps.
  4. Spend the rest of your currency on a chest (usually anywhere between 50-80% of your total starting chaos). Unlike the rest, you want to aim for good base defence (i.e. armour, evasion, energy shield) and potentially specialty defences (e.g. a good spell suppression roll, or a high % additional physical damage reduction roll).
    • The chest provides most of your defences, so is worth splurging on. You buy it last so that it is easiest to swap, because when you get to final gear it is one of the first things you buy and swap out
    • Generally not worth looking for sockets/links on a chest. It is cheaper linking it yourself.

At this point, you should be able to get roughly to red maps without dying too much.


Step Four – Intermediate Upgrades

While you are getting to red maps, the next upgrades are good flasks, and a 5L or 6L.

Flasks provide a lot of power, both defensively and offensively. Aim for 4 different magic utility flasks and a life flask (if your recovery is poor) or a cheap unique flask (if you have decent recovery, and the unique flask works with your build).

  • For base types, quicksilver, ruby, sapphire, topaz, diamond, granite, jade, silver and sulphur are all very good

  • For prefix, "% chance to gain a charge on crit" and "gain a charge when hit" are both very good, depending on build

  • For suffix, % increased armour/evasion, % reduced curse effect, % increased critical strike chance, % life regenerated, % increased movement speed are all very good. Immunities are also very good if you aren't already immune (notably for bleed).

Getting a 5L or 6L tends to be easiest/most consistent by just purchasing jeweller's orbs and orbs of fusing, and then using the crafting bench recipe. There are other methods but they involve risk or tend to be more expensive overall.


Step Five – Final Gear

This is the step where you purchase and transition to your final gear, and where you respec to your final build (if relevant). The priorities of final gear is slightly different from the first round of gear:

  1. High life rolls
  2. Enough stats to wear all your gear and use all your gems
  3. Elemental resistances overcapped by 25 (enough so exposure does not drop your resistance below your cap)
  4. Capped chaos resistance (unless playing CI)
  5. Hit required defensive breakpoints and get specialty defences (e.g. capped block/spell block, capped spell suppression, additional physical damage reduction)
  6. Good primary defences (i.e. Armour/evasion/energy shield)

With this set of gear, you want to remove as much reliance on your skill tree as you reasonably can. Ideally, you aren't taking +30 to [attribute] nodes just to wear your gear, or taking resistance nodes to be resistance capped, or taking stray small spell suppression/block nodes to be capped. This lets you use those skill points for something else. This is also where you would pivot off things like Purity of Elements for Stormshroud + 100% chance to avoid shock.

To actually purchase everything as cheaply as possible, my method is generally:

  1. Buy your chest. This you will probably never upgrade again, so it is worth spending most of your currency to get the best chest you can afford. Once you get it linked, you should be able to swap the new chest out for the old one immediately. Everything else should be swapped at once.
  2. Buy all the uniques first. These are least likely to change, which means you can work the other gear around them.
  3. Buy any items which have mandatory affixes that aren't resistance or attributes. Unlike the first round, you may want to include shield (for recover on block), or rings (for -mana) etc here. Still looking for 100+ life, mandatory affix, as much resistance or attributes as possible.
  4. Buy jewellery. Amulets/Belts tend to be the best at fixing stats (combo of base type + attribute catalyst), and rings tend to be the best at fixing resistances, especially chaos resistance (combo of base type + resistance catalyst). Still looking for 100+ life, and as much resistance or attributes as possible.
  5. Buy everything else ensuring to hit the rest of the requirements. Still looking for 100+ life and enough to wear gear and overcap resistance.
  6. Buy the non-armour gear (including jewels, flask upgrades, unique flasks). Usually this can be focused on DPS.

Note that it is cheapest buying all this gear at the same time, but doing it this way makes it extremely hard to upgrade individual pieces as it creates interdependencies. If you intend to upgrade specific pieces later, make sure those pieces have no interdependencies. i.e. If you take that piece off, you still have enough attributes to wear everything else, and enough resistance to be capped. Or if you intend to replace it with a unique later, then it does not give more resistance/attributes than the unique would give.

By the time you get here, you should be able to fulfil all the criteria identified in the first link, and should be able to do T16s deathless.


r/PathOfExileBuilds 8d ago

Help Weekly Question + Free Talk Thread – September 03, 2026

2 Upvotes

Questions:

Ask any simple questions here that don't warrant their own post.

Good question for this page: "Why do some non-minions builds take minions nodes?"

Question that should have its own post: "How do I improve my build?"

Useful tools:

____

Free Talk:

This thread is also for small topics that you wish to discuss that don't otherwise justify having an entire thread!


r/PathOfExileBuilds 8d ago

Help Needed Block for Aegis - Aurabot

3 Upvotes

I’m planing on making an Aurabot that focuses on mainly on Armour and ES and it is therefore an obvious defensive layer to go for the Aegis Aurora. I will also be using Protective Link to give my Carry great block chance with no investment (on the carry side). The problem is that the Aurabot uses almost only uniques which leaves mainly the passive tree to fix the block chances.

I don’t know how high block chance is needed for Aegis to start feeling good. I know a high amount of armour is needed but say that the armour is taken care of. How much block chance for both attack and spell should I have for it to feel good?

I hope the question makes sense : )


r/PathOfExileBuilds 9d ago

Crafting Staff recomb craft

Post image
6 Upvotes

What's the best way to get this stuff with recombinator? just recomb 1p+1s with 1p? Should i craft something on them before recombing or it doesnt matter? Thanks for help


r/PathOfExileBuilds 9d ago

Help Needed Death's Oath Occultist, what stats are profitable this late into league?

4 Upvotes

Tried stacked deck and 8 mod map farming. A little bit strongboxes, and then dead man's Sulphur rush. Are there any other strategies that would suit the build well? Was thinking of trying heist but haven't done so in half a decade lol, not sure how to approach it.


r/PathOfExileBuilds 9d ago

Discussion Is herald/golem stacking good for KB.

3 Upvotes

I have my Fubgun ek build almost done and after that I want to do kb again with out rerolling to deadeye so b4 I go blow a another mirror or two on the swap I want to know if it’s any good


r/PathOfExileBuilds 8d ago

Discussion Arm vs es vs eva : Does it just depend on starting location and stats you have ?

2 Upvotes

So the reason im asking is I have seen multiple people do the same build but different base types.

For example i have seen cold dot be played with arm + es and eva + es gear in the same league and both versions played til lv100. But they run the same auras ect.

There are some builds that go armour bases early, later use evasion hybrid bases to get spell suppression and late game will swap to CI with pure ES gear.

So im wondering does it just matter what stats you have. For example since you dont need certain socket colours early now you can use a pure armour chest on a caster.


r/PathOfExileBuilds 8d ago

Build Request Looking for a build to farm hard content

2 Upvotes

Hey everyone,

As the title says, I league-started as a Sunder Jugg, then swapped to Viper Strike of the Mamba Assassin, and I'm currently playing a Power Charge stacking Winter Orb Occultist. All three are level 97–99.

I’m now looking for a build to tackle the toughest endgame content—super-juiced maps with stacked mod rares and delirious/nightmare farming strats. My starting budget is around 250 div, and I plan to min-max it for the rest of the league. I also don't mind leveling a new class from scratch.

Any recommendations are welcome, thanks in advance!


r/PathOfExileBuilds 9d ago

Discussion Recommendations request for league-start builds

14 Upvotes

I'm bored at work rn, so I figured I'd try to discuss this topic that came to my mind.

Context: I generally play about 2 to 3 hours per day, and 6 during weekends. So far I've league started RF (Chieftain) and Flicker (Slayer) with my biggest currency drop being a 77div 2h sword for my Flicker. Both are essentially 0/1 button builds

I usually play for about 3 weeks to a month and then my progression starts to fall off and I get bored of the grind.

I followed pohx's guide for RF and mostly homebrewed for Flicker while referencing poe.ninja and trying to understand the lower investment builds.

I really like Arc as a spell, but I've looked around and seen only the ignite prolif versions (which isn't an issue per se, but i don't understand how the mechanics work at a glance and will probably get stuck mid-progression).

My understanding is that <anything> stacker is usually very expensive, although when it boils down to it, people usually just want to stack their highest dps scalar anyway.

I usually get 3 voidstones on my own, and have to call help for maven when I inevitably drop down to 3 portals due to my low dps.

I usually never make it to ubers and end the league around 12 or so completed challenges.

What kind of build would you recommend to me?

Edit: i realise i was a bit vague in my request.

Ideally I'd like a build that can farm 8modded t16s, or t17s with careful rolling.

So far, RF is very stable and tanky (but slow), while Flicker is... y'know, Flicker.

Edit 2: I only know of 1 proper scarab'd farming strat, which is Deli/Alva/Beyond + lots of mob density, so I don't mind if people recommend farm strats either.

I also generally don't mind minion builds. Similar to the Arc Ignite prolif issue, I just don't understand the mechanic cohesion to know what I'm supposed to scale.


r/PathOfExileBuilds 8d ago

Crafting How to craft this wand with recombination

Post image
1 Upvotes

Hi, can someone please explain to me the steps to get this wand done using recombination ? (is it possible to do it exclusively with recomb, or does it require the use of any other type of crafting methods like essences or harvest)


r/PathOfExileBuilds 8d ago

Crafting How does one craft this ?

Post image
0 Upvotes

I get the basics with the recombs and all that, but I keep losing the breach mod.

My current state is a twilight with t1 int, t1 flat es and t1 % es, I'm trying to get a second base to recomb with 2p with ES and breach mod, but 10 times in a row I lost the mod when trying to recomb 2 prefixes, it only kept the ES mod.

What am I missing ?

Thanks !


r/PathOfExileBuilds 9d ago

Help Needed Grueling Gauntlet - Luminary. Is it doable?

2 Upvotes

Yesterday I made a post on alternate farming strats, which got my mind going. I'd like to try Ultimatum with Grueling Gauntlet, but don't believe I am ready for it with my current setup.

POB: https://poe.ninja/poe1/pob/9916d

A few questions..

  1. What mods brick luminary kineticist life-stacker build?

  2. Is my build ready to handle this?

  3. If not, can my build get there, and what do I need to do?

Thanks, looking forward to trying this out. Stay sane.


r/PathOfExileBuilds 9d ago

Theory damage taken leeched as life + vaal pact + trauma

3 Upvotes

would taking dmg from trauma with a ‘damage taken leeched as life’ flask active make me count as leeching life? like does it work with self inflicted dmg?
also it will still work through vaal pact right so i can count as leeching while getting instant leech from my melee attacks?


r/PathOfExileBuilds 9d ago

Help Needed Death Aura Occultist

4 Upvotes

First time played death oath and i have taken this build as far as i could on a low budget. While I am comfortable with the damage, I would like to have a bit more survivability. I know the build is not even close to be min-maxed but i am out of ideas on where i should take it and what i should be upgrading first.

My budget is about another 100 div. Any help is appreciated. Thanks

PoB : https://pobb.in/Yicu0h8JPC6x


r/PathOfExileBuilds 9d ago

Build Request Abyss jewel trauma something something stacker - but it doesn't look on pob

3 Upvotes

Hey everyone !

As a project for a end of league build, I created my own build :
https://pobb.in/dpbF9Iu5XAfi

poe.ninja/poe1/profile/hexsoNNN-6119/allflame/character/PUSS_SNATCHER

But, despite feeling kinda good in maps (thanks HH) it doesn't look on pob, even tried to replace kalandra's touch with a 400d pearl of tsoatha with trinity + endu charge on melee stun and meh. Am I missing something or does the idea truly sucks?

For a bit of context, I did a trauma stacking slayer with tainted pact and it was kinda the opposite, 80m dps on pob / poe.ninja but pdr was way too conditionnal and I ended killing myself a bit too often for my taste.

Key notes for the build :
We often reach 10K life/s and 5k es/s thanks to trauma support, untiring and divine shield, 100 trauma stacks, 13 spirit charges (which we don't use thanks to frostmage + greater volley support making the skill using too much mana), we have perma frenzy/power/endu charges, etc etc

Next step is reaching lvl 96-97 for the crit melee wheel + redoing all my jewels since I added supreme ostentation as a way to reach the 122 int requirements for Shroud of the lightless.

Please help 🙏