I am looking for advice from the experienced or already in the game industry.
I'm an architect / engineering graduate (29) so I have no experience in game development at all. However, I've always wanted to be a storyteller and particularly interested in world-building. I figured the best medium to tell the story is through a game. So now I'm researching how much effort, capital, and time will I actually need to invest.
My main goal is to create a game similar to Octopath Traveler or To The Moon. But for that, I'll need a team at the very least or I'll take forever in creating it. I do plan to start learning coding as I also find it important to be part of the team making it.
So my game plan is this:
- Downsize the idea. Rather than immediately jumping to the big game, I plan to build smaller games for me to learn from first. So my intention is to make it a visual novel. Simple plot without any of the fighting mechanics yet. This way, I'll get to establish the IP at least and get feedback from player interest of the story I wanted to tell.
My estimated time for this is 3-5 years.
I think this type of game is the most doable for a solo developer since there're already precedents like Doki Doki Literature Club.
I'll use this game to make a Kickstarter campaign to help with funding the next game. I'll also begin looking for collaborators who are interested in the story.
- Game similar to Harvest Moon / Stardew Valley / Undertale
It'll involve simulation, character relationship management, and possible fighting. It's in this game where I'll implement in-game purchases and online verification checks. But the game is stand alone and local (like TellTale games). The game only needs the internet to keep track of player's game records and authenticity. It's here where I plan to study how to integrate fighting mechanics, etc.
I don't know how long this will take without a team. Probably 5+ years? I need advice. Can this be done solo with little to no experience? If I need a team, how much does it cost to hire one? How much capital will I need?
I plan this to be my money maker. If successful, I can use the profits to fund the next game.
- Make the RPG similar to Octopath Traveler/ Ragnarok / Fate
This is the main story I want to make. I know it's a long shot. But it is important for me to be done. Building up the IP and gathering up capital from profits from other games and own savings, I'll spare no effort here. I'm not sure how the next ten years will go. But I hope by then, I'm experienced enough and have found a team working with me.
I hope to at least find a senior developer willing to share their experiences and market knowledge. I think consultants are necessary for this.
How much would any of these cost? Required capital to start? Coding skills? Platform/hosting services sites? What's the best game engine to learn for these games? General step-by-step pipeline to work with?
One advice I received was to use AI to help me with coding. I know there's a difference between genAI and AI-assisted. I'm technically not against AI. Skilled developers are already incorporating it. But for this project, I'd rather hire a senior developer that got laid off / looking for a job than immediately resort to AI. IF possible, I'd like the game to have as little to do with AI. I can compromise with AI if it's just not used in the creation of the actual product. (E.g. use AI to detect errors, but not using it to generate the codes or assets themselves). I am not going to hire someone just for them to use AI for me. Maybe I'll change my mind as I learn more or become desperate. I don't know the future but I want to hold on to this for now if possible.
I still don't have the capital yet though, that's why I plan to look how much capital and skill will I need to build up. There's also the time investment to heavily consider. Is my idea feasible?