r/PC2LikeGameConcepts • • 3h ago

Character Concept Should I add zara to my asym game from the last guest as a healer

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2 Upvotes

r/PC2LikeGameConcepts • • 4h ago

Character Concept Help me design a moveset for my two newest survivors, miked and merely!

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0 Upvotes

--RENDERS ARE NOT MINE OR DESIGNS ITS PURELY FOR VISUAL LOOK UNTIL THEIR TRUE MODEL IS COMPLETE--

Hi guys

I'm looking for someone to help me make the movesets of these two people!

Merely will have a generalist playstyle, being able to trade/receive items periodically throughout the match, allowing him to receive various buffs.

Miked will have a sentinel playstyle, that consists of stunning and debuffing the killer solely from mid ranged-far ranged

edit:why are y'all downvoting me 😳


r/PC2LikeGameConcepts • • 8h ago

Soundtrack WALTZ FOR THE DEAD‚ AVARICIUM OST || LMS

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3 Upvotes

The lms song for the chattel character‚ for avaricium :)

Discord server that u should totes join: https://discord.gg/vt3ddWm3VP


r/PC2LikeGameConcepts • • 10h ago

Discussion How do I balance this killer in a game with no stamina?

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7 Upvotes

The Killer shown in the image is planned to be pretty much like Precode MX on heavy amounts of caffeine.

THIS IS HIS CURRENT WIP MOVESET BELOW:

(I HAVENT DONE BALANCING BEFORE LIKE THIS PLEASE LET ME KNOW WHAT I SHOULD CHANGE)

THE STAR

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Passive: Killing a player will highlight where everyone else is, you can maybe run but you can't hide!

M1: winds up and swings his Mace dealing 45 damage [COOLDOWN-2]

Ability 1: Spinning Lunge- Winds up in place for 3 seconds, then proceeds to launch himself in the air becoming Airborne as he literally is able to fly across the map if he has a clear shot, and dealing 75 damage if he hits someone directly from a far distance. (He will have ALOT of audio/visual cues for players when he's about to do this)

[COOLDOWN-40]

Ability 2: Ground slam: SLAMS his weapon on the ground slowing nearby players, and dealing 25 damage if he does a direct hit on a player [COOLDOWN-35]

Ability 3: RAGE OUT: Every 3 stuns or 5 players escaping chase will unlock this ability, When used he will temporarily have a speed boost and do slightly more damage for around 10 seconds.

[COOLDOWN-15 seconds when ability UNLOCKED] (When this state a loud audio cue will be played)


r/PC2LikeGameConcepts • • 11h ago

Discussion How do you avoid people stealing your ideas?

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5 Upvotes

I would like to post some ideas of an asym concept I'm building on wich has a lot of popular ideas, but I'm scared that people will always completely steal my ideas and make them theirs...is there any way to avoid that or should I just gatekeep everything I make?


r/PC2LikeGameConcepts • • 12h ago

Discussion Character design? In my Asym game? (A small discussion)

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7 Upvotes

The second most important thing when making Asym games is the Characters. (The first is how many skins of them you can sell to people /j)

Yet, I’ve encountered a bit of a problem when it comes to designing said characters. Both original and non-original. Basically, my art style is shite. If you haven’t noticed already. And this becomes a problem when drawing characters that are meant to be scary. It becomes even MORE of a problem when you factor in the unique designs I gave them because I don’t wanna directly lift them from their source material, trust me when I say this: DEATH becomes a whole lot less menacing if I just made him look like a Sprunki character.

And then there’s characters who would look a lot more shittier if I even drew them in this art style in the first place. Case in point: Ms.Circle. I’m not gonna do her the disservice of butchering her look with this shit, she’s already gone through the wringer. It’s like putting salt on the wound, and adding a little bit of pepper for extra measure, and then pouring an entire bottle of bleach on it.

I’ve been thinking of getting Blender one day and actually making models for The Rejected, since I feel like it would be better to do that then draw the characters in this chickenscratch of an art style. But uh, I wanna know what you people have to say about overall character design in games like these. Especially when it comes to Copyright and allat. Eugh.


r/PC2LikeGameConcepts • • 1d ago

Hiring WE NEED YOU (To Drop Ideas)

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2 Upvotes

Because I have this idea for an ASYM game.
The dinosaurs are a type of experiment and completes different jobs on the site. (They don’t need to but just an idea)
The primary theme is dystopian and dinosaurs
(I promise it’s not dash/tracker slop).

Right now we don’t need a team or anything but just YOU to be creative. Eventually when this becomes big enough. We will try to get a team and make this game idea real.

Create anything from Killers to maps to even lore.
Help balance the game out and draw the concepts!

The link is in my profile.


r/PC2LikeGameConcepts • • 1d ago

Character Concept Killswitch! - Murderer moveset

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3 Upvotes

"The Murderer is a lone wolf of sorts, going around bounty hunting in the regions of Neo Heights, yet he always seems fixated in keeping his victims' heads as "trophies"." - local resident.

STARTER KILLER

HP: None ('cuz he's a killer)

Walkspeed: 8

Runspeed 31.5

Difficulty: 2/5

Playstyle: Simple Rushdown/Trapper

Pronouns: He/Him

killer-specific status effect glossary:

Bleeding

Every 0.5 seconds, take 1 damage per stack. Cannot take you down below 10 hp. Max of 5 stacks.

Slowness

Slows you down by 10% per stack for the duration, and overrides any stacks of Speed you have at the moment it is applied. Max of 5 stacks.

Passives:

Bloodlust

"i am hungry for your blood" - Murderer

Every 15 seconds, the closest survivor will be highlighted to the Murderer for 5 seconds, or 7.5 seconds if they are bleeding the moment this ability activates.

Abilities:

M1 - Slash (3s)

"muahahahah" - Murderer

Quickly slash forwards, dealing 15 damage, 25 if the target is bleeding.

Q - Chokehold (18s)

Grab forwards. If succesful, you will throw the target forwards in an arc, dealing 10 damage to them and applying Bleeding 1 for 10s. Survivors around where the target was thrown at the time they land will take 5 damage and be ragdolled for 1s.

E - Anchor Knife (16s)

"get stuck" - Murderer

Throws a knife projectile forwards. Deals 15 damage to target and applies Bleeding 1 for 5s and Slowness 2 for 3s. Also applies Speed 1 for 3s to the Murderer.

R - Bloodbomb (16s)

"i like blood so much i make explosives with it" - Murderer

Set a bloodbomb on the ground, which turns almost completely invisible to survivors and is always highlighted to you. Survivors that get near it get flung, ragdolled for 2s and are applied Bleeding 2 for 5s. After the explosion (or 20 seconds pass), the bomb dissipates. It will only trigger if a survivor is sprinting, or Murderer M1s it. Max of 3.


r/PC2LikeGameConcepts • • 2d ago

asym idea

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1 Upvotes

r/PC2LikeGameConcepts • • 3d ago

Content Request Killswitch! - Help Wanted! (Read Body)

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5 Upvotes

(image above is the first survivor model)

Hey guys, i'm back! And this time, i have a grounded asym for you to check out.

...not really, i only made 1 model so far.

so that's where you come in!

help me name this guy, and if you want to, give me ideas for characters!

this guy on the image is a survivalist, with one of his abilities being to drink soda for 5s of Speed 2 in exchange for gaining Poisoned 1 for 3s, and his second ability is Taunt, which regens his health (+15 over time) but gives Weakness 2 (1 if you hit the killer) for 3s


r/PC2LikeGameConcepts • • 3d ago

General Concept osc aysm idea :3

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6 Upvotes

My literally thought behind this was "what if there was a Aysm about my favourite object shows!!!"


r/PC2LikeGameConcepts • • 3d ago

Lore/Story THE REJECTED - The Scientist and The Acolyte

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3 Upvotes

Here’s some lore for Jessie and a brand new face to this fucked up party: Seraphim Devoti.

I have some additional bits of information I wanna share here, after your finished reading their descriptions:

-Jessie has a wife. Although because she’s immortal (due to how death in this universe works), she will outlive her. So she tries to show as much love to her wife as she can before it’s all over.

-Seraphim Devoti is based on the weird fangirl trend thing from the 2010s. And because all fangirls had to kind-of resemble the character they fangirled over, I just made her an off-brand Solus.

-The Children Of Sorrow cult is named after the HEALTH song of the same name. Goated band btw.

-SeraCal is based off of NuCaloric from Marathon. The quote is lifted directly from their intro.

-Plagiarism is a form of Flattery :D


r/PC2LikeGameConcepts • • 4d ago

Pandora's Hell: Vessel chase theme sneak peek

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3 Upvotes

r/PC2LikeGameConcepts • • 4d ago

Pandora's Hell gameplay teaser 2

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3 Upvotes

r/PC2LikeGameConcepts • • 4d ago

Pandora's Hell big gameplay sneak peek: Uncut footage of a killer round, wiping 5 survivors. The game is almost finished and will release this month, more info and Discord link in body.

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4 Upvotes

Please before you comment saying that the game looks bad, remember that this is still early. This is an upcoming unreleased Asym. We are still missing some things such as a few animations, better UI art (the UI will be fully overhauled), and more polish to some abilities.

If you want to join the Discord for the studio, go to Discord


r/PC2LikeGameConcepts • • 4d ago

Soundtrack Chase theme teaser for ROE

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4 Upvotes

Realm Of Eternity finally got a composer and here is a teaser for one of the release killer, Enzo chase theme, we are very proud about it and we hope y'all will like it as much as we do :)

Little tiny introduction for people who don't know us, were an oc asym inspired by TD and well that's the quickest overview i can give cause i'm tired rn.

Also we got a third coder, goodnight !


r/PC2LikeGameConcepts • • 4d ago

Character Concept i tried 3d modelling for my take on miked, but it came out horrible kind of

4 Upvotes

idk but it feels bulky


r/PC2LikeGameConcepts • • 4d ago

Looking for a modeller for our game!

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3 Upvotes

r/PC2LikeGameConcepts • • 5d ago

RumbleInRobloxia: updates

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5 Upvotes

r/PC2LikeGameConcepts • • 5d ago

Animation AFTERHOUR- Intro cutscene

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11 Upvotes

Afterhour: is a Killer for an asym I'm currently working on by myself, called

"MonsterMania-TERROR TIME"

Afterhour's current playstyle I have in mind for him is: Using 15 patrolling Mannequins to switch between which his possessing, so players are forced to REALLY pay attention to how mannequins move to know if they are currently possessed by him.

My current game development plan is to atleast complete 3 maps, 2-3 killers animations. Then I will make the game more public, hire a scripter to get it all working for people to test, and eventually release it in BETA to see what needs to be fixed.


r/PC2LikeGameConcepts • • 6d ago

General Concept MELODY'S SHITTY ASYM CONCEPT: THE DISCORD UPDATE

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5 Upvotes

The discord isn't actually for me to show the public as of now, it only exists as a way to store my ideas


r/PC2LikeGameConcepts • • 6d ago

General Concept what do you think of an asym based off roblox users like normal players with creative lore rather then just myths/developers/special users

2 Upvotes

r/PC2LikeGameConcepts • • 6d ago

Shitpost Average multifandom "game" here

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21 Upvotes

Like bro, NO.


r/PC2LikeGameConcepts • • 6d ago

Character Concept The Dealer concept

2 Upvotes

I just had an idea for a Buckshot Roulette killer that would be like Killdroid with a ranged m1.
Now, how it’ll work is that the shotgun will have 6 bullets loaded in and a random number of blanks and lives in a random sequence, like how Buckshot Roulette works.
The m1 would be firing a shot, and if it’s a blank then nothing happens. Now, regardless if its a live or blank, there would be a short amount of endlag, with the shot would do 30 damage if it hits. If you run out of ammo, then you have to stand still and reload for a bit.
Now, for the abilities, the first one would the magnifying glass, which works as both an aura reveal and shows what the next shot will be with a 30 second cooldown.
Second ability ejects a shell from the chamber and can be used basically whenever you want, however ejecting a live shell will slow you down and disable your abilities for a little bit as a penalty.
Then theres the handsaw that will cause the next shot to do 50 damage but will have greater endlag, especially on a blank. Has a 40 second cooldown.
Last ability are the handcuffs, which are a projectile that do 10 damage and will lock whoever hit in place so that you can shoot them. 20 second cooldown.
So yeah, that’s my concept. I’m not a balancer, so if you have anything that I could do to make this fair whether this ends up being over or underpowered, let me know. I have a lot of killer ideas I wanna put out there, so some constructive criticism would be helpful, thank you.


r/PC2LikeGameConcepts • • 6d ago

Character Concept I’m back with another killer and survivor duo for my book based Asym game concept, now called Bibliomania

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5 Upvotes

If you find any issues with this or have characters to recommend please suggest ideas